src/lemon/path.h
author ladanyi
Mon, 29 Nov 2004 15:30:11 +0000
changeset 1023 3268fef5d623
parent 959 c80ef5912903
child 1151 b217fc69f913
permissions -rw-r--r--
Added a getCost() method to the Entity. Now prevCost() returns what its name suggests.
     1 /* -*- C++ -*-
     2  * src/lemon/path.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 /**
    18 @defgroup paths Path Structures
    19 @ingroup datas
    20 \brief Path structures implemented in LEMON.
    21 
    22 LEMON provides flexible data structures
    23 to work with paths.
    24 
    25 All of them have the same interface, especially they can be built or extended
    26 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
    27 algorithm to store its result in any kind of path structure.
    28 
    29 \sa lemon::concept::Path
    30 
    31 */
    32 
    33 ///\ingroup paths
    34 ///\file
    35 ///\brief Classes for representing paths in graphs.
    36 
    37 #ifndef LEMON_PATH_H
    38 #define LEMON_PATH_H
    39 
    40 #include <deque>
    41 #include <vector>
    42 #include <algorithm>
    43 
    44 #include <lemon/invalid.h>
    45 
    46 namespace lemon {
    47 
    48   /// \addtogroup paths
    49   /// @{
    50 
    51 
    52   //! \brief A structure for representing directed paths in a graph.
    53   //!
    54   //! A structure for representing directed path in a graph.
    55   //! \param Graph The graph type in which the path is.
    56   //! \param DM DebugMode, defaults to DefaultDebugMode.
    57   //!
    58   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    59   //! and \c EdgeIt with the same usage. These types converts to the \c Node
    60   //! and \c Edge of the original graph.
    61   //!
    62   //! \todo Thoroughfully check all the range and consistency tests.
    63   template<typename Graph>
    64   class DirPath {
    65   public:
    66     /// Edge type of the underlying graph.
    67     typedef typename Graph::Edge GraphEdge;
    68     /// Node type of the underlying graph.
    69     typedef typename Graph::Node GraphNode;
    70     class NodeIt;
    71     class EdgeIt;
    72 
    73   protected:
    74     const Graph *gr;
    75     typedef std::vector<GraphEdge> Container;
    76     Container edges;
    77 
    78   public:
    79 
    80     /// \param _G The graph in which the path is.
    81     ///
    82     DirPath(const Graph &_G) : gr(&_G) {}
    83 
    84     /// \brief Subpath constructor.
    85     ///
    86     /// Subpath defined by two nodes.
    87     /// \warning It is an error if the two edges are not in order!
    88     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
    89       gr = P.gr;
    90       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    91     }
    92 
    93     /// \brief Subpath constructor.
    94     ///
    95     /// Subpath defined by two edges. Contains edges in [a,b)
    96     /// \warning It is an error if the two edges are not in order!
    97     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
    98       gr = P.gr;
    99       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   100     }
   101 
   102     /// Length of the path.
   103     size_t length() const { return edges.size(); }
   104     /// Returns whether the path is empty.
   105     bool empty() const { return edges.empty(); }
   106 
   107     /// Resets the path to an empty path.
   108     void clear() { edges.clear(); }
   109 
   110     /// \brief Starting point of the path.
   111     ///
   112     /// Starting point of the path.
   113     /// Returns INVALID if the path is empty.
   114     GraphNode source() const {
   115       return empty() ? INVALID : gr->source(edges[0]);
   116     }
   117     /// \brief End point of the path.
   118     ///
   119     /// End point of the path.
   120     /// Returns INVALID if the path is empty.
   121     GraphNode target() const {
   122       return empty() ? INVALID : gr->target(edges[length()-1]);
   123     }
   124 
   125     /// \brief Initializes node or edge iterator to point to the first
   126     /// node or edge.
   127     ///
   128     /// \sa nth
   129     template<typename It>
   130     It& first(It &i) const { return i=It(*this); }
   131 
   132     /// \brief Initializes node iterator to point to the node of a given index.
   133     NodeIt& nth(NodeIt &i, int n) const {
   134       return i=NodeIt(*this, n);
   135     }
   136 
   137     /// \brief Initializes edge iterator to point to the edge of a given index.
   138     EdgeIt& nth(EdgeIt &i, int n) const {
   139       return i=EdgeIt(*this, n);
   140     }
   141 
   142     /// \brief Returns node iterator pointing to the target node of the
   143     /// given edge iterator.
   144     NodeIt target(const EdgeIt& e) const {
   145       return NodeIt(*this, e.idx+1);
   146     }
   147 
   148     /// \brief Returns node iterator pointing to the source node of the
   149     /// given edge iterator.
   150     NodeIt source(const EdgeIt& e) const {
   151       return NodeIt(*this, e.idx);
   152     }
   153 
   154 
   155     /* Iterator classes */
   156 
   157     /**
   158      * \brief Iterator class to iterate on the edges of the paths
   159      *
   160      * \ingroup paths
   161      * This class is used to iterate on the edges of the paths
   162      *
   163      * Of course it converts to Graph::Edge
   164      *
   165      */
   166     class EdgeIt {
   167       friend class DirPath;
   168 
   169       int idx;
   170       const DirPath *p;
   171     public:
   172       /// Default constructor
   173       EdgeIt() {}
   174       /// Invalid constructor
   175       EdgeIt(Invalid) : idx(-1), p(0) {}
   176       /// Constructor with starting point
   177       EdgeIt(const DirPath &_p, int _idx = 0) :
   178 	idx(_idx), p(&_p) { validate(); }
   179 
   180       ///Validity check
   181       bool valid() const { return idx!=-1; }
   182 
   183       ///Conversion to Graph::Edge
   184       operator GraphEdge () const {
   185 	return valid() ? p->edges[idx] : INVALID;
   186       }
   187 
   188       /// Next edge
   189       EdgeIt& operator++() { ++idx; validate(); return *this; }
   190 
   191       /// Comparison operator
   192       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   193       /// Comparison operator
   194       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   195       /// Comparison operator
   196       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   197 
   198     private:
   199       // FIXME: comparison between signed and unsigned...
   200       // Jo ez igy? Vagy esetleg legyen a length() int?
   201       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   202     };
   203 
   204     /**
   205      * \brief Iterator class to iterate on the nodes of the paths
   206      *
   207      * \ingroup paths
   208      * This class is used to iterate on the nodes of the paths
   209      *
   210      * Of course it converts to Graph::Node
   211      *
   212      */
   213     class NodeIt {
   214       friend class DirPath;
   215 
   216       int idx;
   217       const DirPath *p;
   218     public:
   219       /// Default constructor
   220       NodeIt() {}
   221       /// Invalid constructor
   222       NodeIt(Invalid) : idx(-1), p(0) {}
   223       /// Constructor with starting point
   224       NodeIt(const DirPath &_p, int _idx = 0) :
   225 	idx(_idx), p(&_p) { validate(); }
   226 
   227       ///Validity check
   228       bool valid() const { return idx!=-1; }
   229 
   230       ///Conversion to Graph::Node
   231       operator const GraphNode& () const {
   232 	if(idx >= p->length())
   233 	  return p->target();
   234 	else if(idx >= 0)
   235 	  return p->gr->source(p->edges[idx]);
   236 	else
   237 	  return INVALID;
   238       }
   239       /// Next node
   240       NodeIt& operator++() { ++idx; validate(); return *this; }
   241 
   242       /// Comparison operator
   243       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   244       /// Comparison operator
   245       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   246       /// Comparison operator
   247       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   248 
   249     private:
   250       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   251     };
   252 
   253     friend class Builder;
   254 
   255     /**
   256      * \brief Class to build paths
   257      *
   258      * \ingroup paths
   259      * This class is used to fill a path with edges.
   260      *
   261      * You can push new edges to the front and to the back of the path in
   262      * arbitrary order then you should commit these changes to the graph.
   263      *
   264      * Fundamentally, for most "Paths" (classes fulfilling the
   265      * PathConcept) while the builder is active (after the first modifying
   266      * operation and until the commit()) the original Path is in a
   267      * "transitional" state (operations on it have undefined result). But
   268      * in the case of DirPath the original path remains unchanged until the
   269      * commit. However we don't recomend that you use this feature.
   270      */
   271     class Builder {
   272       DirPath &P;
   273       Container front, back;
   274 
   275     public:
   276       ///\param _P the path you want to fill in.
   277       ///
   278       Builder(DirPath &_P) : P(_P) {}
   279 
   280       /// Sets the starting node of the path.
   281 
   282       /// Sets the starting node of the path. Edge added to the path
   283       /// afterwards have to be incident to this node.
   284       /// It should be called if and only if
   285       /// the path is empty and before any call to
   286       /// \ref pushFront() or \ref pushBack()
   287       void setStartNode(const GraphNode &) {}
   288 
   289       ///Push a new edge to the front of the path
   290 
   291       ///Push a new edge to the front of the path.
   292       ///\sa setStartNode
   293       void pushFront(const GraphEdge& e) {
   294 	front.push_back(e);
   295       }
   296 
   297       ///Push a new edge to the back of the path
   298 
   299       ///Push a new edge to the back of the path.
   300       ///\sa setStartNode
   301       void pushBack(const GraphEdge& e) {
   302 	back.push_back(e);
   303       }
   304 
   305       ///Commit the changes to the path.
   306       void commit() {
   307 	if( !front.empty() || !back.empty() ) {
   308 	  Container tmp;
   309 	  tmp.reserve(front.size()+back.size()+P.length());
   310 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   311 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   312 	  tmp.insert(tmp.end(), back.begin(), back.end());
   313 	  P.edges.swap(tmp);
   314 	  front.clear();
   315 	  back.clear();
   316 	}
   317       }
   318 
   319       ///Reserve storage for the builder in advance.
   320 
   321       ///If you know a reasonable upper bound of the number of the edges
   322       ///to add to the front, using this function you can speed up the building.
   323 
   324       void reserveFront(size_t r) {front.reserve(r);}
   325 
   326       ///Reserve storage for the builder in advance.
   327 
   328       ///If you know a reasonable upper bound of the number of the edges
   329       ///to add to the back, using this function you can speed up the building.
   330 
   331       void reserveBack(size_t r) {back.reserve(r);}
   332 
   333     private:
   334       bool empty() {
   335 	return front.empty() && back.empty() && P.empty();
   336       }
   337 
   338       GraphNode source() const {
   339 	if( ! front.empty() )
   340 	  return P.gr->source(front[front.size()-1]);
   341 	else if( ! P.empty() )
   342 	  return P.gr->source(P.edges[0]);
   343 	else if( ! back.empty() )
   344 	  return P.gr->source(back[0]);
   345 	else
   346 	  return INVALID;
   347       }
   348       GraphNode target() const {
   349 	if( ! back.empty() )
   350 	  return P.gr->target(back[back.size()-1]);
   351 	else if( ! P.empty() )
   352 	  return P.gr->target(P.edges[P.length()-1]);
   353 	else if( ! front.empty() )
   354 	  return P.gr->target(front[0]);
   355 	else
   356 	  return INVALID;
   357       }
   358 
   359     };
   360 
   361   };
   362 
   363 
   364 
   365 
   366 
   367 
   368 
   369 
   370 
   371 
   372   /**********************************************************************/
   373 
   374 
   375   //! \brief A structure for representing undirected path in a graph.
   376   //!
   377   //! A structure for representing undirected path in a graph. Ie. this is
   378   //! a path in a \e directed graph but the edges should not be directed
   379   //! forward.
   380   //!
   381   //! \param Graph The graph type in which the path is.
   382   //! \param DM DebugMode, defaults to DefaultDebugMode.
   383   //!
   384   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
   385   //! and \c EdgeIt with the same usage. These types converts to the \c Node
   386   //! and \c Edge of the original graph.
   387   //!
   388   //! \todo Thoroughfully check all the range and consistency tests.
   389   template<typename Graph>
   390   class UndirPath {
   391   public:
   392     /// Edge type of the underlying graph.
   393     typedef typename Graph::Edge GraphEdge;
   394      /// Node type of the underlying graph.
   395    typedef typename Graph::Node GraphNode;
   396     class NodeIt;
   397     class EdgeIt;
   398 
   399   protected:
   400     const Graph *gr;
   401     typedef std::vector<GraphEdge> Container;
   402     Container edges;
   403 
   404   public:
   405 
   406     /// \param _G The graph in which the path is.
   407     ///
   408     UndirPath(const Graph &_G) : gr(&_G) {}
   409 
   410     /// \brief Subpath constructor.
   411     ///
   412     /// Subpath defined by two nodes.
   413     /// \warning It is an error if the two edges are not in order!
   414     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
   415       gr = P.gr;
   416       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   417     }
   418 
   419     /// \brief Subpath constructor.
   420     ///
   421     /// Subpath defined by two edges. Contains edges in [a,b)
   422     /// \warning It is an error if the two edges are not in order!
   423     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
   424       gr = P.gr;
   425       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   426     }
   427 
   428     /// Length of the path.
   429     size_t length() const { return edges.size(); }
   430     /// Returns whether the path is empty.
   431     bool empty() const { return edges.empty(); }
   432 
   433     /// Resets the path to an empty path.
   434     void clear() { edges.clear(); }
   435 
   436     /// \brief Starting point of the path.
   437     ///
   438     /// Starting point of the path.
   439     /// Returns INVALID if the path is empty.
   440     GraphNode source() const {
   441       return empty() ? INVALID : gr->source(edges[0]);
   442     }
   443     /// \brief End point of the path.
   444     ///
   445     /// End point of the path.
   446     /// Returns INVALID if the path is empty.
   447     GraphNode target() const {
   448       return empty() ? INVALID : gr->target(edges[length()-1]);
   449     }
   450 
   451     /// \brief Initializes node or edge iterator to point to the first
   452     /// node or edge.
   453     ///
   454     /// \sa nth
   455     template<typename It>
   456     It& first(It &i) const { return i=It(*this); }
   457 
   458     /// \brief Initializes node iterator to point to the node of a given index.
   459     NodeIt& nth(NodeIt &i, int n) const {
   460       return i=NodeIt(*this, n);
   461     }
   462 
   463     /// \brief Initializes edge iterator to point to the edge of a given index.
   464     EdgeIt& nth(EdgeIt &i, int n) const {
   465       return i=EdgeIt(*this, n);
   466     }
   467 
   468     /// Checks validity of a node or edge iterator.
   469     template<typename It>
   470     static
   471     bool valid(const It &i) { return i.valid(); }
   472 
   473     /// Steps the given node or edge iterator.
   474     template<typename It>
   475     static
   476     It& next(It &e) {
   477       return ++e;
   478     }
   479 
   480     /// \brief Returns node iterator pointing to the target node of the
   481     /// given edge iterator.
   482     NodeIt target(const EdgeIt& e) const {
   483       return NodeIt(*this, e.idx+1);
   484     }
   485 
   486     /// \brief Returns node iterator pointing to the source node of the
   487     /// given edge iterator.
   488     NodeIt source(const EdgeIt& e) const {
   489       return NodeIt(*this, e.idx);
   490     }
   491 
   492 
   493 
   494     /**
   495      * \brief Iterator class to iterate on the edges of the paths
   496      *
   497      * \ingroup paths
   498      * This class is used to iterate on the edges of the paths
   499      *
   500      * Of course it converts to Graph::Edge
   501      *
   502      * \todo Its interface differs from the standard edge iterator.
   503      * Yes, it shouldn't.
   504      */
   505     class EdgeIt {
   506       friend class UndirPath;
   507 
   508       int idx;
   509       const UndirPath *p;
   510     public:
   511       /// Default constructor
   512       EdgeIt() {}
   513       /// Invalid constructor
   514       EdgeIt(Invalid) : idx(-1), p(0) {}
   515       /// Constructor with starting point
   516       EdgeIt(const UndirPath &_p, int _idx = 0) :
   517 	idx(_idx), p(&_p) { validate(); }
   518 
   519       ///Validity check
   520       bool valid() const { return idx!=-1; }
   521 
   522       ///Conversion to Graph::Edge
   523       operator GraphEdge () const {
   524 	return valid() ? p->edges[idx] : INVALID;
   525       }
   526       /// Next edge
   527      EdgeIt& operator++() { ++idx; validate(); return *this; }
   528 
   529       /// Comparison operator
   530       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   531       /// Comparison operator
   532       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   533       /// Comparison operator
   534       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   535 
   536     private:
   537       // FIXME: comparison between signed and unsigned...
   538       // Jo ez igy? Vagy esetleg legyen a length() int?
   539       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   540     };
   541 
   542     /**
   543      * \brief Iterator class to iterate on the nodes of the paths
   544      *
   545      * \ingroup paths
   546      * This class is used to iterate on the nodes of the paths
   547      *
   548      * Of course it converts to Graph::Node
   549      *
   550      * \todo Its interface differs from the standard node iterator.
   551      * Yes, it shouldn't.
   552      */
   553     class NodeIt {
   554       friend class UndirPath;
   555 
   556       int idx;
   557       const UndirPath *p;
   558     public:
   559       /// Default constructor
   560       NodeIt() {}
   561       /// Invalid constructor
   562       NodeIt(Invalid) : idx(-1), p(0) {}
   563       /// Constructor with starting point
   564       NodeIt(const UndirPath &_p, int _idx = 0) :
   565 	idx(_idx), p(&_p) { validate(); }
   566 
   567       ///Validity check
   568       bool valid() const { return idx!=-1; }
   569 
   570       ///Conversion to Graph::Node
   571       operator const GraphNode& () const {
   572 	if(idx >= p->length())
   573 	  return p->target();
   574 	else if(idx >= 0)
   575 	  return p->gr->source(p->edges[idx]);
   576 	else
   577 	  return INVALID;
   578       }
   579       /// Next node
   580       NodeIt& operator++() { ++idx; validate(); return *this; }
   581 
   582       /// Comparison operator
   583       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   584       /// Comparison operator
   585       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   586        /// Comparison operator
   587      bool operator<(const NodeIt& e) const { return idx<e.idx; }
   588 
   589     private:
   590       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   591     };
   592 
   593     friend class Builder;
   594 
   595     /**
   596      * \brief Class to build paths
   597      *
   598      * \ingroup paths
   599      * This class is used to fill a path with edges.
   600      *
   601      * You can push new edges to the front and to the back of the path in
   602      * arbitrary order then you should commit these changes to the graph.
   603      *
   604      * Fundamentally, for most "Paths" (classes fulfilling the
   605      * PathConcept) while the builder is active (after the first modifying
   606      * operation and until the commit()) the original Path is in a
   607      * "transitional" state (operations ot it have undefined result). But
   608      * in the case of UndirPath the original path is unchanged until the
   609      * commit. However we don't recomend that you use this feature.
   610      */
   611     class Builder {
   612       UndirPath &P;
   613       Container front, back;
   614 
   615     public:
   616       ///\param _P the path you want to fill in.
   617       ///
   618       Builder(UndirPath &_P) : P(_P) {}
   619 
   620       /// Sets the starting node of the path.
   621 
   622       /// Sets the starting node of the path. Edge added to the path
   623       /// afterwards have to be incident to this node.
   624       /// It should be called if and only if
   625       /// the path is empty and before any call to
   626       /// \ref pushFront() or \ref pushBack()
   627       void setStartNode(const GraphNode &) {}
   628 
   629       ///Push a new edge to the front of the path
   630 
   631       ///Push a new edge to the front of the path.
   632       ///\sa setStartNode
   633       void pushFront(const GraphEdge& e) {
   634 	front.push_back(e);
   635       }
   636 
   637       ///Push a new edge to the back of the path
   638 
   639       ///Push a new edge to the back of the path.
   640       ///\sa setStartNode
   641       void pushBack(const GraphEdge& e) {
   642 	back.push_back(e);
   643       }
   644 
   645       ///Commit the changes to the path.
   646       void commit() {
   647 	if( !(front.empty() && back.empty()) ) {
   648 	  Container tmp;
   649 	  tmp.reserve(front.size()+back.size()+P.length());
   650 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   651 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   652 	  tmp.insert(tmp.end(), back.begin(), back.end());
   653 	  P.edges.swap(tmp);
   654 	  front.clear();
   655 	  back.clear();
   656 	}
   657       }
   658 
   659 
   660       ///Reserve storage for the builder in advance.
   661 
   662       ///If you know a reasonable upper bound of the number of the edges
   663       ///to add to the front, using this function you can speed up the building.
   664 
   665       void reserveFront(size_t r) {front.reserve(r);}
   666 
   667       ///Reserve storage for the builder in advance.
   668 
   669       ///If you know a reasonable upper bound of the number of the edges
   670       ///to add to the back, using this function you can speed up the building.
   671 
   672       void reserveBack(size_t r) {back.reserve(r);}
   673 
   674     private:
   675       bool empty() {
   676 	return front.empty() && back.empty() && P.empty();
   677       }
   678 
   679       GraphNode source() const {
   680 	if( ! front.empty() )
   681 	  return P.gr->source(front[front.size()-1]);
   682 	else if( ! P.empty() )
   683 	  return P.gr->source(P.edges[0]);
   684 	else if( ! back.empty() )
   685 	  return P.gr->source(back[0]);
   686 	else
   687 	  return INVALID;
   688       }
   689       GraphNode target() const {
   690 	if( ! back.empty() )
   691 	  return P.gr->target(back[back.size()-1]);
   692 	else if( ! P.empty() )
   693 	  return P.gr->target(P.edges[P.length()-1]);
   694 	else if( ! front.empty() )
   695 	  return P.gr->target(front[0]);
   696 	else
   697 	  return INVALID;
   698       }
   699 
   700     };
   701 
   702   };
   703 
   704 
   705   ///@}
   706 
   707 } // namespace lemon
   708 
   709 #endif // LEMON_PATH_H