src/hugo/list_graph.h
author athos
Thu, 16 Sep 2004 10:26:14 +0000
changeset 860 3577b3db6089
parent 827 6433f69dfc6b
child 877 66dd225ca128
permissions -rw-r--r--
Completed documentation for mincostflows and minlengthpaths.
     1 // -*- mode:C++ -*-
     2 
     3 #ifndef HUGO_LIST_GRAPH_H
     4 #define HUGO_LIST_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
     9 
    10 #include <vector>
    11 #include <climits>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 #include <hugo/map_registry.h>
    16 #include <hugo/default_map.h>
    17 
    18 #include <hugo/sym_map.h>
    19 
    20 #include <hugo/map_defines.h>
    21 
    22 
    23 namespace hugo {
    24 
    25 /// \addtogroup graphs
    26 /// @{
    27 
    28   ///A list graph class.
    29 
    30   ///This is a simple and fast erasable graph implementation.
    31   ///
    32   ///It conforms to the graph interface documented under
    33   ///the description of
    34   ///\ref skeleton::ErasableGraphSkeleton "ErasableGraphSkeleton".
    35   ///\sa skeleton::ErasableGraphSkeleton.
    36   class ListGraph {
    37 
    38     //Nodes are double linked.
    39     //The free nodes are only single linked using the "next" field.
    40     struct NodeT 
    41     {
    42       int first_in,first_out;
    43       int prev, next;
    44     };
    45     //Edges are double linked.
    46     //The free edges are only single linked using the "next_in" field.
    47     struct EdgeT 
    48     {
    49       int head, tail;
    50       int prev_in, prev_out;
    51       int next_in, next_out;
    52     };
    53 
    54     std::vector<NodeT> nodes;
    55     //The first node
    56     int first_node;
    57     //The first free node
    58     int first_free_node;
    59     std::vector<EdgeT> edges;
    60     //The first free edge
    61     int first_free_edge;
    62     
    63   public:
    64     
    65     typedef ListGraph Graph;
    66     
    67     class Node;
    68     class Edge;
    69 
    70     
    71   public:
    72 
    73     class NodeIt;
    74     class EdgeIt;
    75     class OutEdgeIt;
    76     class InEdgeIt;
    77 
    78     /// Creating map registries.
    79     CREATE_MAP_REGISTRIES;
    80     /// Creating node and edge maps.
    81 
    82     /// \todo
    83     /// It apears in the documentation as if it were a function definition.
    84     CREATE_MAPS(DefaultMap);
    85 
    86   public:
    87 
    88     ListGraph() 
    89       : nodes(), first_node(-1),
    90 	first_free_node(-1), edges(), first_free_edge(-1) {}
    91 
    92     ListGraph(const ListGraph &_g) 
    93       : nodes(_g.nodes), first_node(_g.first_node),
    94 	first_free_node(_g.first_free_node), edges(_g.edges),
    95 	first_free_edge(_g.first_free_edge) {}
    96     
    97     ///Number of nodes.
    98     int nodeNum() const { return nodes.size(); }
    99     ///Number of edges.
   100     int edgeNum() const { return edges.size(); }
   101 
   102     ///Set the expected maximum number of edges.
   103 
   104     ///With this function, it is possible to set the expected number of edges.
   105     ///The use of this fasten the building of the graph and makes
   106     ///it possible to avoid the superfluous memory allocation.
   107     void reserveEdge(int n) { edges.reserve(n); };
   108     
   109     /// Maximum node ID.
   110     
   111     /// Maximum node ID.
   112     ///\sa id(Node)
   113     int maxNodeId() const { return nodes.size()-1; } 
   114     /// Maximum edge ID.
   115     
   116     /// Maximum edge ID.
   117     ///\sa id(Edge)
   118     int maxEdgeId() const { return edges.size()-1; }
   119 
   120     Node tail(Edge e) const { return edges[e.n].tail; }
   121     Node head(Edge e) const { return edges[e.n].head; }
   122 
   123     NodeIt& first(NodeIt& v) const { 
   124       v=NodeIt(*this); return v; }
   125     EdgeIt& first(EdgeIt& e) const { 
   126       e=EdgeIt(*this); return e; }
   127     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   128       e=OutEdgeIt(*this,v); return e; }
   129     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   130       e=InEdgeIt(*this,v); return e; }
   131 
   132     /// Node ID.
   133     
   134     /// The ID of a valid Node is a nonnegative integer not greater than
   135     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   136     /// and the greatest node ID can be actually less then \ref maxNodeId().
   137     ///
   138     /// The ID of the \ref INVALID node is -1.
   139     ///\return The ID of the node \c v. 
   140     static int id(Node v) { return v.n; }
   141     /// Edge ID.
   142     
   143     /// The ID of a valid Edge is a nonnegative integer not greater than
   144     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   145     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   146     ///
   147     /// The ID of the \ref INVALID edge is -1.
   148     ///\return The ID of the edge \c e. 
   149     static int id(Edge e) { return e.n; }
   150 
   151     /// Adds a new node to the graph.
   152 
   153     /// \warning It adds the new node to the front of the list.
   154     /// (i.e. the lastly added node becomes the first.)
   155     Node addNode() {
   156       int n;
   157       
   158       if(first_free_node==-1)
   159 	{
   160 	  n = nodes.size();
   161 	  nodes.push_back(NodeT());
   162 	}
   163       else {
   164 	n = first_free_node;
   165 	first_free_node = nodes[n].next;
   166       }
   167       
   168       nodes[n].next = first_node;
   169       if(first_node != -1) nodes[first_node].prev = n;
   170       first_node = n;
   171       nodes[n].prev = -1;
   172       
   173       nodes[n].first_in = nodes[n].first_out = -1;
   174       
   175       Node nn; nn.n=n;
   176 
   177       //Update dynamic maps
   178       node_maps.add(nn);
   179 
   180       return nn;
   181     }
   182     
   183     Edge addEdge(Node u, Node v) {
   184       int n;
   185       
   186       if(first_free_edge==-1)
   187 	{
   188 	  n = edges.size();
   189 	  edges.push_back(EdgeT());
   190 	}
   191       else {
   192 	n = first_free_edge;
   193 	first_free_edge = edges[n].next_in;
   194       }
   195       
   196       edges[n].tail = u.n; edges[n].head = v.n;
   197 
   198       edges[n].next_out = nodes[u.n].first_out;
   199       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   200       edges[n].next_in = nodes[v.n].first_in;
   201       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   202       edges[n].prev_in = edges[n].prev_out = -1;
   203 	
   204       nodes[u.n].first_out = nodes[v.n].first_in = n;
   205 
   206       Edge e; e.n=n;
   207 
   208       //Update dynamic maps
   209       edge_maps.add(e);
   210 
   211       return e;
   212     }
   213     
   214     /// Finds an edge between two nodes.
   215 
   216     /// Finds an edge from node \c u to node \c v.
   217     ///
   218     /// If \c prev is \ref INVALID (this is the default value), then
   219     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   220     /// the next edge from \c u to \c v after \c prev.
   221     /// \return The found edge or INVALID if there is no such an edge.
   222     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   223     {
   224       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   225       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   226       prev.n=e;
   227       return prev;
   228     }
   229     
   230   private:
   231     void eraseEdge(int n) {
   232       
   233       if(edges[n].next_in!=-1)
   234 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   235       if(edges[n].prev_in!=-1)
   236 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   237       else nodes[edges[n].head].first_in = edges[n].next_in;
   238       
   239       if(edges[n].next_out!=-1)
   240 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   241       if(edges[n].prev_out!=-1)
   242 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   243       else nodes[edges[n].tail].first_out = edges[n].next_out;
   244       
   245       edges[n].next_in = first_free_edge;
   246       first_free_edge = n;      
   247 
   248       //Update dynamic maps
   249       Edge e; e.n=n;
   250       edge_maps.erase(e);
   251 
   252     }
   253       
   254   public:
   255 
   256     void erase(Node nn) {
   257       int n=nn.n;
   258       
   259       int m;
   260       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   261       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   262 
   263       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   264       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   265       else first_node = nodes[n].next;
   266       
   267       nodes[n].next = first_free_node;
   268       first_free_node = n;
   269 
   270       //Update dynamic maps
   271       node_maps.erase(nn);
   272 
   273     }
   274     
   275     void erase(Edge e) { eraseEdge(e.n); }
   276 
   277     void clear() {
   278       edge_maps.clear();
   279       edges.clear();
   280       node_maps.clear();
   281       nodes.clear();
   282       first_node=first_free_node=first_free_edge=-1;
   283     }
   284 
   285     class Node {
   286       friend class ListGraph;
   287       template <typename T> friend class NodeMap;
   288        
   289       friend class Edge;
   290       friend class OutEdgeIt;
   291       friend class InEdgeIt;
   292       friend class SymEdge;
   293 
   294     protected:
   295       int n;
   296       friend int ListGraph::id(Node v); 
   297       Node(int nn) {n=nn;}
   298     public:
   299       Node() {}
   300       Node (Invalid) { n=-1; }
   301       bool operator==(const Node i) const {return n==i.n;}
   302       bool operator!=(const Node i) const {return n!=i.n;}
   303       bool operator<(const Node i) const {return n<i.n;}
   304       //      ///Validity check
   305       //      operator bool() { return n!=-1; }
   306     };
   307     
   308     class NodeIt : public Node {
   309       const ListGraph *G;
   310       friend class ListGraph;
   311     public:
   312       NodeIt() : Node() { }
   313       NodeIt(Invalid i) : Node(i) { }
   314       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   315       ///\todo Undocumented conversion Node -\> NodeIt.
   316       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   317       NodeIt &operator++() {
   318 	n=G->nodes[n].next; 
   319 	return *this; 
   320       }
   321       //      ///Validity check
   322       //      operator bool() { return Node::operator bool(); }      
   323     };
   324 
   325     class Edge {
   326       friend class ListGraph;
   327       template <typename T> friend class EdgeMap;
   328 
   329       //template <typename T> friend class SymListGraph::SymEdgeMap;      
   330       //friend Edge SymListGraph::opposite(Edge) const;
   331       
   332       friend class Node;
   333       friend class NodeIt;
   334     protected:
   335       int n;
   336       friend int ListGraph::id(Edge e);
   337 
   338     public:
   339       /// An Edge with id \c n.
   340 
   341       /// \bug It should be
   342       /// obtained by a member function of the Graph.
   343       Edge(int nn) {n=nn;}
   344 
   345       Edge() { }
   346       Edge (Invalid) { n=-1; }
   347       bool operator==(const Edge i) const {return n==i.n;}
   348       bool operator!=(const Edge i) const {return n!=i.n;}
   349       bool operator<(const Edge i) const {return n<i.n;}
   350       ///\bug This is a workaround until somebody tells me how to
   351       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   352       int &idref() {return n;}
   353       const int &idref() const {return n;} 
   354       //      ///Validity check
   355       //      operator bool() { return n!=-1; }
   356    };
   357     
   358     class EdgeIt : public Edge {
   359       const ListGraph *G;
   360       friend class ListGraph;
   361     public:
   362       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   363       	int m;
   364 	for(m=_G.first_node;
   365 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   366 	n = (m==-1)?-1:_G.nodes[m].first_in;
   367       }
   368       EdgeIt (Invalid i) : Edge(i) { }
   369       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   370       EdgeIt() : Edge() { }
   371       ///\bug This is a workaround until somebody tells me how to
   372       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   373       int &idref() {return n;}
   374       EdgeIt &operator++() {
   375 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   376 	else {
   377 	  int nn;
   378 	  for(nn=G->nodes[G->edges[n].head].next;
   379 	      nn!=-1 && G->nodes[nn].first_in == -1;
   380 	      nn = G->nodes[nn].next) ;
   381 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   382 	}
   383 	return *this;
   384       }
   385       //      ///Validity check
   386       //      operator bool() { return Edge::operator bool(); }      
   387     };
   388     
   389     class OutEdgeIt : public Edge {
   390       const ListGraph *G;
   391       friend class ListGraph;
   392     public: 
   393       OutEdgeIt() : Edge() { }
   394       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   395       OutEdgeIt (Invalid i) : Edge(i) { }
   396 
   397       OutEdgeIt(const ListGraph& _G,const Node v)
   398 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   399       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   400       //      ///Validity check
   401       //      operator bool() { return Edge::operator bool(); }      
   402     };
   403     
   404     class InEdgeIt : public Edge {
   405       const ListGraph *G;
   406       friend class ListGraph;
   407     public: 
   408       InEdgeIt() : Edge() { }
   409       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   410       InEdgeIt (Invalid i) : Edge(i) { }
   411       InEdgeIt(const ListGraph& _G,Node v)
   412 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   413       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   414       //      ///Validity check
   415       //      operator bool() { return Edge::operator bool(); }      
   416     };
   417   };
   418 
   419   ///Graph for bidirectional edges.
   420 
   421   ///The purpose of this graph structure is to handle graphs
   422   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   423   ///of oppositely directed edges.
   424   ///There is a new edge map type called
   425   ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
   426   ///that complements this
   427   ///feature by
   428   ///storing shared values for the edge pairs. The usual
   429   ///\ref GraphSkeleton::EdgeMap "EdgeMap"
   430   ///can be used
   431   ///as well.
   432   ///
   433   ///The oppositely directed edge can also be obtained easily
   434   ///using \ref opposite.
   435   ///
   436   ///Here erase(Edge) deletes a pair of edges.
   437   ///
   438   ///\todo this date structure need some reconsiderations. Maybe it
   439   ///should be implemented independently from ListGraph.
   440   
   441   class SymListGraph : public ListGraph
   442   {
   443   public:
   444 
   445     typedef SymListGraph Graph;
   446 
   447     /// Importing maps from the base class ListGraph.
   448     KEEP_MAPS(ListGraph, SymListGraph);
   449 
   450     /// Creating symmetric map registry.
   451     CREATE_SYM_EDGE_MAP_REGISTRY;
   452     /// Creating symmetric edge map.
   453     CREATE_SYM_EDGE_MAP(DefaultMap);
   454 
   455     SymListGraph() : ListGraph() { }
   456     SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   457     ///Adds a pair of oppositely directed edges to the graph.
   458     Edge addEdge(Node u, Node v)
   459     {
   460       Edge e = ListGraph::addEdge(u,v);
   461       Edge f = ListGraph::addEdge(v,u);
   462       sym_edge_maps.add(e);
   463       sym_edge_maps.add(f);
   464       
   465       return e;
   466     }
   467 
   468     void erase(Node n) { ListGraph::erase(n);}
   469     ///The oppositely directed edge.
   470 
   471     ///Returns the oppositely directed
   472     ///pair of the edge \c e.
   473     static Edge opposite(Edge e)
   474     {
   475       Edge f;
   476       f.idref() = e.idref() - 2*(e.idref()%2) + 1;
   477       return f;
   478     }
   479     
   480     ///Removes a pair of oppositely directed edges to the graph.
   481     void erase(Edge e) {
   482       Edge f = opposite(e);
   483       sym_edge_maps.erase(e);
   484       sym_edge_maps.erase(f);
   485       ListGraph::erase(f);
   486       ListGraph::erase(e);
   487     }    
   488   };
   489 
   490 
   491   ///A graph class containing only nodes.
   492 
   493   ///This class implements a graph structure without edges.
   494   ///The most useful application of this class is to be the node set of an
   495   ///\ref EdgeSet class.
   496   ///
   497   ///It conforms to the graph interface documented under
   498   ///the description of \ref GraphSkeleton with the exception that you cannot
   499   ///add (or delete) edges. The usual edge iterators are exists, but they are
   500   ///always \ref INVALID.
   501   ///\sa \ref GraphSkeleton
   502   ///\sa \ref EdgeSet
   503   class NodeSet {
   504 
   505     //Nodes are double linked.
   506     //The free nodes are only single linked using the "next" field.
   507     struct NodeT 
   508     {
   509       int first_in,first_out;
   510       int prev, next;
   511       //      NodeT() {}
   512     };
   513 
   514     std::vector<NodeT> nodes;
   515     //The first node
   516     int first_node;
   517     //The first free node
   518     int first_free_node;
   519     
   520   public:
   521 
   522     typedef NodeSet Graph;
   523     
   524     class Node;
   525     class Edge;
   526 
   527   public:
   528 
   529     class NodeIt;
   530     class EdgeIt;
   531     class OutEdgeIt;
   532     class InEdgeIt;
   533     
   534     /// Creating node map registry.
   535     CREATE_NODE_MAP_REGISTRY;
   536     /// Creating node maps.
   537     CREATE_NODE_MAP(DefaultMap);
   538 
   539     /// Creating empty map structure for edges.
   540     template <typename Value>
   541     class EdgeMap {
   542     public:
   543       EdgeMap() {}
   544       EdgeMap(const Graph&) {}
   545       EdgeMap(const Graph&, const Value&) {}
   546 
   547       EdgeMap(const EdgeMap&) {}
   548       template <typename CMap> EdgeMap(const CMap&) {}
   549 
   550       EdgeMap& operator=(const EdgeMap&) {}
   551       template <typename CMap> EdgeMap& operator=(const CMap&) {}
   552       
   553       class ConstIterator {
   554       public:
   555 	bool operator==(const ConstIterator&) {return true;}
   556 	bool operator!=(const ConstIterator&) {return false;}
   557       };
   558 
   559       typedef ConstIterator Iterator;
   560       
   561       Iterator begin() { return Iterator();}
   562       Iterator end() { return Iterator();}
   563 
   564       ConstIterator begin() const { return ConstIterator();}
   565       ConstIterator end() const { return ConstIterator();}
   566 
   567     };
   568     
   569   public:
   570 
   571     ///Default constructor
   572     NodeSet() 
   573       : nodes(), first_node(-1), first_free_node(-1) {}
   574     ///Copy constructor
   575     NodeSet(const NodeSet &_g) 
   576       : nodes(_g.nodes), first_node(_g.first_node),
   577 	first_free_node(_g.first_free_node) {}
   578     
   579     ///Number of nodes.
   580     int nodeNum() const { return nodes.size(); }
   581     ///Number of edges.
   582     int edgeNum() const { return 0; }
   583 
   584     /// Maximum node ID.
   585     
   586     /// Maximum node ID.
   587     ///\sa id(Node)
   588     int maxNodeId() const { return nodes.size()-1; }
   589     /// Maximum edge ID.
   590     
   591     /// Maximum edge ID.
   592     ///\sa id(Edge)
   593     int maxEdgeId() const { return 0; }
   594 
   595     Node tail(Edge e) const { return INVALID; }
   596     Node head(Edge e) const { return INVALID; }
   597 
   598     NodeIt& first(NodeIt& v) const { 
   599       v=NodeIt(*this); return v; }
   600     EdgeIt& first(EdgeIt& e) const { 
   601       e=EdgeIt(*this); return e; }
   602     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   603       e=OutEdgeIt(*this,v); return e; }
   604     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   605       e=InEdgeIt(*this,v); return e; }
   606 
   607     /// Node ID.
   608     
   609     /// The ID of a valid Node is a nonnegative integer not greater than
   610     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   611     /// and the greatest node ID can be actually less then \ref maxNodeId().
   612     ///
   613     /// The ID of the \ref INVALID node is -1.
   614     ///\return The ID of the node \c v. 
   615     int id(Node v) const { return v.n; }
   616     /// Edge ID.
   617     
   618     /// The ID of a valid Edge is a nonnegative integer not greater than
   619     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   620     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   621     ///
   622     /// The ID of the \ref INVALID edge is -1.
   623     ///\return The ID of the edge \c e. 
   624     int id(Edge e) const { return -1; }
   625 
   626     /// Adds a new node to the graph.
   627 
   628     /// \warning It adds the new node to the front of the list.
   629     /// (i.e. the lastly added node becomes the first.)
   630     Node addNode() {
   631       int n;
   632       
   633       if(first_free_node==-1)
   634 	{
   635 	  n = nodes.size();
   636 	  nodes.push_back(NodeT());
   637 	}
   638       else {
   639 	n = first_free_node;
   640 	first_free_node = nodes[n].next;
   641       }
   642       
   643       nodes[n].next = first_node;
   644       if(first_node != -1) nodes[first_node].prev = n;
   645       first_node = n;
   646       nodes[n].prev = -1;
   647       
   648       nodes[n].first_in = nodes[n].first_out = -1;
   649       
   650       Node nn; nn.n=n;
   651 
   652       //Update dynamic maps
   653       node_maps.add(nn);
   654 
   655       return nn;
   656     }
   657     
   658     void erase(Node nn) {
   659       int n=nn.n;
   660       
   661       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   662       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   663       else first_node = nodes[n].next;
   664       
   665       nodes[n].next = first_free_node;
   666       first_free_node = n;
   667 
   668       //Update dynamic maps
   669       node_maps.erase(nn);
   670     }
   671     
   672         
   673     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   674     {
   675       return INVALID;
   676     }
   677     
   678     void clear() {
   679       node_maps.clear();
   680       nodes.clear();
   681       first_node = first_free_node = -1;
   682     }
   683 
   684     class Node {
   685       friend class NodeSet;
   686       template <typename T> friend class NodeMap;
   687       
   688       friend class Edge;
   689       friend class OutEdgeIt;
   690       friend class InEdgeIt;
   691 
   692     protected:
   693       int n;
   694       friend int NodeSet::id(Node v) const; 
   695       Node(int nn) {n=nn;}
   696     public:
   697       Node() {}
   698       Node (Invalid i) { n=-1; }
   699       bool operator==(const Node i) const {return n==i.n;}
   700       bool operator!=(const Node i) const {return n!=i.n;}
   701       bool operator<(const Node i) const {return n<i.n;}
   702     };
   703     
   704     class NodeIt : public Node {
   705       const NodeSet *G;
   706       friend class NodeSet;
   707     public:
   708       NodeIt() : Node() { }
   709       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
   710       NodeIt(Invalid i) : Node(i) { }
   711       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
   712       NodeIt &operator++() {
   713 	n=G->nodes[n].next; 
   714 	return *this; 
   715       }
   716     };
   717 
   718     class Edge {
   719       //friend class NodeSet;
   720       //template <typename T> friend class EdgeMap;
   721 
   722       //template <typename T> friend class SymNodeSet::SymEdgeMap;      
   723       //friend Edge SymNodeSet::opposite(Edge) const;
   724       
   725       //      friend class Node;
   726       //      friend class NodeIt;
   727     protected:
   728       //friend int NodeSet::id(Edge e) const;
   729       //      Edge(int nn) {}
   730     public:
   731       Edge() { }
   732       Edge (Invalid) { }
   733       bool operator==(const Edge i) const {return true;}
   734       bool operator!=(const Edge i) const {return false;}
   735       bool operator<(const Edge i) const {return false;}
   736       ///\bug This is a workaround until somebody tells me how to
   737       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   738       //      int idref() {return -1;}
   739       //      int idref() const {return -1;}
   740     };
   741     
   742     class EdgeIt : public Edge {
   743       //friend class NodeSet;
   744     public:
   745       EdgeIt(const NodeSet& G) : Edge() { }
   746       EdgeIt(const NodeSet&, Edge) : Edge() { }
   747       EdgeIt (Invalid i) : Edge(i) { }
   748       EdgeIt() : Edge() { }
   749       ///\bug This is a workaround until somebody tells me how to
   750       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   751       //      int idref() {return -1;}
   752       EdgeIt operator++() { return INVALID; }
   753     };
   754     
   755     class OutEdgeIt : public Edge {
   756       friend class NodeSet;
   757     public: 
   758       OutEdgeIt() : Edge() { }
   759       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
   760       OutEdgeIt (Invalid i) : Edge(i) { }
   761       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
   762       OutEdgeIt operator++() { return INVALID; }
   763     };
   764     
   765     class InEdgeIt : public Edge {
   766       friend class NodeSet;
   767     public: 
   768       InEdgeIt() : Edge() { }
   769       InEdgeIt(const NodeSet&, Edge) : Edge() { }
   770       InEdgeIt (Invalid i) : Edge(i) { }
   771       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
   772       InEdgeIt operator++() { return INVALID; }
   773     };
   774 
   775   };
   776 
   777 
   778 
   779   ///Graph structure using a node set of another graph.
   780 
   781   ///This structure can be used to establish another graph over a node set
   782   /// of an existing one. The node iterator will go through the nodes of the
   783   /// original graph, and the NodeMap's of both graphs will convert to
   784   /// each other.
   785   ///
   786   ///\warning Adding or deleting nodes from the graph is not safe if an
   787   ///\ref EdgeSet is currently attached to it!
   788   ///
   789   ///\todo Make it possible to add/delete edges from the base graph
   790   ///(and from \ref EdgeSet, as well)
   791   ///
   792   ///\param GG The type of the graph which shares its node set with this class.
   793   ///Its interface must conform with \ref GraphSkeleton.
   794   ///
   795   ///It conforms to the graph interface documented under
   796   ///the description of \ref GraphSkeleton.
   797   ///\sa \ref GraphSkeleton.
   798   ///\sa \ref NodeSet.
   799   template<typename GG>
   800   class EdgeSet {
   801 
   802     typedef GG NodeGraphType;
   803 
   804     NodeGraphType &G;
   805 
   806   public:
   807 
   808     class Node;
   809     class Edge;
   810     class OutEdgeIt;
   811     class InEdgeIt;
   812     class SymEdge;
   813 
   814     typedef EdgeSet Graph;
   815 
   816     int id(Node v) const; 
   817 
   818     class Node : public NodeGraphType::Node {
   819       friend class EdgeSet;
   820       //      template <typename T> friend class NodeMap;
   821       
   822       friend class Edge;
   823       friend class OutEdgeIt;
   824       friend class InEdgeIt;
   825       friend class SymEdge;
   826 
   827     public:
   828       friend int EdgeSet::id(Node v) const; 
   829       //      Node(int nn) {n=nn;}
   830     public:
   831       Node() : NodeGraphType::Node() {}
   832       Node (Invalid i) : NodeGraphType::Node(i) {}
   833       Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
   834     };
   835     
   836     class NodeIt : public NodeGraphType::NodeIt {
   837       friend class EdgeSet;
   838     public:
   839       NodeIt() : NodeGraphType::NodeIt() { }
   840       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
   841       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
   842       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
   843       NodeIt(const typename NodeGraphType::NodeIt &n)
   844 	: NodeGraphType::NodeIt(n) {}
   845 
   846       operator Node() { return Node(*this);}
   847       NodeIt &operator++()
   848       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
   849     };
   850 
   851   private:
   852     //Edges are double linked.
   853     //The free edges are only single linked using the "next_in" field.
   854     struct NodeT 
   855     {
   856       int first_in,first_out;
   857       NodeT() : first_in(-1), first_out(-1) { }
   858     };
   859 
   860     struct EdgeT 
   861     {
   862       Node head, tail;
   863       int prev_in, prev_out;
   864       int next_in, next_out;
   865     };
   866 
   867     
   868     typename NodeGraphType::template NodeMap<NodeT> nodes;
   869     
   870     std::vector<EdgeT> edges;
   871     //The first free edge
   872     int first_free_edge;
   873     
   874   public:
   875     
   876     class Node;
   877     class Edge;
   878 
   879     class NodeIt;
   880     class EdgeIt;
   881     class OutEdgeIt;
   882     class InEdgeIt;
   883 
   884 
   885     /// Creating edge map registry.
   886     CREATE_EDGE_MAP_REGISTRY;
   887     /// Creating edge maps.
   888     CREATE_EDGE_MAP(DefaultMap);
   889 
   890     /// Importing node maps from the NodeGraphType.
   891     IMPORT_NODE_MAP(NodeGraphType, graph.G, EdgeSet, graph);
   892     
   893     
   894   public:
   895 
   896     ///Constructor
   897     
   898     ///Construates a new graph based on the nodeset of an existing one.
   899     ///\param _G the base graph.
   900     ///\todo It looks like a copy constructor, but it isn't.
   901     EdgeSet(NodeGraphType &_G) 
   902       : G(_G), nodes(_G), edges(),
   903 	first_free_edge(-1) {}
   904     ///Copy constructor
   905 
   906     ///Makes a copy of an EdgeSet.
   907     ///It will be based on the same graph.
   908     EdgeSet(const EdgeSet &_g) 
   909       : G(_g.G), nodes(_g.G), edges(_g.edges),
   910 	first_free_edge(_g.first_free_edge) {}
   911     
   912     ///Number of nodes.
   913     int nodeNum() const { return G.nodeNum(); }
   914     ///Number of edges.
   915     int edgeNum() const { return edges.size(); }
   916 
   917     /// Maximum node ID.
   918     
   919     /// Maximum node ID.
   920     ///\sa id(Node)
   921     int maxNodeId() const { return G.maxNodeId(); }
   922     /// Maximum edge ID.
   923     
   924     /// Maximum edge ID.
   925     ///\sa id(Edge)
   926     int maxEdgeId() const { return edges.size()-1; }
   927 
   928     Node tail(Edge e) const { return edges[e.n].tail; }
   929     Node head(Edge e) const { return edges[e.n].head; }
   930 
   931     NodeIt& first(NodeIt& v) const { 
   932       v=NodeIt(*this); return v; }
   933     EdgeIt& first(EdgeIt& e) const { 
   934       e=EdgeIt(*this); return e; }
   935     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   936       e=OutEdgeIt(*this,v); return e; }
   937     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   938       e=InEdgeIt(*this,v); return e; }
   939 
   940     /// Node ID.
   941     
   942     /// The ID of a valid Node is a nonnegative integer not greater than
   943     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   944     /// and the greatest node ID can be actually less then \ref maxNodeId().
   945     ///
   946     /// The ID of the \ref INVALID node is -1.
   947     ///\return The ID of the node \c v. 
   948     int id(Node v) { return G.id(v); }
   949     /// Edge ID.
   950     
   951     /// The ID of a valid Edge is a nonnegative integer not greater than
   952     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   953     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   954     ///
   955     /// The ID of the \ref INVALID edge is -1.
   956     ///\return The ID of the edge \c e. 
   957     int id(Edge e) const { return e.n; }
   958 
   959     /// Adds a new node to the graph.
   960     Node addNode() { return G.addNode(); }
   961     
   962     Edge addEdge(Node u, Node v) {
   963       int n;
   964       
   965       if(first_free_edge==-1)
   966 	{
   967 	  n = edges.size();
   968 	  edges.push_back(EdgeT());
   969 	}
   970       else {
   971 	n = first_free_edge;
   972 	first_free_edge = edges[n].next_in;
   973       }
   974       
   975       edges[n].tail = u; edges[n].head = v;
   976 
   977       edges[n].next_out = nodes[u].first_out;
   978       if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
   979       edges[n].next_in = nodes[v].first_in;
   980       if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
   981       edges[n].prev_in = edges[n].prev_out = -1;
   982 	
   983       nodes[u].first_out = nodes[v].first_in = n;
   984 
   985       Edge e; e.n=n;
   986 
   987       //Update dynamic maps
   988       edge_maps.add(e);
   989 
   990       return e;
   991     }
   992 
   993     /// Finds an edge between two nodes.
   994 
   995     /// Finds an edge from node \c u to node \c v.
   996     ///
   997     /// If \c prev is \ref INVALID (this is the default value), then
   998     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   999     /// the next edge from \c u to \c v after \c prev.
  1000     /// \return The found edge or INVALID if there is no such an edge.
  1001     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
  1002     {
  1003       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
  1004       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
  1005       prev.n=e;
  1006       return prev;
  1007     }
  1008     
  1009   private:
  1010     void eraseEdge(int n) {
  1011       
  1012       if(edges[n].next_in!=-1)
  1013 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1014       if(edges[n].prev_in!=-1)
  1015 	edges[edges[n].prev_in].next_in = edges[n].next_in;
  1016       else nodes[edges[n].head].first_in = edges[n].next_in;
  1017       
  1018       if(edges[n].next_out!=-1)
  1019 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1020       if(edges[n].prev_out!=-1)
  1021 	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1022       else nodes[edges[n].tail].first_out = edges[n].next_out;
  1023       
  1024       edges[n].next_in = first_free_edge;
  1025       first_free_edge = -1;      
  1026 
  1027       //Update dynamic maps
  1028       Edge e; e.n = n;
  1029       edge_maps.erase(e);
  1030     }
  1031       
  1032   public:
  1033 
  1034 //     void erase(Node nn) {
  1035 //       int n=nn.n;
  1036 //       int m;
  1037 //       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
  1038 //       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
  1039 //     }
  1040     
  1041     void erase(Edge e) { eraseEdge(e.n); }
  1042 
  1043     ///Clear all edges. (Doesn't clear the nodes!)
  1044     void clear() {
  1045       edge_maps.clear();
  1046       edges.clear();
  1047       first_free_edge=-1;
  1048     }
  1049 
  1050 
  1051     class Edge {
  1052     public:
  1053       friend class EdgeSet;
  1054       template <typename T> friend class EdgeMap;
  1055 
  1056       friend class Node;
  1057       friend class NodeIt;
  1058     public:
  1059       ///\bug It should be at least protected
  1060       ///
  1061       int n;
  1062     protected:
  1063       friend int EdgeSet::id(Edge e) const;
  1064 
  1065       Edge(int nn) {n=nn;}
  1066     public:
  1067       Edge() { }
  1068       Edge (Invalid) { n=-1; }
  1069       bool operator==(const Edge i) const {return n==i.n;}
  1070       bool operator!=(const Edge i) const {return n!=i.n;}
  1071       bool operator<(const Edge i) const {return n<i.n;}
  1072       ///\bug This is a workaround until somebody tells me how to
  1073       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1074       int &idref() {return n;}
  1075       const int &idref() const {return n;}
  1076     };
  1077     
  1078     class EdgeIt : public Edge {
  1079       friend class EdgeSet;
  1080       template <typename T> friend class EdgeMap;
  1081     
  1082       const EdgeSet *G;
  1083     public:
  1084       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1085 	//      	typename NodeGraphType::Node m;
  1086         NodeIt m;
  1087 	for(G->first(m);
  1088 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1089 	///\bug AJJAJ! This is a non sense!!!!!!!
  1090 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1091       }
  1092       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1093       EdgeIt (Invalid i) : Edge(i) { }
  1094       EdgeIt() : Edge() { }
  1095       ///.
  1096       
  1097       ///\bug UNIMPLEMENTED!!!!!
  1098       //
  1099       EdgeIt &operator++() {
  1100 	return *this;
  1101       }
  1102        ///\bug This is a workaround until somebody tells me how to
  1103       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1104       int &idref() {return this->n;}
  1105     };
  1106     
  1107     class OutEdgeIt : public Edge {
  1108       const EdgeSet *G;
  1109       friend class EdgeSet;
  1110     public: 
  1111       OutEdgeIt() : Edge() { }
  1112       OutEdgeIt (Invalid i) : Edge(i) { }
  1113       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1114 
  1115       OutEdgeIt(const EdgeSet& _G,const Node v) :
  1116 	Edge(_G.nodes[v].first_out), G(&_G) { }
  1117       OutEdgeIt &operator++() { 
  1118 	Edge::n = G->edges[Edge::n].next_out;
  1119 	return *this; 
  1120       }
  1121     };
  1122     
  1123     class InEdgeIt : public Edge {
  1124       const EdgeSet *G;
  1125       friend class EdgeSet;
  1126     public: 
  1127       InEdgeIt() : Edge() { }
  1128       InEdgeIt (Invalid i) : Edge(i) { }
  1129       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1130       InEdgeIt(const EdgeSet& _G,Node v)
  1131 	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1132       InEdgeIt &operator++() { 
  1133 	Edge::n = G->edges[Edge::n].next_in; 
  1134 	return *this; 
  1135       }
  1136     };
  1137     
  1138   };
  1139 
  1140   template<typename GG>
  1141   inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1142 
  1143 /// @}  
  1144 
  1145 } //namespace hugo
  1146 
  1147 #endif //HUGO_LIST_GRAPH_H