src/work/klao/path.h
author marci
Fri, 23 Apr 2004 08:08:41 +0000
changeset 380 6399494e30b1
parent 227 cea88d0854a9
child 434 1ce1b4cd8dd5
permissions -rw-r--r--
.
     1 // -*- c++ -*- //
     2 
     3 /**
     4  *
     5  * Class for representing paths in graphs.
     6  *
     7  */
     8 
     9 #ifndef HUGO_PATH_H
    10 #define HUGO_PATH_H
    11 
    12 #include <deque>
    13 #include <vector>
    14 #include <algorithm>
    15 
    16 #include <invalid.h>
    17 
    18 namespace hugo {
    19 
    20   template<typename Graph>
    21   class DirPath {
    22   public:
    23     typedef typename Graph::Edge GraphEdge;
    24     typedef typename Graph::Node GraphNode;
    25     class NodeIt;
    26     class EdgeIt;
    27 
    28   protected:
    29     const Graph *gr;
    30     typedef std::vector<GraphEdge> Container;
    31     Container edges;
    32 
    33   public:
    34 
    35     DirPath(const Graph &_G) : gr(&_G) {}
    36 
    37     /// Subpath defined by two nodes.
    38     /// It is an error if the two edges are not in order!
    39     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b);
    40     /// Subpath defined by two edges. Contains edges in [a,b)
    41     /// It is an error if the two edges are not in order!
    42     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b);
    43 
    44     size_t length() const { return edges.size(); }
    45     bool empty() const { return edges.empty(); }
    46     GraphNode from() const {
    47       return empty() ? INVALID : gr->tail(edges[0]);
    48     }
    49     GraphNode to() const {
    50       return empty() ? INVALID : gr->head(edges[length()-1]);
    51     }
    52 
    53     template<typename It>
    54     It& first(It &i) const { return i=It(*this); }
    55 
    56     template<typename It>
    57     It& nth(It &i, int n) const { return i=It(*this, n); }
    58 
    59     template<typename It>
    60     bool valid(const It &i) const { return i.valid(); }
    61 
    62     template<typename It>
    63     It& next(It &e) const { return ++e; }
    64 
    65     /// \todo !
    66     NodeIt head(const EdgeIt& e) const;
    67     NodeIt tail(const EdgeIt& e) const;
    68 
    69 
    70     /*** Iterator classes ***/
    71     class EdgeIt {
    72       friend class DirPath;
    73 
    74       int idx;
    75       const DirPath *p;
    76     public:
    77       EdgeIt() {}
    78       EdgeIt(Invalid) : idx(-1), p(0) {}
    79       EdgeIt(const DirPath &_p, int _idx = 0) :
    80 	idx(_idx), p(&_p) { validate(); }
    81 
    82       bool valid() const { return idx!=-1; }
    83 
    84       operator GraphEdge () const {
    85 	return valid() ? p->edges[idx] : INVALID;
    86       }
    87       EdgeIt& operator++() { ++idx; validate(); return *this; }
    88 
    89       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
    90       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
    91       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
    92 
    93     private:
    94       // FIXME: comparison between signed and unsigned...
    95       // Jo ez igy? Vagy esetleg legyen a length() int?
    96       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
    97     };
    98 
    99     class NodeIt {
   100       friend class DirPath;
   101 
   102       int idx;
   103       const DirPath *p;
   104     public:
   105       NodeIt() {}
   106       NodeIt(Invalid) : idx(-1), p(0) {}
   107       NodeIt(const DirPath &_p, int _idx = 0) :
   108 	idx(_idx), p(&_p) { validate(); }
   109 
   110       bool valid() const { return idx!=-1; }
   111 
   112       operator const GraphEdge& () const {
   113 	if(idx >= p->length())
   114 	  return p->to();
   115 	else if(idx >= 0)
   116 	  return p->gr->tail(p->edges[idx]);
   117 	else
   118 	  return INVALID;
   119       }
   120       NodeIt& operator++() { ++idx; validate(); return *this; }
   121 
   122       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   123       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   124       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   125 
   126     private:
   127       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   128     };
   129 
   130     friend class Builder;    
   131     class Builder {
   132       DirPath &P;
   133       Container d;
   134 
   135     public:
   136       Builder(DirPath &_P) : P(_P) {}
   137 
   138       bool pushFront(const GraphEdge& e) {
   139 	if( empty() || P.gr->head(e)==from() ) {
   140 	  d.push_back(e);
   141 	  return true;
   142 	}
   143 	return false;
   144       }
   145       bool pushBack(const GraphEdge& e) {
   146 	if( empty() || P.gr->tail(e)==to() ) {
   147 	  P.edges.push_back(e);
   148 	  return true;
   149 	}
   150 	return false;
   151       }
   152 
   153       void commit() {
   154 	if( !d.empty() ) {
   155 	  P.edges.insert(P.edges.begin(), d.rbegin(), d.rend());
   156 	  d.clear();
   157 	}
   158       }
   159 
   160       ~Builder() { commit(); }
   161 
   162       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
   163       // Hogy kenyelmes egy ilyet hasznalni?
   164       void reserve(size_t r) {
   165 	d.reserve(r);
   166 	P.edges.reserve(P.length()+r);
   167       }
   168 
   169     private:
   170       bool empty() { return d.empty() && P.empty(); }
   171 
   172       GraphNode from() const {
   173 	if( ! d.empty() )
   174 	  return P.gr->tail(d[d.size()-1]);
   175 	else if( ! P.empty() )
   176 	  return P.gr->tail(P.edges[0]);
   177 	else
   178 	  return INVALID;
   179       }
   180       GraphNode to() const {
   181 	if( ! P.empty() )
   182 	  return P.gr->head(P.edges[P.length()-1]);
   183 	else if( ! d.empty() )
   184 	  return P.gr->head(d[0]);
   185 	else
   186 	  return INVALID;
   187       }
   188 
   189     };
   190 
   191   };
   192 
   193 
   194 
   195 
   196 
   197 
   198 
   199 
   200 
   201 
   202 
   203   /**********************************************************************/
   204 
   205 
   206   /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
   207      elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
   208 
   209   template<typename Graph>
   210   class DynamicPath {
   211 
   212   public:
   213     typedef typename Graph::Edge GraphEdge;
   214     typedef typename Graph::Node GraphNode;
   215     class NodeIt;
   216     class EdgeIt;
   217 
   218   protected:
   219     Graph& G;
   220     // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
   221     // iranyitasat:
   222     GraphNode _first, _last;
   223     typedef std::deque<GraphEdge> Container;
   224     Container edges;
   225 
   226   public:
   227 
   228     DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
   229 
   230     /// Subpath defined by two nodes.
   231     /// Nodes may be in reversed order, then
   232     /// we contstruct the reversed path.
   233     DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
   234     /// Subpath defined by two edges. Contains edges in [a,b)
   235     /// It is an error if the two edges are not in order!
   236     DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
   237     
   238     size_t length() const { return edges.size(); }
   239     GraphNode from() const { return _first; }
   240     GraphNode to() const { return _last; }
   241 
   242     NodeIt& first(NodeIt &n) const { return nth(n, 0); }
   243     EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
   244     template<typename It>
   245     It first() const { 
   246       It e;
   247       first(e);
   248       return e; 
   249     }
   250 
   251     NodeIt& nth(NodeIt &, size_t) const;
   252     EdgeIt& nth(EdgeIt &, size_t) const;
   253     template<typename It>
   254     It nth(size_t n) const { 
   255       It e;
   256       nth(e, n);
   257       return e; 
   258     }
   259 
   260     bool valid(const NodeIt &n) const { return n.idx <= length(); }
   261     bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
   262 
   263     bool isForward(const EdgeIt &e) const { return e.forw; }
   264 
   265     /// index of a node on the path. Returns length+2 for the invalid NodeIt
   266     int index(const NodeIt &n) const { return n.idx; }
   267     /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
   268     int index(const EdgeIt &e) const { return e.it - edges.begin(); }
   269 
   270     EdgeIt& next(EdgeIt &e) const;
   271     NodeIt& next(NodeIt &n) const;
   272     template <typename It>
   273     It getNext(It it) const {
   274       It tmp(it); return next(tmp);
   275     }
   276 
   277     // A path is constructed using the following four functions.
   278     // They return false if the requested operation is inconsistent
   279     // with the path constructed so far.
   280     // If your path has only one edge you MUST set either "from" or "to"!
   281     // So you probably SHOULD call it in any case to be safe (and check the
   282     // returned value to check if your path is consistent with your idea).
   283     bool pushFront(const GraphEdge &e);
   284     bool pushBack(const GraphEdge &e);
   285     bool setFrom(const GraphNode &n);
   286     bool setTo(const GraphNode &n);
   287 
   288     // WARNING: these two functions return the head/tail of an edge with
   289     // respect to the direction of the path!
   290     // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
   291     // P.forward(e) is true (or the edge is a loop)!
   292     NodeIt head(const EdgeIt& e) const;
   293     NodeIt tail(const EdgeIt& e) const;
   294 
   295     // FIXME: ezeknek valami jobb nev kellene!!!
   296     GraphEdge graphEdge(const EdgeIt& e) const;
   297     GraphNode graphNode(const NodeIt& n) const;
   298 
   299 
   300     /*** Iterator classes ***/
   301     class EdgeIt {
   302       friend class DynamicPath;
   303 
   304       typename Container::const_iterator it;
   305       bool forw;
   306     public:
   307       // FIXME: jarna neki ilyen is...
   308       // EdgeIt(Invalid);
   309 
   310       bool forward() const { return forw; }
   311 
   312       bool operator==(const EdgeIt& e) const { return it==e.it; }
   313       bool operator!=(const EdgeIt& e) const { return it!=e.it; }
   314       bool operator<(const EdgeIt& e) const { return it<e.it; }
   315     };
   316 
   317     class NodeIt {
   318       friend class DynamicPath;
   319 
   320       size_t idx;
   321       bool tail;  // Is this node the tail of the edge with same idx?
   322 
   323     public:
   324       // FIXME: jarna neki ilyen is...
   325       // NodeIt(Invalid);
   326 
   327       bool operator==(const NodeIt& n) const { return idx==n.idx; }
   328       bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
   329       bool operator<(const NodeIt& n) const { return idx<n.idx; }
   330     };
   331 
   332   private:
   333     bool edgeIncident(const GraphEdge &e, const GraphNode &a,
   334 		      GraphNode &b);
   335     bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
   336   };
   337 
   338   template<typename Gr>
   339   typename DynamicPath<Gr>::EdgeIt&
   340   DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
   341     if( e.it == edges.end() ) 
   342       return e;
   343 
   344     GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
   345     ++e.it;
   346 
   347     // Invalid edgeit is always forward :)
   348     if( e.it == edges.end() ) {
   349       e.forw = true;
   350       return e;
   351     }
   352 
   353     e.forw = ( G.tail(*e.it) == common_node );
   354     return e;
   355   }
   356 
   357   template<typename Gr>
   358   typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
   359     if( n.idx >= length() ) {
   360       // FIXME: invalid
   361       n.idx = length()+1;
   362       return n;
   363     }
   364 
   365     
   366     GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
   367 			      G.tail(edges[n.idx]) );
   368     ++n.idx;
   369     if( n.idx < length() ) {
   370       n.tail = ( next_node == G.tail(edges[n.idx]) );
   371     }
   372     else {
   373       n.tail = true;
   374     }
   375 
   376     return n;
   377   }
   378 
   379   template<typename Gr>
   380   bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
   381 			  GraphNode &b) {
   382     if( G.tail(e) == a ) {
   383       b=G.head(e);
   384       return true;
   385     }
   386     if( G.head(e) == a ) {
   387       b=G.tail(e);
   388       return true;
   389     }
   390     return false;
   391   }
   392 
   393   template<typename Gr>
   394   bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
   395 			     const GraphEdge &f) {
   396     if( edgeIncident(f, G.tail(e), _last) ) {
   397       _first = G.head(e);
   398       return true;
   399     }
   400     if( edgeIncident(f, G.head(e), _last) ) {
   401       _first = G.tail(e);
   402       return true;
   403     }
   404     return false;
   405   }
   406 
   407   template<typename Gr>
   408   bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
   409     if( G.valid(_first) ) {
   410 	if( edgeIncident(e, _first, _first) ) {
   411 	  edges.push_front(e);
   412 	  return true;
   413 	}
   414 	else
   415 	  return false;
   416     }
   417     else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
   418       edges.push_front(e);
   419       return true;
   420     }
   421     else
   422       return false;
   423   }
   424 
   425   template<typename Gr>
   426   bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
   427     if( G.valid(_last) ) {
   428 	if( edgeIncident(e, _last, _last) ) {
   429 	  edges.push_back(e);
   430 	  return true;
   431 	}
   432 	else
   433 	  return false;
   434     }
   435     else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
   436       edges.push_back(e);
   437       return true;
   438     }
   439     else
   440       return false;
   441   }
   442 
   443 
   444   template<typename Gr>
   445   bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
   446     if( G.valid(_first) ) {
   447       return _first == n;
   448     }
   449     else {
   450       if( length() > 0) {
   451 	if( edgeIncident(edges[0], n, _last) ) {
   452 	  _first = n;
   453 	  return true;
   454 	}
   455 	else return false;
   456       }
   457       else {
   458 	_first = _last = n;
   459 	return true;
   460       }
   461     }
   462   }
   463 
   464   template<typename Gr>
   465   bool DynamicPath<Gr>::setTo(const GraphNode &n) {
   466     if( G.valid(_last) ) {
   467       return _last == n;
   468     }
   469     else {
   470       if( length() > 0) {
   471 	if( edgeIncident(edges[0], n, _first) ) {
   472 	  _last = n;
   473 	  return true;
   474 	}
   475 	else return false;
   476       }
   477       else {
   478 	_first = _last = n;
   479 	return true;
   480       }
   481     }
   482   }
   483 
   484 
   485   template<typename Gr>
   486   typename DynamicPath<Gr>::NodeIt
   487   DynamicPath<Gr>::tail(const EdgeIt& e) const {
   488     NodeIt n;
   489 
   490     if( e.it == edges.end() ) {
   491       // FIXME: invalid-> invalid
   492       n.idx = length() + 1;
   493       n.tail = true;
   494       return n;
   495     }
   496 
   497     n.idx = e.it-edges.begin();
   498     n.tail = e.forw;
   499     return n;
   500   }
   501 
   502   template<typename Gr>
   503   typename DynamicPath<Gr>::NodeIt
   504   DynamicPath<Gr>::head(const EdgeIt& e) const {
   505     if( e.it == edges.end()-1 ) {
   506       return _last;
   507     }
   508 
   509     EdgeIt next_edge = e;
   510     next(next_edge);
   511     return tail(next_edge);
   512   }
   513       
   514   template<typename Gr>
   515   typename DynamicPath<Gr>::GraphEdge
   516   DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
   517     if( e.it != edges.end() ) {
   518       return *e.it;
   519     }
   520     else {
   521       return INVALID;
   522     }
   523   }
   524   
   525   template<typename Gr>
   526   typename DynamicPath<Gr>::GraphNode
   527   DynamicPath<Gr>::graphNode(const NodeIt& n) const {
   528     if( n.idx < length() ) {
   529       return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
   530     }
   531     else if( n.idx == length() ) {
   532       return _last;
   533     }
   534     else {
   535       return INVALID;
   536     }
   537   }
   538 
   539   template<typename Gr>
   540   typename DynamicPath<Gr>::EdgeIt&
   541   DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
   542     if( k<0 || k>=length() ) {
   543       // FIXME: invalid EdgeIt
   544       e.it = edges.end();
   545       e.forw = true;
   546       return e;
   547     }
   548 
   549     e.it = edges.begin()+k;
   550     if(k==0) {
   551       e.forw = ( G.tail(*e.it) == _first );
   552     }
   553     else {
   554       e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
   555 		 G.tail(*e.it) == G.head(edges[k-1]) );
   556     }
   557     return e;
   558   }
   559     
   560   template<typename Gr>
   561   typename DynamicPath<Gr>::NodeIt&
   562   DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
   563     if( k<0 || k>length() ) {
   564       // FIXME: invalid NodeIt
   565       n.idx = length()+1;
   566       n.tail = true;
   567       return n;
   568     }
   569     if( k==length() ) {
   570       n.idx = length();
   571       n.tail = true;
   572       return n;
   573     }
   574     n = tail(nth<EdgeIt>(k));
   575     return n;
   576   }
   577 
   578   // Reszut konstruktorok:
   579 
   580 
   581   template<typename Gr>
   582   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
   583 			       const EdgeIt &b) :
   584     G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
   585   {
   586     if( G.valid(P._first) && a.it < P.edges.end() ) {
   587       _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
   588       if( b.it < P.edges.end() ) {
   589 	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
   590       }
   591       else {
   592 	_last = P._last;
   593       }
   594     }
   595   }
   596 
   597   template<typename Gr>
   598   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
   599 			       const NodeIt &b) : G(P.G)
   600   {
   601     if( !P.valid(a) || !P.valid(b) )
   602       return;
   603 
   604     int ai = a.idx, bi = b.idx;
   605     if( bi<ai )
   606       swap(ai,bi);
   607     
   608     edges.resize(bi-ai);
   609     copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
   610 
   611     _first = P.graphNode(a);
   612     _last = P.graphNode(b);
   613   }
   614 
   615 
   616 } // namespace hugo
   617 
   618 #endif // HUGO_PATH_H