doc/flf-graph.texi
author marci
Fri, 06 Feb 2004 11:45:47 +0000
changeset 67 5f86199dcf3e
parent 18 7c88989ea45b
child 70 851ca9a60e90
permissions -rw-r--r--
.
     1 @node The Full Feature Graph Class
     2 @section The Full Feature Graph Class
     3 @cindex Full Feature Graph Class
     4 
     5 This section describes what an imaginary full feature graph class knows.
     6 The set of features provided by a real graph implementation is typically
     7 a subset of the features below.
     8 
     9 On the other hand, each graph algorithm requires the underlying graph
    10 structure to provide a certain (typically small) set of features in order
    11 to be able to run.
    12 
    13 @subsection Declaration
    14 
    15 @deftp {Class} {class Graph}
    16 @code{Graph} is the imaginary @emph{full feature graph class}.
    17 @code{G} denotes the instance of this class in the exaples below.
    18 @c Each node and edge has a user defined data sturcure
    19 @c @var{N} and @var{E} statically attached to it.
    20 @end deftp
    21 
    22 @subsection Types
    23 
    24 @deftp {Type} Graph::NodeType
    25 @deftpx {Type} Graph::EdgeType
    26 The type of the data stored statically for each node and edge.
    27 @end deftp
    28 
    29 @anchor{Graph-NodeIterator}
    30 @deftp {Type} Graph::NodePoint
    31 @deftpx {Type} Graph::NodeIterator
    32 These types points a node uniquely. The difference between the
    33 @code{NodePoint} and the @code{NodeIterator} is that @code{NodePoint}
    34 requires the graph structure itself for most of the operations.
    35 For examples using iterators you can go through all nodes as follows.
    36 @quotation
    37 @verbatim
    38 Graph G;
    39 int nodenum=0;
    40 for(Graph::NodeIterator n(G);n.Valid();++n) ++nodenum;
    41 @end verbatim
    42 @end quotation
    43 Using @code{NodePoint} the last line looks like this.
    44 @quotation
    45 @verbatim
    46 for(MyGraph::NodePoint n(G);n.Valid();n=G.Next(n)) ++nodenum;
    47 @end verbatim
    48 @end quotation
    49 or
    50 @quotation
    51 @verbatim
    52 MyGraph::NodePoint n;
    53 for(G.GetFirst(n);G.Valid(n);G.GoNext(n)) ++nodenum;
    54 @end verbatim
    55 @end quotation
    56 @end deftp
    57 
    58 @deftp {Type} Graph::EdgePoint
    59 @deftpx {Type} Graph::InEdgePoint
    60 @deftpx {Type} Graph::OutEdgePoint
    61 @deftpx {Type} Graph::BiEdgePoint
    62 @deftpx {Type} Graph::SymEdgePoint
    63 Each of these types points an edge uniquely. The difference between the
    64 @code{EdgePoint} and the
    65 @c @mref{Graph-NodeIterator,@code{EdgeIterator}}
    66 @mref{Graph-NodeIterator , EdgeIterator}
    67 series is that
    68 @code{EdgePoint} requires the graph structure itself for most of the
    69 operations.
    70 @end deftp
    71 
    72 @anchor{Graph-EdgeIterator}
    73 @deftp {Type} Graph::EdgeIterator
    74 @deftpx {Type} Graph::InEdgeIterator
    75 @deftpx {Type} Graph::OutEdgeIterator
    76 @deftpx {Type} Graph::BiEdgeIterator
    77 @deftpx {Type} Graph::SymEdgeIterator
    78 @deftpx {Type} Graph::AllEdgeIterator
    79 Each of these types points an edge uniquely. The difference between the
    80 @code{EdgePoint} and the @code{EdgeIterator} series is that
    81 @code{EdgePoint} requires the graph structure itself for most of the
    82 operations. 
    83 
    84 For the @code{EdgeIterator} types you can use operator @code{++}
    85 (both the prefix and the posfix one) to obtain the next edge.
    86 @end deftp
    87 
    88 @deftp {Type} Graph::NodeMap
    89 @deftpx {Type} Graph::EdgeMap
    90 There are the default property maps for the edges and the nodes.
    91 @end deftp
    92 
    93 
    94 @subsection Member Functions
    95 
    96 @subsubsection Constructors
    97 
    98 
    99 @deftypefun { } Graph::Graph ()
   100 The default constructor.
   101 @end deftypefun
   102 
   103 @c @deftypefun { } Graph::Graph (Graph@tie{}&)
   104 @deftypefun { } Graph::Graph (Graph &)
   105 The copy constructor. Not yet implemented.
   106 @end deftypefun
   107 
   108 @subsubsection Graph Maintenence Operations
   109 
   110 @deftypefun NodeIterator Graph::AddNode ()
   111 Adds a new node to the graph and returns a @code{NodeIterator} pointing to it.
   112 @end deftypefun
   113 
   114 @deftypefun EdgeIterator Graph::AddEdge (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{from}}, @w{const @mref{Graph-NodeIterator,NodeIterator} @var{to}})
   115 Adds a new edge with tail @var{from} and head @var{to} to the graph
   116 and returns an @code{EdgeIterator} pointing to it.
   117 @end deftypefun
   118 
   119 @deftypefun void Graph::Delete (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{n}})
   120 Deletes the node @var{n}. It also deletes the adjacent edges.
   121 @end deftypefun
   122 
   123 @deftypefun void Graph::Delete (@w{const @mref{Graph-EdgeIterator,EdgeIterator} @var{e}})
   124 Deletes the edge @var{n}.
   125 @end deftypefun
   126 
   127 @deftypefun void Graph::Clean ()
   128 Deletes all edges and nodes from the graph.
   129 @end deftypefun
   130 
   131 @deftypefun int Graph::NodeNum ()
   132 Returns the number of the nodes in the graph.
   133 @end deftypefun
   134 
   135 @subsubsection NodePoint Operations
   136 
   137 @deftypefun NodePoint Graph::GetFirst (NodePoint &@var{n})
   138 @deftypefunx NodePoint Graph::Next (const NodePoint @var{n})
   139 @deftypefunx {NodePoint &} Graph::GoNext (NodePoint &@var{n})
   140 The nodes in the graph forms a list. @code{GetFirst(n)} sets @var{n} to
   141 be the first node. @code{Next(n)} gives back the subsequent
   142 node. @code{Next(n)} is equivalent to @code{n=Next(n)}, though it
   143 might be faster.  ??? What should be the return value ???
   144 @end deftypefun
   145 
   146 @deftypefun bool Graph::Valid (NodePoint &@var{e})
   147 @deftypefunx bool NodePoint::Valid ()
   148 These functions check if and NodePoint is valid or not.
   149 ??? Which one should be implemented ???
   150 @end deftypefun
   151 
   152 @subsubsection EdgePoint Operations
   153 
   154 @deftypefun AllEdgePoint Graph::GetFirst (const AllEdgePoint & @var{e})
   155 @deftypefunx AllEdgePoint Graph::Next (const AllEdgePoint @var{n})
   156 @deftypefunx {AllEdgePoint &} Graph::GoNext (AllEdgePoint &@var{n})
   157 With these functions you can go though all the edges of the graph.
   158 ??? What should be the return value ???
   159 @end deftypefun
   160 
   161 @deftypefun InEdgePoint Graph::GetFirst (const InEdgePoint & @var{e}, const NodePoint @var{n})
   162 @deftypefunx OutEdgePoint Graph::GetFirst (const OutEdgePoint & @var{e}, const NodePoint @var{n})
   163 @deftypefunx SymEdgePoint Graph::GetFirst (const SymEdgePoint & @var{e}, const NodePoint @var{n})
   164 The edges leaving from, arriving at or adjacent with a node forms a
   165 list.  These functions give back the first elements of these
   166 lists. The exact behavior depends on the type of @var{e}.
   167 
   168 If @var{e} is an @code{InEdgePoint} or an @code{OutEdgePoint} then
   169 @code{GetFirst} sets @var{e} to be the first incoming or outgoing edge
   170 of the node @var{n}, respectively.
   171 
   172 If @var{e} is a @code{SymEdgePoint} then
   173 @code{GetFirst} sets @var{e} to be the first incoming if there exists one
   174 otherwise the first outgoing edge.
   175 
   176 If there are no such edges, @var{e} will be invalid.
   177 
   178 @end deftypefun
   179 
   180 @deftypefun InEdgePoint Graph::Next (const InEdgePoint @var{e})
   181 @deftypefunx OutEdgePoint Graph::Next (const OutEdgePoint @var{e})
   182 @deftypefunx SymEdgePoint Graph::Next (const SymEdgePoint @var{e})
   183 These functions give back the edge that follows @var{e}
   184 @end deftypefun
   185 
   186 @deftypefun {InEdgePoint &} Graph::GoNext (InEdgePoint &@var{e})
   187 @deftypefunx {OutEdgePoint &} Graph::GoNext (OutEdgePoint &@var{e})
   188 @deftypefunx {SymEdgePoint &} Graph::GoNext (SymEdgePoint &@var{e})
   189 @code{G.GoNext(e)} is equivalent to @code{e=G.Next(e)}, though it
   190 might be faster.
   191 ??? What should be the return value ???
   192 @end deftypefun
   193 
   194 @deftypefun bool Graph::Valid (EdgePoint &@var{e})
   195 @deftypefunx bool EdgePoint::Valid ()
   196 These functions check if and EdgePoint is valid or not.
   197 ??? Which one should be implemented ???
   198 @end deftypefun
   199 
   200 @deftypefun NodePoint Graph::From (const EdgePoint @var{e})
   201 @deftypefunx NodePoint Graph::To (const EdgePoint @var{e})
   202 @deftypefunx NodePoint Graph::ANode (const InEdgePoint @var{e})
   203 @deftypefunx NodePoint Graph::ANode (const OutEdgePoint @var{e})
   204 @deftypefunx NodePoint Graph::ANode (const SymEdgePoint @var{e})
   205 @deftypefunx NodePoint Graph::BNode (const InEdgePoint @var{e})
   206 @deftypefunx NodePoint Graph::BNode (const OutEdgePoint @var{e})
   207 @deftypefunx NodePoint Graph::BNode (const SymEdgePoint @var{e})
   208 There queries give back the two endpoints of the edge @var{e}.  For a
   209 directed edge @var{e}, @code{From(e)} and @code{To(e)} is its tail and
   210 its head, respectively. For an undirected @var{e}, they are two
   211 endpoints, but you should not rely on which end is which.
   212 
   213 @code{ANode(e)} is the node which @var{e} is bounded to, i.e. it is
   214 equal to @code{From(e)} if @var{e} is an @code{OutEdgePoint} and
   215 @code{To(e)} if @var{e} is an @code{InEdgePoint}. If @var{e} is a
   216 @code{SymEdgePoint} and it or its first preceding edge was created by
   217 @code{GetFirst(e,n)}, then @code{ANode(e)} is equal to @var{n}.
   218 
   219 @code{BNode(e)} is the other end of the edge.
   220 
   221 ???It it implemented in an other way now. (Member function <-> Graph global)???
   222 @end deftypefun
   223 
   224 
   225 
   226 @c @deftypevar int from
   227 @c  the tail of the created edge.
   228 @c @end deftypevar