src/work/jacint/graph_gen.h
author marci
Wed, 23 Mar 2005 16:59:13 +0000
changeset 1252 4fee8e9d9014
parent 605 b3c57602c516
permissions -rw-r--r--
documentation
     1 // -*- c++ -*-
     2 #include <vector>
     3 #include <cstdlib>
     4 
     5 // ///\ingroup gwrappers
     6 ///\file
     7 ///\brief Graph generator functions.
     8 ///
     9 ///This file contains several graph generator functions.
    10 ///
    11 // ///\author Marton Makai
    12 
    13 namespace lemon {
    14 
    15 
    16   /**
    17    * Inicializalja a veletlenszamgeneratort.
    18    * Figyelem, ez nem jo igazi random szamokhoz,
    19    * erre ne bizzad a titkaidat!
    20    */
    21   void random_init()
    22   {
    23     unsigned int seed = getpid();
    24     seed |= seed << 15;
    25     seed ^= time(0);
    26 
    27     srand(seed);
    28   }
    29 
    30 
    31   /**
    32    * Egy veletlen int-et ad vissza 0 es m-1 kozott.
    33    */
    34   int random(int m)
    35   {
    36     return int( double(m) * rand() / (RAND_MAX + 1.0) );
    37   }
    38 
    39 
    40   /// Generates a random graph with n nodes and m edges.
    41   /// Before generating the random graph, \c g.clear() is called.
    42   template<typename Graph>
    43   void randomGraph(Graph& g, int n, int m) {
    44     g.clear();
    45     std::vector<typename Graph::Node> nodes;
    46     for (int i=0; i<n; ++i)
    47       nodes.push_back(g.addNode());
    48     for (int i=0; i<m; ++i) 
    49       g.addEdge(nodes[random(n)], nodes[random(n)]);
    50   }
    51 
    52   /// Generates a random bipartite graph with a and b nodes 
    53   /// in the color classes and m edges.
    54   /// According to the bipartite graph concept, the resulting 
    55   /// graph is directed from the first class to the second one.
    56   /// Before generating the random graph, \c g.clear() is called.
    57   template<typename Graph>
    58   void randomBipartiteGraph(Graph& g, int a, int b, int m) {
    59     g.clear();
    60     std::vector<typename Graph::Node> s_nodes;
    61     std::vector<typename Graph::Node> t_nodes;
    62     for (int i=0; i<a; ++i)
    63       ///\bug g.addNode(g.S_CLASS) would be better.
    64       s_nodes.push_back(g.addNode(false));
    65     for (int i=0; i<b; ++i)
    66       ///\bug g.addNode(g.T_CLASS) would be better.
    67       t_nodes.push_back(g.addNode(true));
    68     for (int i=0; i<m; ++i) 
    69       g.addEdge(s_nodes[random(a)], t_nodes[random(b)]);
    70   }
    71 
    72   /// Generates a complete graph in the undirected sense 
    73   /// with n nodes.
    74   /// Before generating the random graph, \c g.clear() is called.
    75   template<typename Graph>
    76   void completeGraph(Graph& g, int n) {
    77     g.clear();
    78     std::vector<typename Graph::Node> nodes;
    79     for (int i=0; i<n; ++i)
    80       nodes.push_back(g.addNode());
    81     for (int i=0; i<n; ++i) 
    82       for (int j=i+1; j<n; ++j)
    83 	g.addEdge(nodes[i], nodes[j]);
    84   }
    85 
    86   /// Generates a complete bidirected graph on n nodes.
    87   /// Before generating the random graph, \c g.clear() is called.
    88   template<typename Graph>
    89   void completeBidirectedGraph(Graph& g, int n) {
    90     g.clear();
    91     std::vector<typename Graph::Node> nodes;
    92     for (int i=0; i<n; ++i)
    93       nodes.push_back(g.addNode());
    94     for (int i=0; i<n; ++i) 
    95       for (int j=i+1; j<n; ++j) {
    96 	g.addEdge(nodes[i], nodes[j]);	
    97 	g.addEdge(nodes[j], nodes[i]);
    98       }
    99   }
   100 
   101   /// Generates a complete bipartite graph with a and b nodes 
   102   /// in the color classes.
   103   /// Before generating the random graph, \c g.clear() is called.
   104   template<typename Graph>
   105   void completeBipartiteGraph(Graph& g, int a, int b) {
   106     g.clear();
   107     std::vector<typename Graph::Node> s_nodes;
   108     std::vector<typename Graph::Node> t_nodes;
   109     for (int i=0; i<a; ++i)
   110       ///\bug g.addNode(g.S_CLASS) would be better.
   111       s_nodes.push_back(g.addNode(false));
   112     for (int i=0; i<b; ++i)
   113       ///\bug g.addNode(g.T_CLASS) would be better.
   114       t_nodes.push_back(g.addNode(true));
   115     for (int i=0; i<a; ++i) 
   116       for (int j=0; j<b; ++j)       
   117 	g.addEdge(s_nodes[i], t_nodes[j]);
   118   }
   119   
   120 } //namespace lemon