lemon/concept/graph.h
author athos
Thu, 02 Jun 2005 14:43:45 +0000
changeset 1443 70781827eb2f
parent 1426 91eb70983697
child 1448 0274acee0e35
permissions -rw-r--r--
Documentation review.
     1 /* -*- C++ -*-
     2  * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_CONCEPT_GRAPH_H
    18 #define LEMON_CONCEPT_GRAPH_H
    19 
    20 ///\ingroup graph_concepts
    21 ///\file
    22 ///\brief Declaration of Graph.
    23 
    24 #include <lemon/invalid.h>
    25 #include <lemon/concept/maps.h>
    26 #include <lemon/concept_check.h>
    27 #include <lemon/concept/graph_component.h>
    28 
    29 namespace lemon {
    30   namespace concept {
    31 
    32     
    33     /// \addtogroup graph_concepts
    34     /// @{
    35 
    36     /**************** The full-featured graph concepts ****************/
    37 
    38 
    39     /// \brief Modular static graph class.
    40     ///     
    41     /// It should be the same as the \c StaticGraph class.
    42     class _StaticGraph 
    43       :  virtual public BaseGraphComponent,
    44          public IterableGraphComponent, public MappableGraphComponent {
    45     public:
    46       typedef BaseGraphComponent::Node Node;
    47       typedef BaseGraphComponent::Edge Edge;
    48 
    49       template <typename _Graph>
    50       struct Constraints {
    51         void constraints() {
    52           checkConcept<IterableGraphComponent, _Graph>();
    53           checkConcept<MappableGraphComponent, _Graph>();
    54         }
    55       };
    56     };
    57 
    58     /// \brief Modular extendable graph class.
    59     ///     
    60     /// It should be the same as the \c ExtendableGraph class.
    61     class _ExtendableGraph 
    62       :  virtual public BaseGraphComponent, public _StaticGraph,
    63          public ExtendableGraphComponent, public ClearableGraphComponent {
    64     public:
    65       typedef BaseGraphComponent::Node Node;
    66       typedef BaseGraphComponent::Edge Edge;
    67 
    68       template <typename _Graph>
    69       struct Constraints {
    70         void constraints() {
    71           checkConcept<_StaticGraph, _Graph >();
    72           checkConcept<ExtendableGraphComponent, _Graph >();
    73           checkConcept<ClearableGraphComponent, _Graph >();
    74         }
    75       };
    76     };
    77 
    78     /// \brief Modular erasable graph class.
    79     ///     
    80     /// It should be the same as the \c ErasableGraph class.
    81     class _ErasableGraph 
    82       :  virtual public BaseGraphComponent, public _ExtendableGraph,
    83          public ErasableGraphComponent {
    84     public:
    85       typedef BaseGraphComponent::Node Node;
    86       typedef BaseGraphComponent::Edge Edge;
    87 
    88       template <typename _Graph>
    89       struct Constraints {
    90         void constraints() {
    91           checkConcept<_ExtendableGraph, _Graph >();
    92           checkConcept<ErasableGraphComponent, _Graph >();
    93         }
    94       };
    95     };
    96 
    97     /// An empty static graph class.
    98   
    99     /// This class provides all the common features of a graph structure,
   100     /// however completely without implementations and real data structures
   101     /// behind the interface.
   102     /// All graph algorithms should compile with this class, but it will not
   103     /// run properly, of course.
   104     ///
   105     /// It can be used for checking the interface compatibility,
   106     /// or it can serve as a skeleton of a new graph structure.
   107     /// 
   108     /// Also, you will find here the full documentation of a certain graph
   109     /// feature, the documentation of a real graph imlementation
   110     /// like @ref ListGraph or
   111     /// @ref SmartGraph will just refer to this structure.
   112     ///
   113     /// \todo A pages describing the concept of concept description would
   114     /// be nice.
   115     class StaticGraph
   116     {
   117     public:
   118       /// Defalult constructor.
   119 
   120       /// Defalult constructor.
   121       ///
   122       StaticGraph() { }
   123       ///Copy consructor.
   124 
   125 //       ///\todo It is not clear, what we expect from a copy constructor.
   126 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
   127 //       StaticGraph(const StaticGraph& g) { }
   128 
   129       /// The base type of node iterators, 
   130       /// or in other words, the trivial node iterator.
   131 
   132       /// This is the base type of each node iterator,
   133       /// thus each kind of node iterator converts to this.
   134       /// More precisely each kind of node iterator should be inherited 
   135       /// from the trivial node iterator.
   136       class Node {
   137       public:
   138         /// Default constructor
   139 
   140         /// @warning The default constructor sets the iterator
   141         /// to an undefined value.
   142         Node() { }
   143         /// Copy constructor.
   144 
   145         /// Copy constructor.
   146         ///
   147         Node(const Node&) { }
   148 
   149         /// Invalid constructor \& conversion.
   150 
   151         /// This constructor initializes the iterator to be invalid.
   152         /// \sa Invalid for more details.
   153         Node(Invalid) { }
   154         /// Equality operator
   155 
   156         /// Two iterators are equal if and only if they point to the
   157         /// same object or both are invalid.
   158         bool operator==(Node) const { return true; }
   159 
   160         /// Inequality operator
   161         
   162         /// \sa operator==(Node n)
   163         ///
   164         bool operator!=(Node) const { return true; }
   165 
   166       };
   167     
   168       /// This iterator goes through each node.
   169 
   170       /// This iterator goes through each node.
   171       /// Its usage is quite simple, for example you can count the number
   172       /// of nodes in graph \c g of type \c Graph like this:
   173       /// \code
   174       /// int count=0;
   175       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   176       /// \endcode
   177       class NodeIt : public Node {
   178       public:
   179         /// Default constructor
   180 
   181         /// @warning The default constructor sets the iterator
   182         /// to an undefined value.
   183         NodeIt() { }
   184         /// Copy constructor.
   185         
   186         /// Copy constructor.
   187         ///
   188         NodeIt(const NodeIt& n) : Node(n) { }
   189         /// Invalid constructor \& conversion.
   190 
   191         /// Initialize the iterator to be invalid.
   192         /// \sa Invalid for more details.
   193         NodeIt(Invalid) { }
   194         /// Sets the iterator to the first node.
   195 
   196         /// Sets the iterator to the first node of \c g.
   197         ///
   198         NodeIt(const StaticGraph&) { }
   199         /// Node -> NodeIt conversion.
   200 
   201         /// Sets the iterator to the node of \c g pointed by the trivial 
   202         /// iterator n.
   203         /// This feature necessitates that each time we 
   204         /// iterate the edge-set, the iteration order is the same.
   205         NodeIt(const StaticGraph& g, const Node& n) { }
   206         /// Next node.
   207 
   208         /// Assign the iterator to the next node.
   209         ///
   210         NodeIt& operator++() { return *this; }
   211       };
   212     
   213     
   214       /// The base type of the edge iterators.
   215 
   216       /// The base type of the edge iterators.
   217       ///
   218       class Edge {
   219       public:
   220         /// Default constructor
   221 
   222         /// @warning The default constructor sets the iterator
   223         /// to an undefined value.
   224         Edge() { }
   225         /// Copy constructor.
   226 
   227         /// Copy constructor.
   228         ///
   229         Edge(const Edge&) { }
   230         /// Initialize the iterator to be invalid.
   231 
   232         /// Initialize the iterator to be invalid.
   233         ///
   234         Edge(Invalid) { }
   235         /// Equality operator
   236 
   237         /// Two iterators are equal if and only if they point to the
   238         /// same object or both are invalid.
   239         bool operator==(Edge) const { return true; }
   240         /// Inequality operator
   241 
   242         /// \sa operator==(Node n)
   243         ///
   244         bool operator!=(Edge) const { return true; }
   245       };
   246     
   247       /// This iterator goes trough the outgoing edges of a node.
   248 
   249       /// This iterator goes trough the \e outgoing edges of a certain node
   250       /// of a graph.
   251       /// Its usage is quite simple, for example you can count the number
   252       /// of outgoing edges of a node \c n
   253       /// in graph \c g of type \c Graph as follows.
   254       /// \code
   255       /// int count=0;
   256       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   257       /// \endcode
   258     
   259       class OutEdgeIt : public Edge {
   260       public:
   261         /// Default constructor
   262 
   263         /// @warning The default constructor sets the iterator
   264         /// to an undefined value.
   265         OutEdgeIt() { }
   266         /// Copy constructor.
   267 
   268         /// Copy constructor.
   269         ///
   270         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   271         /// Initialize the iterator to be invalid.
   272 
   273         /// Initialize the iterator to be invalid.
   274         ///
   275         OutEdgeIt(Invalid) { }
   276         /// This constructor sets the iterator to the first outgoing edge.
   277     
   278         /// This constructor sets the iterator to the first outgoing edge of
   279         /// the node.
   280         ///@param n the node
   281         ///@param g the graph
   282         OutEdgeIt(const StaticGraph&, const Node&) { }
   283         /// Edge -> OutEdgeIt conversion
   284 
   285         /// Sets the iterator to the value of the trivial iterator \c e.
   286         /// This feature necessitates that each time we 
   287         /// iterate the edge-set, the iteration order is the same.
   288         OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   289         ///Next outgoing edge
   290         
   291         /// Assign the iterator to the next 
   292         /// outgoing edge of the corresponding node.
   293         OutEdgeIt& operator++() { return *this; }
   294       };
   295 
   296       /// This iterator goes trough the incoming edges of a node.
   297 
   298       /// This iterator goes trough the \e incoming edges of a certain node
   299       /// of a graph.
   300       /// Its usage is quite simple, for example you can count the number
   301       /// of outgoing edges of a node \c n
   302       /// in graph \c g of type \c Graph as follows.
   303       /// \code
   304       /// int count=0;
   305       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   306       /// \endcode
   307 
   308       class InEdgeIt : public Edge {
   309       public:
   310         /// Default constructor
   311 
   312         /// @warning The default constructor sets the iterator
   313         /// to an undefined value.
   314         InEdgeIt() { }
   315         /// Copy constructor.
   316 
   317         /// Copy constructor.
   318         ///
   319         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   320         /// Initialize the iterator to be invalid.
   321 
   322         /// Initialize the iterator to be invalid.
   323         ///
   324         InEdgeIt(Invalid) { }
   325         /// This constructor sets the iterator to first incoming edge.
   326     
   327         /// This constructor set the iterator to the first incoming edge of
   328         /// the node.
   329         ///@param n the node
   330         ///@param g the graph
   331         InEdgeIt(const StaticGraph&, const Node&) { }
   332         /// Edge -> InEdgeIt conversion
   333 
   334         /// Sets the iterator to the value of the trivial iterator \c e.
   335         /// This feature necessitates that each time we 
   336         /// iterate the edge-set, the iteration order is the same.
   337         InEdgeIt(const StaticGraph&, const Edge&) { }
   338         /// Next incoming edge
   339 
   340         /// Assign the iterator to the next inedge of the corresponding node.
   341         ///
   342         InEdgeIt& operator++() { return *this; }
   343       };
   344       /// This iterator goes through each edge.
   345 
   346       /// This iterator goes through each edge of a graph.
   347       /// Its usage is quite simple, for example you can count the number
   348       /// of edges in a graph \c g of type \c Graph as follows:
   349       /// \code
   350       /// int count=0;
   351       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   352       /// \endcode
   353       class EdgeIt : public Edge {
   354       public:
   355         /// Default constructor
   356 
   357         /// @warning The default constructor sets the iterator
   358         /// to an undefined value.
   359         EdgeIt() { }
   360         /// Copy constructor.
   361 
   362         /// Copy constructor.
   363         ///
   364         EdgeIt(const EdgeIt& e) : Edge(e) { }
   365         /// Initialize the iterator to be invalid.
   366 
   367         /// Initialize the iterator to be invalid.
   368         ///
   369         EdgeIt(Invalid) { }
   370         /// This constructor sets the iterator to the first edge.
   371     
   372         /// This constructor sets the iterator to the first edge of \c g.
   373         ///@param g the graph
   374         EdgeIt(const StaticGraph&) { }
   375         /// Edge -> EdgeIt conversion
   376 
   377         /// Sets the iterator to the value of the trivial iterator \c e.
   378         /// This feature necessitates that each time we 
   379         /// iterate the edge-set, the iteration order is the same.
   380         EdgeIt(const StaticGraph&, const Edge&) { } 
   381         ///Next edge
   382         
   383         /// Assign the iterator to the next edge.
   384         EdgeIt& operator++() { return *this; }
   385       };
   386       ///Gives back the target node of an edge.
   387 
   388       ///Gives back the target node of an edge.
   389       ///
   390       Node target(Edge) const { return INVALID; }
   391       ///Gives back the source node of an edge.
   392 
   393       ///Gives back the source node of an edge.
   394       ///
   395       Node source(Edge) const { return INVALID; }
   396       /// Read write map of the nodes to type \c T.
   397 
   398       /// \ingroup concept
   399       /// ReadWrite map of the nodes to type \c T.
   400       /// \sa Reference
   401       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   402       /// needs some extra attention!
   403       template<class T> 
   404       class NodeMap : public ReadWriteMap< Node, T >
   405       {
   406       public:
   407 
   408         ///\e
   409         NodeMap(const StaticGraph&) { }
   410         ///\e
   411         NodeMap(const StaticGraph&, T) { }
   412 
   413         ///Copy constructor
   414         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   415         ///Assignment operator
   416         NodeMap& operator=(const NodeMap&) { return *this; }
   417         // \todo fix this concept
   418       };
   419 
   420       /// Read write map of the edges to type \c T.
   421 
   422       /// \ingroup concept
   423       ///Reference map of the edges to type \c T.
   424       /// \sa Reference
   425       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   426       /// needs some extra attention!
   427       template<class T> 
   428       class EdgeMap : public ReadWriteMap<Edge,T>
   429       {
   430       public:
   431 
   432         ///\e
   433         EdgeMap(const StaticGraph&) { }
   434         ///\e
   435         EdgeMap(const StaticGraph&, T) { }
   436         ///Copy constructor
   437         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   438         ///Assignment operator
   439         EdgeMap& operator=(const EdgeMap&) { return *this; }
   440         // \todo fix this concept    
   441       };
   442 
   443       template <typename _Graph>
   444       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   445 
   446     };
   447 
   448     /// An empty non-static graph class.
   449     
   450     /// This class provides everything that \ref StaticGraph does.
   451     /// Additionally it enables building graphs from scratch.
   452     class ExtendableGraph : public StaticGraph
   453     {
   454     public:
   455       /// Defalult constructor.
   456 
   457       /// Defalult constructor.
   458       ///
   459       ExtendableGraph() { }
   460       ///Add a new node to the graph.
   461 
   462       /// \return the new node.
   463       ///
   464       Node addNode() { return INVALID; }
   465       ///Add a new edge to the graph.
   466 
   467       ///Add a new edge to the graph with source node \c s
   468       ///and target node \c t.
   469       ///\return the new edge.
   470       Edge addEdge(Node, Node) { return INVALID; }
   471     
   472       /// Resets the graph.
   473 
   474       /// This function deletes all edges and nodes of the graph.
   475       /// It also frees the memory allocated to store them.
   476       /// \todo It might belong to \ref ErasableGraph.
   477       void clear() { }
   478 
   479       template <typename _Graph>
   480       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   481 
   482     };
   483 
   484     /// An empty erasable graph class.
   485   
   486     /// This class is an extension of \ref ExtendableGraph. It makes it
   487     /// possible to erase edges or nodes.
   488     class ErasableGraph : public ExtendableGraph
   489     {
   490     public:
   491       /// Defalult constructor.
   492 
   493       /// Defalult constructor.
   494       ///
   495       ErasableGraph() { }
   496       /// Deletes a node.
   497 
   498       /// Deletes node \c n node.
   499       ///
   500       void erase(Node) { }
   501       /// Deletes an edge.
   502 
   503       /// Deletes edge \c e edge.
   504       ///
   505       void erase(Edge) { }
   506 
   507       template <typename _Graph>
   508       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   509 
   510     };
   511 
   512     
   513     /************* New GraphBase stuff **************/
   514 
   515 
   516 //     /// A minimal GraphBase concept
   517 
   518 //     /// This class describes a minimal concept which can be extended to a
   519 //     /// full-featured graph with \ref GraphFactory.
   520 //     class GraphBase {
   521 //     public:
   522 
   523 //       GraphBase() {}
   524 
   525 //       /// \bug Should we demand that Node and Edge be subclasses of the
   526 //       /// Graph class???
   527 
   528 //       typedef GraphItem<'n'> Node;
   529 //       typedef GraphItem<'e'> Edge;
   530 
   531 // //       class Node : public BaseGraphItem<'n'> {};
   532 // //       class Edge : public BaseGraphItem<'e'> {};
   533 
   534 //       // Graph operation
   535 //       void firstNode(Node &n) const { }
   536 //       void firstEdge(Edge &e) const { }
   537 
   538 //       void firstOutEdge(Edge &e, Node) const { }
   539 //       void firstInEdge(Edge &e, Node) const { }
   540 
   541 //       void nextNode(Node &n) const { }
   542 //       void nextEdge(Edge &e) const { }
   543 
   544 
   545 //       // Question: isn't it reasonable if this methods have a Node
   546 //       // parameter? Like this:
   547 //       // Edge& nextOut(Edge &e, Node) const { return e; }
   548 //       void nextOutEdge(Edge &e) const { }
   549 //       void nextInEdge(Edge &e) const { }
   550 
   551 //       Node target(Edge) const { return Node(); }
   552 //       Node source(Edge) const { return Node(); }
   553       
   554 
   555 //       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
   556 //       // concept?
   557 
   558 
   559 //       // Maps.
   560 //       //
   561 //       // We need a special slimer concept which does not provide maps (it
   562 //       // wouldn't be strictly slimer, cause for map-factory id() & friends
   563 //       // a required...)
   564 
   565 //       template<typename T>
   566 //       class NodeMap : public GraphMap<GraphBase, Node, T> {};
   567 
   568 //       template<typename T>
   569 //       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
   570 //     };
   571 
   572     // @}
   573   } //namespace concept  
   574 } //namespace lemon
   575 
   576 
   577 
   578 #endif // LEMON_CONCEPT_GRAPH_H