src/hugo/full_graph.h
author alpar
Mon, 14 Jun 2004 10:21:52 +0000
changeset 683 3cbf51510180
parent 592 5961cce7ec53
child 710 891f99700ea1
permissions -rw-r--r--
doc
     1 // -*- c++ -*-
     2 
     3 #ifndef HUGO_FULL_GRAPH_H
     4 #define HUGO_FULL_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief FullGraph and SymFullGraph classes.
     9 
    10 #include <vector>
    11 #include <limits.h>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 namespace hugo {
    16 
    17 /// \addtogroup graphs
    18 /// @{
    19 
    20   ///A full graph class.
    21 
    22   ///This is a simple and fast directed full graph implementation.
    23   ///It is completely static, so you can neither add nor delete either
    24   ///edges or nodes.
    25   ///Otherwise it conforms to the graph interface documented under
    26   ///the description of \ref GraphSkeleton.
    27   ///\sa \ref GraphSkeleton.
    28   ///\todo Shouldn't we avoid loops?
    29   ///
    30   ///\author Alpar Juttner
    31   class FullGraph {
    32     int NodeNum;
    33     int EdgeNum;
    34   public:
    35     template <typename T> class EdgeMap;
    36     template <typename T> class NodeMap;
    37 
    38     class Node;
    39     class Edge;
    40     class NodeIt;
    41     class EdgeIt;
    42     class OutEdgeIt;
    43     class InEdgeIt;
    44     
    45     template <typename T> class NodeMap;
    46     template <typename T> class EdgeMap;
    47     
    48   public:
    49 
    50     ///Creates a full graph with \c n nodes.
    51     FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
    52     ///
    53     FullGraph(const FullGraph &_g)
    54       : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
    55     
    56     int nodeNum() const { return NodeNum; }  //FIXME: What is this?
    57     int edgeNum() const { return EdgeNum; }  //FIXME: What is this?
    58 
    59     int maxNodeId() const { return NodeNum; }  //FIXME: What is this?
    60     int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this?
    61 
    62     Node tail(Edge e) const { return e.n%NodeNum; }
    63     Node head(Edge e) const { return e.n/NodeNum; }
    64 
    65     Node aNode(OutEdgeIt e) const { return tail(e); }
    66     Node aNode(InEdgeIt e) const { return head(e); }
    67 
    68     Node bNode(OutEdgeIt e) const { return head(e); }
    69     Node bNode(InEdgeIt e) const { return tail(e); }
    70 
    71     NodeIt& first(NodeIt& v) const {
    72       v=NodeIt(*this); return v; }
    73     EdgeIt& first(EdgeIt& e) const { 
    74       e=EdgeIt(*this); return e; }
    75     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
    76       e=OutEdgeIt(*this,v); return e; }
    77     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
    78       e=InEdgeIt(*this,v); return e; }
    79 
    80     bool valid(Edge e) const { return e.n!=-1; }
    81     bool valid(Node n) const { return n.n!=-1; }
    82     
    83     template <typename It> It getNext(It it) const
    84     { It tmp(it); return next(tmp); }
    85 
    86     NodeIt& next(NodeIt& it) const { 
    87       it.n=(it.n+2)%(NodeNum+1)-1; 
    88       return it; 
    89     }
    90     OutEdgeIt& next(OutEdgeIt& it) const
    91     { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; }
    92     InEdgeIt& next(InEdgeIt& it) const
    93     { if(!((++it.n)%NodeNum)) it.n=-1; return it; }
    94     EdgeIt& next(EdgeIt& it) const { --it.n; return it; }
    95 
    96     int id(Node v) const { return v.n; }
    97     int id(Edge e) const { return e.n; }
    98 
    99     class Node {
   100       friend class FullGraph;
   101       template <typename T> friend class NodeMap;
   102 
   103       friend class Edge;
   104       friend class OutEdgeIt;
   105       friend class InEdgeIt;
   106       friend class SymEdge;
   107 
   108     protected:
   109       int n;
   110       friend int FullGraph::id(Node v) const; 
   111       Node(int nn) {n=nn;}
   112     public:
   113       Node() {}
   114       Node (Invalid) { n=-1; }
   115       bool operator==(const Node i) const {return n==i.n;}
   116       bool operator!=(const Node i) const {return n!=i.n;}
   117       bool operator<(const Node i) const {return n<i.n;}
   118     };
   119     
   120     class NodeIt : public Node {
   121       friend class FullGraph;
   122     public:
   123       NodeIt() : Node() { }
   124       NodeIt(Invalid i) : Node(i) { }
   125       NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { }
   126       ///\todo Undocumented conversion Node -\> NodeIt.
   127       NodeIt(const FullGraph& G, const Node &n) : Node(n) { }
   128     };
   129 
   130     class Edge {
   131       friend class FullGraph;
   132       template <typename T> friend class EdgeMap;
   133       
   134       friend class Node;
   135       friend class NodeIt;
   136     protected:
   137       int n; //NodeNum*head+tail;
   138       friend int FullGraph::id(Edge e) const;
   139 
   140       Edge(int nn) {n=nn;}
   141     public:
   142       Edge() { }
   143       Edge (Invalid) { n=-1; }
   144       bool operator==(const Edge i) const {return n==i.n;}
   145       bool operator!=(const Edge i) const {return n!=i.n;}
   146       bool operator<(const Edge i) const {return n<i.n;}
   147       ///\bug This is a workaround until somebody tells me how to
   148       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   149       int &idref() {return n;}
   150       const int &idref() const {return n;}
   151     };
   152     
   153     class EdgeIt : public Edge {
   154       friend class FullGraph;
   155     public:
   156       EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { }
   157       EdgeIt (Invalid i) : Edge(i) { }
   158       EdgeIt() : Edge() { }
   159       ///\bug This is a workaround until somebody tells me how to
   160       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   161       int &idref() {return n;}
   162     };
   163     
   164     class OutEdgeIt : public Edge {
   165       friend class FullGraph;
   166     public: 
   167       OutEdgeIt() : Edge() { }
   168       OutEdgeIt (Invalid i) : Edge(i) { }
   169 
   170       OutEdgeIt(const FullGraph& G,const Node v)
   171 	: Edge(v.n) {}
   172     };
   173     
   174     class InEdgeIt : public Edge {
   175       friend class FullGraph;
   176     public: 
   177       InEdgeIt() : Edge() { }
   178       InEdgeIt (Invalid i) : Edge(i) { }
   179       InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){}
   180     };
   181 
   182     template <typename T> class NodeMap
   183     {
   184       std::vector<T> container;
   185 
   186     public:
   187       typedef T ValueType;
   188       typedef Node KeyType;
   189 
   190       NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
   191       NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
   192       NodeMap(const NodeMap<T> &m) : container(m.container) { }
   193 
   194       template<typename TT> friend class NodeMap;
   195       ///\todo It can copy between different types.
   196       template<typename TT> NodeMap(const NodeMap<TT> &m)
   197 	: container(m.container.size())
   198       {
   199 	typename std::vector<TT>::const_iterator i;
   200 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   201 	    i!=m.container.end();
   202 	    i++)
   203 	  container.push_back(*i);
   204       }
   205       void set(Node n, T a) { container[n.n]=a; }
   206       //'T& operator[](Node n)' would be wrong here
   207       typename std::vector<T>::reference
   208       operator[](Node n) { return container[n.n]; }
   209       //'const T& operator[](Node n)' would be wrong here
   210       typename std::vector<T>::const_reference 
   211       operator[](Node n) const { return container[n.n]; }
   212 
   213       ///\warning There is no safety check at all!
   214       ///Using operator = between maps attached to different graph may
   215       ///cause serious problem.
   216       ///\todo Is this really so?
   217       ///\todo It can copy between different types.
   218       const NodeMap<T>& operator=(const NodeMap<T> &m)
   219       {
   220 	container = m.container;
   221 	return *this;
   222       }
   223       template<typename TT>
   224       const NodeMap<T>& operator=(const NodeMap<TT> &m)
   225       {
   226 	std::copy(m.container.begin(), m.container.end(), container.begin());
   227 	return *this;
   228       }
   229       
   230       void update() {}    //Useless for Dynamic Maps
   231       void update(T a) {}  //Useless for Dynamic Maps
   232     };
   233     
   234     template <typename T> class EdgeMap
   235     {
   236       std::vector<T> container;
   237 
   238     public:
   239       typedef T ValueType;
   240       typedef Edge KeyType;
   241 
   242       EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
   243       EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } 
   244       EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
   245 
   246       template<typename TT> friend class EdgeMap;
   247       ///\todo It can copy between different types. 
   248       ///\todo We could use 'copy'
   249       template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
   250 	container(m.container.size())
   251       {
   252 	typename std::vector<TT>::const_iterator i;
   253 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   254 	    i!=m.container.end();
   255 	    i++)
   256 	  container.push_back(*i);
   257       }
   258       void set(Edge n, T a) { container[n.n]=a; }
   259       //T get(Edge n) const { return container[n.n]; }
   260       typename std::vector<T>::reference
   261       operator[](Edge n) { return container[n.n]; }
   262       typename std::vector<T>::const_reference
   263       operator[](Edge n) const { return container[n.n]; }
   264 
   265       ///\warning There is no safety check at all!
   266       ///Using operator = between maps attached to different graph may
   267       ///cause serious problem.
   268       ///\todo Is this really so?
   269       ///\todo It can copy between different types.
   270       const EdgeMap<T>& operator=(const EdgeMap<T> &m)
   271       {
   272 	container = m.container;
   273 	return *this;
   274       }
   275       template<typename TT>
   276       const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
   277       {
   278 	std::copy(m.container.begin(), m.container.end(), container.begin());
   279 	return *this;
   280       }
   281       
   282       void update() {}
   283       void update(T a) {}
   284     };
   285 
   286   };
   287 
   288   /// @}  
   289 
   290 } //namespace hugo
   291 
   292 
   293 
   294 
   295 #endif //HUGO_FULL_GRAPH_H