lemon/bits/path_dump.h
author alpar
Mon, 12 Feb 2007 17:54:36 +0000
changeset 2360 72c7075ad5ba
parent 2335 27aa03cd3121
child 2391 14a343be7a5a
permissions -rw-r--r--
Lagrange relaxation based algorithm for the delay constrained least cost
path problem.
     1 
     2 /* -*- C++ -*-
     3  *
     4  * This file is a part of LEMON, a generic C++ optimization library
     5  *
     6  * Copyright (C) 2003-2006
     7  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     8  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     9  *
    10  * Permission to use, modify and distribute this software is granted
    11  * provided that this copyright notice appears in all copies. For
    12  * precise terms see the accompanying LICENSE file.
    13  *
    14  * This software is provided "AS IS" with no warranty of any kind,
    15  * express or implied, and with no claim as to its suitability for any
    16  * purpose.
    17  *
    18  */
    19 
    20 #ifndef LEMON_BITS_PRED_MAP_PATH_H
    21 #define LEMON_BITS_PRED_MAP_PATH_H
    22 
    23 namespace lemon {
    24 
    25   template <typename _Graph, typename _PredMap>
    26   class PredMapPath {
    27   public:
    28     typedef True RevPathTag;
    29 
    30     typedef _Graph Graph;
    31     typedef typename Graph::Edge Edge;
    32     typedef _PredMap PredMap;
    33 
    34     PredMapPath(const Graph& _graph, const PredMap& _predMap,
    35                 typename Graph::Node _target)
    36       : graph(_graph), predMap(_predMap), target(_target) {}
    37 
    38     int length() const {
    39       int len = 0;
    40       typename Graph::Node node = target;
    41       typename Graph::Edge edge;
    42       while ((edge = predMap[node]) != INVALID) {
    43         node = graph.source(edge);
    44         ++len;
    45       }
    46       return len;
    47     }
    48 
    49     bool empty() const {
    50       return predMap[target] != INVALID;
    51     }
    52 
    53     class RevEdgeIt {
    54     public:
    55       RevEdgeIt() {}
    56       RevEdgeIt(Invalid) : path(0), current(INVALID) {}
    57       RevEdgeIt(const PredMapPath& _path) 
    58         : path(&_path), current(_path.target) {}
    59 
    60       operator const typename Graph::Edge() const {
    61         return path->predMap[current];
    62       }
    63 
    64       RevEdgeIt& operator++() {
    65         current = path->graph.source(path->predMap[current]);
    66         if (path->predMap[current] == INVALID) current = INVALID;
    67         return *this;
    68       }
    69 
    70       bool operator==(const RevEdgeIt& e) const { 
    71         return current == e.current; 
    72       }
    73 
    74       bool operator!=(const RevEdgeIt& e) const {
    75         return current != e.current; 
    76       }
    77 
    78       bool operator<(const RevEdgeIt& e) const { 
    79         return current < e.current; 
    80       }
    81       
    82     private:
    83       const PredMapPath* path;
    84       typename Graph::Node current;
    85     };
    86 
    87   private:
    88     const Graph& graph;
    89     const PredMap& predMap;
    90     typename Graph::Node target;
    91   };
    92 
    93 
    94   template <typename _Graph, typename _PredMatrixMap>
    95   class PredMatrixMapPath {
    96   public:
    97     typedef True RevPathTag;
    98 
    99     typedef _Graph Graph;
   100     typedef typename Graph::Edge Edge;
   101     typedef _PredMatrixMap PredMatrixMap;
   102 
   103     PredMatrixMapPath(const Graph& _graph, 
   104                       const PredMatrixMap& _predMatrixMap,
   105                       typename Graph::Node _source, 
   106                       typename Graph::Node _target)
   107       : graph(_graph), predMatrixMap(_predMatrixMap), 
   108         source(_source), target(_target) {}
   109 
   110     int length() const {
   111       int len = 0;
   112       typename Graph::Node node = target;
   113       typename Graph::Edge edge;
   114       while ((edge = predMatrixMap(source, node)) != INVALID) {
   115         node = graph.source(edge);
   116         ++len;
   117       }
   118       return len;
   119     }
   120 
   121     bool empty() const {
   122       return source != target;
   123     }
   124 
   125     class RevEdgeIt {
   126     public:
   127       RevEdgeIt() {}
   128       RevEdgeIt(Invalid) : path(0), current(INVALID) {}
   129       RevEdgeIt(const PredMatrixMapPath& _path) 
   130         : path(&_path), current(_path.target) {}
   131 
   132       operator const typename Graph::Edge() const {
   133         return path->predMatrixMap(path->source, current);
   134       }
   135 
   136       RevEdgeIt& operator++() {
   137         current = 
   138           path->graph.source(path->predMatrixMap(path->source, current));
   139         if (path->predMatrixMap(path->source, current) == INVALID) 
   140           current = INVALID;
   141         return *this;
   142       }
   143 
   144       bool operator==(const RevEdgeIt& e) const { 
   145         return current == e.current; 
   146       }
   147 
   148       bool operator!=(const RevEdgeIt& e) const {
   149         return current != e.current; 
   150       }
   151 
   152       bool operator<(const RevEdgeIt& e) const { 
   153         return current < e.current; 
   154       }
   155       
   156     private:
   157       const PredMatrixMapPath* path;
   158       typename Graph::Node current;
   159     };
   160 
   161   private:
   162     const Graph& graph;
   163     const PredMatrixMap& predMatrixMap;
   164     typename Graph::Node source;
   165     typename Graph::Node target;
   166   };
   167 
   168 }
   169 
   170 #endif