lemon/list_bpugraph.h
author deba
Fri, 30 Jun 2006 12:14:36 +0000
changeset 2115 4cd528a30ec1
parent 2114 lemon/list_graph.h@677ea6c8169a
permissions -rw-r--r--
Splitted graph files
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_LIST_BPUGRAPH_H
    20 #define LEMON_LIST_BPUGRAPH_H
    21 
    22 ///\ingroup graphs
    23 ///\file
    24 ///\brief ListBpUGraph classes.
    25 
    26 #include <lemon/bits/bpugraph_extender.h>
    27 
    28 #include <lemon/error.h>
    29 
    30 #include <vector>
    31 #include <list>
    32 
    33 namespace lemon {
    34 
    35   class ListBpUGraphBase {
    36   public:
    37 
    38     class NodeSetError : public LogicError {
    39       virtual const char* exceptionName() const { 
    40 	return "lemon::ListBpUGraph::NodeSetError";
    41       }
    42     };
    43 
    44   protected:
    45 
    46     struct NodeT {
    47       int first_edge, prev, next;
    48     };
    49 
    50     struct UEdgeT {
    51       int aNode, prev_out, next_out;
    52       int bNode, prev_in, next_in;
    53     };
    54 
    55     std::vector<NodeT> aNodes;
    56     std::vector<NodeT> bNodes;
    57 
    58     std::vector<UEdgeT> edges;
    59 
    60     int first_anode;
    61     int first_free_anode;
    62 
    63     int first_bnode;
    64     int first_free_bnode;
    65 
    66     int first_free_edge;
    67 
    68   public:
    69   
    70     class Node {
    71       friend class ListBpUGraphBase;
    72     protected:
    73       int id;
    74 
    75       explicit Node(int _id) : id(_id) {}
    76     public:
    77       Node() {}
    78       Node(Invalid) { id = -1; }
    79       bool operator==(const Node i) const {return id==i.id;}
    80       bool operator!=(const Node i) const {return id!=i.id;}
    81       bool operator<(const Node i) const {return id<i.id;}
    82     };
    83 
    84     class UEdge {
    85       friend class ListBpUGraphBase;
    86     protected:
    87       int id;
    88 
    89       explicit UEdge(int _id) { id = _id;}
    90     public:
    91       UEdge() {}
    92       UEdge (Invalid) { id = -1; }
    93       bool operator==(const UEdge i) const {return id==i.id;}
    94       bool operator!=(const UEdge i) const {return id!=i.id;}
    95       bool operator<(const UEdge i) const {return id<i.id;}
    96     };
    97 
    98     ListBpUGraphBase()
    99       : first_anode(-1), first_free_anode(-1),
   100         first_bnode(-1), first_free_bnode(-1),
   101         first_free_edge(-1) {}
   102 
   103     void firstANode(Node& node) const {
   104       node.id = first_anode != -1 ? (first_anode << 1) : -1;
   105     }
   106     void nextANode(Node& node) const {
   107       node.id = aNodes[node.id >> 1].next;
   108     }
   109 
   110     void firstBNode(Node& node) const {
   111       node.id = first_bnode != -1 ? (first_bnode << 1) + 1 : -1;
   112     }
   113     void nextBNode(Node& node) const {
   114       node.id = bNodes[node.id >> 1].next;
   115     }
   116 
   117     void first(Node& node) const {
   118       if (first_anode != -1) {
   119         node.id = (first_anode << 1);
   120       } else if (first_bnode != -1) {
   121         node.id = (first_bnode << 1) + 1;
   122       } else {
   123         node.id = -1;
   124       }
   125     }
   126     void next(Node& node) const {
   127       if (aNode(node)) {
   128         node.id = aNodes[node.id >> 1].next;
   129         if (node.id == -1) {
   130           if (first_bnode != -1) {
   131             node.id = (first_bnode << 1) + 1;
   132           }
   133         }
   134       } else {
   135         node.id = bNodes[node.id >> 1].next;
   136       }
   137     }
   138   
   139     void first(UEdge& edge) const {
   140       int aNodeId = first_anode;
   141       while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
   142         aNodeId = aNodes[aNodeId].next != -1 ? 
   143           aNodes[aNodeId].next >> 1 : -1;
   144       }
   145       if (aNodeId != -1) {
   146         edge.id = aNodes[aNodeId].first_edge;
   147       } else {
   148         edge.id = -1;
   149       }
   150     }
   151     void next(UEdge& edge) const {
   152       int aNodeId = edges[edge.id].aNode >> 1;
   153       edge.id = edges[edge.id].next_out;
   154       if (edge.id == -1) {
   155         aNodeId = aNodes[aNodeId].next != -1 ? 
   156           aNodes[aNodeId].next >> 1 : -1;
   157         while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
   158           aNodeId = aNodes[aNodeId].next != -1 ? 
   159           aNodes[aNodeId].next >> 1 : -1;
   160         }
   161         if (aNodeId != -1) {
   162           edge.id = aNodes[aNodeId].first_edge;
   163         } else {
   164           edge.id = -1;
   165         }
   166       }
   167     }
   168 
   169     void firstFromANode(UEdge& edge, const Node& node) const {
   170       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
   171       edge.id = aNodes[node.id >> 1].first_edge;
   172     }
   173     void nextFromANode(UEdge& edge) const {
   174       edge.id = edges[edge.id].next_out;
   175     }
   176 
   177     void firstFromBNode(UEdge& edge, const Node& node) const {
   178       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
   179       edge.id = bNodes[node.id >> 1].first_edge;
   180     }
   181     void nextFromBNode(UEdge& edge) const {
   182       edge.id = edges[edge.id].next_in;
   183     }
   184 
   185     static int id(const Node& node) {
   186       return node.id;
   187     }
   188     static Node nodeFromId(int id) {
   189       return Node(id);
   190     }
   191     int maxNodeId() const {
   192       return aNodes.size() > bNodes.size() ?
   193 	aNodes.size() * 2 - 2 : bNodes.size() * 2 - 1;
   194     }
   195   
   196     static int id(const UEdge& edge) {
   197       return edge.id;
   198     }
   199     static UEdge uEdgeFromId(int id) {
   200       return UEdge(id);
   201     }
   202     int maxUEdgeId() const {
   203       return edges.size();
   204     }
   205   
   206     static int aNodeId(const Node& node) {
   207       return node.id >> 1;
   208     }
   209     static Node fromANodeId(int id) {
   210       return Node(id << 1);
   211     }
   212     int maxANodeId() const {
   213       return aNodes.size();
   214     }
   215 
   216     static int bNodeId(const Node& node) {
   217       return node.id >> 1;
   218     }
   219     static Node fromBNodeId(int id) {
   220       return Node((id << 1) + 1);
   221     }
   222     int maxBNodeId() const {
   223       return bNodes.size();
   224     }
   225 
   226     Node aNode(const UEdge& edge) const {
   227       return Node(edges[edge.id].aNode);
   228     }
   229     Node bNode(const UEdge& edge) const {
   230       return Node(edges[edge.id].bNode);
   231     }
   232 
   233     static bool aNode(const Node& node) {
   234       return (node.id & 1) == 0;
   235     }
   236 
   237     static bool bNode(const Node& node) {
   238       return (node.id & 1) == 1;
   239     }
   240 
   241     Node addANode() {
   242       int aNodeId;
   243       if (first_free_anode == -1) {
   244         aNodeId = aNodes.size();
   245         aNodes.push_back(NodeT());
   246       } else {
   247         aNodeId = first_free_anode;
   248         first_free_anode = aNodes[first_free_anode].next;
   249       }
   250       if (first_anode != -1) {
   251         aNodes[aNodeId].next = first_anode << 1;
   252         aNodes[first_anode].prev = aNodeId << 1;
   253       } else {
   254         aNodes[aNodeId].next = -1;
   255       }
   256       aNodes[aNodeId].prev = -1;
   257       first_anode = aNodeId;
   258       aNodes[aNodeId].first_edge = -1;
   259       return Node(aNodeId << 1);
   260     }
   261 
   262     Node addBNode() {
   263       int bNodeId;
   264       if (first_free_bnode == -1) {
   265         bNodeId = bNodes.size();
   266         bNodes.push_back(NodeT());
   267       } else {
   268         bNodeId = first_free_bnode;
   269         first_free_bnode = bNodes[first_free_bnode].next;
   270       }
   271       if (first_bnode != -1) {
   272         bNodes[bNodeId].next = (first_bnode << 1) + 1;
   273         bNodes[first_bnode].prev = (bNodeId << 1) + 1;
   274       } else {
   275         bNodes[bNodeId].next = -1;
   276       }
   277       first_bnode = bNodeId;
   278       bNodes[bNodeId].first_edge = -1;
   279       return Node((bNodeId << 1) + 1);
   280     }
   281 
   282     UEdge addEdge(const Node& source, const Node& target) {
   283       LEMON_ASSERT(((source.id ^ target.id) & 1) == 1, NodeSetError());
   284       int edgeId;
   285       if (first_free_edge != -1) {
   286         edgeId = first_free_edge;
   287         first_free_edge = edges[edgeId].next_out;
   288       } else {
   289         edgeId = edges.size();
   290         edges.push_back(UEdgeT());
   291       }
   292       if ((source.id & 1) == 0) {
   293 	edges[edgeId].aNode = source.id;
   294 	edges[edgeId].bNode = target.id;
   295       } else {
   296 	edges[edgeId].aNode = target.id;
   297 	edges[edgeId].bNode = source.id;
   298       }
   299       edges[edgeId].next_out = aNodes[edges[edgeId].aNode >> 1].first_edge;
   300       edges[edgeId].prev_out = -1;
   301       if (aNodes[edges[edgeId].aNode >> 1].first_edge != -1) {
   302         edges[aNodes[edges[edgeId].aNode >> 1].first_edge].prev_out = edgeId;
   303       }
   304       aNodes[edges[edgeId].aNode >> 1].first_edge = edgeId;
   305       edges[edgeId].next_in = bNodes[edges[edgeId].bNode >> 1].first_edge;
   306       edges[edgeId].prev_in = -1;
   307       if (bNodes[edges[edgeId].bNode >> 1].first_edge != -1) {
   308         edges[bNodes[edges[edgeId].bNode >> 1].first_edge].prev_in = edgeId;
   309       }
   310       bNodes[edges[edgeId].bNode >> 1].first_edge = edgeId;
   311       return UEdge(edgeId);
   312     }
   313 
   314     void erase(const Node& node) {
   315       if (aNode(node)) {
   316         int aNodeId = node.id >> 1;
   317         if (aNodes[aNodeId].prev != -1) {
   318           aNodes[aNodes[aNodeId].prev >> 1].next = aNodes[aNodeId].next;
   319         } else {
   320           first_anode = aNodes[aNodeId].next >> 1;
   321         }
   322         if (aNodes[aNodeId].next != -1) {
   323           aNodes[aNodes[aNodeId].next >> 1].prev = aNodes[aNodeId].prev;
   324         }
   325         aNodes[aNodeId].next = first_free_anode;
   326         first_free_anode = aNodeId;
   327       } else {
   328         int bNodeId = node.id >> 1;
   329         if (bNodes[bNodeId].prev != -1) {
   330           bNodes[bNodes[bNodeId].prev >> 1].next = bNodes[bNodeId].next;
   331         } else {
   332           first_bnode = bNodes[bNodeId].next >> 1;
   333         }
   334         if (bNodes[bNodeId].next != -1) {
   335           bNodes[bNodes[bNodeId].next >> 1].prev = bNodes[bNodeId].prev;
   336         }
   337         bNodes[bNodeId].next = first_free_bnode;
   338         first_free_bnode = bNodeId;
   339       }
   340     }
   341 
   342     void erase(const UEdge& edge) {
   343 
   344       if (edges[edge.id].prev_out != -1) {
   345         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
   346       } else {
   347         aNodes[edges[edge.id].aNode >> 1].first_edge = edges[edge.id].next_out;
   348       }
   349       if (edges[edge.id].next_out != -1) {
   350         edges[edges[edge.id].next_out].prev_out = edges[edge.id].prev_out;
   351       }
   352 
   353       if (edges[edge.id].prev_in != -1) {
   354         edges[edges[edge.id].prev_in].next_in = edges[edge.id].next_in;
   355       } else {
   356         bNodes[edges[edge.id].bNode >> 1].first_edge = edges[edge.id].next_in;
   357       }
   358       if (edges[edge.id].next_in != -1) {
   359         edges[edges[edge.id].next_in].prev_in = edges[edge.id].prev_in;
   360       }
   361 
   362       edges[edge.id].next_out = first_free_edge;
   363       first_free_edge = edge.id;
   364     }
   365 
   366     void clear() {
   367       aNodes.clear();
   368       bNodes.clear();
   369       edges.clear();
   370       first_anode = -1;
   371       first_free_anode = -1;
   372       first_bnode = -1;
   373       first_free_bnode = -1;
   374       first_free_edge = -1;
   375     }
   376 
   377   };
   378 
   379 
   380   typedef BpUGraphExtender< ListBpUGraphBase > ExtendedListBpUGraphBase;
   381 
   382   /// \ingroup graphs
   383   ///
   384   /// \brief A smart bipartite undirected graph class.
   385   ///
   386   /// This is a bipartite undirected graph implementation.
   387   /// It is conforms to the \ref concept::ErasableBpUGraph "ErasableBpUGraph" 
   388   /// concept.
   389   /// \sa concept::BpUGraph.
   390   ///
   391   class ListBpUGraph : public ExtendedListBpUGraphBase {};
   392 
   393   
   394   /// @}  
   395 } //namespace lemon
   396   
   397 
   398 #endif