lemon/bin_heap.h
author hegyi
Thu, 20 Oct 2005 15:50:23 +0000
changeset 1731 616bc933c2bc
parent 1435 8e85e6bbefdf
child 1834 0a14e1ae45a1
permissions -rw-r--r--
Mapselector widget reached its first release, but there are still work to do on it, I know...
     1 /* -*- C++ -*-
     2  * lemon/bin_heap.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_BIN_HEAP_H
    18 #define LEMON_BIN_HEAP_H
    19 
    20 ///\ingroup auxdat
    21 ///\file
    22 ///\brief Binary Heap implementation.
    23 
    24 #include <vector>
    25 #include <utility>
    26 #include <functional>
    27 
    28 namespace lemon {
    29 
    30   /// \addtogroup auxdat
    31   /// @{
    32 
    33   /// A Binary Heap implementation.
    34   
    35   ///This class implements the \e binary \e heap data structure. A \e heap
    36   ///is a data structure for storing items with specified values called \e
    37   ///priorities in such a way that finding the item with minimum priority is
    38   ///efficient. \c Compare specifies the ordering of the priorities. In a heap
    39   ///one can change the priority of an item, add or erase an item, etc.
    40   ///
    41   ///\param Item Type of the items to be stored.  
    42   ///\param Prio Type of the priority of the items.
    43   ///\param ItemIntMap A read and writable Item int map, used internally
    44   ///to handle the cross references.
    45   ///\param Compare A class for the ordering of the priorities. The
    46   ///default is \c std::less<Prio>.
    47   ///
    48   ///\sa FibHeap
    49   ///\sa Dijkstra
    50   template <typename Item, typename Prio, typename ItemIntMap,
    51 	    typename Compare = std::less<Prio> >
    52   class BinHeap {
    53 
    54   public:
    55     typedef Item                             ItemType;
    56     // FIXME: stl-ben nem ezt hivjak value_type -nak, hanem a kovetkezot...
    57     typedef Prio                             PrioType;
    58     typedef std::pair<ItemType,PrioType>     PairType;
    59     typedef ItemIntMap                       ItemIntMapType;
    60     typedef Compare                          PrioCompare;
    61 
    62     /// \brief Type to represent the items states.
    63     ///
    64     /// Each Item element have a state associated to it. It may be "in heap",
    65     /// "pre heap" or "post heap". The latter two are indifferent from the
    66     /// heap's point of view, but may be useful to the user.
    67     ///
    68     /// The ItemIntMap \e should be initialized in such way that it maps
    69     /// PRE_HEAP (-1) to any element to be put in the heap...
    70     enum state_enum {
    71       IN_HEAP = 0,
    72       PRE_HEAP = -1,
    73       POST_HEAP = -2
    74     };
    75 
    76   private:
    77     std::vector<PairType> data;
    78     Compare comp;
    79     ItemIntMap &iim;
    80 
    81   public:
    82     /// \brief The constructor.
    83     ///
    84     /// The constructor.
    85     /// \param _iim should be given to the constructor, since it is used
    86     /// internally to handle the cross references. The value of the map
    87     /// should be PRE_HEAP (-1) for each element.
    88     explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {}
    89     
    90     /// \brief The constructor.
    91     ///
    92     /// The constructor.
    93     /// \param _iim should be given to the constructor, since it is used
    94     /// internally to handle the cross references. The value of the map
    95     /// should be PRE_HEAP (-1) for each element.
    96     ///
    97     /// \param _comp The comparator function object.
    98     BinHeap(ItemIntMap &_iim, const Compare &_comp) 
    99       : iim(_iim), comp(_comp) {}
   100 
   101 
   102     /// The number of items stored in the heap.
   103     ///
   104     /// \brief Returns the number of items stored in the heap.
   105     int size() const { return data.size(); }
   106     
   107     /// \brief Checks if the heap stores no items.
   108     ///
   109     /// Returns \c true if and only if the heap stores no items.
   110     bool empty() const { return data.empty(); }
   111 
   112     /// \brief Make empty this heap.
   113     /// 
   114     /// Make empty this heap.
   115     void clear() { 
   116       for (int i = 0; i < (int)data.size(); ++i) {
   117 	iim.set(data[i].first, POST_HEAP);
   118       }
   119       data.clear(); 
   120     }
   121 
   122   private:
   123     static int parent(int i) { return (i-1)/2; }
   124     static int second_child(int i) { return 2*i+2; }
   125     bool less(const PairType &p1, const PairType &p2) const {
   126       return comp(p1.second, p2.second);
   127     }
   128 
   129     int bubble_up(int hole, PairType p);
   130     int bubble_down(int hole, PairType p, int length);
   131 
   132     void move(const PairType &p, int i) {
   133       data[i] = p;
   134       iim.set(p.first, i);
   135     }
   136 
   137     void rmidx(int h) {
   138       int n = data.size()-1;
   139       if( h>=0 && h<=n ) {
   140 	iim.set(data[h].first, POST_HEAP);
   141 	if ( h<n ) {
   142 	  bubble_down(h, data[n], n);
   143 	}
   144 	data.pop_back();
   145       }
   146     }
   147 
   148   public:
   149     /// \brief Insert a pair of item and priority into the heap.
   150     ///
   151     /// Adds \c p.first to the heap with priority \c p.second.
   152     /// \param p The pair to insert.
   153     void push(const PairType &p) {
   154       int n = data.size();
   155       data.resize(n+1);
   156       bubble_up(n, p);
   157     }
   158 
   159     /// \brief Insert an item into the heap with the given heap.
   160     ///    
   161     /// Adds \c i to the heap with priority \c p. 
   162     /// \param i The item to insert.
   163     /// \param p The priority of the item.
   164     void push(const Item &i, const Prio &p) { push(PairType(i,p)); }
   165 
   166     /// \brief Returns the item with minimum priority relative to \c Compare.
   167     ///
   168     /// This method returns the item with minimum priority relative to \c
   169     /// Compare.  
   170     /// \pre The heap must be nonempty.  
   171     Item top() const {
   172       return data[0].first;
   173     }
   174 
   175     /// \brief Returns the minimum priority relative to \c Compare.
   176     ///
   177     /// It returns the minimum priority relative to \c Compare.
   178     /// \pre The heap must be nonempty.
   179     Prio prio() const {
   180       return data[0].second;
   181     }
   182 
   183     /// \brief Deletes the item with minimum priority relative to \c Compare.
   184     ///
   185     /// This method deletes the item with minimum priority relative to \c
   186     /// Compare from the heap.  
   187     /// \pre The heap must be non-empty.  
   188     void pop() {
   189       rmidx(0);
   190     }
   191 
   192     /// \brief Deletes \c i from the heap.
   193     ///
   194     /// This method deletes item \c i from the heap, if \c i was
   195     /// already stored in the heap.
   196     /// \param i The item to erase. 
   197     void erase(const Item &i) {
   198       rmidx(iim[i]);
   199     }
   200 
   201     
   202     /// \brief Returns the priority of \c i.
   203     ///
   204     /// This function returns the priority of item \c i.  
   205     /// \pre \c i must be in the heap.
   206     /// \param i The item.
   207     Prio operator[](const Item &i) const {
   208       int idx = iim[i];
   209       return data[idx].second;
   210     }
   211 
   212     /// \brief \c i gets to the heap with priority \c p independently 
   213     /// if \c i was already there.
   214     ///
   215     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   216     /// in the heap and sets the priority of \c i to \c p otherwise.
   217     /// \param i The item.
   218     /// \param p The priority.
   219     void set(const Item &i, const Prio &p) {
   220       int idx = iim[i];
   221       if( idx < 0 ) {
   222 	push(i,p);
   223       }
   224       else if( comp(p, data[idx].second) ) {
   225 	bubble_up(idx, PairType(i,p));
   226       }
   227       else {
   228 	bubble_down(idx, PairType(i,p), data.size());
   229       }
   230     }
   231 
   232     /// \brief Decreases the priority of \c i to \c p.
   233 
   234     /// This method decreases the priority of item \c i to \c p.
   235     /// \pre \c i must be stored in the heap with priority at least \c
   236     /// p relative to \c Compare.
   237     /// \param i The item.
   238     /// \param p The priority.
   239     void decrease(const Item &i, const Prio &p) {
   240       int idx = iim[i];
   241       bubble_up(idx, PairType(i,p));
   242     }
   243     
   244     /// \brief Increases the priority of \c i to \c p.
   245     ///
   246     /// This method sets the priority of item \c i to \c p. 
   247     /// \pre \c i must be stored in the heap with priority at most \c
   248     /// p relative to \c Compare.
   249     /// \param i The item.
   250     /// \param p The priority.
   251     void increase(const Item &i, const Prio &p) {
   252       int idx = iim[i];
   253       bubble_down(idx, PairType(i,p), data.size());
   254     }
   255 
   256     /// \brief Returns if \c item is in, has already been in, or has 
   257     /// never been in the heap.
   258     ///
   259     /// This method returns PRE_HEAP if \c item has never been in the
   260     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   261     /// otherwise. In the latter case it is possible that \c item will
   262     /// get back to the heap again.
   263     /// \param i The item.
   264     state_enum state(const Item &i) const {
   265       int s = iim[i];
   266       if( s>=0 )
   267 	s=0;
   268       return state_enum(s);
   269     }
   270 
   271   }; // class BinHeap
   272 
   273   
   274   template <typename K, typename V, typename M, typename C>
   275   int BinHeap<K,V,M,C>::bubble_up(int hole, PairType p) {
   276     int par = parent(hole);
   277     while( hole>0 && less(p,data[par]) ) {
   278       move(data[par],hole);
   279       hole = par;
   280       par = parent(hole);
   281     }
   282     move(p, hole);
   283     return hole;
   284   }
   285 
   286   template <typename K, typename V, typename M, typename C>
   287   int BinHeap<K,V,M,C>::bubble_down(int hole, PairType p, int length) {
   288     int child = second_child(hole);
   289     while(child < length) {
   290       if( less(data[child-1], data[child]) ) {
   291 	--child;
   292       }
   293       if( !less(data[child], p) )
   294 	goto ok;
   295       move(data[child], hole);
   296       hole = child;
   297       child = second_child(hole);
   298     }
   299     child--;
   300     if( child<length && less(data[child], p) ) {
   301       move(data[child], hole);
   302       hole=child;
   303     }
   304   ok:
   305     move(p, hole);
   306     return hole;
   307   }
   308 
   309   ///@}
   310 
   311 } // namespace lemon
   312 
   313 #endif // LEMON_BIN_HEAP_H