Check StaticGraphSkeleton, as well.
5 /** Creates the EdgeMapRegistry type an declare a mutable instance
8 #define CREATE_EDGE_MAP_REGISTRY \
9 typedef MapRegistry<Graph, Edge, EdgeIt> EdgeMapRegistry; \
10 mutable EdgeMapRegistry edge_maps;
12 /** Creates the NodeMapRegistry type an declare a mutable instance
15 #define CREATE_NODE_MAP_REGISTRY \
16 typedef MapRegistry<Graph, Node, NodeIt> NodeMapRegistry; \
17 mutable NodeMapRegistry node_maps;
19 /** Creates both map registries.
21 #define CREATE_MAP_REGISTRIES \
22 CREATE_NODE_MAP_REGISTRY \
23 CREATE_EDGE_MAP_REGISTRY
25 /** Creates a map a concrete factory type from a template map
26 * factory to use as node map factory.
28 #define CREATE_NODE_MAP_FACTORY(TemplateFactory) \
29 typedef TemplateFactory<NodeMapRegistry> NodeMapFactory;
31 /** Creates a map a concrete factory type from a template map
32 * factory to use as edge map factory.
34 #define CREATE_EDGE_MAP_FACTORY(TemplateFactory) \
35 typedef TemplateFactory<EdgeMapRegistry> EdgeMapFactory;
37 /** Creates both map factories.
39 #define CREATE_MAP_FACTORIES(TemplateFactory) \
40 CREATE_NODE_MAP_FACTORY(TemplateFactory) \
41 CREATE_EDGE_MAP_FACTORY(TemplateFactory)
43 /** Import a map from a concrete map factory. The import method is
44 * an overloading of the map type.
45 * The reason to use these macro is that the c++ does not support
46 * the template typedefs. If a future release of the c++
47 * supports this feature it should be fixed.
49 #define IMPORT_NODE_MAP(Factory) \
50 template <typename V> \
51 class NodeMap : public Factory::Map<V> { \
54 NodeMap(const Graph& g) : Factory::Map<V>(&g, &(g.node_maps)) {} \
55 NodeMap(const Graph& g, const V& v) : Factory::Map<V>(g, g.node_maps, v) {} \
56 NodeMap(const NodeMap& copy) \
57 : Factory::Map<V>(static_cast<const Factory::Map<V>&>(copy)) {} \
58 template <typename CMap> NodeMap(const CMap& copy) : Factory::Map<V>(copy) {} \
59 NodeMap& operator=(const NodeMap& copy) { \
60 this->Factory::Map<V>::operator=(static_cast<Factory::Map<V>&>(copy)); \
63 template <typename CMap>NodeMap& operator=(const CMap& copy) { \
64 this->Factory::Map<V>::operator=<CMap>(copy); \
69 /** Import a map from a concrete map factory. The import method is
70 * an overloading of the map type.
71 * The reason to use these macro is that the c++ does not support
72 * the template typedefs. If a future release of the c++
73 * supports this feature it should be fixed.
75 #define IMPORT_EDGE_MAP(Factory) \
76 template <typename V> \
77 class EdgeMap : public Factory::Map<V> { \
80 EdgeMap(const Graph& g) : Factory::Map<V>(g, g.edge_maps) {} \
81 EdgeMap(const Graph& g, const V& v) : Factory::Map<V>(g, g.node_maps, v) {} \
82 EdgeMap(const EdgeMap& copy) \
83 : Factory::Map<V>(static_cast<Factory::Map<V>&>(copy)) {} \
84 template <typename CMap> EdgeMap(const CMap& copy) : Factory::Map<V>(copy) {} \
85 EdgeMap& operator=(const EdgeMap& copy) { \
86 this->Factory::Map<V>::operator=(static_cast<Factory::Map<V>&>(copy)); \
89 template <typename CMap>EdgeMap& operator=(const CMap& copy) { \
90 this->Factory::Map<V>::operator=<CMap>(copy); \
95 /** This macro creates both map factories and imports both maps.
97 #define CREATE_MAPS(TemplateFactory) \
98 CREATE_MAP_FACTORIES(TemplateFactory) \
99 IMPORT_NODE_MAP(NodeMapFactory) \
100 IMPORT_EDGE_MAP(EdgeMapFactory)