lemon/full_graph.h
author deba
Mon, 24 Jul 2006 09:51:28 +0000
changeset 2162 6831fa007688
parent 2151 38ec4a930c05
child 2223 590c1b663a27
permissions -rw-r--r--
make public what() in NodeSetError
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_FULL_GRAPH_H
    20 #define LEMON_FULL_GRAPH_H
    21 
    22 #include <cmath>
    23 
    24 #include <lemon/bits/base_extender.h>
    25 #include <lemon/bits/graph_extender.h>
    26 
    27 #include <lemon/bits/invalid.h>
    28 #include <lemon/bits/utility.h>
    29 
    30 
    31 ///\ingroup graphs
    32 ///\file
    33 ///\brief FullGraph and FullUGraph classes.
    34 
    35 
    36 namespace lemon {
    37 
    38   /// \brief Base of the FullGrpah.
    39   ///
    40   /// Base of the FullGrpah.
    41   class FullGraphBase {
    42     int _nodeNum;
    43     int _edgeNum;
    44   public:
    45 
    46     typedef FullGraphBase Graph;
    47 
    48     class Node;
    49     class Edge;
    50 
    51   public:
    52 
    53     FullGraphBase() {}
    54 
    55 
    56     ///Creates a full graph with \c n nodes.
    57     void construct(int n) { _nodeNum = n; _edgeNum = n * n; }
    58     
    59     typedef True NodeNumTag;
    60     typedef True EdgeNumTag;
    61 
    62     /// \brief Returns the node with the given index.
    63     ///
    64     /// Returns the node with the given index. Because it is a
    65     /// static size graph the node's of the graph can be indiced
    66     /// by the range from 0 to \e nodeNum()-1 and the index of
    67     /// the node can accessed by the \e index() member.
    68     Node operator()(int index) const { return Node(index); }
    69 
    70     /// \brief Returns the index of the node.
    71     ///
    72     /// Returns the index of the node. Because it is a
    73     /// static size graph the node's of the graph can be indiced
    74     /// by the range from 0 to \e nodeNum()-1 and the index of
    75     /// the node can accessed by the \e index() member.
    76     int index(const Node& node) const { return node.id; }
    77 
    78     ///Number of nodes.
    79     int nodeNum() const { return _nodeNum; }
    80     ///Number of edges.
    81     int edgeNum() const { return _edgeNum; }
    82 
    83     /// Maximum node ID.
    84     
    85     /// Maximum node ID.
    86     ///\sa id(Node)
    87     int maxNodeId() const { return _nodeNum-1; }
    88     /// Maximum edge ID.
    89     
    90     /// Maximum edge ID.
    91     ///\sa id(Edge)
    92     int maxEdgeId() const { return _edgeNum-1; }
    93 
    94     Node source(Edge e) const { return e.id % _nodeNum; }
    95     Node target(Edge e) const { return e.id / _nodeNum; }
    96 
    97 
    98     /// Node ID.
    99     
   100     /// The ID of a valid Node is a nonnegative integer not greater than
   101     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   102     /// and the greatest node ID can be actually less then \ref maxNodeId().
   103     ///
   104     /// The ID of the \ref INVALID node is -1.
   105     ///\return The ID of the node \c v. 
   106 
   107     static int id(Node v) { return v.id; }
   108     /// Edge ID.
   109     
   110     /// The ID of a valid Edge is a nonnegative integer not greater than
   111     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   112     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   113     ///
   114     /// The ID of the \ref INVALID edge is -1.
   115     ///\return The ID of the edge \c e. 
   116     static int id(Edge e) { return e.id; }
   117 
   118     static Node nodeFromId(int id) { return Node(id);}
   119     
   120     static Edge edgeFromId(int id) { return Edge(id);}
   121 
   122     typedef True FindEdgeTag;
   123 
   124     /// Finds an edge between two nodes.
   125     
   126     /// Finds an edge from node \c u to node \c v.
   127     ///
   128     /// If \c prev is \ref INVALID (this is the default value), then
   129     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   130     /// the next edge from \c u to \c v after \c prev.
   131     /// \return The found edge or INVALID if there is no such an edge.
   132     Edge findEdge(Node u,Node v, Edge prev = INVALID) const {
   133       return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
   134     }
   135     
   136       
   137     class Node {
   138       friend class FullGraphBase;
   139 
   140     protected:
   141       int id;
   142       Node(int _id) : id(_id) {}
   143     public:
   144       Node() {}
   145       Node (Invalid) : id(-1) {}
   146       bool operator==(const Node node) const {return id == node.id;}
   147       bool operator!=(const Node node) const {return id != node.id;}
   148       bool operator<(const Node node) const {return id < node.id;}
   149     };
   150     
   151 
   152 
   153     class Edge {
   154       friend class FullGraphBase;
   155       
   156     protected:
   157       int id;  // _nodeNum * target + source;
   158 
   159       Edge(int _id) : id(_id) {}
   160 
   161       Edge(const FullGraphBase& _graph, int source, int target) 
   162 	: id(_graph._nodeNum * target+source) {}
   163     public:
   164       Edge() { }
   165       Edge (Invalid) { id = -1; }
   166       bool operator==(const Edge edge) const {return id == edge.id;}
   167       bool operator!=(const Edge edge) const {return id != edge.id;}
   168       bool operator<(const Edge edge) const {return id < edge.id;}
   169     };
   170 
   171     void first(Node& node) const {
   172       node.id = _nodeNum-1;
   173     }
   174 
   175     static void next(Node& node) {
   176       --node.id;
   177     }
   178 
   179     void first(Edge& edge) const {
   180       edge.id = _edgeNum-1;
   181     }
   182 
   183     static void next(Edge& edge) {
   184       --edge.id;
   185     }
   186 
   187     void firstOut(Edge& edge, const Node& node) const {
   188       edge.id = _edgeNum + node.id - _nodeNum;
   189     }
   190 
   191     void nextOut(Edge& edge) const {
   192       edge.id -= _nodeNum;
   193       if (edge.id < 0) edge.id = -1;
   194     }
   195 
   196     void firstIn(Edge& edge, const Node& node) const {
   197       edge.id = node.id * _nodeNum;
   198     }
   199     
   200     void nextIn(Edge& edge) const {
   201       ++edge.id;
   202       if (edge.id % _nodeNum == 0) edge.id = -1;
   203     }
   204 
   205   };
   206 
   207   typedef GraphExtender<FullGraphBase> ExtendedFullGraphBase;
   208 
   209   /// \ingroup graphs
   210   ///
   211   /// \brief A full graph class.
   212   ///
   213   /// This is a simple and fast directed full graph implementation.
   214   /// It is completely static, so you can neither add nor delete either
   215   /// edges or nodes.
   216   /// Thus it conforms to
   217   /// the \ref concept::Graph "Graph" concept
   218   /// \sa concept::Graph.
   219   ///
   220   /// \sa FullGraphBase
   221   /// \sa FullUGraph
   222   ///
   223   /// \author Alpar Juttner
   224   class FullGraph : public ExtendedFullGraphBase {
   225   public:
   226 
   227     typedef ExtendedFullGraphBase Parent;
   228 
   229     /// \brief Constructor
   230     FullGraph() { construct(0); }
   231 
   232     /// \brief Constructor
   233     ///
   234     FullGraph(int n) { construct(n); }
   235 
   236     /// \brief Resize the graph
   237     ///
   238     /// Resize the graph. The function will fully destroy and build the graph.
   239     /// This cause that the maps of the graph will reallocated
   240     /// automatically and the previous values will be lost.
   241     void resize(int n) {
   242       Parent::getNotifier(Edge()).clear();
   243       Parent::getNotifier(Node()).clear();
   244       construct(n);
   245       Parent::getNotifier(Node()).build();
   246       Parent::getNotifier(Edge()).build();
   247     }
   248   };
   249 
   250 
   251   /// \brief Base of the FullUGrpah.
   252   ///
   253   /// Base of the FullUGrpah.
   254   class FullUGraphBase {
   255     int _nodeNum;
   256     int _edgeNum;
   257   public:
   258 
   259     typedef FullUGraphBase Graph;
   260 
   261     class Node;
   262     class Edge;
   263 
   264   public:
   265 
   266     FullUGraphBase() {}
   267 
   268 
   269     ///Creates a full graph with \c n nodes.
   270     void construct(int n) { _nodeNum = n; _edgeNum = n * (n - 1) / 2; }
   271 
   272     /// \brief Returns the node with the given index.
   273     ///
   274     /// Returns the node with the given index. Because it is a
   275     /// static size graph the node's of the graph can be indiced
   276     /// by the range from 0 to \e nodeNum()-1 and the index of
   277     /// the node can accessed by the \e index() member.
   278     Node operator()(int index) const { return Node(index); }
   279 
   280     /// \brief Returns the index of the node.
   281     ///
   282     /// Returns the index of the node. Because it is a
   283     /// static size graph the node's of the graph can be indiced
   284     /// by the range from 0 to \e nodeNum()-1 and the index of
   285     /// the node can accessed by the \e index() member.
   286     int index(const Node& node) const { return node.id; }
   287 
   288     typedef True NodeNumTag;
   289     typedef True EdgeNumTag;
   290 
   291     ///Number of nodes.
   292     int nodeNum() const { return _nodeNum; }
   293     ///Number of edges.
   294     int edgeNum() const { return _edgeNum; }
   295 
   296     /// Maximum node ID.
   297     
   298     /// Maximum node ID.
   299     ///\sa id(Node)
   300     int maxNodeId() const { return _nodeNum-1; }
   301     /// Maximum edge ID.
   302     
   303     /// Maximum edge ID.
   304     ///\sa id(Edge)
   305     int maxEdgeId() const { return _edgeNum-1; }
   306 
   307     /// \brief Returns the node from its \c id.
   308     ///
   309     /// Returns the node from its \c id. If there is not node
   310     /// with the given id the effect of the function is undefinied.
   311     static Node nodeFromId(int id) { return Node(id);}
   312 
   313     /// \brief Returns the edge from its \c id.
   314     ///
   315     /// Returns the edge from its \c id. If there is not edge
   316     /// with the given id the effect of the function is undefinied.
   317     static Edge edgeFromId(int id) { return Edge(id);}
   318 
   319     Node source(Edge e) const { 
   320       /// \todo we may do it faster
   321       return Node(((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2);
   322     }
   323 
   324     Node target(Edge e) const { 
   325       int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
   326       return Node(e.id - (source) * (source - 1) / 2);
   327     }
   328 
   329 
   330     /// \brief Node ID.
   331     ///
   332     /// The ID of a valid Node is a nonnegative integer not greater than
   333     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   334     /// and the greatest node ID can be actually less then \ref maxNodeId().
   335     ///
   336     /// The ID of the \ref INVALID node is -1.
   337     /// \return The ID of the node \c v. 
   338 
   339     static int id(Node v) { return v.id; }
   340 
   341     /// \brief Edge ID.
   342     ///
   343     /// The ID of a valid Edge is a nonnegative integer not greater than
   344     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   345     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   346     ///
   347     /// The ID of the \ref INVALID edge is -1.
   348     ///\return The ID of the edge \c e. 
   349     static int id(Edge e) { return e.id; }
   350 
   351     /// \brief Finds an edge between two nodes.
   352     ///
   353     /// Finds an edge from node \c u to node \c v.
   354     ///
   355     /// If \c prev is \ref INVALID (this is the default value), then
   356     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   357     /// the next edge from \c u to \c v after \c prev.
   358     /// \return The found edge or INVALID if there is no such an edge.
   359     Edge findEdge(Node u, Node v, Edge prev = INVALID) const {
   360       if (prev.id != -1 || u.id <= v.id) return Edge(-1);
   361       return Edge(u.id * (u.id - 1) / 2 + v.id);
   362     }
   363 
   364     typedef True FindEdgeTag;
   365     
   366       
   367     class Node {
   368       friend class FullUGraphBase;
   369 
   370     protected:
   371       int id;
   372       Node(int _id) { id = _id;}
   373     public:
   374       Node() {}
   375       Node (Invalid) { id = -1; }
   376       bool operator==(const Node node) const {return id == node.id;}
   377       bool operator!=(const Node node) const {return id != node.id;}
   378       bool operator<(const Node node) const {return id < node.id;}
   379     };
   380     
   381 
   382 
   383     class Edge {
   384       friend class FullUGraphBase;
   385       
   386     protected:
   387       int id;  // _nodeNum * target + source;
   388 
   389       Edge(int _id) : id(_id) {}
   390 
   391     public:
   392       Edge() { }
   393       Edge (Invalid) { id = -1; }
   394       bool operator==(const Edge edge) const {return id == edge.id;}
   395       bool operator!=(const Edge edge) const {return id != edge.id;}
   396       bool operator<(const Edge edge) const {return id < edge.id;}
   397     };
   398 
   399     void first(Node& node) const {
   400       node.id = _nodeNum - 1;
   401     }
   402 
   403     static void next(Node& node) {
   404       --node.id;
   405     }
   406 
   407     void first(Edge& edge) const {
   408       edge.id = _edgeNum - 1;
   409     }
   410 
   411     static void next(Edge& edge) {
   412       --edge.id;
   413     }
   414 
   415     void firstOut(Edge& edge, const Node& node) const {      
   416       int src = node.id;
   417       int trg = 0;
   418       edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
   419     }
   420 
   421     /// \todo with specialized iterators we can make faster iterating
   422     void nextOut(Edge& edge) const {
   423       int src = source(edge).id;
   424       int trg = target(edge).id;
   425       ++trg;
   426       edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
   427     }
   428 
   429     void firstIn(Edge& edge, const Node& node) const {
   430       int src = node.id + 1;
   431       int trg = node.id;
   432       edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
   433     }
   434     
   435     void nextIn(Edge& edge) const {
   436       int src = source(edge).id;
   437       int trg = target(edge).id;
   438       ++src;
   439       edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
   440     }
   441 
   442   };
   443 
   444   typedef UGraphExtender<UndirGraphExtender<FullUGraphBase> > 
   445   ExtendedFullUGraphBase;
   446 
   447   /// \ingroup graphs
   448   ///
   449   /// \brief An undirected full graph class.
   450   ///
   451   /// This is a simple and fast undirected full graph implementation.
   452   /// It is completely static, so you can neither add nor delete either
   453   /// edges or nodes.
   454   ///
   455   /// The main difference beetween the \e FullGraph and \e FullUGraph class
   456   /// is that this class conforms to the undirected graph concept and
   457   /// it does not contain the loop edges.
   458   ///
   459   /// \sa FullUGraphBase
   460   /// \sa FullGraph
   461   ///
   462   /// \author Balazs Dezso
   463   class FullUGraph : public ExtendedFullUGraphBase {
   464   public:
   465 
   466     typedef ExtendedFullUGraphBase Parent;
   467 
   468     /// \brief Constructor
   469     FullUGraph() { construct(0); }
   470 
   471     /// \brief Constructor
   472     FullUGraph(int n) { construct(n); }
   473 
   474     /// \brief Resize the graph
   475     ///
   476     /// Resize the graph. The function will fully destroy and build the graph.
   477     /// This cause that the maps of the graph will reallocated
   478     /// automatically and the previous values will be lost.
   479     void resize(int n) {
   480       Parent::getNotifier(Edge()).clear();
   481       Parent::getNotifier(UEdge()).clear();
   482       Parent::getNotifier(Node()).clear();
   483       construct(n);
   484       Parent::getNotifier(Node()).build();
   485       Parent::getNotifier(UEdge()).build();
   486       Parent::getNotifier(Edge()).build();
   487     }
   488   };
   489 
   490 
   491   class FullBpUGraphBase {
   492   protected:
   493 
   494     int _aNodeNum;
   495     int _bNodeNum;
   496 
   497     int _edgeNum;
   498 
   499   public:
   500 
   501     class NodeSetError : public LogicError {
   502     public:
   503       virtual const char* what() const throw() { 
   504 	return "lemon::FullBpUGraph::NodeSetError";
   505       }
   506     };
   507   
   508     class Node {
   509       friend class FullBpUGraphBase;
   510     protected:
   511       int id;
   512 
   513       Node(int _id) : id(_id) {}
   514     public:
   515       Node() {}
   516       Node(Invalid) { id = -1; }
   517       bool operator==(const Node i) const {return id==i.id;}
   518       bool operator!=(const Node i) const {return id!=i.id;}
   519       bool operator<(const Node i) const {return id<i.id;}
   520     };
   521 
   522     class UEdge {
   523       friend class FullBpUGraphBase;
   524     protected:
   525       int id;
   526 
   527       UEdge(int _id) { id = _id;}
   528     public:
   529       UEdge() {}
   530       UEdge (Invalid) { id = -1; }
   531       bool operator==(const UEdge i) const {return id==i.id;}
   532       bool operator!=(const UEdge i) const {return id!=i.id;}
   533       bool operator<(const UEdge i) const {return id<i.id;}
   534     };
   535 
   536     void construct(int aNodeNum, int bNodeNum) {
   537       _aNodeNum = aNodeNum;
   538       _bNodeNum = bNodeNum;
   539       _edgeNum = aNodeNum * bNodeNum;
   540     }
   541 
   542     void firstANode(Node& node) const {
   543       node.id = 2 * _aNodeNum - 2;
   544       if (node.id < 0) node.id = -1; 
   545     }
   546     void nextANode(Node& node) const {
   547       node.id -= 2;
   548       if (node.id < 0) node.id = -1; 
   549     }
   550 
   551     void firstBNode(Node& node) const {
   552       node.id = 2 * _bNodeNum - 1;
   553     }
   554     void nextBNode(Node& node) const {
   555       node.id -= 2;
   556     }
   557 
   558     void first(Node& node) const {
   559       if (_aNodeNum > 0) {
   560 	node.id = 2 * _aNodeNum - 2;
   561       } else {
   562 	node.id = 2 * _bNodeNum - 1;
   563       }
   564     }
   565     void next(Node& node) const {
   566       node.id -= 2;
   567       if (node.id == -2) {
   568 	node.id = 2 * _bNodeNum - 1;
   569       }
   570     }
   571   
   572     void first(UEdge& edge) const {
   573       edge.id = _edgeNum - 1;
   574     }
   575     void next(UEdge& edge) const {
   576       --edge.id;
   577     }
   578 
   579     void firstFromANode(UEdge& edge, const Node& node) const {
   580       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
   581       edge.id = (node.id >> 1) * _bNodeNum;
   582     }
   583     void nextFromANode(UEdge& edge) const {
   584       ++(edge.id);
   585       if (edge.id % _bNodeNum == 0) edge.id = -1;
   586     }
   587 
   588     void firstFromBNode(UEdge& edge, const Node& node) const {
   589       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
   590       edge.id = (node.id >> 1);
   591     }
   592     void nextFromBNode(UEdge& edge) const {
   593       edge.id += _bNodeNum;
   594       if (edge.id >= _edgeNum) edge.id = -1;
   595     }
   596 
   597     static int id(const Node& node) {
   598       return node.id;
   599     }
   600     static Node nodeFromId(int id) {
   601       return Node(id);
   602     }
   603     int maxNodeId() const {
   604       return _aNodeNum > _bNodeNum ? 
   605 	_aNodeNum * 2 - 2 : _bNodeNum * 2 - 1;
   606     }
   607   
   608     static int id(const UEdge& edge) {
   609       return edge.id;
   610     }
   611     static UEdge uEdgeFromId(int id) {
   612       return UEdge(id);
   613     }
   614     int maxUEdgeId() const {
   615       return _edgeNum - 1;
   616     }
   617   
   618     static int aNodeId(const Node& node) {
   619       return node.id >> 1;
   620     }
   621     static Node fromANodeId(int id) {
   622       return Node(id << 1);
   623     }
   624     int maxANodeId() const {
   625       return _aNodeNum;
   626     }
   627 
   628     static int bNodeId(const Node& node) {
   629       return node.id >> 1;
   630     }
   631     static Node fromBNodeId(int id) {
   632       return Node((id << 1) + 1);
   633     }
   634     int maxBNodeId() const {
   635       return _bNodeNum;
   636     }
   637 
   638     Node aNode(const UEdge& edge) const {
   639       return Node((edge.id / _bNodeNum) << 1);
   640     }
   641     Node bNode(const UEdge& edge) const {
   642       return Node(((edge.id % _bNodeNum) << 1) + 1);
   643     }
   644 
   645     static bool aNode(const Node& node) {
   646       return (node.id & 1) == 0;
   647     }
   648 
   649     static bool bNode(const Node& node) {
   650       return (node.id & 1) == 1;
   651     }
   652 
   653     static Node aNode(int index) {
   654       return Node(index << 1);
   655     }
   656 
   657     static Node bNode(int index) {
   658       return Node((index << 1) + 1);
   659     }
   660 
   661     typedef True NodeNumTag;
   662     int nodeNum() const { return _aNodeNum + _bNodeNum; }
   663     int aNodeNum() const { return _aNodeNum; }
   664     int bNodeNum() const { return _bNodeNum; }
   665 
   666     typedef True EdgeNumTag;
   667     int uEdgeNum() const { return _edgeNum; }
   668 
   669   };
   670 
   671 
   672   typedef BpUGraphExtender<FullBpUGraphBase> ExtendedFullBpUGraphBase;
   673 
   674 
   675   /// \ingroup graphs
   676   ///
   677   /// \brief An undirected full bipartite graph class.
   678   ///
   679   /// This is a simple and fast bipartite undirected full graph implementation.
   680   /// It is completely static, so you can neither add nor delete either
   681   /// edges or nodes.
   682   ///
   683   /// \sa FullUGraphBase
   684   /// \sa FullGraph
   685   ///
   686   /// \author Balazs Dezso
   687   class FullBpUGraph : 
   688     public ExtendedFullBpUGraphBase {
   689   public:
   690 
   691     typedef ExtendedFullBpUGraphBase Parent;
   692 
   693     FullBpUGraph() {
   694       Parent::construct(0, 0);
   695     }
   696 
   697     FullBpUGraph(int aNodeNum, int bNodeNum) {
   698       Parent::construct(aNodeNum, bNodeNum);
   699     }
   700 
   701     /// \brief Resize the graph
   702     ///
   703     void resize(int n, int m) {
   704       Parent::getNotifier(Edge()).clear();
   705       Parent::getNotifier(UEdge()).clear();
   706       Parent::getNotifier(Node()).clear();
   707       Parent::getNotifier(ANode()).clear();
   708       Parent::getNotifier(BNode()).clear();
   709       construct(n, m);
   710       Parent::getNotifier(ANode()).build();
   711       Parent::getNotifier(BNode()).build();
   712       Parent::getNotifier(Node()).build();
   713       Parent::getNotifier(UEdge()).build();
   714       Parent::getNotifier(Edge()).build();
   715     }
   716   };
   717 
   718 } //namespace lemon
   719 
   720 
   721 #endif //LEMON_FULL_GRAPH_H