3 * This file is a part of LEMON, a generic C++ optimization library
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
19 ///\ingroup graph_concepts
21 ///\brief Undirected graphs and components of.
24 #ifndef LEMON_CONCEPT_UGRAPH_H
25 #define LEMON_CONCEPT_UGRAPH_H
27 #include <lemon/concept/graph_component.h>
28 #include <lemon/concept/graph.h>
29 #include <lemon/utility.h>
34 // /// Skeleton class which describes an edge with direction in \ref
35 // /// UGraph "undirected graph".
36 template <typename UGraph>
37 class UGraphEdge : public UGraph::UEdge {
38 typedef typename UGraph::UEdge UEdge;
39 typedef typename UGraph::Node Node;
46 UGraphEdge(const UGraphEdge& e) : UGraph::UEdge(e) {}
49 UGraphEdge(Invalid) {}
51 /// \brief Directed edge from undirected edge and a source node.
53 /// Constructs a directed edge from undirected edge and a source node.
55 /// \note You have to specify the graph for this constructor.
56 UGraphEdge(const UGraph &g,
57 UEdge u_edge, Node n) {
58 ignore_unused_variable_warning(u_edge);
59 ignore_unused_variable_warning(g);
60 ignore_unused_variable_warning(n);
64 UGraphEdge& operator=(UGraphEdge) { return *this; }
67 bool operator==(UGraphEdge) const { return true; }
69 bool operator!=(UGraphEdge) const { return false; }
72 bool operator<(UGraphEdge) const { return false; }
74 template <typename Edge>
79 void const_constraints() const {
80 /// \bug This should be is_base_and_derived ...
84 Edge e_with_source(graph,ue,n);
85 ignore_unused_variable_warning(e_with_source);
95 struct BaseIterableUGraphConcept {
97 template <typename Graph>
100 typedef typename Graph::UEdge UEdge;
101 typedef typename Graph::Edge Edge;
102 typedef typename Graph::Node Node;
105 checkConcept<BaseIterableGraphComponent, Graph>();
106 checkConcept<GraphItem<>, UEdge>();
107 //checkConcept<UGraphEdge<Graph>, Edge>();
114 void const_constraints() {
116 n = graph.target(ue);
117 n = graph.source(ue);
118 n = graph.oppositeNode(n0, ue);
121 b = graph.direction(e);
122 Edge e = graph.direct(UEdge(), true);
123 e = graph.direct(UEdge(), n);
125 ignore_unused_variable_warning(b);
137 struct IterableUGraphConcept {
139 template <typename Graph>
142 /// \todo we don't need the iterable component to be base iterable
143 /// Don't we really???
144 //checkConcept< BaseIterableUGraphConcept, Graph > ();
146 checkConcept<IterableGraphComponent, Graph> ();
148 typedef typename Graph::UEdge UEdge;
149 typedef typename Graph::UEdgeIt UEdgeIt;
150 typedef typename Graph::IncEdgeIt IncEdgeIt;
152 checkConcept<GraphIterator<Graph, UEdge>, UEdgeIt>();
153 checkConcept<GraphIncIterator<Graph, UEdge>, IncEdgeIt>();
159 struct MappableUGraphConcept {
161 template <typename Graph>
166 Dummy() : value(0) {}
167 Dummy(int _v) : value(_v) {}
171 checkConcept<MappableGraphComponent, Graph>();
173 typedef typename Graph::template UEdgeMap<int> IntMap;
174 checkConcept<GraphMap<Graph, typename Graph::UEdge, int>,
177 typedef typename Graph::template UEdgeMap<bool> BoolMap;
178 checkConcept<GraphMap<Graph, typename Graph::UEdge, bool>,
181 typedef typename Graph::template UEdgeMap<Dummy> DummyMap;
182 checkConcept<GraphMap<Graph, typename Graph::UEdge, Dummy>,
189 struct ExtendableUGraphConcept {
191 template <typename Graph>
194 node_a = graph.addNode();
195 uedge = graph.addEdge(node_a, node_b);
197 typename Graph::Node node_a, node_b;
198 typename Graph::UEdge uedge;
204 struct ErasableUGraphConcept {
206 template <typename Graph>
213 typename Graph::Node n;
214 typename Graph::UEdge e;
219 /// \addtogroup graph_concepts
223 /// Class describing the concept of Undirected Graphs.
225 /// This class describes the common interface of all Undirected
228 /// As all concept describing classes it provides only interface
229 /// without any sensible implementation. So any algorithm for
230 /// undirected graph should compile with this class, but it will not
231 /// run properly, of couse.
233 /// In LEMON undirected graphs also fulfill the concept of directed
234 /// graphs (\ref lemon::concept::StaticGraph "Graph Concept"). For
235 /// explanation of this and more see also the page \ref ugraphs,
236 /// a tutorial about undirected graphs.
238 /// You can assume that all undirected graph can be handled
239 /// as a static directed graph. This way it is fully conform
240 /// to the StaticGraph concept.
246 ///\todo undocumented
250 /// \brief The base type of node iterators,
251 /// or in other words, the trivial node iterator.
253 /// This is the base type of each node iterator,
254 /// thus each kind of node iterator converts to this.
255 /// More precisely each kind of node iterator should be inherited
256 /// from the trivial node iterator.
259 /// Default constructor
261 /// @warning The default constructor sets the iterator
262 /// to an undefined value.
264 /// Copy constructor.
266 /// Copy constructor.
268 Node(const Node&) { }
270 /// Invalid constructor \& conversion.
272 /// This constructor initializes the iterator to be invalid.
273 /// \sa Invalid for more details.
275 /// Equality operator
277 /// Two iterators are equal if and only if they point to the
278 /// same object or both are invalid.
279 bool operator==(Node) const { return true; }
281 /// Inequality operator
283 /// \sa operator==(Node n)
285 bool operator!=(Node) const { return true; }
287 /// Artificial ordering operator.
289 /// To allow the use of graph descriptors as key type in std::map or
290 /// similar associative container we require this.
292 /// \note This operator only have to define some strict ordering of
293 /// the items; this order has nothing to do with the iteration
294 /// ordering of the items.
296 /// \bug This is a technical requirement. Do we really need this?
297 bool operator<(Node) const { return false; }
301 /// This iterator goes through each node.
303 /// This iterator goes through each node.
304 /// Its usage is quite simple, for example you can count the number
305 /// of nodes in graph \c g of type \c Graph like this:
308 /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
310 class NodeIt : public Node {
312 /// Default constructor
314 /// @warning The default constructor sets the iterator
315 /// to an undefined value.
317 /// Copy constructor.
319 /// Copy constructor.
321 NodeIt(const NodeIt& n) : Node(n) { }
322 /// Invalid constructor \& conversion.
324 /// Initialize the iterator to be invalid.
325 /// \sa Invalid for more details.
327 /// Sets the iterator to the first node.
329 /// Sets the iterator to the first node of \c g.
331 NodeIt(const UGraph&) { }
332 /// Node -> NodeIt conversion.
334 /// Sets the iterator to the node of \c the graph pointed by
335 /// the trivial iterator.
336 /// This feature necessitates that each time we
337 /// iterate the edge-set, the iteration order is the same.
338 NodeIt(const UGraph&, const Node&) { }
341 /// Assign the iterator to the next node.
343 NodeIt& operator++() { return *this; }
347 /// The base type of the undirected edge iterators.
349 /// The base type of the undirected edge iterators.
353 /// Default constructor
355 /// @warning The default constructor sets the iterator
356 /// to an undefined value.
358 /// Copy constructor.
360 /// Copy constructor.
362 UEdge(const UEdge&) { }
363 /// Initialize the iterator to be invalid.
365 /// Initialize the iterator to be invalid.
368 /// Equality operator
370 /// Two iterators are equal if and only if they point to the
371 /// same object or both are invalid.
372 bool operator==(UEdge) const { return true; }
373 /// Inequality operator
375 /// \sa operator==(UEdge n)
377 bool operator!=(UEdge) const { return true; }
379 /// Artificial ordering operator.
381 /// To allow the use of graph descriptors as key type in std::map or
382 /// similar associative container we require this.
384 /// \note This operator only have to define some strict ordering of
385 /// the items; this order has nothing to do with the iteration
386 /// ordering of the items.
388 /// \bug This is a technical requirement. Do we really need this?
389 bool operator<(UEdge) const { return false; }
392 /// This iterator goes through each undirected edge.
394 /// This iterator goes through each undirected edge of a graph.
395 /// Its usage is quite simple, for example you can count the number
396 /// of undirected edges in a graph \c g of type \c Graph as follows:
399 /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count;
401 class UEdgeIt : public UEdge {
403 /// Default constructor
405 /// @warning The default constructor sets the iterator
406 /// to an undefined value.
408 /// Copy constructor.
410 /// Copy constructor.
412 UEdgeIt(const UEdgeIt& e) : UEdge(e) { }
413 /// Initialize the iterator to be invalid.
415 /// Initialize the iterator to be invalid.
418 /// This constructor sets the iterator to the first undirected edge.
420 /// This constructor sets the iterator to the first undirected edge.
421 UEdgeIt(const UGraph&) { }
422 /// UEdge -> UEdgeIt conversion
424 /// Sets the iterator to the value of the trivial iterator.
425 /// This feature necessitates that each time we
426 /// iterate the undirected edge-set, the iteration order is the
428 UEdgeIt(const UGraph&, const UEdge&) { }
429 /// Next undirected edge
431 /// Assign the iterator to the next undirected edge.
432 UEdgeIt& operator++() { return *this; }
435 /// \brief This iterator goes trough the incident undirected
438 /// This iterator goes trough the incident undirected edges
439 /// of a certain node
441 /// Its usage is quite simple, for example you can compute the
442 /// degree (i.e. count the number
443 /// of incident edges of a node \c n
444 /// in graph \c g of type \c Graph as follows.
447 /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
449 class IncEdgeIt : public UEdge {
451 /// Default constructor
453 /// @warning The default constructor sets the iterator
454 /// to an undefined value.
456 /// Copy constructor.
458 /// Copy constructor.
460 IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { }
461 /// Initialize the iterator to be invalid.
463 /// Initialize the iterator to be invalid.
465 IncEdgeIt(Invalid) { }
466 /// This constructor sets the iterator to first incident edge.
468 /// This constructor set the iterator to the first incident edge of
470 IncEdgeIt(const UGraph&, const Node&) { }
471 /// UEdge -> IncEdgeIt conversion
473 /// Sets the iterator to the value of the trivial iterator \c e.
474 /// This feature necessitates that each time we
475 /// iterate the edge-set, the iteration order is the same.
476 IncEdgeIt(const UGraph&, const UEdge&) { }
477 /// Next incident edge
479 /// Assign the iterator to the next incident edge
480 /// of the corresponding node.
481 IncEdgeIt& operator++() { return *this; }
484 /// The directed edge type.
486 /// The directed edge type. It can be converted to the
488 class Edge : public UEdge {
490 /// Default constructor
492 /// @warning The default constructor sets the iterator
493 /// to an undefined value.
495 /// Copy constructor.
497 /// Copy constructor.
499 Edge(const Edge& e) : UEdge(e) { }
500 /// Initialize the iterator to be invalid.
502 /// Initialize the iterator to be invalid.
505 /// Equality operator
507 /// Two iterators are equal if and only if they point to the
508 /// same object or both are invalid.
509 bool operator==(Edge) const { return true; }
510 /// Inequality operator
512 /// \sa operator==(Edge n)
514 bool operator!=(Edge) const { return true; }
516 /// Artificial ordering operator.
518 /// To allow the use of graph descriptors as key type in std::map or
519 /// similar associative container we require this.
521 /// \note This operator only have to define some strict ordering of
522 /// the items; this order has nothing to do with the iteration
523 /// ordering of the items.
525 /// \bug This is a technical requirement. Do we really need this?
526 bool operator<(Edge) const { return false; }
529 /// This iterator goes through each directed edge.
531 /// This iterator goes through each edge of a graph.
532 /// Its usage is quite simple, for example you can count the number
533 /// of edges in a graph \c g of type \c Graph as follows:
536 /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
538 class EdgeIt : public Edge {
540 /// Default constructor
542 /// @warning The default constructor sets the iterator
543 /// to an undefined value.
545 /// Copy constructor.
547 /// Copy constructor.
549 EdgeIt(const EdgeIt& e) : Edge(e) { }
550 /// Initialize the iterator to be invalid.
552 /// Initialize the iterator to be invalid.
555 /// This constructor sets the iterator to the first edge.
557 /// This constructor sets the iterator to the first edge of \c g.
558 ///@param g the graph
559 EdgeIt(const UGraph &g) { ignore_unused_variable_warning(g); }
560 /// Edge -> EdgeIt conversion
562 /// Sets the iterator to the value of the trivial iterator \c e.
563 /// This feature necessitates that each time we
564 /// iterate the edge-set, the iteration order is the same.
565 EdgeIt(const UGraph&, const Edge&) { }
568 /// Assign the iterator to the next edge.
569 EdgeIt& operator++() { return *this; }
572 /// This iterator goes trough the outgoing directed edges of a node.
574 /// This iterator goes trough the \e outgoing edges of a certain node
576 /// Its usage is quite simple, for example you can count the number
577 /// of outgoing edges of a node \c n
578 /// in graph \c g of type \c Graph as follows.
581 /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
584 class OutEdgeIt : public Edge {
586 /// Default constructor
588 /// @warning The default constructor sets the iterator
589 /// to an undefined value.
591 /// Copy constructor.
593 /// Copy constructor.
595 OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
596 /// Initialize the iterator to be invalid.
598 /// Initialize the iterator to be invalid.
600 OutEdgeIt(Invalid) { }
601 /// This constructor sets the iterator to the first outgoing edge.
603 /// This constructor sets the iterator to the first outgoing edge of
606 ///@param g the graph
607 OutEdgeIt(const UGraph& n, const Node& g) {
608 ignore_unused_variable_warning(n);
609 ignore_unused_variable_warning(g);
611 /// Edge -> OutEdgeIt conversion
613 /// Sets the iterator to the value of the trivial iterator.
614 /// This feature necessitates that each time we
615 /// iterate the edge-set, the iteration order is the same.
616 OutEdgeIt(const UGraph&, const Edge&) { }
617 ///Next outgoing edge
619 /// Assign the iterator to the next
620 /// outgoing edge of the corresponding node.
621 OutEdgeIt& operator++() { return *this; }
624 /// This iterator goes trough the incoming directed edges of a node.
626 /// This iterator goes trough the \e incoming edges of a certain node
628 /// Its usage is quite simple, for example you can count the number
629 /// of outgoing edges of a node \c n
630 /// in graph \c g of type \c Graph as follows.
633 /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
636 class InEdgeIt : public Edge {
638 /// Default constructor
640 /// @warning The default constructor sets the iterator
641 /// to an undefined value.
643 /// Copy constructor.
645 /// Copy constructor.
647 InEdgeIt(const InEdgeIt& e) : Edge(e) { }
648 /// Initialize the iterator to be invalid.
650 /// Initialize the iterator to be invalid.
652 InEdgeIt(Invalid) { }
653 /// This constructor sets the iterator to first incoming edge.
655 /// This constructor set the iterator to the first incoming edge of
658 ///@param g the graph
659 InEdgeIt(const UGraph& g, const Node& n) {
660 ignore_unused_variable_warning(n);
661 ignore_unused_variable_warning(g);
663 /// Edge -> InEdgeIt conversion
665 /// Sets the iterator to the value of the trivial iterator \c e.
666 /// This feature necessitates that each time we
667 /// iterate the edge-set, the iteration order is the same.
668 InEdgeIt(const UGraph&, const Edge&) { }
669 /// Next incoming edge
671 /// Assign the iterator to the next inedge of the corresponding node.
673 InEdgeIt& operator++() { return *this; }
676 /// \brief Read write map of the nodes to type \c T.
678 /// ReadWrite map of the nodes to type \c T.
680 /// \warning Making maps that can handle bool type (NodeMap<bool>)
681 /// needs some extra attention!
682 /// \todo Wrong documentation
684 class NodeMap : public ReadWriteMap< Node, T >
689 NodeMap(const UGraph&) { }
691 NodeMap(const UGraph&, T) { }
694 NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
695 ///Assignment operator
696 NodeMap& operator=(const NodeMap&) { return *this; }
697 // \todo fix this concept
700 /// \brief Read write map of the directed edges to type \c T.
702 /// Reference map of the directed edges to type \c T.
704 /// \warning Making maps that can handle bool type (EdgeMap<bool>)
705 /// needs some extra attention!
706 /// \todo Wrong documentation
708 class EdgeMap : public ReadWriteMap<Edge,T>
713 EdgeMap(const UGraph&) { }
715 EdgeMap(const UGraph&, T) { }
717 EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
718 ///Assignment operator
719 EdgeMap& operator=(const EdgeMap&) { return *this; }
720 // \todo fix this concept
723 /// Read write map of the undirected edges to type \c T.
725 /// Reference map of the edges to type \c T.
727 /// \warning Making maps that can handle bool type (UEdgeMap<bool>)
728 /// needs some extra attention!
729 /// \todo Wrong documentation
731 class UEdgeMap : public ReadWriteMap<UEdge,T>
736 UEdgeMap(const UGraph&) { }
738 UEdgeMap(const UGraph&, T) { }
740 UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {}
741 ///Assignment operator
742 UEdgeMap &operator=(const UEdgeMap&) { return *this; }
743 // \todo fix this concept
746 /// \brief Direct the given undirected edge.
748 /// Direct the given undirected edge. The returned edge source
749 /// will be the given edge.
750 Edge direct(const UEdge&, const Node&) const {
754 /// \brief Direct the given undirected edge.
756 /// Direct the given undirected edge. The returned edge source
757 /// will be the source of the undirected edge if the given bool
759 Edge direct(const UEdge&, bool) const {
763 /// \brief Returns true if the edge has default orientation.
765 /// Returns whether the given directed edge is same orientation as
766 /// the corresponding undirected edge.
767 bool direction(Edge) const { return true; }
769 /// \brief Returns the opposite directed edge.
771 /// Returns the opposite directed edge.
772 Edge oppositeEdge(Edge) const { return INVALID; }
774 /// \brief Opposite node on an edge
776 /// \return the opposite of the given Node on the given Edge
777 Node oppositeNode(Node, UEdge) const { return INVALID; }
779 /// \brief First node of the undirected edge.
781 /// \return the first node of the given UEdge.
783 /// Naturally uectected edges don't have direction and thus
784 /// don't have source and target node. But we use these two methods
785 /// to query the two endnodes of the edge. The direction of the edge
786 /// which arises this way is called the inherent direction of the
787 /// undirected edge, and is used to define the "default" direction
788 /// of the directed versions of the edges.
790 Node source(UEdge) const { return INVALID; }
792 /// \brief Second node of the undirected edge.
793 Node target(UEdge) const { return INVALID; }
795 /// \brief Source node of the directed edge.
796 Node source(Edge) const { return INVALID; }
798 /// \brief Target node of the directed edge.
799 Node target(Edge) const { return INVALID; }
801 // /// \brief First node of the graph
803 // /// \note This method is part of so called \ref
804 // /// developpers_interface "Developpers' interface", so it shouldn't
805 // /// be used in an end-user program.
806 void first(Node&) const {}
807 // /// \brief Next node of the graph
809 // /// \note This method is part of so called \ref
810 // /// developpers_interface "Developpers' interface", so it shouldn't
811 // /// be used in an end-user program.
812 void next(Node&) const {}
814 // /// \brief First undirected edge of the graph
816 // /// \note This method is part of so called \ref
817 // /// developpers_interface "Developpers' interface", so it shouldn't
818 // /// be used in an end-user program.
819 void first(UEdge&) const {}
820 // /// \brief Next undirected edge of the graph
822 // /// \note This method is part of so called \ref
823 // /// developpers_interface "Developpers' interface", so it shouldn't
824 // /// be used in an end-user program.
825 void next(UEdge&) const {}
827 // /// \brief First directed edge of the graph
829 // /// \note This method is part of so called \ref
830 // /// developpers_interface "Developpers' interface", so it shouldn't
831 // /// be used in an end-user program.
832 void first(Edge&) const {}
833 // /// \brief Next directed edge of the graph
835 // /// \note This method is part of so called \ref
836 // /// developpers_interface "Developpers' interface", so it shouldn't
837 // /// be used in an end-user program.
838 void next(Edge&) const {}
840 // /// \brief First outgoing edge from a given node
842 // /// \note This method is part of so called \ref
843 // /// developpers_interface "Developpers' interface", so it shouldn't
844 // /// be used in an end-user program.
845 void firstOut(Edge&, Node) const {}
846 // /// \brief Next outgoing edge to a node
848 // /// \note This method is part of so called \ref
849 // /// developpers_interface "Developpers' interface", so it shouldn't
850 // /// be used in an end-user program.
851 void nextOut(Edge&) const {}
853 // /// \brief First incoming edge to a given node
855 // /// \note This method is part of so called \ref
856 // /// developpers_interface "Developpers' interface", so it shouldn't
857 // /// be used in an end-user program.
858 void firstIn(Edge&, Node) const {}
859 // /// \brief Next incoming edge to a node
861 // /// \note This method is part of so called \ref
862 // /// developpers_interface "Developpers' interface", so it shouldn't
863 // /// be used in an end-user program.
864 void nextIn(Edge&) const {}
867 /// \brief Base node of the iterator
869 /// Returns the base node (the source in this case) of the iterator
870 Node baseNode(OutEdgeIt e) const {
873 /// \brief Running node of the iterator
875 /// Returns the running node (the target in this case) of the
877 Node runningNode(OutEdgeIt e) const {
881 /// \brief Base node of the iterator
883 /// Returns the base node (the target in this case) of the iterator
884 Node baseNode(InEdgeIt e) const {
887 /// \brief Running node of the iterator
889 /// Returns the running node (the source in this case) of the
891 Node runningNode(InEdgeIt e) const {
895 /// \brief Base node of the iterator
897 /// Returns the base node of the iterator
898 Node baseNode(IncEdgeIt) const {
902 /// \brief Running node of the iterator
904 /// Returns the running node of the iterator
905 Node runningNode(IncEdgeIt) const {
909 template <typename Graph>
912 checkConcept<BaseIterableUGraphConcept, Graph>();
913 checkConcept<IterableUGraphConcept, Graph>();
914 checkConcept<MappableUGraphConcept, Graph>();
920 /// \brief An empty non-static undirected graph class.
922 /// This class provides everything that \ref UGraph does.
923 /// Additionally it enables building graphs from scratch.
924 class ExtendableUGraph : public UGraph {
927 /// \brief Add a new node to the graph.
929 /// Add a new node to the graph.
930 /// \return the new node.
933 /// \brief Add a new undirected edge to the graph.
935 /// Add a new undirected edge to the graph.
936 /// \return the new edge.
937 UEdge addEdge(const Node& from, const Node& to);
939 /// \brief Resets the graph.
941 /// This function deletes all undirected edges and nodes of the graph.
942 /// It also frees the memory allocated to store them.
945 template <typename Graph>
948 checkConcept<BaseIterableUGraphConcept, Graph>();
949 checkConcept<IterableUGraphConcept, Graph>();
950 checkConcept<MappableUGraphConcept, Graph>();
952 checkConcept<UGraph, Graph>();
953 checkConcept<ExtendableUGraphConcept, Graph>();
954 checkConcept<ClearableGraphComponent, Graph>();
960 /// \brief An empty erasable undirected graph class.
962 /// This class is an extension of \ref ExtendableUGraph. It makes it
963 /// possible to erase undirected edges or nodes.
964 class ErasableUGraph : public ExtendableUGraph {
967 /// \brief Deletes a node.
972 /// \brief Deletes an undirected edge.
974 /// Deletes an undirected edge.
976 void erase(UEdge) { }
978 template <typename Graph>
981 checkConcept<ExtendableUGraph, Graph>();
982 checkConcept<ErasableUGraphConcept, Graph>();