src/hugo/skeletons/graph.h
author deba
Mon, 20 Sep 2004 22:57:48 +0000
changeset 891 74589d20dbc3
parent 880 9d0bfd35b97c
child 906 17f31d280385
permissions -rw-r--r--
template<typename CMap> Map(const CMap&) like constructors and
assigns are removed.
     1 // -*- c++ -*-
     2 #ifndef HUGO_SKELETON_GRAPH_H
     3 #define HUGO_SKELETON_GRAPH_H
     4 
     5 ///\ingroup skeletons
     6 ///\file
     7 ///\brief Declaration of Graph.
     8 
     9 #include <hugo/invalid.h>
    10 #include <hugo/skeletons/maps.h>
    11 
    12 namespace hugo {
    13   namespace skeleton {
    14     
    15     /// \addtogroup skeletons
    16     /// @{
    17 
    18     /// An empty static graph class.
    19   
    20     /// This class provides all the common features of a graph structure,
    21     /// however completely without implementations and real data structures
    22     /// behind the interface.
    23     /// All graph algorithms should compile with this class, but it will not
    24     /// run properly, of course.
    25     ///
    26     /// It can be used for checking the interface compatibility,
    27     /// or it can serve as a skeleton of a new graph structure.
    28     /// 
    29     /// Also, you will find here the full documentation of a certain graph
    30     /// feature, the documentation of a real graph imlementation
    31     /// like @ref ListGraph or
    32     /// @ref SmartGraph will just refer to this structure.
    33     class StaticGraph
    34     {
    35     public:
    36       /// Defalult constructor.
    37 
    38       /// Defalult constructor.
    39       ///
    40       StaticGraph() { }
    41       ///Copy consructor.
    42 
    43 //       ///\todo It is not clear, what we expect from a copy constructor.
    44 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
    45 //       StaticGraph(const StaticGraph& g) { }
    46 
    47       /// The base type of node iterators, 
    48       /// or in other words, the trivial node iterator.
    49 
    50       /// This is the base type of each node iterator,
    51       /// thus each kind of node iterator converts to this.
    52       /// More precisely each kind of node iterator should be inherited 
    53       /// from the trivial node iterator.
    54       class Node {
    55       public:
    56 	/// Default constructor
    57 
    58 	/// @warning The default constructor sets the iterator
    59 	/// to an undefined value.
    60 	Node() { }
    61 	/// Copy constructor.
    62 
    63 	/// Copy constructor.
    64 	///
    65 	Node(const Node&) { }
    66 
    67 	/// Invalid constructor \& conversion.
    68 
    69 	/// This constructor initializes the iterator to be invalid.
    70 	/// \sa Invalid for more details.
    71 	Node(Invalid) { }
    72 	/// Equality operator
    73 
    74 	/// Two iterators are equal if and only if they point to the
    75 	/// same object or both are invalid.
    76 	bool operator==(Node) const { return true; }
    77 
    78 	/// Inequality operator
    79 	
    80 	/// \sa \ref operator==(Node n)
    81 	///
    82 	bool operator!=(Node) const { return true; }
    83 
    84  	///Comparison operator.
    85 
    86 	///This is a strict ordering between the nodes.
    87 	///
    88 	///This ordering can be different from the order in which NodeIt
    89 	///goes through the nodes.
    90 	///\todo Possibly we don't need it.
    91 	bool operator<(Node) const { return true; }
    92       };
    93     
    94       /// This iterator goes through each node.
    95 
    96       /// This iterator goes through each node.
    97       /// Its usage is quite simple, for example you can count the number
    98       /// of nodes in graph \c g of type \c Graph like this:
    99       /// \code
   100       /// int count=0;
   101       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   102       /// \endcode
   103       class NodeIt : public Node {
   104       public:
   105 	/// Default constructor
   106 
   107 	/// @warning The default constructor sets the iterator
   108 	/// to an undefined value.
   109 	NodeIt() { }
   110 	/// Copy constructor.
   111 	
   112 	/// Copy constructor.
   113 	///
   114 	NodeIt(const NodeIt&) { }
   115 	/// Invalid constructor \& conversion.
   116 
   117 	/// Initialize the iterator to be invalid.
   118 	/// \sa Invalid for more details.
   119 	NodeIt(Invalid) { }
   120 	/// Sets the iterator to the first node.
   121 
   122 	/// Sets the iterator to the first node of \c g.
   123 	///
   124 	NodeIt(const StaticGraph& g) { }
   125 	/// Node -> NodeIt conversion.
   126 
   127 	/// Sets the iterator to the node of \c g pointed by the trivial 
   128 	/// iterator n.
   129 	/// This feature necessitates that each time we 
   130 	/// iterate the edge-set, the iteration order is the same.
   131 	NodeIt(const StaticGraph& g, const Node& n) { }
   132 	/// Next node.
   133 
   134 	/// Assign the iterator to the next node.
   135 	///
   136 	NodeIt& operator++() { return *this; }
   137       };
   138     
   139     
   140       /// The base type of the edge iterators.
   141 
   142       /// The base type of the edge iterators.
   143       ///
   144       class Edge {
   145       public:
   146 	/// Default constructor
   147 
   148 	/// @warning The default constructor sets the iterator
   149 	/// to an undefined value.
   150 	Edge() { }
   151 	/// Copy constructor.
   152 
   153 	/// Copy constructor.
   154 	///
   155 	Edge(const Edge&) { }
   156 	/// Initialize the iterator to be invalid.
   157 
   158 	/// Initialize the iterator to be invalid.
   159 	///
   160 	Edge(Invalid) { }
   161 	/// Equality operator
   162 
   163 	/// Two iterators are equal if and only if they point to the
   164 	/// same object or both are invalid.
   165 	bool operator==(Edge) const { return true; }
   166 	/// Inequality operator
   167 
   168 	/// \sa \ref operator==(Node n)
   169 	///
   170 	bool operator!=(Edge) const { return true; }
   171  	///Comparison operator.
   172 
   173 	///This is a strict ordering between the nodes.
   174 	///
   175 	///This ordering can be different from the order in which NodeIt
   176 	///goes through the nodes.
   177 	///\todo Possibly we don't need it.
   178  	bool operator<(Edge) const { return true; }
   179       };
   180     
   181       /// This iterator goes trough the outgoing edges of a node.
   182 
   183       /// This iterator goes trough the \e outgoing edges of a certain node
   184       /// of a graph.
   185       /// Its usage is quite simple, for example you can count the number
   186       /// of outgoing edges of a node \c n
   187       /// in graph \c g of type \c Graph as follows.
   188       /// \code
   189       /// int count=0;
   190       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   191       /// \endcode
   192     
   193       class OutEdgeIt : public Edge {
   194       public:
   195 	/// Default constructor
   196 
   197 	/// @warning The default constructor sets the iterator
   198 	/// to an undefined value.
   199 	OutEdgeIt() { }
   200 	/// Copy constructor.
   201 
   202 	/// Copy constructor.
   203 	///
   204 	OutEdgeIt(const OutEdgeIt&) { }
   205 	/// Initialize the iterator to be invalid.
   206 
   207 	/// Initialize the iterator to be invalid.
   208 	///
   209 	OutEdgeIt(Invalid) { }
   210 	/// This constructor sets the iterator to first outgoing edge.
   211     
   212 	/// This constructor set the iterator to the first outgoing edge of
   213 	/// node
   214 	///@param n the node
   215 	///@param g the graph
   216 	OutEdgeIt(const StaticGraph& g, const Node& n) { }
   217 	/// Edge -> OutEdgeIt conversion
   218 
   219 	/// Sets the iterator to the value of the trivial iterator \c e.
   220 	/// This feature necessitates that each time we 
   221 	/// iterate the edge-set, the iteration order is the same.
   222 	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   223 	///Next outgoing edge
   224 	
   225 	/// Assign the iterator to the next 
   226 	/// outgoing edge of the corresponding node.
   227 	OutEdgeIt& operator++() { return *this; }
   228       };
   229 
   230       /// This iterator goes trough the incoming edges of a node.
   231 
   232       /// This iterator goes trough the \e incoming edges of a certain node
   233       /// of a graph.
   234       /// Its usage is quite simple, for example you can count the number
   235       /// of outgoing edges of a node \c n
   236       /// in graph \c g of type \c Graph as follows.
   237       /// \code
   238       /// int count=0;
   239       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   240       /// \endcode
   241 
   242       class InEdgeIt : public Edge {
   243       public:
   244 	/// Default constructor
   245 
   246 	/// @warning The default constructor sets the iterator
   247 	/// to an undefined value.
   248 	InEdgeIt() { }
   249 	/// Copy constructor.
   250 
   251 	/// Copy constructor.
   252 	///
   253 	InEdgeIt(const InEdgeIt&) { }
   254 	/// Initialize the iterator to be invalid.
   255 
   256 	/// Initialize the iterator to be invalid.
   257 	///
   258 	InEdgeIt(Invalid) { }
   259 	/// This constructor sets the iterator to first incoming edge.
   260     
   261 	/// This constructor set the iterator to the first incoming edge of
   262 	/// node
   263 	///@param n the node
   264 	///@param g the graph
   265 	InEdgeIt(const StaticGraph& g, const Node& n) { }
   266 	/// Edge -> InEdgeIt conversion
   267 
   268 	/// Sets the iterator to the value of the trivial iterator \c e.
   269 	/// This feature necessitates that each time we 
   270 	/// iterate the edge-set, the iteration order is the same.
   271 	InEdgeIt(const StaticGraph& g, const Edge& n) { }
   272 	/// Next incoming edge
   273 
   274 	/// Assign the iterator to the next inedge of the corresponding node.
   275 	///
   276 	InEdgeIt& operator++() { return *this; }
   277       };
   278       /// This iterator goes through each edge.
   279 
   280       /// This iterator goes through each edge of a graph.
   281       /// Its usage is quite simple, for example you can count the number
   282       /// of edges in a graph \c g of type \c Graph as follows:
   283       /// \code
   284       /// int count=0;
   285       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   286       /// \endcode
   287       class EdgeIt : public Edge {
   288       public:
   289 	/// Default constructor
   290 
   291 	/// @warning The default constructor sets the iterator
   292 	/// to an undefined value.
   293 	EdgeIt() { }
   294 	/// Copy constructor.
   295 
   296 	/// Copy constructor.
   297 	///
   298 	EdgeIt(const EdgeIt&) { }
   299 	/// Initialize the iterator to be invalid.
   300 
   301 	/// Initialize the iterator to be invalid.
   302 	///
   303 	EdgeIt(Invalid) { }
   304 	/// This constructor sets the iterator to first edge.
   305     
   306 	/// This constructor set the iterator to the first edge of
   307 	/// node
   308 	///@param g the graph
   309 	EdgeIt(const StaticGraph& g) { }
   310 	/// Edge -> EdgeIt conversion
   311 
   312 	/// Sets the iterator to the value of the trivial iterator \c e.
   313 	/// This feature necessitates that each time we 
   314 	/// iterate the edge-set, the iteration order is the same.
   315 	EdgeIt(const StaticGraph&, const Edge&) { } 
   316     	///Next edge
   317 	
   318 	/// Assign the iterator to the next 
   319 	/// edge of the corresponding node.
   320 	EdgeIt& operator++() { return *this; }
   321       };
   322 
   323       /// First node of the graph.
   324 
   325       /// \retval i the first node.
   326       /// \return the first node.
   327       ///
   328       NodeIt& first(NodeIt& i) const { return i; }
   329 
   330       /// The first incoming edge.
   331 
   332       /// The first incoming edge.
   333       ///
   334       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   335       /// The first outgoing edge.
   336 
   337       /// The first outgoing edge.
   338       ///
   339       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   340       /// The first edge of the Graph.
   341 
   342       /// The first edge of the Graph.
   343       ///
   344       EdgeIt& first(EdgeIt& i) const { return i; }
   345 
   346       ///Gives back the head node of an edge.
   347 
   348       ///Gives back the head node of an edge.
   349       ///
   350       Node head(Edge) const { return INVALID; }
   351       ///Gives back the tail node of an edge.
   352 
   353       ///Gives back the tail node of an edge.
   354       ///
   355       Node tail(Edge) const { return INVALID; }
   356   
   357       ///Gives back the \e id of a node.
   358 
   359       ///\warning Not all graph structures provide this feature.
   360       ///
   361       ///\todo Should each graph provide \c id?
   362       int id(const Node&) const { return 0; }
   363       ///Gives back the \e id of an edge.
   364 
   365       ///\warning Not all graph structures provide this feature.
   366       ///
   367       ///\todo Should each graph provide \c id?
   368       int id(const Edge&) const { return 0; }
   369 
   370       /// .
   371       
   372       ///\todo Should it be in the concept?
   373       ///
   374       int nodeNum() const { return 0; }
   375       /// .
   376 
   377       ///\todo Should it be in the concept?
   378       ///
   379       int edgeNum() const { return 0; }
   380 
   381 
   382       ///Reference map of the nodes to type \c T.
   383 
   384       /// \ingroup skeletons
   385       ///Reference map of the nodes to type \c T.
   386       /// \sa Reference
   387       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   388       /// needs some extra attention!
   389       template<class T> class NodeMap : public ReferenceMap< Node, T >
   390       {
   391       public:
   392 
   393 	/// .
   394 	NodeMap(const StaticGraph&) { }
   395 	/// .
   396 	NodeMap(const StaticGraph&, T) { }
   397 
   398 	///Copy constructor
   399 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   400 	///Assignment operator
   401 	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
   402 	{ return *this; }
   403       };
   404 
   405       ///Reference map of the edges to type \c T.
   406 
   407       /// \ingroup skeletons
   408       ///Reference map of the edges to type \c T.
   409       /// \sa Reference
   410       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   411       /// needs some extra attention!
   412       template<class T> class EdgeMap
   413 	: public ReferenceMap<Edge,T>
   414       {
   415       public:
   416 
   417 	/// .
   418 	EdgeMap(const StaticGraph&) { }
   419 	/// .
   420 	EdgeMap(const StaticGraph&, T) { }
   421     
   422 	///Copy constructor
   423 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   424 	///Assignment operator
   425 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
   426 	{ return *this; }
   427       };
   428     };
   429 
   430 
   431   
   432     /// An empty non-static graph class.
   433 
   434     /// This class provides everything that \ref StaticGraph
   435     /// with additional functionality which enables to build a
   436     /// graph from scratch.
   437     class ExtendableGraph : public StaticGraph
   438     {
   439     public:
   440       /// Defalult constructor.
   441 
   442       /// Defalult constructor.
   443       ///
   444       ExtendableGraph() { }
   445       ///Add a new node to the graph.
   446 
   447       /// \return the new node.
   448       ///
   449       Node addNode() { return INVALID; }
   450       ///Add a new edge to the graph.
   451 
   452       ///Add a new edge to the graph with tail node \c t
   453       ///and head node \c h.
   454       ///\return the new edge.
   455       Edge addEdge(Node h, Node t) { return INVALID; }
   456     
   457       /// Resets the graph.
   458 
   459       /// This function deletes all edges and nodes of the graph.
   460       /// It also frees the memory allocated to store them.
   461       /// \todo It might belong to \ref ErasableGraph.
   462       void clear() { }
   463     };
   464 
   465     /// An empty erasable graph class.
   466   
   467     /// This class is an extension of \ref ExtendableGraph. It also makes it
   468     /// possible to erase edges or nodes.
   469     class ErasableGraph : public ExtendableGraph
   470     {
   471     public:
   472       /// Defalult constructor.
   473 
   474       /// Defalult constructor.
   475       ///
   476       ErasableGraph() { }
   477       /// Deletes a node.
   478 
   479       /// Deletes node \c n node.
   480       ///
   481       void erase(Node n) { }
   482       /// Deletes an edge.
   483 
   484       /// Deletes edge \c e edge.
   485       ///
   486       void erase(Edge e) { }
   487     };
   488 
   489     // @}
   490   } //namespace skeleton  
   491 } //namespace hugo
   492 
   493 
   494 
   495 #endif // HUGO_SKELETON_GRAPH_H