src/hugo/list_graph.h
author alpar
Wed, 22 Sep 2004 07:32:57 +0000
changeset 896 3a98a1aa5a8f
parent 880 9d0bfd35b97c
child 897 ef09eee53b09
permissions -rw-r--r--
- mincostflows.h renamed to min_cost_flows.h
- minlengthpaths.h renamed to min_length_paths.h
- src/test/old_path_test.cc removed
     1 // -*- mode:C++ -*-
     2 
     3 #ifndef HUGO_LIST_GRAPH_H
     4 #define HUGO_LIST_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
     9 
    10 #include <vector>
    11 #include <climits>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 #include <hugo/map_registry.h>
    16 #include <hugo/default_map.h>
    17 
    18 #include <hugo/sym_map.h>
    19 
    20 #include <hugo/map_defines.h>
    21 
    22 
    23 namespace hugo {
    24 
    25 /// \addtogroup graphs
    26 /// @{
    27 
    28   ///A list graph class.
    29 
    30   ///This is a simple and fast erasable graph implementation.
    31   ///
    32   ///It conforms to the
    33   ///\ref skeleton::ErasableGraph "ErasableGraph" concept.
    34   ///\sa skeleton::ErasableGraph.
    35   class ListGraph {
    36 
    37     //Nodes are double linked.
    38     //The free nodes are only single linked using the "next" field.
    39     struct NodeT 
    40     {
    41       int first_in,first_out;
    42       int prev, next;
    43     };
    44     //Edges are double linked.
    45     //The free edges are only single linked using the "next_in" field.
    46     struct EdgeT 
    47     {
    48       int head, tail;
    49       int prev_in, prev_out;
    50       int next_in, next_out;
    51     };
    52 
    53     std::vector<NodeT> nodes;
    54     //The first node
    55     int first_node;
    56     //The first free node
    57     int first_free_node;
    58     std::vector<EdgeT> edges;
    59     //The first free edge
    60     int first_free_edge;
    61     
    62   public:
    63     
    64     typedef ListGraph Graph;
    65     
    66     class Node;
    67     class Edge;
    68 
    69     
    70   public:
    71 
    72     class NodeIt;
    73     class EdgeIt;
    74     class OutEdgeIt;
    75     class InEdgeIt;
    76 
    77     /// Creating map registries.
    78     CREATE_MAP_REGISTRIES;
    79     /// Creating node and edge maps.
    80 
    81     /// \todo
    82     /// It apears in the documentation as if it were a function definition.
    83     CREATE_MAPS(DefaultMap);
    84 
    85   public:
    86 
    87     ListGraph() 
    88       : nodes(), first_node(-1),
    89 	first_free_node(-1), edges(), first_free_edge(-1) {}
    90 
    91     ListGraph(const ListGraph &_g) 
    92       : nodes(_g.nodes), first_node(_g.first_node),
    93 	first_free_node(_g.first_free_node), edges(_g.edges),
    94 	first_free_edge(_g.first_free_edge) {}
    95     
    96     ///Number of nodes.
    97     int nodeNum() const { return nodes.size(); }
    98     ///Number of edges.
    99     int edgeNum() const { return edges.size(); }
   100 
   101     ///Set the expected maximum number of edges.
   102 
   103     ///With this function, it is possible to set the expected number of edges.
   104     ///The use of this fasten the building of the graph and makes
   105     ///it possible to avoid the superfluous memory allocation.
   106     void reserveEdge(int n) { edges.reserve(n); };
   107     
   108     /// Maximum node ID.
   109     
   110     /// Maximum node ID.
   111     ///\sa id(Node)
   112     int maxNodeId() const { return nodes.size()-1; } 
   113     /// Maximum edge ID.
   114     
   115     /// Maximum edge ID.
   116     ///\sa id(Edge)
   117     int maxEdgeId() const { return edges.size()-1; }
   118 
   119     Node tail(Edge e) const { return edges[e.n].tail; }
   120     Node head(Edge e) const { return edges[e.n].head; }
   121 
   122     NodeIt& first(NodeIt& v) const { 
   123       v=NodeIt(*this); return v; }
   124     EdgeIt& first(EdgeIt& e) const { 
   125       e=EdgeIt(*this); return e; }
   126     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   127       e=OutEdgeIt(*this,v); return e; }
   128     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   129       e=InEdgeIt(*this,v); return e; }
   130 
   131     /// Node ID.
   132     
   133     /// The ID of a valid Node is a nonnegative integer not greater than
   134     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   135     /// and the greatest node ID can be actually less then \ref maxNodeId().
   136     ///
   137     /// The ID of the \ref INVALID node is -1.
   138     ///\return The ID of the node \c v. 
   139     static int id(Node v) { return v.n; }
   140     /// Edge ID.
   141     
   142     /// The ID of a valid Edge is a nonnegative integer not greater than
   143     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   144     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   145     ///
   146     /// The ID of the \ref INVALID edge is -1.
   147     ///\return The ID of the edge \c e. 
   148     static int id(Edge e) { return e.n; }
   149 
   150     /// Adds a new node to the graph.
   151 
   152     /// \warning It adds the new node to the front of the list.
   153     /// (i.e. the lastly added node becomes the first.)
   154     Node addNode() {
   155       int n;
   156       
   157       if(first_free_node==-1)
   158 	{
   159 	  n = nodes.size();
   160 	  nodes.push_back(NodeT());
   161 	}
   162       else {
   163 	n = first_free_node;
   164 	first_free_node = nodes[n].next;
   165       }
   166       
   167       nodes[n].next = first_node;
   168       if(first_node != -1) nodes[first_node].prev = n;
   169       first_node = n;
   170       nodes[n].prev = -1;
   171       
   172       nodes[n].first_in = nodes[n].first_out = -1;
   173       
   174       Node nn; nn.n=n;
   175 
   176       //Update dynamic maps
   177       node_maps.add(nn);
   178 
   179       return nn;
   180     }
   181     
   182     Edge addEdge(Node u, Node v) {
   183       int n;
   184       
   185       if(first_free_edge==-1)
   186 	{
   187 	  n = edges.size();
   188 	  edges.push_back(EdgeT());
   189 	}
   190       else {
   191 	n = first_free_edge;
   192 	first_free_edge = edges[n].next_in;
   193       }
   194       
   195       edges[n].tail = u.n; edges[n].head = v.n;
   196 
   197       edges[n].next_out = nodes[u.n].first_out;
   198       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   199       edges[n].next_in = nodes[v.n].first_in;
   200       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   201       edges[n].prev_in = edges[n].prev_out = -1;
   202 	
   203       nodes[u.n].first_out = nodes[v.n].first_in = n;
   204 
   205       Edge e; e.n=n;
   206 
   207       //Update dynamic maps
   208       edge_maps.add(e);
   209 
   210       return e;
   211     }
   212     
   213     /// Finds an edge between two nodes.
   214 
   215     /// Finds an edge from node \c u to node \c v.
   216     ///
   217     /// If \c prev is \ref INVALID (this is the default value), then
   218     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   219     /// the next edge from \c u to \c v after \c prev.
   220     /// \return The found edge or INVALID if there is no such an edge.
   221     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   222     {
   223       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   224       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   225       prev.n=e;
   226       return prev;
   227     }
   228     
   229   private:
   230     void eraseEdge(int n) {
   231       
   232       if(edges[n].next_in!=-1)
   233 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   234       if(edges[n].prev_in!=-1)
   235 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   236       else nodes[edges[n].head].first_in = edges[n].next_in;
   237       
   238       if(edges[n].next_out!=-1)
   239 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   240       if(edges[n].prev_out!=-1)
   241 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   242       else nodes[edges[n].tail].first_out = edges[n].next_out;
   243       
   244       edges[n].next_in = first_free_edge;
   245       first_free_edge = n;      
   246 
   247       //Update dynamic maps
   248       Edge e; e.n=n;
   249       edge_maps.erase(e);
   250 
   251     }
   252       
   253   public:
   254 
   255     void erase(Node nn) {
   256       int n=nn.n;
   257       
   258       int m;
   259       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   260       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   261 
   262       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   263       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   264       else first_node = nodes[n].next;
   265       
   266       nodes[n].next = first_free_node;
   267       first_free_node = n;
   268 
   269       //Update dynamic maps
   270       node_maps.erase(nn);
   271 
   272     }
   273     
   274     void erase(Edge e) { eraseEdge(e.n); }
   275 
   276     void clear() {
   277       edge_maps.clear();
   278       edges.clear();
   279       node_maps.clear();
   280       nodes.clear();
   281       first_node=first_free_node=first_free_edge=-1;
   282     }
   283 
   284     class Node {
   285       friend class ListGraph;
   286       template <typename T> friend class NodeMap;
   287        
   288       friend class Edge;
   289       friend class OutEdgeIt;
   290       friend class InEdgeIt;
   291       friend class SymEdge;
   292 
   293     protected:
   294       int n;
   295       friend int ListGraph::id(Node v); 
   296       Node(int nn) {n=nn;}
   297     public:
   298       Node() {}
   299       Node (Invalid) { n=-1; }
   300       bool operator==(const Node i) const {return n==i.n;}
   301       bool operator!=(const Node i) const {return n!=i.n;}
   302       bool operator<(const Node i) const {return n<i.n;}
   303       //      ///Validity check
   304       //      operator bool() { return n!=-1; }
   305     };
   306     
   307     class NodeIt : public Node {
   308       const ListGraph *G;
   309       friend class ListGraph;
   310     public:
   311       NodeIt() : Node() { }
   312       NodeIt(Invalid i) : Node(i) { }
   313       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   314       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   315       NodeIt &operator++() {
   316 	n=G->nodes[n].next; 
   317 	return *this; 
   318       }
   319       //      ///Validity check
   320       //      operator bool() { return Node::operator bool(); }      
   321     };
   322 
   323     class Edge {
   324       friend class ListGraph;
   325       template <typename T> friend class EdgeMap;
   326 
   327       //template <typename T> friend class SymListGraph::SymEdgeMap;      
   328       //friend Edge SymListGraph::opposite(Edge) const;
   329       
   330       friend class Node;
   331       friend class NodeIt;
   332     protected:
   333       int n;
   334       friend int ListGraph::id(Edge e);
   335 
   336     public:
   337       /// An Edge with id \c n.
   338 
   339       /// \bug It should be
   340       /// obtained by a member function of the Graph.
   341       Edge(int nn) {n=nn;}
   342 
   343       Edge() { }
   344       Edge (Invalid) { n=-1; }
   345       bool operator==(const Edge i) const {return n==i.n;}
   346       bool operator!=(const Edge i) const {return n!=i.n;}
   347       bool operator<(const Edge i) const {return n<i.n;}
   348       ///\bug This is a workaround until somebody tells me how to
   349       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   350       int &idref() {return n;}
   351       const int &idref() const {return n;} 
   352       //      ///Validity check
   353       //      operator bool() { return n!=-1; }
   354    };
   355     
   356     class EdgeIt : public Edge {
   357       const ListGraph *G;
   358       friend class ListGraph;
   359     public:
   360       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   361       	int m;
   362 	for(m=_G.first_node;
   363 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   364 	n = (m==-1)?-1:_G.nodes[m].first_in;
   365       }
   366       EdgeIt (Invalid i) : Edge(i) { }
   367       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   368       EdgeIt() : Edge() { }
   369       ///\bug This is a workaround until somebody tells me how to
   370       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   371       int &idref() {return n;}
   372       EdgeIt &operator++() {
   373 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   374 	else {
   375 	  int nn;
   376 	  for(nn=G->nodes[G->edges[n].head].next;
   377 	      nn!=-1 && G->nodes[nn].first_in == -1;
   378 	      nn = G->nodes[nn].next) ;
   379 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   380 	}
   381 	return *this;
   382       }
   383       //      ///Validity check
   384       //      operator bool() { return Edge::operator bool(); }      
   385     };
   386     
   387     class OutEdgeIt : public Edge {
   388       const ListGraph *G;
   389       friend class ListGraph;
   390     public: 
   391       OutEdgeIt() : Edge() { }
   392       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   393       OutEdgeIt (Invalid i) : Edge(i) { }
   394 
   395       OutEdgeIt(const ListGraph& _G,const Node v)
   396 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   397       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   398       //      ///Validity check
   399       //      operator bool() { return Edge::operator bool(); }      
   400     };
   401     
   402     class InEdgeIt : public Edge {
   403       const ListGraph *G;
   404       friend class ListGraph;
   405     public: 
   406       InEdgeIt() : Edge() { }
   407       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   408       InEdgeIt (Invalid i) : Edge(i) { }
   409       InEdgeIt(const ListGraph& _G,Node v)
   410 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   411       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   412       //      ///Validity check
   413       //      operator bool() { return Edge::operator bool(); }      
   414     };
   415   };
   416 
   417   ///Graph for bidirectional edges.
   418 
   419   ///The purpose of this graph structure is to handle graphs
   420   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   421   ///of oppositely directed edges.
   422   ///There is a new edge map type called
   423   ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
   424   ///that complements this
   425   ///feature by
   426   ///storing shared values for the edge pairs. The usual
   427   ///\ref Graph::EdgeMap "EdgeMap"
   428   ///can be used
   429   ///as well.
   430   ///
   431   ///The oppositely directed edge can also be obtained easily
   432   ///using \ref opposite.
   433   ///
   434   ///Here erase(Edge) deletes a pair of edges.
   435   ///
   436   ///\todo this date structure need some reconsiderations. Maybe it
   437   ///should be implemented independently from ListGraph.
   438   
   439   class SymListGraph : public ListGraph
   440   {
   441   public:
   442 
   443     typedef SymListGraph Graph;
   444 
   445     /// Creating symmetric map registry.
   446     CREATE_SYM_EDGE_MAP_REGISTRY;
   447     /// Creating symmetric edge map.
   448     CREATE_SYM_EDGE_MAP(DefaultMap);
   449 
   450     SymListGraph() : ListGraph() { }
   451     SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   452     ///Adds a pair of oppositely directed edges to the graph.
   453     Edge addEdge(Node u, Node v)
   454     {
   455       Edge e = ListGraph::addEdge(u,v);
   456       Edge f = ListGraph::addEdge(v,u);
   457       sym_edge_maps.add(e);
   458       sym_edge_maps.add(f);
   459       
   460       return e;
   461     }
   462 
   463     void erase(Node n) { ListGraph::erase(n);}
   464     ///The oppositely directed edge.
   465 
   466     ///Returns the oppositely directed
   467     ///pair of the edge \c e.
   468     static Edge opposite(Edge e)
   469     {
   470       Edge f;
   471       f.idref() = e.idref() - 2*(e.idref()%2) + 1;
   472       return f;
   473     }
   474     
   475     ///Removes a pair of oppositely directed edges to the graph.
   476     void erase(Edge e) {
   477       Edge f = opposite(e);
   478       sym_edge_maps.erase(e);
   479       sym_edge_maps.erase(f);
   480       ListGraph::erase(f);
   481       ListGraph::erase(e);
   482     }    
   483   };
   484 
   485 
   486   ///A graph class containing only nodes.
   487 
   488   ///This class implements a graph structure without edges.
   489   ///The most useful application of this class is to be the node set of an
   490   ///\ref EdgeSet class.
   491   ///
   492   ///It conforms to 
   493   ///the \ref skeleton::ExtendableGraph "ExtendableGraph" concept
   494   ///with the exception that you cannot
   495   ///add (or delete) edges. The usual edge iterators are exists, but they are
   496   ///always \ref INVALID.
   497   ///\sa skeleton::ExtendableGraph
   498   ///\sa EdgeSet
   499   class NodeSet {
   500 
   501     //Nodes are double linked.
   502     //The free nodes are only single linked using the "next" field.
   503     struct NodeT 
   504     {
   505       int first_in,first_out;
   506       int prev, next;
   507       //      NodeT() {}
   508     };
   509 
   510     std::vector<NodeT> nodes;
   511     //The first node
   512     int first_node;
   513     //The first free node
   514     int first_free_node;
   515     
   516   public:
   517 
   518     typedef NodeSet Graph;
   519     
   520     class Node;
   521     class Edge;
   522 
   523   public:
   524 
   525     class NodeIt;
   526     class EdgeIt;
   527     class OutEdgeIt;
   528     class InEdgeIt;
   529     
   530     /// Creating node map registry.
   531     CREATE_NODE_MAP_REGISTRY;
   532     /// Creating node maps.
   533     CREATE_NODE_MAP(DefaultMap);
   534 
   535     /// Creating empty map structure for edges.
   536     template <typename Value>
   537     class EdgeMap {
   538     public:
   539       EdgeMap() {}
   540       EdgeMap(const Graph&) {}
   541       EdgeMap(const Graph&, const Value&) {}
   542 
   543       EdgeMap(const EdgeMap&) {}
   544       template <typename CMap> EdgeMap(const CMap&) {}
   545 
   546       EdgeMap& operator=(const EdgeMap&) {}
   547       template <typename CMap> EdgeMap& operator=(const CMap&) {}
   548       
   549       class ConstIterator {
   550       public:
   551 	bool operator==(const ConstIterator&) {return true;}
   552 	bool operator!=(const ConstIterator&) {return false;}
   553       };
   554 
   555       typedef ConstIterator Iterator;
   556       
   557       Iterator begin() { return Iterator();}
   558       Iterator end() { return Iterator();}
   559 
   560       ConstIterator begin() const { return ConstIterator();}
   561       ConstIterator end() const { return ConstIterator();}
   562 
   563     };
   564     
   565   public:
   566 
   567     ///Default constructor
   568     NodeSet() 
   569       : nodes(), first_node(-1), first_free_node(-1) {}
   570     ///Copy constructor
   571     NodeSet(const NodeSet &_g) 
   572       : nodes(_g.nodes), first_node(_g.first_node),
   573 	first_free_node(_g.first_free_node) {}
   574     
   575     ///Number of nodes.
   576     int nodeNum() const { return nodes.size(); }
   577     ///Number of edges.
   578     int edgeNum() const { return 0; }
   579 
   580     /// Maximum node ID.
   581     
   582     /// Maximum node ID.
   583     ///\sa id(Node)
   584     int maxNodeId() const { return nodes.size()-1; }
   585     /// Maximum edge ID.
   586     
   587     /// Maximum edge ID.
   588     ///\sa id(Edge)
   589     int maxEdgeId() const { return 0; }
   590 
   591     Node tail(Edge e) const { return INVALID; }
   592     Node head(Edge e) const { return INVALID; }
   593 
   594     NodeIt& first(NodeIt& v) const { 
   595       v=NodeIt(*this); return v; }
   596     EdgeIt& first(EdgeIt& e) const { 
   597       e=EdgeIt(*this); return e; }
   598     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   599       e=OutEdgeIt(*this,v); return e; }
   600     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   601       e=InEdgeIt(*this,v); return e; }
   602 
   603     /// Node ID.
   604     
   605     /// The ID of a valid Node is a nonnegative integer not greater than
   606     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   607     /// and the greatest node ID can be actually less then \ref maxNodeId().
   608     ///
   609     /// The ID of the \ref INVALID node is -1.
   610     ///\return The ID of the node \c v. 
   611     int id(Node v) const { return v.n; }
   612     /// Edge ID.
   613     
   614     /// The ID of a valid Edge is a nonnegative integer not greater than
   615     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   616     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   617     ///
   618     /// The ID of the \ref INVALID edge is -1.
   619     ///\return The ID of the edge \c e. 
   620     int id(Edge e) const { return -1; }
   621 
   622     /// Adds a new node to the graph.
   623 
   624     /// \warning It adds the new node to the front of the list.
   625     /// (i.e. the lastly added node becomes the first.)
   626     Node addNode() {
   627       int n;
   628       
   629       if(first_free_node==-1)
   630 	{
   631 	  n = nodes.size();
   632 	  nodes.push_back(NodeT());
   633 	}
   634       else {
   635 	n = first_free_node;
   636 	first_free_node = nodes[n].next;
   637       }
   638       
   639       nodes[n].next = first_node;
   640       if(first_node != -1) nodes[first_node].prev = n;
   641       first_node = n;
   642       nodes[n].prev = -1;
   643       
   644       nodes[n].first_in = nodes[n].first_out = -1;
   645       
   646       Node nn; nn.n=n;
   647 
   648       //Update dynamic maps
   649       node_maps.add(nn);
   650 
   651       return nn;
   652     }
   653     
   654     void erase(Node nn) {
   655       int n=nn.n;
   656       
   657       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   658       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   659       else first_node = nodes[n].next;
   660       
   661       nodes[n].next = first_free_node;
   662       first_free_node = n;
   663 
   664       //Update dynamic maps
   665       node_maps.erase(nn);
   666     }
   667     
   668         
   669     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   670     {
   671       return INVALID;
   672     }
   673     
   674     void clear() {
   675       node_maps.clear();
   676       nodes.clear();
   677       first_node = first_free_node = -1;
   678     }
   679 
   680     class Node {
   681       friend class NodeSet;
   682       template <typename T> friend class NodeMap;
   683       
   684       friend class Edge;
   685       friend class OutEdgeIt;
   686       friend class InEdgeIt;
   687 
   688     protected:
   689       int n;
   690       friend int NodeSet::id(Node v) const; 
   691       Node(int nn) {n=nn;}
   692     public:
   693       Node() {}
   694       Node (Invalid i) { n=-1; }
   695       bool operator==(const Node i) const {return n==i.n;}
   696       bool operator!=(const Node i) const {return n!=i.n;}
   697       bool operator<(const Node i) const {return n<i.n;}
   698     };
   699     
   700     class NodeIt : public Node {
   701       const NodeSet *G;
   702       friend class NodeSet;
   703     public:
   704       NodeIt() : Node() { }
   705       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
   706       NodeIt(Invalid i) : Node(i) { }
   707       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
   708       NodeIt &operator++() {
   709 	n=G->nodes[n].next; 
   710 	return *this; 
   711       }
   712     };
   713 
   714     class Edge {
   715       //friend class NodeSet;
   716       //template <typename T> friend class EdgeMap;
   717 
   718       //template <typename T> friend class SymNodeSet::SymEdgeMap;      
   719       //friend Edge SymNodeSet::opposite(Edge) const;
   720       
   721       //      friend class Node;
   722       //      friend class NodeIt;
   723     protected:
   724       //friend int NodeSet::id(Edge e) const;
   725       //      Edge(int nn) {}
   726     public:
   727       Edge() { }
   728       Edge (Invalid) { }
   729       bool operator==(const Edge i) const {return true;}
   730       bool operator!=(const Edge i) const {return false;}
   731       bool operator<(const Edge i) const {return false;}
   732       ///\bug This is a workaround until somebody tells me how to
   733       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   734       //      int idref() {return -1;}
   735       //      int idref() const {return -1;}
   736     };
   737     
   738     class EdgeIt : public Edge {
   739       //friend class NodeSet;
   740     public:
   741       EdgeIt(const NodeSet& G) : Edge() { }
   742       EdgeIt(const NodeSet&, Edge) : Edge() { }
   743       EdgeIt (Invalid i) : Edge(i) { }
   744       EdgeIt() : Edge() { }
   745       ///\bug This is a workaround until somebody tells me how to
   746       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   747       //      int idref() {return -1;}
   748       EdgeIt operator++() { return INVALID; }
   749     };
   750     
   751     class OutEdgeIt : public Edge {
   752       friend class NodeSet;
   753     public: 
   754       OutEdgeIt() : Edge() { }
   755       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
   756       OutEdgeIt (Invalid i) : Edge(i) { }
   757       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
   758       OutEdgeIt operator++() { return INVALID; }
   759     };
   760     
   761     class InEdgeIt : public Edge {
   762       friend class NodeSet;
   763     public: 
   764       InEdgeIt() : Edge() { }
   765       InEdgeIt(const NodeSet&, Edge) : Edge() { }
   766       InEdgeIt (Invalid i) : Edge(i) { }
   767       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
   768       InEdgeIt operator++() { return INVALID; }
   769     };
   770 
   771   };
   772 
   773 
   774 
   775   ///Graph structure using a node set of another graph.
   776 
   777   ///This structure can be used to establish another graph over a node set
   778   /// of an existing one. The node iterator will go through the nodes of the
   779   /// original graph, and the NodeMap's of both graphs will convert to
   780   /// each other.
   781   ///
   782   ///\warning Adding or deleting nodes from the graph is not safe if an
   783   ///\ref EdgeSet is currently attached to it!
   784   ///
   785   ///\todo Make it possible to add/delete edges from the base graph
   786   ///(and from \ref EdgeSet, as well)
   787   ///
   788   ///\param GG The type of the graph which shares its node set with this class.
   789   ///Its interface must conform to the
   790   ///\ref skeleton::StaticGraph "StaticGraph" concept.
   791   ///
   792   ///It conforms to the 
   793   ///\ref skeleton::ExtendableGraph "ExtendableGraph" concept.
   794   ///\sa skeleton::ExtendableGraph.
   795   ///\sa NodeSet.
   796   template<typename GG>
   797   class EdgeSet {
   798 
   799     typedef GG NodeGraphType;
   800 
   801     NodeGraphType &G;
   802 
   803   public:
   804 
   805     class Node;
   806     class Edge;
   807     class OutEdgeIt;
   808     class InEdgeIt;
   809     class SymEdge;
   810 
   811     typedef EdgeSet Graph;
   812 
   813     int id(Node v) const; 
   814 
   815     class Node : public NodeGraphType::Node {
   816       friend class EdgeSet;
   817       //      template <typename T> friend class NodeMap;
   818       
   819       friend class Edge;
   820       friend class OutEdgeIt;
   821       friend class InEdgeIt;
   822       friend class SymEdge;
   823 
   824     public:
   825       friend int EdgeSet::id(Node v) const; 
   826       //      Node(int nn) {n=nn;}
   827     public:
   828       Node() : NodeGraphType::Node() {}
   829       Node (Invalid i) : NodeGraphType::Node(i) {}
   830       Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
   831     };
   832     
   833     class NodeIt : public NodeGraphType::NodeIt {
   834       friend class EdgeSet;
   835     public:
   836       NodeIt() : NodeGraphType::NodeIt() { }
   837       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
   838       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
   839       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
   840       NodeIt(const typename NodeGraphType::NodeIt &n)
   841 	: NodeGraphType::NodeIt(n) {}
   842 
   843       operator Node() { return Node(*this);}
   844       NodeIt &operator++()
   845       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
   846     };
   847 
   848   private:
   849     //Edges are double linked.
   850     //The free edges are only single linked using the "next_in" field.
   851     struct NodeT 
   852     {
   853       int first_in,first_out;
   854       NodeT() : first_in(-1), first_out(-1) { }
   855     };
   856 
   857     struct EdgeT 
   858     {
   859       Node head, tail;
   860       int prev_in, prev_out;
   861       int next_in, next_out;
   862     };
   863 
   864     
   865     typename NodeGraphType::template NodeMap<NodeT> nodes;
   866     
   867     std::vector<EdgeT> edges;
   868     //The first free edge
   869     int first_free_edge;
   870     
   871   public:
   872     
   873     class Node;
   874     class Edge;
   875 
   876     class NodeIt;
   877     class EdgeIt;
   878     class OutEdgeIt;
   879     class InEdgeIt;
   880 
   881 
   882     /// Creates edge map registry.
   883     CREATE_EDGE_MAP_REGISTRY;
   884     /// Creates edge maps.
   885     CREATE_EDGE_MAP(DefaultMap);
   886 
   887     /// Imports node maps from the NodeGraphType.
   888     IMPORT_NODE_MAP(NodeGraphType, graph.G, EdgeSet, graph);
   889     
   890     
   891   public:
   892 
   893     ///Constructor
   894     
   895     ///Construates a new graph based on the nodeset of an existing one.
   896     ///\param _G the base graph.
   897     explicit EdgeSet(NodeGraphType &_G) 
   898       : G(_G), nodes(_G), edges(),
   899 	first_free_edge(-1) {}
   900     ///Copy constructor
   901 
   902     ///Makes a copy of an EdgeSet.
   903     ///It will be based on the same graph.
   904     explicit EdgeSet(const EdgeSet &_g) 
   905       : G(_g.G), nodes(_g.G), edges(_g.edges),
   906 	first_free_edge(_g.first_free_edge) {}
   907     
   908     ///Number of nodes.
   909     int nodeNum() const { return G.nodeNum(); }
   910     ///Number of edges.
   911     int edgeNum() const { return edges.size(); }
   912 
   913     /// Maximum node ID.
   914     
   915     /// Maximum node ID.
   916     ///\sa id(Node)
   917     int maxNodeId() const { return G.maxNodeId(); }
   918     /// Maximum edge ID.
   919     
   920     /// Maximum edge ID.
   921     ///\sa id(Edge)
   922     int maxEdgeId() const { return edges.size()-1; }
   923 
   924     Node tail(Edge e) const { return edges[e.n].tail; }
   925     Node head(Edge e) const { return edges[e.n].head; }
   926 
   927     NodeIt& first(NodeIt& v) const { 
   928       v=NodeIt(*this); return v; }
   929     EdgeIt& first(EdgeIt& e) const { 
   930       e=EdgeIt(*this); return e; }
   931     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   932       e=OutEdgeIt(*this,v); return e; }
   933     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   934       e=InEdgeIt(*this,v); return e; }
   935 
   936     /// Node ID.
   937     
   938     /// The ID of a valid Node is a nonnegative integer not greater than
   939     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   940     /// and the greatest node ID can be actually less then \ref maxNodeId().
   941     ///
   942     /// The ID of the \ref INVALID node is -1.
   943     ///\return The ID of the node \c v. 
   944     int id(Node v) { return G.id(v); }
   945     /// Edge ID.
   946     
   947     /// The ID of a valid Edge is a nonnegative integer not greater than
   948     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   949     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   950     ///
   951     /// The ID of the \ref INVALID edge is -1.
   952     ///\return The ID of the edge \c e. 
   953     int id(Edge e) const { return e.n; }
   954 
   955     /// Adds a new node to the graph.
   956     Node addNode() { return G.addNode(); }
   957     
   958     Edge addEdge(Node u, Node v) {
   959       int n;
   960       
   961       if(first_free_edge==-1)
   962 	{
   963 	  n = edges.size();
   964 	  edges.push_back(EdgeT());
   965 	}
   966       else {
   967 	n = first_free_edge;
   968 	first_free_edge = edges[n].next_in;
   969       }
   970       
   971       edges[n].tail = u; edges[n].head = v;
   972 
   973       edges[n].next_out = nodes[u].first_out;
   974       if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
   975       edges[n].next_in = nodes[v].first_in;
   976       if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
   977       edges[n].prev_in = edges[n].prev_out = -1;
   978 	
   979       nodes[u].first_out = nodes[v].first_in = n;
   980 
   981       Edge e; e.n=n;
   982 
   983       //Update dynamic maps
   984       edge_maps.add(e);
   985 
   986       return e;
   987     }
   988 
   989     /// Finds an edge between two nodes.
   990 
   991     /// Finds an edge from node \c u to node \c v.
   992     ///
   993     /// If \c prev is \ref INVALID (this is the default value), then
   994     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   995     /// the next edge from \c u to \c v after \c prev.
   996     /// \return The found edge or INVALID if there is no such an edge.
   997     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   998     {
   999       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
  1000       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
  1001       prev.n=e;
  1002       return prev;
  1003     }
  1004     
  1005   private:
  1006     void eraseEdge(int n) {
  1007       
  1008       if(edges[n].next_in!=-1)
  1009 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1010       if(edges[n].prev_in!=-1)
  1011 	edges[edges[n].prev_in].next_in = edges[n].next_in;
  1012       else nodes[edges[n].head].first_in = edges[n].next_in;
  1013       
  1014       if(edges[n].next_out!=-1)
  1015 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1016       if(edges[n].prev_out!=-1)
  1017 	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1018       else nodes[edges[n].tail].first_out = edges[n].next_out;
  1019       
  1020       edges[n].next_in = first_free_edge;
  1021       first_free_edge = -1;      
  1022 
  1023       //Update dynamic maps
  1024       Edge e; e.n = n;
  1025       edge_maps.erase(e);
  1026     }
  1027       
  1028   public:
  1029 
  1030 //     void erase(Node nn) {
  1031 //       int n=nn.n;
  1032 //       int m;
  1033 //       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
  1034 //       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
  1035 //     }
  1036     
  1037     void erase(Edge e) { eraseEdge(e.n); }
  1038 
  1039     ///Clear all edges. (Doesn't clear the nodes!)
  1040     void clear() {
  1041       edge_maps.clear();
  1042       edges.clear();
  1043       first_free_edge=-1;
  1044     }
  1045 
  1046 
  1047     class Edge {
  1048     public:
  1049       friend class EdgeSet;
  1050       template <typename T> friend class EdgeMap;
  1051 
  1052       friend class Node;
  1053       friend class NodeIt;
  1054     public:
  1055       ///\bug It should be at least protected
  1056       ///
  1057       int n;
  1058     protected:
  1059       friend int EdgeSet::id(Edge e) const;
  1060 
  1061       Edge(int nn) {n=nn;}
  1062     public:
  1063       Edge() { }
  1064       Edge (Invalid) { n=-1; }
  1065       bool operator==(const Edge i) const {return n==i.n;}
  1066       bool operator!=(const Edge i) const {return n!=i.n;}
  1067       bool operator<(const Edge i) const {return n<i.n;}
  1068       ///\bug This is a workaround until somebody tells me how to
  1069       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1070       int &idref() {return n;}
  1071       const int &idref() const {return n;}
  1072     };
  1073     
  1074     class EdgeIt : public Edge {
  1075       friend class EdgeSet;
  1076       template <typename T> friend class EdgeMap;
  1077     
  1078       const EdgeSet *G;
  1079     public:
  1080       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1081 	//      	typename NodeGraphType::Node m;
  1082         NodeIt m;
  1083 	for(G->first(m);
  1084 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1085 	///\bug AJJAJ! This is a non sense!!!!!!!
  1086 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1087       }
  1088       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1089       EdgeIt (Invalid i) : Edge(i) { }
  1090       EdgeIt() : Edge() { }
  1091       ///.
  1092       
  1093       ///\bug UNIMPLEMENTED!!!!!
  1094       //
  1095       EdgeIt &operator++() {
  1096 	return *this;
  1097       }
  1098        ///\bug This is a workaround until somebody tells me how to
  1099       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1100       int &idref() {return this->n;}
  1101     };
  1102     
  1103     class OutEdgeIt : public Edge {
  1104       const EdgeSet *G;
  1105       friend class EdgeSet;
  1106     public: 
  1107       OutEdgeIt() : Edge() { }
  1108       OutEdgeIt (Invalid i) : Edge(i) { }
  1109       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1110 
  1111       OutEdgeIt(const EdgeSet& _G,const Node v) :
  1112 	Edge(_G.nodes[v].first_out), G(&_G) { }
  1113       OutEdgeIt &operator++() { 
  1114 	Edge::n = G->edges[Edge::n].next_out;
  1115 	return *this; 
  1116       }
  1117     };
  1118     
  1119     class InEdgeIt : public Edge {
  1120       const EdgeSet *G;
  1121       friend class EdgeSet;
  1122     public: 
  1123       InEdgeIt() : Edge() { }
  1124       InEdgeIt (Invalid i) : Edge(i) { }
  1125       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1126       InEdgeIt(const EdgeSet& _G,Node v)
  1127 	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1128       InEdgeIt &operator++() { 
  1129 	Edge::n = G->edges[Edge::n].next_in; 
  1130 	return *this; 
  1131       }
  1132     };
  1133     
  1134   };
  1135 
  1136   template<typename GG>
  1137   inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1138 
  1139 /// @}  
  1140 
  1141 } //namespace hugo
  1142 
  1143 #endif //HUGO_LIST_GRAPH_H