lemon/bin_heap.h
author alpar
Thu, 12 Oct 2006 10:56:26 +0000
changeset 2237 5674a5983e1e
parent 1956 a055123339d5
child 2258 741995f3dbc4
permissions -rw-r--r--
Improve the configuration environment / repository layout:
- Update README
- svn-head -> svnhead version tag change (in favor of rpm build)
- rpmbuild-glpk: a script to build glpk rpm.
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BIN_HEAP_H
    20 #define LEMON_BIN_HEAP_H
    21 
    22 ///\ingroup auxdat
    23 ///\file
    24 ///\brief Binary Heap implementation.
    25 
    26 #include <vector>
    27 #include <utility>
    28 #include <functional>
    29 
    30 namespace lemon {
    31 
    32   /// \ingroup auxdat
    33 
    34   /// A Binary Heap implementation.
    35   
    36   ///This class implements the \e binary \e heap data structure. A \e heap
    37   ///is a data structure for storing items with specified values called \e
    38   ///priorities in such a way that finding the item with minimum priority is
    39   ///efficient. \c Compare specifies the ordering of the priorities. In a heap
    40   ///one can change the priority of an item, add or erase an item, etc.
    41   ///
    42   ///\param Item Type of the items to be stored.  
    43   ///\param Prio Type of the priority of the items.
    44   ///\param ItemIntMap A read and writable Item int map, used internally
    45   ///to handle the cross references.
    46   ///\param Compare A class for the ordering of the priorities. The
    47   ///default is \c std::less<Prio>.
    48   ///
    49   ///\sa FibHeap
    50   ///\sa Dijkstra
    51   template <typename Item, typename Prio, typename ItemIntMap,
    52 	    typename Compare = std::less<Prio> >
    53   class BinHeap {
    54 
    55   public:
    56     typedef Item                             ItemType;
    57     // FIXME: stl-ben nem ezt hivjak value_type -nak, hanem a kovetkezot...
    58     typedef Prio                             PrioType;
    59     typedef std::pair<ItemType,PrioType>     PairType;
    60     typedef ItemIntMap                       ItemIntMapType;
    61     typedef Compare                          PrioCompare;
    62 
    63     /// \brief Type to represent the items states.
    64     ///
    65     /// Each Item element have a state associated to it. It may be "in heap",
    66     /// "pre heap" or "post heap". The latter two are indifferent from the
    67     /// heap's point of view, but may be useful to the user.
    68     ///
    69     /// The ItemIntMap \e should be initialized in such way that it maps
    70     /// PRE_HEAP (-1) to any element to be put in the heap...
    71     enum state_enum {
    72       IN_HEAP = 0,
    73       PRE_HEAP = -1,
    74       POST_HEAP = -2
    75     };
    76 
    77   private:
    78     std::vector<PairType> data;
    79     Compare comp;
    80     ItemIntMap &iim;
    81 
    82   public:
    83     /// \brief The constructor.
    84     ///
    85     /// The constructor.
    86     /// \param _iim should be given to the constructor, since it is used
    87     /// internally to handle the cross references. The value of the map
    88     /// should be PRE_HEAP (-1) for each element.
    89     explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {}
    90     
    91     /// \brief The constructor.
    92     ///
    93     /// The constructor.
    94     /// \param _iim should be given to the constructor, since it is used
    95     /// internally to handle the cross references. The value of the map
    96     /// should be PRE_HEAP (-1) for each element.
    97     ///
    98     /// \param _comp The comparator function object.
    99     BinHeap(ItemIntMap &_iim, const Compare &_comp) 
   100       : iim(_iim), comp(_comp) {}
   101 
   102 
   103     /// The number of items stored in the heap.
   104     ///
   105     /// \brief Returns the number of items stored in the heap.
   106     int size() const { return data.size(); }
   107     
   108     /// \brief Checks if the heap stores no items.
   109     ///
   110     /// Returns \c true if and only if the heap stores no items.
   111     bool empty() const { return data.empty(); }
   112 
   113     /// \brief Make empty this heap.
   114     /// 
   115     /// Make empty this heap. It does not change the cross reference map.
   116     /// If you want to reuse what is not surely empty you should first clear
   117     /// the heap and after that you should set the cross reference map for
   118     /// each item to \c PRE_HEAP.
   119     void clear() { 
   120       data.clear(); 
   121     }
   122 
   123   private:
   124     static int parent(int i) { return (i-1)/2; }
   125     static int second_child(int i) { return 2*i+2; }
   126     bool less(const PairType &p1, const PairType &p2) const {
   127       return comp(p1.second, p2.second);
   128     }
   129 
   130     int bubble_up(int hole, PairType p);
   131     int bubble_down(int hole, PairType p, int length);
   132 
   133     void move(const PairType &p, int i) {
   134       data[i] = p;
   135       iim.set(p.first, i);
   136     }
   137 
   138     void rmidx(int h) {
   139       int n = data.size()-1;
   140       if( h>=0 && h<=n ) {
   141 	iim.set(data[h].first, POST_HEAP);
   142 	if ( h<n ) {
   143 	  bubble_down(h, data[n], n);
   144 	}
   145 	data.pop_back();
   146       }
   147     }
   148 
   149   public:
   150     /// \brief Insert a pair of item and priority into the heap.
   151     ///
   152     /// Adds \c p.first to the heap with priority \c p.second.
   153     /// \param p The pair to insert.
   154     void push(const PairType &p) {
   155       int n = data.size();
   156       data.resize(n+1);
   157       bubble_up(n, p);
   158     }
   159 
   160     /// \brief Insert an item into the heap with the given heap.
   161     ///    
   162     /// Adds \c i to the heap with priority \c p. 
   163     /// \param i The item to insert.
   164     /// \param p The priority of the item.
   165     void push(const Item &i, const Prio &p) { push(PairType(i,p)); }
   166 
   167     /// \brief Returns the item with minimum priority relative to \c Compare.
   168     ///
   169     /// This method returns the item with minimum priority relative to \c
   170     /// Compare.  
   171     /// \pre The heap must be nonempty.  
   172     Item top() const {
   173       return data[0].first;
   174     }
   175 
   176     /// \brief Returns the minimum priority relative to \c Compare.
   177     ///
   178     /// It returns the minimum priority relative to \c Compare.
   179     /// \pre The heap must be nonempty.
   180     Prio prio() const {
   181       return data[0].second;
   182     }
   183 
   184     /// \brief Deletes the item with minimum priority relative to \c Compare.
   185     ///
   186     /// This method deletes the item with minimum priority relative to \c
   187     /// Compare from the heap.  
   188     /// \pre The heap must be non-empty.  
   189     void pop() {
   190       rmidx(0);
   191     }
   192 
   193     /// \brief Deletes \c i from the heap.
   194     ///
   195     /// This method deletes item \c i from the heap, if \c i was
   196     /// already stored in the heap.
   197     /// \param i The item to erase. 
   198     void erase(const Item &i) {
   199       rmidx(iim[i]);
   200     }
   201 
   202     
   203     /// \brief Returns the priority of \c i.
   204     ///
   205     /// This function returns the priority of item \c i.  
   206     /// \pre \c i must be in the heap.
   207     /// \param i The item.
   208     Prio operator[](const Item &i) const {
   209       int idx = iim[i];
   210       return data[idx].second;
   211     }
   212 
   213     /// \brief \c i gets to the heap with priority \c p independently 
   214     /// if \c i was already there.
   215     ///
   216     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   217     /// in the heap and sets the priority of \c i to \c p otherwise.
   218     /// \param i The item.
   219     /// \param p The priority.
   220     void set(const Item &i, const Prio &p) {
   221       int idx = iim[i];
   222       if( idx < 0 ) {
   223 	push(i,p);
   224       }
   225       else if( comp(p, data[idx].second) ) {
   226 	bubble_up(idx, PairType(i,p));
   227       }
   228       else {
   229 	bubble_down(idx, PairType(i,p), data.size());
   230       }
   231     }
   232 
   233     /// \brief Decreases the priority of \c i to \c p.
   234 
   235     /// This method decreases the priority of item \c i to \c p.
   236     /// \pre \c i must be stored in the heap with priority at least \c
   237     /// p relative to \c Compare.
   238     /// \param i The item.
   239     /// \param p The priority.
   240     void decrease(const Item &i, const Prio &p) {
   241       int idx = iim[i];
   242       bubble_up(idx, PairType(i,p));
   243     }
   244     
   245     /// \brief Increases the priority of \c i to \c p.
   246     ///
   247     /// This method sets the priority of item \c i to \c p. 
   248     /// \pre \c i must be stored in the heap with priority at most \c
   249     /// p relative to \c Compare.
   250     /// \param i The item.
   251     /// \param p The priority.
   252     void increase(const Item &i, const Prio &p) {
   253       int idx = iim[i];
   254       bubble_down(idx, PairType(i,p), data.size());
   255     }
   256 
   257     /// \brief Returns if \c item is in, has already been in, or has 
   258     /// never been in the heap.
   259     ///
   260     /// This method returns PRE_HEAP if \c item has never been in the
   261     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   262     /// otherwise. In the latter case it is possible that \c item will
   263     /// get back to the heap again.
   264     /// \param i The item.
   265     state_enum state(const Item &i) const {
   266       int s = iim[i];
   267       if( s>=0 )
   268 	s=0;
   269       return state_enum(s);
   270     }
   271 
   272     /// \brief Sets the state of the \c item in the heap.
   273     ///
   274     /// Sets the state of the \c item in the heap. It can be used to
   275     /// manually clear the heap when it is important to achive the
   276     /// better time complexity.
   277     /// \param i The item.
   278     /// \param st The state. It should not be \c IN_HEAP. 
   279     void state(const Item& i, state_enum st) {
   280       switch (st) {
   281       case POST_HEAP:
   282       case PRE_HEAP:
   283         if (state(i) == IN_HEAP) {
   284           erase(i);
   285         }
   286         iim[i] = st;
   287         break;
   288       case IN_HEAP:
   289         break;
   290       }
   291     }
   292 
   293   }; // class BinHeap
   294 
   295   
   296   template <typename K, typename V, typename M, typename C>
   297   int BinHeap<K,V,M,C>::bubble_up(int hole, PairType p) {
   298     int par = parent(hole);
   299     while( hole>0 && less(p,data[par]) ) {
   300       move(data[par],hole);
   301       hole = par;
   302       par = parent(hole);
   303     }
   304     move(p, hole);
   305     return hole;
   306   }
   307 
   308   template <typename K, typename V, typename M, typename C>
   309   int BinHeap<K,V,M,C>::bubble_down(int hole, PairType p, int length) {
   310     int child = second_child(hole);
   311     while(child < length) {
   312       if( less(data[child-1], data[child]) ) {
   313 	--child;
   314       }
   315       if( !less(data[child], p) )
   316 	goto ok;
   317       move(data[child], hole);
   318       hole = child;
   319       child = second_child(hole);
   320     }
   321     child--;
   322     if( child<length && less(data[child], p) ) {
   323       move(data[child], hole);
   324       hole=child;
   325     }
   326   ok:
   327     move(p, hole);
   328     return hole;
   329   }
   330 
   331 
   332 } // namespace lemon
   333 
   334 #endif // LEMON_BIN_HEAP_H