src/hugo/skeletons/path.h
author deba
Tue, 07 Sep 2004 15:17:15 +0000
changeset 817 3e30caeb9c00
parent 806 93246c00cd24
child 818 2b687ca1a08b
permissions -rw-r--r--
Some warining fix in maps.
     1 // -*- c++ -*- //
     2 
     3 ///\ingroup skeletons
     4 ///\file
     5 ///\brief Classes for representing paths in graphs.
     6 
     7 #ifndef HUGO_PATH_H
     8 #define HUGO_PATH_H
     9 
    10 #include <hugo/invalid.h>
    11 
    12 namespace hugo {
    13   namespace skeleton {
    14     /// \addtogroup skeletons
    15     /// @{
    16     
    17     
    18     //! \brief A skeletom structure for representing directed paths in a graph.
    19     //!
    20     //! A skeleton structure for representing directed paths in a graph.
    21     //! \param GR The graph type in which the path is.
    22     //! 
    23     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    24     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    25     //! and \c Edge of the original graph.
    26     template<typename GR>
    27     class Path {
    28     public:
    29       
    30       /// Type of the underlying graph.
    31       typedef typename GR Graph;
    32       /// Edge type of the underlying graph.
    33       typedef typename Graph::Edge GraphEdge; 
    34       /// Node type of the underlying graph.
    35       typedef typename Graph::Node GraphNode;
    36       class NodeIt;
    37       class EdgeIt;
    38       
    39       /// \param _G The graph in which the path is.
    40       ///
    41       Path(const Graph &_G) {}
    42       
    43       /// Length of the path.
    44       size_t length() const {}
    45       /// Returns whether the path is empty.
    46       bool empty() const {}
    47       
    48       /// Resets the path to an empty path.
    49       void clear() {}
    50 
    51       /// \brief Starting point of the path.
    52       ///
    53       /// Starting point of the path.
    54       /// Returns INVALID if the path is empty.
    55       NodeIt head() const {}
    56       /// \brief End point of the path.
    57       ///
    58       /// End point of the path.
    59       /// Returns INVALID if the path is empty.
    60       NodeIt tail() const {}
    61 
    62       /// \brief First NodeIt/EdgeIt.
    63       ///
    64       /// Initializes node or edge iterator to point to the first
    65       /// node or edge.
    66       template<typename It>
    67       It& first(It &i) const { return i=It(*this); }
    68 
    69       /// \brief The head of an edge.
    70       ///
    71       /// Returns node iterator pointing to the head node of the
    72       /// given edge iterator.
    73       NodeIt head(const EdgeIt& e) const {}
    74 
    75       /// \brief The tail of an edge.
    76       ///
    77       /// Returns node iterator pointing to the tail node of the
    78       /// given edge iterator.
    79       NodeIt tail(const EdgeIt& e) const {}
    80 
    81 
    82       /* Iterator classes */
    83 
    84       /**
    85        * \brief Iterator class to iterate on the edges of the paths
    86        * 
    87        * \ingroup skeletons
    88        * This class is used to iterate on the edges of the paths
    89        *
    90        * Of course it converts to Graph::Edge
    91        * 
    92        */
    93       class EdgeIt {
    94       public:
    95 	/// Default constructor
    96 	EdgeIt() {}
    97 	/// Invalid constructor
    98 	EdgeIt(Invalid) {}
    99 	/// Constructor with starting point
   100 	EdgeIt(const Path &_p) {}
   101 
   102 	operator GraphEdge () const {}
   103 
   104 	/// Next edge
   105 	EdgeIt& operator++() {}
   106 
   107 	/// Comparison operator
   108 	bool operator==(const EdgeIt& e) const {}
   109 	/// Comparison operator
   110 	bool operator!=(const EdgeIt& e) const {}
   111 // 	/// Comparison operator
   112 //      /// \todo It is not clear what is the "natural" ordering.
   113 // 	bool operator<(const EdgeIt& e) const {}
   114 
   115       };
   116 
   117       /**
   118        * \brief Iterator class to iterate on the nodes of the paths
   119        * 
   120        * \ingroup skeletons
   121        * This class is used to iterate on the nodes of the paths
   122        *
   123        * Of course it converts to Graph::Node.
   124        * 
   125        */
   126       class NodeIt {
   127       public:
   128 	/// Default constructor
   129 	NodeIt() {}
   130 	/// Invalid constructor
   131 	NodeIt(Invalid) {}
   132 	/// Constructor with starting point
   133 	NodeIt(const Path &_p) {}
   134 
   135 	///Conversion to Graph::Node
   136 	operator const GraphNode& () const {}
   137 	/// Next node
   138 	NodeIt& operator++() {}
   139 
   140 	/// Comparison operator
   141 	bool operator==(const NodeIt& e) const {}
   142 	/// Comparison operator
   143 	bool operator!=(const NodeIt& e) const {}
   144 // 	/// Comparison operator
   145 //      /// \todo It is not clear what is the "natural" ordering.
   146 // 	bool operator<(const NodeIt& e) const {}
   147 
   148       };
   149 
   150       friend class Builder;    
   151 
   152       /**
   153        * \brief Class to build paths
   154        * 
   155        * \ingroup skeletons
   156        * This class is used to fill a path with edges.
   157        *
   158        * You can push new edges to the front and to the back of the path in
   159        * arbitrary order then you should commit these changes to the graph.
   160        *
   161        * While the builder is active (after the first modifying
   162        * operation and until the call of \ref commit())
   163        * the underlining Path is in a
   164        * "transitional" state (operations on it have undefined result).
   165        */
   166       class Builder {
   167       public:
   168 	///\param _P the path you want to fill in.
   169 	///
   170 	Builder(Path &_P) : P(_P) {}
   171 
   172 	/// Sets the starting node of the path.
   173       
   174 	/// Sets the starting node of the path. Edge added to the path
   175 	/// afterwards have to be incident to this node.
   176 	/// You \em must start building an empry path with this functions.
   177 	/// (And you \em must \em not use it later).
   178 	/// \sa pushFront()
   179 	/// \sa pushBack()
   180 	void setStartNode(const GraphNode &) {}
   181 
   182 	///Push a new edge to the front of the path
   183 
   184 	///Push a new edge to the front of the path.
   185 	///If the path is empty, you \em must call \ref setStartNode() before
   186 	///the first use of \ref pushFront().
   187 	void pushFront(const GraphEdge& e) {}
   188 
   189 	///Push a new edge to the back of the path
   190 
   191 	///Push a new edge to the back of the path.
   192 	///If the path is empty, you \em must call \ref setStartNode() before
   193 	///the first use of \ref pushBack().
   194 	void pushBack(const GraphEdge& e) {}
   195 
   196 	///Commit the changes to the path.
   197 	void commit() {}
   198 
   199 	///Reserve (front) storage for the builder in advance.
   200 
   201 	///If you know an reasonable upper bound of the number of the edges
   202 	///to add to the front of the path,
   203 	///using this function you may speed up the building.
   204 	void reserveFront(size_t r) {}
   205 	///Reserve (back) storage for the builder in advance.
   206 
   207 	///If you know an reasonable upper bound of the number of the edges
   208 	///to add to the back of the path,
   209 	///using this function you may speed up the building.
   210 	void reserveBack(size_t r) {}
   211       };
   212     };
   213 
   214   ///@}
   215   }
   216   
   217 } // namespace hugo
   218 
   219 #endif // HUGO_PATH_H