src/hugo/list_graph.h
author deba
Tue, 07 Sep 2004 15:17:15 +0000
changeset 817 3e30caeb9c00
parent 798 6d1abeb62dd3
child 822 88226d9fe821
permissions -rw-r--r--
Some warining fix in maps.
     1 // -*- mode:C++ -*-
     2 
     3 #ifndef HUGO_LIST_GRAPH_H
     4 #define HUGO_LIST_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
     9 
    10 #include <vector>
    11 #include <climits>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 #include <hugo/map_registry.h>
    16 #include <hugo/default_map_factory.h>
    17 
    18 #include <hugo/sym_map_factory.h>
    19 
    20 #include <hugo/map_defines.h>
    21 
    22 
    23 namespace hugo {
    24 
    25 /// \addtogroup graphs
    26 /// @{
    27 
    28 //  class SymListGraph;
    29 
    30   ///A list graph class.
    31 
    32   ///This is a simple and fast erasable graph implementation.
    33   ///
    34   ///It conforms to the graph interface documented under
    35   ///the description of \ref GraphSkeleton.
    36   ///\sa \ref GraphSkeleton.
    37   class ListGraph {
    38 
    39     //Nodes are double linked.
    40     //The free nodes are only single linked using the "next" field.
    41     struct NodeT 
    42     {
    43       int first_in,first_out;
    44       int prev, next;
    45       //      NodeT() {}
    46     };
    47     //Edges are double linked.
    48     //The free edges are only single linked using the "next_in" field.
    49     struct EdgeT 
    50     {
    51       int head, tail;
    52       int prev_in, prev_out;
    53       int next_in, next_out;
    54       //FIXME: is this necessary?
    55       //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
    56     };
    57 
    58     std::vector<NodeT> nodes;
    59     //The first node
    60     int first_node;
    61     //The first free node
    62     int first_free_node;
    63     std::vector<EdgeT> edges;
    64     //The first free edge
    65     int first_free_edge;
    66     
    67   public:
    68     
    69     typedef ListGraph Graph;
    70     
    71     class Node;
    72     class Edge;
    73 
    74     
    75   public:
    76 
    77     class NodeIt;
    78     class EdgeIt;
    79     class OutEdgeIt;
    80     class InEdgeIt;
    81 
    82     CREATE_MAP_REGISTRIES;
    83     CREATE_MAPS(DefaultMapFactory);
    84 
    85   public:
    86 
    87     ListGraph() 
    88       : nodes(), first_node(-1),
    89 	first_free_node(-1), edges(), first_free_edge(-1) {}
    90 
    91     ListGraph(const ListGraph &_g) 
    92       : nodes(_g.nodes), first_node(_g.first_node),
    93 	first_free_node(_g.first_free_node), edges(_g.edges),
    94 	first_free_edge(_g.first_free_edge) {}
    95     
    96     ///Number of nodes.
    97     int nodeNum() const { return nodes.size(); }
    98     ///Number of edges.
    99     int edgeNum() const { return edges.size(); }
   100 
   101     ///Set the expected maximum number of edges.
   102 
   103     ///With this function, it is possible to set the expected number of edges.
   104     ///The use of this fasten the building of the graph and makes
   105     ///it possible to avoid the superfluous memory allocation.
   106     void reserveEdge(int n) { edges.reserve(n); };
   107     
   108     /// Maximum node ID.
   109     
   110     /// Maximum node ID.
   111     ///\sa id(Node)
   112     int maxNodeId() const { return nodes.size()-1; } 
   113     /// Maximum edge ID.
   114     
   115     /// Maximum edge ID.
   116     ///\sa id(Edge)
   117     int maxEdgeId() const { return edges.size()-1; }
   118 
   119     Node tail(Edge e) const { return edges[e.n].tail; }
   120     Node head(Edge e) const { return edges[e.n].head; }
   121 
   122     NodeIt& first(NodeIt& v) const { 
   123       v=NodeIt(*this); return v; }
   124     EdgeIt& first(EdgeIt& e) const { 
   125       e=EdgeIt(*this); return e; }
   126     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   127       e=OutEdgeIt(*this,v); return e; }
   128     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   129       e=InEdgeIt(*this,v); return e; }
   130 
   131     /// Node ID.
   132     
   133     /// The ID of a valid Node is a nonnegative integer not greater than
   134     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   135     /// and the greatest node ID can be actually less then \ref maxNodeId().
   136     ///
   137     /// The ID of the \ref INVALID node is -1.
   138     ///\return The ID of the node \c v. 
   139     static int id(Node v) { return v.n; }
   140     /// Edge ID.
   141     
   142     /// The ID of a valid Edge is a nonnegative integer not greater than
   143     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   144     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   145     ///
   146     /// The ID of the \ref INVALID edge is -1.
   147     ///\return The ID of the edge \c e. 
   148     static int id(Edge e) { return e.n; }
   149 
   150     /// Adds a new node to the graph.
   151 
   152     /// \warning It adds the new node to the front of the list.
   153     /// (i.e. the lastly added node becomes the first.)
   154     Node addNode() {
   155       int n;
   156       
   157       if(first_free_node==-1)
   158 	{
   159 	  n = nodes.size();
   160 	  nodes.push_back(NodeT());
   161 	}
   162       else {
   163 	n = first_free_node;
   164 	first_free_node = nodes[n].next;
   165       }
   166       
   167       nodes[n].next = first_node;
   168       if(first_node != -1) nodes[first_node].prev = n;
   169       first_node = n;
   170       nodes[n].prev = -1;
   171       
   172       nodes[n].first_in = nodes[n].first_out = -1;
   173       
   174       Node nn; nn.n=n;
   175 
   176       //Update dynamic maps
   177       node_maps.add(nn);
   178 
   179       return nn;
   180     }
   181     
   182     Edge addEdge(Node u, Node v) {
   183       int n;
   184       
   185       if(first_free_edge==-1)
   186 	{
   187 	  n = edges.size();
   188 	  edges.push_back(EdgeT());
   189 	}
   190       else {
   191 	n = first_free_edge;
   192 	first_free_edge = edges[n].next_in;
   193       }
   194       
   195       edges[n].tail = u.n; edges[n].head = v.n;
   196 
   197       edges[n].next_out = nodes[u.n].first_out;
   198       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   199       edges[n].next_in = nodes[v.n].first_in;
   200       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   201       edges[n].prev_in = edges[n].prev_out = -1;
   202 	
   203       nodes[u.n].first_out = nodes[v.n].first_in = n;
   204 
   205       Edge e; e.n=n;
   206 
   207       //Update dynamic maps
   208       edge_maps.add(e);
   209 
   210       return e;
   211     }
   212     
   213     /// Finds an edge between two nodes.
   214 
   215     /// Finds an edge from node \c u to node \c v.
   216     ///
   217     /// If \c prev is \ref INVALID (this is the default value), then
   218     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   219     /// the next edge from \c u to \c v after \c prev.
   220     /// \return The found edge or INVALID if there is no such an edge.
   221     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   222     {
   223       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   224       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   225       prev.n=e;
   226       return prev;
   227     }
   228     
   229   private:
   230     void eraseEdge(int n) {
   231       
   232       if(edges[n].next_in!=-1)
   233 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   234       if(edges[n].prev_in!=-1)
   235 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   236       else nodes[edges[n].head].first_in = edges[n].next_in;
   237       
   238       if(edges[n].next_out!=-1)
   239 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   240       if(edges[n].prev_out!=-1)
   241 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   242       else nodes[edges[n].tail].first_out = edges[n].next_out;
   243       
   244       edges[n].next_in = first_free_edge;
   245       first_free_edge = n;      
   246 
   247       //Update dynamic maps
   248       Edge e; e.n=n;
   249       edge_maps.erase(e);
   250 
   251     }
   252       
   253   public:
   254 
   255     void erase(Node nn) {
   256       int n=nn.n;
   257       
   258       int m;
   259       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   260       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   261 
   262       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   263       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   264       else first_node = nodes[n].next;
   265       
   266       nodes[n].next = first_free_node;
   267       first_free_node = n;
   268 
   269       //Update dynamic maps
   270       node_maps.erase(nn);
   271 
   272     }
   273     
   274     void erase(Edge e) { eraseEdge(e.n); }
   275 
   276     void clear() {
   277       edge_maps.clear();
   278       edges.clear();
   279       node_maps.clear();
   280       nodes.clear();
   281       first_node=first_free_node=first_free_edge=-1;
   282     }
   283 
   284     class Node {
   285       friend class ListGraph;
   286       template <typename T> friend class NodeMap;
   287        
   288       friend class Edge;
   289       friend class OutEdgeIt;
   290       friend class InEdgeIt;
   291       friend class SymEdge;
   292 
   293     protected:
   294       int n;
   295       friend int ListGraph::id(Node v); 
   296       Node(int nn) {n=nn;}
   297     public:
   298       Node() {}
   299       Node (Invalid) { n=-1; }
   300       bool operator==(const Node i) const {return n==i.n;}
   301       bool operator!=(const Node i) const {return n!=i.n;}
   302       bool operator<(const Node i) const {return n<i.n;}
   303       //      ///Validity check
   304       //      operator bool() { return n!=-1; }
   305     };
   306     
   307     class NodeIt : public Node {
   308       const ListGraph *G;
   309       friend class ListGraph;
   310     public:
   311       NodeIt() : Node() { }
   312       NodeIt(Invalid i) : Node(i) { }
   313       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   314       ///\todo Undocumented conversion Node -\> NodeIt.
   315       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   316       NodeIt &operator++() {
   317 	n=G->nodes[n].next; 
   318 	return *this; 
   319       }
   320       //      ///Validity check
   321       //      operator bool() { return Node::operator bool(); }      
   322     };
   323 
   324     class Edge {
   325       friend class ListGraph;
   326       template <typename T> friend class EdgeMap;
   327 
   328       //template <typename T> friend class SymListGraph::SymEdgeMap;      
   329       //friend Edge SymListGraph::opposite(Edge) const;
   330       
   331       friend class Node;
   332       friend class NodeIt;
   333     protected:
   334       int n;
   335       friend int ListGraph::id(Edge e);
   336 
   337     public:
   338       /// An Edge with id \c n.
   339 
   340       /// \bug It should be
   341       /// obtained by a member function of the Graph.
   342       Edge(int nn) {n=nn;}
   343 
   344       Edge() { }
   345       Edge (Invalid) { n=-1; }
   346       bool operator==(const Edge i) const {return n==i.n;}
   347       bool operator!=(const Edge i) const {return n!=i.n;}
   348       bool operator<(const Edge i) const {return n<i.n;}
   349       ///\bug This is a workaround until somebody tells me how to
   350       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   351       int &idref() {return n;}
   352       const int &idref() const {return n;} 
   353       //      ///Validity check
   354       //      operator bool() { return n!=-1; }
   355    };
   356     
   357     class EdgeIt : public Edge {
   358       const ListGraph *G;
   359       friend class ListGraph;
   360     public:
   361       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   362       	int m;
   363 	for(m=_G.first_node;
   364 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   365 	n = (m==-1)?-1:_G.nodes[m].first_in;
   366       }
   367       EdgeIt (Invalid i) : Edge(i) { }
   368       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   369       EdgeIt() : Edge() { }
   370       ///\bug This is a workaround until somebody tells me how to
   371       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   372       int &idref() {return n;}
   373       EdgeIt &operator++() {
   374 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   375 	else {
   376 	  int nn;
   377 	  for(nn=G->nodes[G->edges[n].head].next;
   378 	      nn!=-1 && G->nodes[nn].first_in == -1;
   379 	      nn = G->nodes[nn].next) ;
   380 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   381 	}
   382 	return *this;
   383       }
   384       //      ///Validity check
   385       //      operator bool() { return Edge::operator bool(); }      
   386     };
   387     
   388     class OutEdgeIt : public Edge {
   389       const ListGraph *G;
   390       friend class ListGraph;
   391     public: 
   392       OutEdgeIt() : Edge() { }
   393       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   394       OutEdgeIt (Invalid i) : Edge(i) { }
   395 
   396       OutEdgeIt(const ListGraph& _G,const Node v)
   397 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   398       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   399       //      ///Validity check
   400       //      operator bool() { return Edge::operator bool(); }      
   401     };
   402     
   403     class InEdgeIt : public Edge {
   404       const ListGraph *G;
   405       friend class ListGraph;
   406     public: 
   407       InEdgeIt() : Edge() { }
   408       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   409       InEdgeIt (Invalid i) : Edge(i) { }
   410       InEdgeIt(const ListGraph& _G,Node v)
   411 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   412       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   413       //      ///Validity check
   414       //      operator bool() { return Edge::operator bool(); }      
   415     };
   416   };
   417 
   418   ///Graph for bidirectional edges.
   419 
   420   ///The purpose of this graph structure is to handle graphs
   421   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   422   ///of oppositely directed edges.
   423   ///There is a new edge map type called
   424   ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
   425   ///that complements this
   426   ///feature by
   427   ///storing shared values for the edge pairs. The usual
   428   ///\ref GraphSkeleton::EdgeMap "EdgeMap"
   429   ///can be used
   430   ///as well.
   431   ///
   432   ///The oppositely directed edge can also be obtained easily
   433   ///using \ref opposite.
   434   ///
   435   ///Here erase(Edge) deletes a pair of edges.
   436   ///
   437   ///\todo this date structure need some reconsiderations. Maybe it
   438   ///should be implemented independently from ListGraph.
   439   
   440   class SymListGraph : public ListGraph
   441   {
   442   public:
   443 
   444     typedef SymListGraph Graph;
   445 
   446     KEEP_NODE_MAP(ListGraph);
   447     KEEP_EDGE_MAP(ListGraph);
   448 
   449     CREATE_SYM_EDGE_MAP_REGISTRY;
   450     CREATE_SYM_EDGE_MAP_FACTORY(DefaultMapFactory);
   451     IMPORT_SYM_EDGE_MAP(SymEdgeMapFactory);
   452 
   453     SymListGraph() : ListGraph() { }
   454     SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   455     ///Adds a pair of oppositely directed edges to the graph.
   456     Edge addEdge(Node u, Node v)
   457     {
   458       Edge e = ListGraph::addEdge(u,v);
   459       Edge f = ListGraph::addEdge(v,u);
   460       sym_edge_maps.add(e);
   461       sym_edge_maps.add(f);
   462       
   463       return e;
   464     }
   465 
   466     void erase(Node n) { ListGraph::erase(n);}
   467     ///The oppositely directed edge.
   468 
   469     ///Returns the oppositely directed
   470     ///pair of the edge \c e.
   471     static Edge opposite(Edge e)
   472     {
   473       Edge f;
   474       f.idref() = e.idref() - 2*(e.idref()%2) + 1;
   475       return f;
   476     }
   477     
   478     ///Removes a pair of oppositely directed edges to the graph.
   479     void erase(Edge e) {
   480       Edge f = opposite(e);
   481       sym_edge_maps.erase(e);
   482       sym_edge_maps.erase(f);
   483       ListGraph::erase(f);
   484       ListGraph::erase(e);
   485     }    
   486   };
   487 
   488 
   489   ///A graph class containing only nodes.
   490 
   491   ///This class implements a graph structure without edges.
   492   ///The most useful application of this class is to be the node set of an
   493   ///\ref EdgeSet class.
   494   ///
   495   ///It conforms to the graph interface documented under
   496   ///the description of \ref GraphSkeleton with the exception that you cannot
   497   ///add (or delete) edges. The usual edge iterators are exists, but they are
   498   ///always \ref INVALID.
   499   ///\sa \ref GraphSkeleton
   500   ///\sa \ref EdgeSet
   501   class NodeSet {
   502 
   503     //Nodes are double linked.
   504     //The free nodes are only single linked using the "next" field.
   505     struct NodeT 
   506     {
   507       int first_in,first_out;
   508       int prev, next;
   509       //      NodeT() {}
   510     };
   511 
   512     std::vector<NodeT> nodes;
   513     //The first node
   514     int first_node;
   515     //The first free node
   516     int first_free_node;
   517     
   518   public:
   519 
   520     typedef NodeSet Graph;
   521     
   522     class Node;
   523     class Edge;
   524 
   525   public:
   526 
   527     class NodeIt;
   528     class EdgeIt;
   529     class OutEdgeIt;
   530     class InEdgeIt;
   531     
   532     CREATE_MAP_REGISTRIES;
   533     CREATE_MAPS(DefaultMapFactory);
   534     
   535   public:
   536 
   537     ///Default constructor
   538     NodeSet() 
   539       : nodes(), first_node(-1), first_free_node(-1) {}
   540     ///Copy constructor
   541     NodeSet(const NodeSet &_g) 
   542       : nodes(_g.nodes), first_node(_g.first_node),
   543 	first_free_node(_g.first_free_node) {}
   544     
   545     ///Number of nodes.
   546     int nodeNum() const { return nodes.size(); }
   547     ///Number of edges.
   548     int edgeNum() const { return 0; }
   549 
   550     /// Maximum node ID.
   551     
   552     /// Maximum node ID.
   553     ///\sa id(Node)
   554     int maxNodeId() const { return nodes.size()-1; }
   555     /// Maximum edge ID.
   556     
   557     /// Maximum edge ID.
   558     ///\sa id(Edge)
   559     int maxEdgeId() const { return 0; }
   560 
   561     Node tail(Edge e) const { return INVALID; }
   562     Node head(Edge e) const { return INVALID; }
   563 
   564     NodeIt& first(NodeIt& v) const { 
   565       v=NodeIt(*this); return v; }
   566     EdgeIt& first(EdgeIt& e) const { 
   567       e=EdgeIt(*this); return e; }
   568     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   569       e=OutEdgeIt(*this,v); return e; }
   570     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   571       e=InEdgeIt(*this,v); return e; }
   572 
   573     /// Node ID.
   574     
   575     /// The ID of a valid Node is a nonnegative integer not greater than
   576     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   577     /// and the greatest node ID can be actually less then \ref maxNodeId().
   578     ///
   579     /// The ID of the \ref INVALID node is -1.
   580     ///\return The ID of the node \c v. 
   581     int id(Node v) const { return v.n; }
   582     /// Edge ID.
   583     
   584     /// The ID of a valid Edge is a nonnegative integer not greater than
   585     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   586     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   587     ///
   588     /// The ID of the \ref INVALID edge is -1.
   589     ///\return The ID of the edge \c e. 
   590     int id(Edge e) const { return -1; }
   591 
   592     /// Adds a new node to the graph.
   593 
   594     /// \warning It adds the new node to the front of the list.
   595     /// (i.e. the lastly added node becomes the first.)
   596     Node addNode() {
   597       int n;
   598       
   599       if(first_free_node==-1)
   600 	{
   601 	  n = nodes.size();
   602 	  nodes.push_back(NodeT());
   603 	}
   604       else {
   605 	n = first_free_node;
   606 	first_free_node = nodes[n].next;
   607       }
   608       
   609       nodes[n].next = first_node;
   610       if(first_node != -1) nodes[first_node].prev = n;
   611       first_node = n;
   612       nodes[n].prev = -1;
   613       
   614       nodes[n].first_in = nodes[n].first_out = -1;
   615       
   616       Node nn; nn.n=n;
   617 
   618       //Update dynamic maps
   619       node_maps.add(nn);
   620 
   621       return nn;
   622     }
   623     
   624     void erase(Node nn) {
   625       int n=nn.n;
   626       
   627       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   628       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   629       else first_node = nodes[n].next;
   630       
   631       nodes[n].next = first_free_node;
   632       first_free_node = n;
   633 
   634       //Update dynamic maps
   635       node_maps.erase(nn);
   636     }
   637     
   638         
   639     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   640     {
   641       return INVALID;
   642     }
   643     
   644     void clear() {
   645       node_maps.clear();
   646       nodes.clear();
   647       first_node = first_free_node = -1;
   648     }
   649 
   650     class Node {
   651       friend class NodeSet;
   652       template <typename T> friend class NodeMap;
   653       
   654       friend class Edge;
   655       friend class OutEdgeIt;
   656       friend class InEdgeIt;
   657 
   658     protected:
   659       int n;
   660       friend int NodeSet::id(Node v) const; 
   661       Node(int nn) {n=nn;}
   662     public:
   663       Node() {}
   664       Node (Invalid i) { n=-1; }
   665       bool operator==(const Node i) const {return n==i.n;}
   666       bool operator!=(const Node i) const {return n!=i.n;}
   667       bool operator<(const Node i) const {return n<i.n;}
   668     };
   669     
   670     class NodeIt : public Node {
   671       const NodeSet *G;
   672       friend class NodeSet;
   673     public:
   674       NodeIt() : Node() { }
   675       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
   676       NodeIt(Invalid i) : Node(i) { }
   677       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
   678       NodeIt &operator++() {
   679 	n=G->nodes[n].next; 
   680 	return *this; 
   681       }
   682     };
   683 
   684     class Edge {
   685       //friend class NodeSet;
   686       //template <typename T> friend class EdgeMap;
   687 
   688       //template <typename T> friend class SymNodeSet::SymEdgeMap;      
   689       //friend Edge SymNodeSet::opposite(Edge) const;
   690       
   691       //      friend class Node;
   692       //      friend class NodeIt;
   693     protected:
   694       //friend int NodeSet::id(Edge e) const;
   695       //      Edge(int nn) {}
   696     public:
   697       Edge() { }
   698       Edge (Invalid) { }
   699       bool operator==(const Edge i) const {return true;}
   700       bool operator!=(const Edge i) const {return false;}
   701       bool operator<(const Edge i) const {return false;}
   702       ///\bug This is a workaround until somebody tells me how to
   703       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   704       //      int idref() {return -1;}
   705       //      int idref() const {return -1;}
   706     };
   707     
   708     class EdgeIt : public Edge {
   709       //friend class NodeSet;
   710     public:
   711       EdgeIt(const NodeSet& G) : Edge() { }
   712       EdgeIt(const NodeSet&, Edge) : Edge() { }
   713       EdgeIt (Invalid i) : Edge(i) { }
   714       EdgeIt() : Edge() { }
   715       ///\bug This is a workaround until somebody tells me how to
   716       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   717       //      int idref() {return -1;}
   718       EdgeIt operator++() { return INVALID; }
   719     };
   720     
   721     class OutEdgeIt : public Edge {
   722       friend class NodeSet;
   723     public: 
   724       OutEdgeIt() : Edge() { }
   725       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
   726       OutEdgeIt (Invalid i) : Edge(i) { }
   727       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
   728       OutEdgeIt operator++() { return INVALID; }
   729     };
   730     
   731     class InEdgeIt : public Edge {
   732       friend class NodeSet;
   733     public: 
   734       InEdgeIt() : Edge() { }
   735       InEdgeIt(const NodeSet&, Edge) : Edge() { }
   736       InEdgeIt (Invalid i) : Edge(i) { }
   737       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
   738       InEdgeIt operator++() { return INVALID; }
   739     };
   740 
   741   };
   742 
   743 
   744 
   745   ///Graph structure using a node set of another graph.
   746 
   747   ///This structure can be used to establish another graph over a node set
   748   /// of an existing one. The node iterator will go through the nodes of the
   749   /// original graph, and the NodeMap's of both graphs will convert to
   750   /// each other.
   751   ///
   752   ///\warning Adding or deleting nodes from the graph is not safe if an
   753   ///\ref EdgeSet is currently attached to it!
   754   ///
   755   ///\todo Make it possible to add/delete edges from the base graph
   756   ///(and from \ref EdgeSet, as well)
   757   ///
   758   ///\param GG The type of the graph which shares its node set with this class.
   759   ///Its interface must conform with \ref GraphSkeleton.
   760   ///
   761   ///It conforms to the graph interface documented under
   762   ///the description of \ref GraphSkeleton.
   763   ///\sa \ref GraphSkeleton.
   764   ///\sa \ref NodeSet.
   765   template<typename GG>
   766   class EdgeSet {
   767 
   768     typedef GG NodeGraphType;
   769 
   770     NodeGraphType &G;
   771 
   772   public:
   773 
   774     class Node;
   775     class Edge;
   776     class OutEdgeIt;
   777     class InEdgeIt;
   778     class SymEdge;
   779 
   780     typedef EdgeSet Graph;
   781 
   782     int id(Node v) const; 
   783 
   784     class Node : public NodeGraphType::Node {
   785       friend class EdgeSet;
   786       //      template <typename T> friend class NodeMap;
   787       
   788       friend class Edge;
   789       friend class OutEdgeIt;
   790       friend class InEdgeIt;
   791       friend class SymEdge;
   792 
   793     public:
   794       friend int EdgeSet::id(Node v) const; 
   795       //      Node(int nn) {n=nn;}
   796     public:
   797       Node() : NodeGraphType::Node() {}
   798       Node (Invalid i) : NodeGraphType::Node(i) {}
   799       Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
   800     };
   801     
   802     class NodeIt : public NodeGraphType::NodeIt {
   803       friend class EdgeSet;
   804     public:
   805       NodeIt() : NodeGraphType::NodeIt() { }
   806       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
   807       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
   808       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
   809       NodeIt(const typename NodeGraphType::NodeIt &n)
   810 	: NodeGraphType::NodeIt(n) {}
   811 
   812       operator Node() { return Node(*this);}
   813       NodeIt &operator++()
   814       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
   815     };
   816 
   817   private:
   818     //Edges are double linked.
   819     //The free edges are only single linked using the "next_in" field.
   820     struct NodeT 
   821     {
   822       int first_in,first_out;
   823       NodeT() : first_in(-1), first_out(-1) { }
   824     };
   825 
   826     struct EdgeT 
   827     {
   828       Node head, tail;
   829       int prev_in, prev_out;
   830       int next_in, next_out;
   831     };
   832 
   833     
   834     typename NodeGraphType::template NodeMap<NodeT> nodes;
   835     
   836     std::vector<EdgeT> edges;
   837     //The first free edge
   838     int first_free_edge;
   839     
   840   public:
   841     
   842     class Node;
   843     class Edge;
   844 
   845     class NodeIt;
   846     class EdgeIt;
   847     class OutEdgeIt;
   848     class InEdgeIt;
   849 
   850 
   851     CREATE_EDGE_MAP_REGISTRY;
   852     CREATE_EDGE_MAP_FACTORY(DefaultMapFactory);
   853     IMPORT_EDGE_MAP(EdgeMapFactory);
   854     
   855     
   856   public:
   857 
   858     ///Constructor
   859     
   860     ///Construates a new graph based on the nodeset of an existing one.
   861     ///\param _G the base graph.
   862     ///\todo It looks like a copy constructor, but it isn't.
   863     EdgeSet(NodeGraphType &_G) 
   864       : G(_G), nodes(_G), edges(),
   865 	first_free_edge(-1) {}
   866     ///Copy constructor
   867 
   868     ///Makes a copy of an EdgeSet.
   869     ///It will be based on the same graph.
   870     EdgeSet(const EdgeSet &_g) 
   871       : G(_g.G), nodes(_g.G), edges(_g.edges),
   872 	first_free_edge(_g.first_free_edge) {}
   873     
   874     ///Number of nodes.
   875     int nodeNum() const { return G.nodeNum(); }
   876     ///Number of edges.
   877     int edgeNum() const { return edges.size(); }
   878 
   879     /// Maximum node ID.
   880     
   881     /// Maximum node ID.
   882     ///\sa id(Node)
   883     int maxNodeId() const { return G.maxNodeId(); }
   884     /// Maximum edge ID.
   885     
   886     /// Maximum edge ID.
   887     ///\sa id(Edge)
   888     int maxEdgeId() const { return edges.size()-1; }
   889 
   890     Node tail(Edge e) const { return edges[e.n].tail; }
   891     Node head(Edge e) const { return edges[e.n].head; }
   892 
   893     NodeIt& first(NodeIt& v) const { 
   894       v=NodeIt(*this); return v; }
   895     EdgeIt& first(EdgeIt& e) const { 
   896       e=EdgeIt(*this); return e; }
   897     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   898       e=OutEdgeIt(*this,v); return e; }
   899     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   900       e=InEdgeIt(*this,v); return e; }
   901 
   902     /// Node ID.
   903     
   904     /// The ID of a valid Node is a nonnegative integer not greater than
   905     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   906     /// and the greatest node ID can be actually less then \ref maxNodeId().
   907     ///
   908     /// The ID of the \ref INVALID node is -1.
   909     ///\return The ID of the node \c v. 
   910     int id(Node v) { return G.id(v); }
   911     /// Edge ID.
   912     
   913     /// The ID of a valid Edge is a nonnegative integer not greater than
   914     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   915     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   916     ///
   917     /// The ID of the \ref INVALID edge is -1.
   918     ///\return The ID of the edge \c e. 
   919     int id(Edge e) const { return e.n; }
   920 
   921     /// Adds a new node to the graph.
   922     Node addNode() { return G.addNode(); }
   923     
   924     Edge addEdge(Node u, Node v) {
   925       int n;
   926       
   927       if(first_free_edge==-1)
   928 	{
   929 	  n = edges.size();
   930 	  edges.push_back(EdgeT());
   931 	}
   932       else {
   933 	n = first_free_edge;
   934 	first_free_edge = edges[n].next_in;
   935       }
   936       
   937       edges[n].tail = u; edges[n].head = v;
   938 
   939       edges[n].next_out = nodes[u].first_out;
   940       if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
   941       edges[n].next_in = nodes[v].first_in;
   942       if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
   943       edges[n].prev_in = edges[n].prev_out = -1;
   944 	
   945       nodes[u].first_out = nodes[v].first_in = n;
   946 
   947       Edge e; e.n=n;
   948 
   949       //Update dynamic maps
   950       edge_maps.add(e);
   951 
   952       return e;
   953     }
   954 
   955     /// Finds an edge between two nodes.
   956 
   957     /// Finds an edge from node \c u to node \c v.
   958     ///
   959     /// If \c prev is \ref INVALID (this is the default value), then
   960     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   961     /// the next edge from \c u to \c v after \c prev.
   962     /// \return The found edge or INVALID if there is no such an edge.
   963     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   964     {
   965       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
   966       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
   967       prev.n=e;
   968       return prev;
   969     }
   970     
   971   private:
   972     void eraseEdge(int n) {
   973       
   974       if(edges[n].next_in!=-1)
   975 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   976       if(edges[n].prev_in!=-1)
   977 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   978       else nodes[edges[n].head].first_in = edges[n].next_in;
   979       
   980       if(edges[n].next_out!=-1)
   981 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   982       if(edges[n].prev_out!=-1)
   983 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   984       else nodes[edges[n].tail].first_out = edges[n].next_out;
   985       
   986       edges[n].next_in = first_free_edge;
   987       first_free_edge = -1;      
   988 
   989       //Update dynamic maps
   990       Edge e; e.n = n;
   991       edge_maps.erase(e);
   992     }
   993       
   994   public:
   995 
   996 //     void erase(Node nn) {
   997 //       int n=nn.n;
   998 //       int m;
   999 //       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
  1000 //       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
  1001 //     }
  1002     
  1003     void erase(Edge e) { eraseEdge(e.n); }
  1004 
  1005     ///Clear all edges. (Doesn't clear the nodes!)
  1006     void clear() {
  1007       edge_maps.clear();
  1008       edges.clear();
  1009       first_free_edge=-1;
  1010     }
  1011 
  1012 
  1013     class Edge {
  1014     public:
  1015       friend class EdgeSet;
  1016       template <typename T> friend class EdgeMap;
  1017 
  1018       friend class Node;
  1019       friend class NodeIt;
  1020     public:
  1021       ///\bug It should be at least protected
  1022       ///
  1023       int n;
  1024     protected:
  1025       friend int EdgeSet::id(Edge e) const;
  1026 
  1027       Edge(int nn) {n=nn;}
  1028     public:
  1029       Edge() { }
  1030       Edge (Invalid) { n=-1; }
  1031       bool operator==(const Edge i) const {return n==i.n;}
  1032       bool operator!=(const Edge i) const {return n!=i.n;}
  1033       bool operator<(const Edge i) const {return n<i.n;}
  1034       ///\bug This is a workaround until somebody tells me how to
  1035       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1036       int &idref() {return n;}
  1037       const int &idref() const {return n;}
  1038     };
  1039     
  1040     class EdgeIt : public Edge {
  1041       friend class EdgeSet;
  1042       template <typename T> friend class EdgeMap;
  1043     
  1044       const EdgeSet *G;
  1045     public:
  1046       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1047 	//      	typename NodeGraphType::Node m;
  1048         NodeIt m;
  1049 	for(G->first(m);
  1050 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1051 	///\bug AJJAJ! This is a non sense!!!!!!!
  1052 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1053       }
  1054       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1055       EdgeIt (Invalid i) : Edge(i) { }
  1056       EdgeIt() : Edge() { }
  1057       ///.
  1058       
  1059       ///\bug UNIMPLEMENTED!!!!!
  1060       //
  1061       EdgeIt &operator++() {
  1062 	return *this;
  1063       }
  1064        ///\bug This is a workaround until somebody tells me how to
  1065       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1066       int &idref() {return this->n;}
  1067     };
  1068     
  1069     class OutEdgeIt : public Edge {
  1070       const EdgeSet *G;
  1071       friend class EdgeSet;
  1072     public: 
  1073       OutEdgeIt() : Edge() { }
  1074       OutEdgeIt (Invalid i) : Edge(i) { }
  1075       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1076 
  1077       OutEdgeIt(const EdgeSet& _G,const Node v) :
  1078 	Edge(_G.nodes[v].first_out), G(&_G) { }
  1079       OutEdgeIt &operator++() { n = G->edges[n].next_out; return *this; }
  1080     };
  1081     
  1082     class InEdgeIt : public Edge {
  1083       const EdgeSet *G;
  1084       friend class EdgeSet;
  1085     public: 
  1086       InEdgeIt() : Edge() { }
  1087       InEdgeIt (Invalid i) : Edge(i) { }
  1088       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1089       InEdgeIt(const EdgeSet& _G,Node v)
  1090 	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1091       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
  1092     };
  1093 
  1094     
  1095     template <typename V> class NodeMap 
  1096       : public NodeGraphType::template NodeMap<V>
  1097     {
  1098       //This is a must, the constructors need it.
  1099       typedef typename NodeGraphType::template NodeMap<V> MapImpl;
  1100       typedef V Value;
  1101     public:
  1102       NodeMap() : MapImpl() {}
  1103       
  1104       NodeMap(const EdgeSet& graph) 
  1105 	: MapImpl(graph.G) { }
  1106 
  1107       NodeMap(const EdgeSet& graph, const Value& value) 
  1108 	: MapImpl(graph.G, value) { }
  1109 
  1110       NodeMap(const NodeMap& copy) 
  1111 	: MapImpl(static_cast<const MapImpl&>(copy)) {}
  1112 
  1113       template<typename CMap>
  1114       NodeMap(const CMap& copy)
  1115 	: MapImpl(copy) { }
  1116 
  1117       NodeMap& operator=(const NodeMap& copy) {
  1118 	MapImpl::operator=(static_cast<const MapImpl&>(copy));
  1119 	return *this;
  1120       }
  1121 
  1122       template <typename CMap>
  1123       NodeMap& operator=(const CMap& copy) {
  1124 	MapImpl::operator=(copy);
  1125 	return *this;
  1126       }
  1127 
  1128     };
  1129   };
  1130 
  1131   template<typename GG>
  1132   inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1133 
  1134 /// @}  
  1135 
  1136 } //namespace hugo
  1137 
  1138 #endif //HUGO_LIST_GRAPH_H