src/include/skeletons/graph.h
author marci
Wed, 14 Apr 2004 11:48:46 +0000
changeset 320 190ecba15b33
parent 298 315d826faa8f
child 321 048b965204b5
permissions -rw-r--r--
constructor az elejere
     1 // -*- c++ -*-
     2 #ifndef HUGO_GRAPH_H
     3 #define HUGO_GRAPH_H
     4 
     5 ///\file
     6 ///\brief Declaration of GraphSkeleton.
     7 
     8 #include <invalid.h>
     9 
    10 /// The namespace of HugoLib
    11 namespace hugo {
    12 
    13   // @defgroup empty_graph The GraphSkeleton class
    14   // @{
    15 
    16   /// An empty graph class.
    17   
    18   /// This class provides all the common features of a graph structure,
    19   /// however completely without implementations and real data structures
    20   /// behind the interface.
    21   /// All graph algorithms should compile with this class, but it will not
    22   /// run properly, of course.
    23   ///
    24   /// It can be used for checking the interface compatibility,
    25   /// or it can serve as a skeleton of a new graph structure.
    26   /// 
    27   /// Also, you will find here the full documentation of a certain graph
    28   /// feature, the documentation of a real graph imlementation
    29   /// like @ref ListGraph or
    30   /// @ref SmartGraph will just refer to this structure.
    31   class GraphSkeleton
    32   {
    33   public:
    34     /// Defalult constructor.
    35     GraphSkeleton() {}
    36     ///Copy consructor.
    37     GraphSkeleton(const GraphSkeleton &G) {}
    38 
    39     /// The base type of the node iterators.
    40 
    41     /// This is the base type of each node iterators,
    42     /// thus each kind of node iterator will convert to this.
    43     class Node {
    44     public:
    45       /// @warning The default constructor sets the iterator
    46       /// to an undefined value.
    47       Node() {}   //FIXME
    48       /// Invalid constructor \& conversion.
    49 
    50       /// This constructor initializes the iterator to be invalid.
    51       /// \sa Invalid for more details.
    52 
    53       Node(Invalid) {}
    54       //Node(const Node &) {}
    55 
    56       /// Two iterators are equal if and only if they point to the
    57       /// same object or both are invalid.
    58       bool operator==(Node n) const { return true; }
    59 
    60       /// \sa \ref operator==(Node n)
    61       ///
    62       bool operator!=(Node n) const { return true; }
    63 
    64       bool operator<(Node n) const { return true; }
    65     };
    66     
    67     /// This iterator goes through each node.
    68 
    69     /// This iterator goes through each node.
    70     /// Its usage is quite simple, for example you can count the number
    71     /// of nodes in graph \c G of type \c Graph like this:
    72     /// \code
    73     ///int count=0;
    74     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    75     /// \endcode
    76     class NodeIt : public Node {
    77     public:
    78       /// @warning The default constructor sets the iterator
    79       /// to an undefined value.
    80       NodeIt() {} //FIXME
    81       /// Invalid constructor \& conversion.
    82 
    83       /// Initialize the iterator to be invalid
    84       /// \sa Invalid for more details.
    85       NodeIt(Invalid) {}
    86       /// Sets the iterator to the first node of \c G.
    87       NodeIt(const GraphSkeleton &G) {}
    88       /// @warning The default constructor sets the iterator
    89       /// to an undefined value.
    90       NodeIt(const NodeIt &) {}
    91     };
    92     
    93     
    94     /// The base type of the edge iterators.
    95     class Edge {
    96     public:
    97       /// @warning The default constructor sets the iterator
    98       /// to an undefined value.
    99       Edge() {}   //FIXME
   100       /// Initialize the iterator to be invalid
   101       Edge(Invalid) {}
   102       /// Two iterators are equal if and only if they point to the
   103       /// same object or both are invalid.
   104       bool operator==(Edge n) const { return true; }
   105       bool operator!=(Edge n) const { return true; }
   106       bool operator<(Edge n) const { return true; }
   107     };
   108     
   109     /// This iterator goes trough the outgoing edges of a node.
   110 
   111     /// This iterator goes trough the \e outgoing edges of a certain node
   112     /// of a graph.
   113     /// Its usage is quite simple, for example you can count the number
   114     /// of outgoing edges of a node \c n
   115     /// in graph \c G of type \c Graph as follows.
   116     /// \code
   117     ///int count=0;
   118     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   119     /// \endcode
   120     
   121     class OutEdgeIt : public Edge {
   122     public:
   123       /// @warning The default constructor sets the iterator
   124       /// to an undefined value.
   125       OutEdgeIt() {}
   126       /// Initialize the iterator to be invalid
   127       OutEdgeIt(Invalid) {}
   128       /// This constructor sets the iterator to first outgoing edge.
   129     
   130       /// This constructor set the iterator to the first outgoing edge of
   131       /// node
   132       ///@param n the node
   133       ///@param G the graph
   134       OutEdgeIt(const GraphSkeleton & G, Node n) {}
   135     };
   136 
   137     /// This iterator goes trough the incoming edges of a node.
   138 
   139     /// This iterator goes trough the \e incoming edges of a certain node
   140     /// of a graph.
   141     /// Its usage is quite simple, for example you can count the number
   142     /// of outgoing edges of a node \c n
   143     /// in graph \c G of type \c Graph as follows.
   144     /// \code
   145     ///int count=0;
   146     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   147     /// \endcode
   148 
   149     class InEdgeIt : public Edge {
   150     public:
   151       /// @warning The default constructor sets the iterator
   152       /// to an undefined value.
   153       InEdgeIt() {}
   154       /// Initialize the iterator to be invalid
   155       InEdgeIt(Invalid) {}
   156       InEdgeIt(const GraphSkeleton &, Node) {}    
   157     };
   158     //  class SymEdgeIt : public Edge {};
   159 
   160     /// This iterator goes through each edge.
   161 
   162     /// This iterator goes through each edge of a graph.
   163     /// Its usage is quite simple, for example you can count the number
   164     /// of edges in a graph \c G of type \c Graph as follows:
   165     /// \code
   166     ///int count=0;
   167     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   168     /// \endcode
   169     class EdgeIt : public Edge {
   170     public:
   171       /// @warning The default constructor sets the iterator
   172       /// to an undefined value.
   173       EdgeIt() {}
   174       /// Initialize the iterator to be invalid
   175       EdgeIt(Invalid) {}
   176       EdgeIt(const GraphSkeleton &) {}
   177     };
   178 
   179     /// First node of the graph.
   180 
   181     /// \post \c i and the return value will be the first node.
   182     ///
   183     NodeIt &first(NodeIt &i) const { return i;}
   184 
   185     /// The first incoming edge.
   186     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
   187     /// The first outgoing edge.
   188     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
   189     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   190     /// The first edge of the Graph.
   191     EdgeIt &first(EdgeIt &i) const { return i;}
   192 
   193 //     Node getNext(Node) const {}
   194 //     InEdgeIt getNext(InEdgeIt) const {}
   195 //     OutEdgeIt getNext(OutEdgeIt) const {}
   196 //     //SymEdgeIt getNext(SymEdgeIt) const {}
   197 //     EdgeIt getNext(EdgeIt) const {}
   198 
   199     /// Go to the next node.
   200     NodeIt &next(NodeIt &i) const { return i;}
   201     /// Go to the next incoming edge.
   202     InEdgeIt &next(InEdgeIt &i) const { return i;}
   203     /// Go to the next outgoing edge.
   204     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   205     //SymEdgeIt &next(SymEdgeIt &) const {}
   206     /// Go to the next edge.
   207     EdgeIt &next(EdgeIt &i) const { return i;}
   208 
   209     ///Gives back the head node of an edge.
   210     Node head(Edge) const { return INVALID; }
   211     ///Gives back the tail node of an edge.
   212     Node tail(Edge) const { return INVALID; }
   213   
   214     //   Node aNode(InEdgeIt) const {}
   215     //   Node aNode(OutEdgeIt) const {}
   216     //   Node aNode(SymEdgeIt) const {}
   217 
   218     //   Node bNode(InEdgeIt) const {}
   219     //   Node bNode(OutEdgeIt) const {}
   220     //   Node bNode(SymEdgeIt) const {}
   221 
   222     /// Checks if a node iterator is valid
   223 
   224     ///\todo Maybe, it would be better if iterator converted to
   225     ///bool directly, as Jacint prefers.
   226     bool valid(const Node&) const { return true;}
   227     /// Checks if an edge iterator is valid
   228 
   229     ///\todo Maybe, it would be better if iterator converted to
   230     ///bool directly, as Jacint prefers.
   231     bool valid(const Edge&) const { return true;}
   232 
   233     ///Gives back the \e id of a node.
   234 
   235     ///\warning Not all graph structures provide this feature.
   236     ///
   237     int id(const Node&) const { return 0;}
   238     ///Gives back the \e id of an edge.
   239 
   240     ///\warning Not all graph structures provide this feature.
   241     ///
   242     int id(const Edge&) const { return 0;}
   243 
   244     //void setInvalid(Node &) const {};
   245     //void setInvalid(Edge &) const {};
   246   
   247     ///Add a new node to the graph.
   248 
   249     /// \return the new node.
   250     ///
   251     Node addNode() { return INVALID;}
   252     ///Add a new edge to the graph.
   253 
   254     ///Add a new edge to the graph with tail node \c tail
   255     ///and head node \c head.
   256     ///\return the new edge.
   257     Edge addEdge(Node tail, Node head) { return INVALID;}
   258     
   259     /// Resets the graph.
   260 
   261     /// This function deletes all edges and nodes of the graph.
   262     /// It also frees the memory allocated to store them.
   263     void clear() {}
   264 
   265     int nodeNum() const { return 0;}
   266     int edgeNum() const { return 0;}
   267 
   268     ///Read/write/reference map of the nodes to type \c T.
   269 
   270     ///Read/write/reference map of the nodes to type \c T.
   271     /// \sa MemoryMapSkeleton
   272     /// \todo We may need copy constructor
   273     /// \todo We may need conversion from other nodetype
   274     /// \todo We may need operator=
   275     /// \warning Making maps that can handle bool type (NodeMap<bool>)
   276     /// needs extra attention!
   277 
   278     template<class T> class NodeMap
   279     {
   280     public:
   281       typedef T ValueType;
   282       typedef Node KeyType;
   283 
   284       NodeMap(const GraphSkeleton &G) {}
   285       NodeMap(const GraphSkeleton &G, T t) {}
   286 
   287       template<typename TT> NodeMap(const NodeMap<TT> &m) {}
   288 
   289       /// Sets the value of a node.
   290 
   291       /// Sets the value associated with node \c i to the value \c t.
   292       ///
   293       void set(Node i, T t) {}
   294       /// Gets the value of a node.
   295       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
   296       T &operator[](Node i) {return *(T*)0;}
   297       const T &operator[](Node i) const {return *(T*)0;}
   298 
   299       /// Updates the map if the graph has been changed
   300 
   301       /// \todo Do we need this?
   302       ///
   303       void update() {}
   304       void update(T a) {}   //FIXME: Is it necessary
   305     };
   306 
   307     ///Read/write/reference map of the edges to type \c T.
   308 
   309     ///Read/write/reference map of the edges to type \c T.
   310     ///It behaves exactly in the same way as \ref NodeMap.
   311     /// \sa NodeMap
   312     /// \sa MemoryMapSkeleton
   313     /// \todo We may need copy constructor
   314     /// \todo We may need conversion from other edgetype
   315     /// \todo We may need operator=
   316     template<class T> class EdgeMap
   317     {
   318     public:
   319       typedef T ValueType;
   320       typedef Edge KeyType;
   321 
   322       EdgeMap(const GraphSkeleton &G) {}
   323       EdgeMap(const GraphSkeleton &G, T t) {}
   324     
   325       void set(Edge i, T t) {}
   326       T get(Edge i) const {return *(T*)0;}
   327       T &operator[](Edge i) {return *(T*)0;}
   328     
   329       void update() {}
   330       void update(T a) {}   //FIXME: Is it necessary
   331     };
   332   };
   333 
   334   /// An empty eraseable graph class.
   335   
   336   /// This class provides all the common features of an \e eraseable graph
   337   /// structure,
   338   /// however completely without implementations and real data structures
   339   /// behind the interface.
   340   /// All graph algorithms should compile with this class, but it will not
   341   /// run properly, of course.
   342   ///
   343   /// \todo This blabla could be replaced by a sepatate description about
   344   /// Skeletons.
   345   ///
   346   /// It can be used for checking the interface compatibility,
   347   /// or it can serve as a skeleton of a new graph structure.
   348   /// 
   349   /// Also, you will find here the full documentation of a certain graph
   350   /// feature, the documentation of a real graph imlementation
   351   /// like @ref ListGraph or
   352   /// @ref SmartGraph will just refer to this structure.
   353   class EraseableGraphSkeleton : public GraphSkeleton
   354   {
   355   public:
   356     /// Deletes a node.
   357     void erase(Node n) {}
   358     /// Deletes an edge.
   359     void erase(Edge e) {}
   360 
   361     /// Defalult constructor.
   362     GraphSkeleton() {}
   363     ///Copy consructor.
   364     GraphSkeleton(const GraphSkeleton &G) {}
   365   };
   366 
   367   
   368   // @}
   369 
   370 } //namespace hugo
   371 
   372 
   373 
   374 // class EmptyBipGraph : public Graph Skeleton
   375 // {
   376 //   class ANode {};
   377 //   class BNode {};
   378 
   379 //   ANode &next(ANode &) {}
   380 //   BNode &next(BNode &) {}
   381 
   382 //   ANode &getFirst(ANode &) const {}
   383 //   BNode &getFirst(BNode &) const {}
   384 
   385 //   enum NodeClass { A = 0, B = 1 };
   386 //   NodeClass getClass(Node n) {}
   387 
   388 // }
   389 
   390 #endif // HUGO_GRAPH_H