Shape keeping movement is implemented, at last. Many thanks to Alpar.
1 #include "broken_edge.h"
4 BrokenEdge::BrokenEdge(Gnome::Canvas::Group & g, Gnome::Canvas::Points p, GraphDisplayerCanvas & gc) : Line(g), gdc(gc), isbutton(false)
6 my_points=new Gnome::Art::Point[3];
8 arrow=new Gnome::Canvas::Polygon(g);
9 *arrow << Gnome::Canvas::Properties::fill_color("red");
10 arrow->signal_event().connect(sigc::mem_fun(*this, &BrokenEdge::edgeFormerEventHandler));
11 arrow->lower_to_bottom();
15 BrokenEdge::~BrokenEdge()
17 if(arrow)delete(arrow);
20 void BrokenEdge::setPoints(Gnome::Canvas::Points p, bool move)
23 //red arrow losts its position-right button
29 Gnome::Canvas::Points points_with_center;
30 points_with_center.push_back(my_points[0]=p[0]);
31 points_with_center.push_back(my_points[1]=Gnome::Art::Point( (p[0].get_x()+p[1].get_x())/2+0 , (p[0].get_y()+p[1].get_y())/2 )+0 );
32 points_with_center.push_back(my_points[2]=p[1]);
33 property_points().set_value(points_with_center);
38 property_points().set_value(p);
47 //arrow keeps its position-left button
51 // Gnome::Canvas::Points points;
54 // for(int i=0;i<3;i++)
56 // points.push_back(my_points[i]);
58 // property_points().set_value(points);
62 //////////////////////////////////////////////////////////////////////////////////////////////////////
63 /////////// keeps shape-with scalar multiplication - version 2.
64 //////////////////////////////////////////////////////////////////////////////////////////////////////
68 //old vector from one to the other node - a
69 xy<double> a_v(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
70 //new vector from one to the other node - b
71 xy<double> b_v(p[1].get_x()-p[0].get_x(),p[1].get_y()-p[0].get_y());
73 double absa=sqrt(a_v.normSquare());
74 double absb=sqrt(b_v.normSquare());
76 //old vector from one node to the breakpoint - c
77 xy<double> c_v(my_points[1].get_x()-my_points[0].get_x(),my_points[1].get_y()-my_points[0].get_y());
79 //unit vector with the same direction to a_v
80 xy<double> a_v_u(a_v.x/absa,a_v.y/absa);
82 //normal vector of unit vector with the same direction to a_v
83 xy<double> a_v_u_n(((-1)*a_v_u.y),a_v_u.x);
85 //unit vector with the same direction to b_v
86 xy<double> b_v_u(b_v.x/absb,b_v.y/absb);
88 //normal vector of unit vector with the same direction to b_v
89 xy<double> b_v_u_n(((-1)*b_v_u.y),b_v_u.x);
91 //vector c in a_v_u and a_v_u_n co-ordinate system
92 xy<double> c_a(c_v*a_v_u,c_v*a_v_u_n);
94 //new vector from one node to the breakpoint - d - we have to calculate this one
95 xy<double> d_v=absb/absa*(c_a.x*b_v_u+c_a.y*b_v_u_n);
97 my_points[1]=Gnome::Art::Point(d_v.x+p[0].get_x(),d_v.y+p[0].get_y());
102 Gnome::Canvas::Points points;
105 points.push_back(my_points[i]);
107 property_points().set_value(points);
112 //calculating coordinates of the direction indicator arrow
114 xy<gdouble> target( my_points[2].get_x(), my_points[2].get_y() );
115 xy<gdouble> center( my_points[1].get_x(), my_points[1].get_y() );
117 xy<gdouble> unit_vector_in_dir(target-center);
118 // std::cout << target << " - " << center << " = " << unit_vector_in_dir << " / " <<unit_vector_in_dir.normSquare() ;
119 unit_vector_in_dir/=sqrt( unit_vector_in_dir.normSquare() );
120 // std::cout << " = " << unit_vector_in_dir << std::endl;
122 xy<gdouble> unit_norm_vector(0-unit_vector_in_dir.y, unit_vector_in_dir.x);
123 // std::cout << unit_norm_vector << std::endl;
128 // - - // c(enter)l(eft), ccl, ccr, cr
130 // || // b(ottom)l, br
135 xy<gdouble> bl (center - unit_vector_in_dir * 3 * size + unit_norm_vector * size );
136 xy<gdouble> br (center - unit_vector_in_dir * 3 * size - unit_norm_vector * size );
137 xy<gdouble> ccl(center + unit_vector_in_dir * size + unit_norm_vector * size );
138 xy<gdouble> ccr(center + unit_vector_in_dir * size - unit_norm_vector * size );
139 xy<gdouble> cl (center + unit_vector_in_dir * size + unit_norm_vector * 2 * size );
140 xy<gdouble> cr (center + unit_vector_in_dir * size - unit_norm_vector * 2 * size );
141 xy<gdouble> top(center + unit_vector_in_dir * 3 * size);
143 // std::cout << bl << " " << br << " " << ccl << " " << ccr << " " << cl << " " << cr << " " << top << std::endl;
145 Gnome::Canvas::Points arrow_points;
146 arrow_points.push_back(Gnome::Art::Point( bl.x , bl.y ) );
147 arrow_points.push_back(Gnome::Art::Point( br.x , br.y ) );
148 arrow_points.push_back(Gnome::Art::Point( ccr.x, ccr.y ) );
149 arrow_points.push_back(Gnome::Art::Point( cr.x , cr.y ) );
150 arrow_points.push_back(Gnome::Art::Point( top.x, top.y ) );
151 arrow_points.push_back(Gnome::Art::Point( cl.x , cl.y ) );
152 arrow_points.push_back(Gnome::Art::Point( ccl.x, ccl.y ) );
154 arrow->property_points().set_value(arrow_points);
158 bool BrokenEdge::edgeFormerEventHandler(GdkEvent* e)
162 case GDK_BUTTON_PRESS:
163 //we mark the location of the event to be able to calculate parameters of dragging
164 if(gdc.getActualTool()!=CREATE_NODE)
166 gdc.toggleEdgeActivity(this, true);
167 clicked_x=e->button.x;
168 clicked_y=e->button.y;
172 case GDK_BUTTON_RELEASE:
173 if(gdc.getActualTool()!=CREATE_NODE)
175 gdc.toggleEdgeActivity(this, false);
179 case GDK_MOTION_NOTIFY:
180 //we only have to do sg. if the mouse button is pressed
183 //new coordinates will be the old values,
184 //because the item will be moved to the
185 //new coordinate therefore the new movement
186 //has to be calculated from here
188 double dx=e->motion.x-clicked_x;
189 double dy=e->motion.y-clicked_y;
191 Gnome::Canvas::Points points_new;
193 points_new.push_back(my_points[0]);
194 points_new.push_back(my_points[1]=Gnome::Art::Point(my_points[1].get_x()+dx,my_points[1].get_y()+dy));
195 points_new.push_back(my_points[2]);
197 setPoints(points_new);
198 gdc.textReposition(xy<double>(my_points[1].get_x(),my_points[1].get_y()));
200 clicked_x=e->motion.x;
201 clicked_y=e->motion.y;
210 xy<double> BrokenEdge::getArrowPos()
212 xy<double> ret_val(my_points[1].get_x(),my_points[1].get_y());