doc/graphs.dox
author deba
Tue, 31 Jan 2006 19:33:48 +0000
changeset 1931 6abf67b02ff5
parent 1631 e15162d8eca1
child 2111 ea1fa1bc3f6d
permissions -rw-r--r--
New iterable map with comparable values
it uses linked lists and balanced binary tree

IterableBoolMap has ItemIt type as the other iterable maps

InvertableMap got ValueIterator
     1 /*!
     2 
     3 \page graphs Graphs
     4 
     5 The primary data structures of LEMON are the graph classes. They all
     6 provide a node list - edge list interface, i.e. they have
     7 functionalities to list the nodes and the edges of the graph as well
     8 as  incoming and outgoing edges of a given node. 
     9 
    10 
    11 Each graph should meet the
    12 \ref lemon::concept::StaticGraph "StaticGraph" concept.
    13 This concept does not
    14 make it possible to change the graph (i.e. it is not possible to add
    15 or delete edges or nodes). Most of the graph algorithms will run on
    16 these graphs.
    17 
    18 The graphs meeting the
    19 \ref lemon::concept::ExtendableGraph "ExtendableGraph"
    20 concept allow node and
    21 edge addition. You can also "clear" such a graph (i.e. erase all edges and nodes ).
    22 
    23 In case of graphs meeting the full feature
    24 \ref lemon::concept::ErasableGraph "ErasableGraph"
    25 concept
    26 you can also erase individual edges and nodes in arbitrary order.
    27 
    28 The implemented graph structures are the following.
    29 \li \ref lemon::ListGraph "ListGraph" is the most versatile graph class. It meets
    30 the \ref lemon::concept::ErasableGraph "ErasableGraph" concept
    31 and it also has some convenient extra features.
    32 \li \ref lemon::SmartGraph "SmartGraph" is a more memory
    33 efficient version of \ref lemon::ListGraph "ListGraph". The
    34 price of this is that it only meets the
    35 \ref lemon::concept::ExtendableGraph "ExtendableGraph" concept,
    36 so you cannot delete individual edges or nodes.
    37 \li \ref lemon::FullGraph "FullGraph"
    38 implements a complete graph. It is a
    39 \ref lemon::concept::StaticGraph "StaticGraph", so you cannot
    40 change the number of nodes once it is constructed. It is extremely memory
    41 efficient: it uses constant amount of memory independently from the number of
    42 the nodes of the graph. Of course, the size of the \ref maps-page "NodeMap"'s and
    43 \ref maps-page "EdgeMap"'s will depend on the number of nodes.
    44 
    45 \li \ref lemon::NodeSet "NodeSet" implements a graph with no edges. This class
    46 can be used as a base class of \ref lemon::EdgeSet "EdgeSet".
    47 \li \ref lemon::EdgeSet "EdgeSet" can be used to create a new graph on
    48 the node set of another graph. The base graph can be an arbitrary graph and it
    49 is possible to attach several \ref lemon::EdgeSet "EdgeSet"'s to a base graph.
    50 
    51 \todo Don't we need SmartNodeSet and SmartEdgeSet?
    52 \todo Some cross-refs are wrong.
    53 
    54 The graph structures themselves can not store data attached
    55 to the edges and nodes. However they all provide
    56 \ref maps-page "map classes"
    57 to dynamically attach data the to graph components.
    58 
    59 The following program demonstrates the basic features of LEMON's graph
    60 structures.
    61 
    62 \code
    63 #include <iostream>
    64 #include <lemon/list_graph.h>
    65 
    66 using namespace lemon;
    67 
    68 int main()
    69 {
    70   typedef ListGraph Graph;
    71 \endcode
    72 
    73 ListGraph is one of LEMON's graph classes. It is based on linked lists,
    74 therefore iterating throuh its edges and nodes is fast.
    75 
    76 \code
    77   typedef Graph::Edge Edge;
    78   typedef Graph::InEdgeIt InEdgeIt;
    79   typedef Graph::OutEdgeIt OutEdgeIt;
    80   typedef Graph::EdgeIt EdgeIt;
    81   typedef Graph::Node Node;
    82   typedef Graph::NodeIt NodeIt;
    83 
    84   Graph g;
    85   
    86   for (int i = 0; i < 3; i++)
    87     g.addNode();
    88   
    89   for (NodeIt i(g); i!=INVALID; ++i)
    90     for (NodeIt j(g); j!=INVALID; ++j)
    91       if (i != j) g.addEdge(i, j);
    92 \endcode
    93 
    94 After some convenient typedefs we create a graph and add three nodes to it.
    95 Then we add edges to it to form a complete graph.
    96 
    97 \code
    98   std::cout << "Nodes:";
    99   for (NodeIt i(g); i!=INVALID; ++i)
   100     std::cout << " " << g.id(i);
   101   std::cout << std::endl;
   102 \endcode
   103 
   104 Here we iterate through all nodes of the graph. We use a constructor of the
   105 node iterator to initialize it to the first node. The operator++ is used to
   106 step to the next node. Using operator++ on the iterator pointing to the last
   107 node invalidates the iterator i.e. sets its value to
   108 \ref lemon::INVALID "INVALID". This is what we exploit in the stop condition.
   109 
   110 The previous code fragment prints out the following:
   111 
   112 \code
   113 Nodes: 2 1 0
   114 \endcode
   115 
   116 \code
   117   std::cout << "Edges:";
   118   for (EdgeIt i(g); i!=INVALID; ++i)
   119     std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")";
   120   std::cout << std::endl;
   121 \endcode
   122 
   123 \code
   124 Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0)
   125 \endcode
   126 
   127 We can also iterate through all edges of the graph very similarly. The 
   128 \c target and
   129 \c source member functions can be used to access the endpoints of an edge.
   130 
   131 \code
   132   NodeIt first_node(g);
   133 
   134   std::cout << "Out-edges of node " << g.id(first_node) << ":";
   135   for (OutEdgeIt i(g, first_node); i!=INVALID; ++i)
   136     std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")"; 
   137   std::cout << std::endl;
   138 
   139   std::cout << "In-edges of node " << g.id(first_node) << ":";
   140   for (InEdgeIt i(g, first_node); i!=INVALID; ++i)
   141     std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")"; 
   142   std::cout << std::endl;
   143 \endcode
   144 
   145 \code
   146 Out-edges of node 2: (2,0) (2,1)
   147 In-edges of node 2: (0,2) (1,2)
   148 \endcode
   149 
   150 We can also iterate through the in and out-edges of a node. In the above
   151 example we print out the in and out-edges of the first node of the graph.
   152 
   153 \code
   154   Graph::EdgeMap<int> m(g);
   155 
   156   for (EdgeIt e(g); e!=INVALID; ++e)
   157     m.set(e, 10 - g.id(e));
   158   
   159   std::cout << "Id Edge  Value" << std::endl;
   160   for (EdgeIt e(g); e!=INVALID; ++e)
   161     std::cout << g.id(e) << "  (" << g.id(g.source(e)) << "," << g.id(g.target(e))
   162       << ") " << m[e] << std::endl;
   163 \endcode
   164 
   165 \code
   166 Id Edge  Value
   167 4  (0,2) 6
   168 2  (1,2) 8
   169 5  (0,1) 5
   170 0  (2,1) 10
   171 3  (1,0) 7
   172 1  (2,0) 9
   173 \endcode
   174 
   175 As we mentioned above, graphs are not containers rather
   176 incidence structures which are iterable in many ways. LEMON introduces
   177 concepts that allow us to attach containers to graphs. These containers are
   178 called maps.
   179 
   180 In the example above we create an EdgeMap which assigns an integer value to all
   181 edges of the graph. We use the set member function of the map to write values
   182 into the map and the operator[] to retrieve them.
   183 
   184 Here we used the maps provided by the ListGraph class, but you can also write
   185 your own maps. You can read more about using maps \ref maps-page "here".
   186 
   187 */