src/hugo/list_graph.h
author marci
Tue, 28 Sep 2004 13:45:39 +0000
changeset 915 751ed145bdae
parent 909 6a22e0dfd453
child 916 c0734a8c282c
permissions -rw-r--r--
beginning of a modular, generic merge_graph_wrapper...
     1 /* -*- C++ -*-
     2  * src/hugo/list_graph.h - Part of HUGOlib, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef HUGO_LIST_GRAPH_H
    18 #define HUGO_LIST_GRAPH_H
    19 
    20 ///\ingroup graphs
    21 ///\file
    22 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
    23 
    24 #include <vector>
    25 #include <climits>
    26 
    27 #include <hugo/invalid.h>
    28 
    29 #include <hugo/map_registry.h>
    30 #include <hugo/array_map.h>
    31 
    32 #include <hugo/map_defines.h>
    33 
    34 
    35 namespace hugo {
    36 
    37 /// \addtogroup graphs
    38 /// @{
    39 
    40   ///A list graph class.
    41 
    42   ///This is a simple and fast erasable graph implementation.
    43   ///
    44   ///It conforms to the
    45   ///\ref skeleton::ErasableGraph "ErasableGraph" concept.
    46   ///\sa skeleton::ErasableGraph.
    47   class ListGraph {
    48 
    49     //Nodes are double linked.
    50     //The free nodes are only single linked using the "next" field.
    51     struct NodeT 
    52     {
    53       int first_in,first_out;
    54       int prev, next;
    55     };
    56     //Edges are double linked.
    57     //The free edges are only single linked using the "next_in" field.
    58     struct EdgeT 
    59     {
    60       int head, tail;
    61       int prev_in, prev_out;
    62       int next_in, next_out;
    63     };
    64 
    65     std::vector<NodeT> nodes;
    66     //The first node
    67     int first_node;
    68     //The first free node
    69     int first_free_node;
    70     std::vector<EdgeT> edges;
    71     //The first free edge
    72     int first_free_edge;
    73     
    74   public:
    75     
    76     typedef ListGraph Graph;
    77     
    78     class Node;
    79     class Edge;
    80 
    81     
    82   public:
    83 
    84     class NodeIt;
    85     class EdgeIt;
    86     class OutEdgeIt;
    87     class InEdgeIt;
    88 
    89     // Create map registries.
    90     CREATE_MAP_REGISTRIES;
    91     // Create node and edge maps.
    92     CREATE_MAPS(ArrayMap);
    93 
    94   public:
    95 
    96     ListGraph() 
    97       : nodes(), first_node(-1),
    98 	first_free_node(-1), edges(), first_free_edge(-1) {}
    99 
   100     ListGraph(const ListGraph &_g) 
   101       : nodes(_g.nodes), first_node(_g.first_node),
   102 	first_free_node(_g.first_free_node), edges(_g.edges),
   103 	first_free_edge(_g.first_free_edge) {}
   104     
   105     ///Number of nodes.
   106     int nodeNum() const { return nodes.size(); }
   107     ///Number of edges.
   108     int edgeNum() const { return edges.size(); }
   109 
   110     ///Set the expected maximum number of edges.
   111 
   112     ///With this function, it is possible to set the expected number of edges.
   113     ///The use of this fasten the building of the graph and makes
   114     ///it possible to avoid the superfluous memory allocation.
   115     void reserveEdge(int n) { edges.reserve(n); };
   116     
   117     /// Maximum node ID.
   118     
   119     /// Maximum node ID.
   120     ///\sa id(Node)
   121     int maxNodeId() const { return nodes.size()-1; } 
   122     /// Maximum edge ID.
   123     
   124     /// Maximum edge ID.
   125     ///\sa id(Edge)
   126     int maxEdgeId() const { return edges.size()-1; }
   127 
   128     Node tail(Edge e) const { return edges[e.n].tail; }
   129     Node head(Edge e) const { return edges[e.n].head; }
   130 
   131     NodeIt& first(NodeIt& v) const { 
   132       v=NodeIt(*this); return v; }
   133     EdgeIt& first(EdgeIt& e) const { 
   134       e=EdgeIt(*this); return e; }
   135     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   136       e=OutEdgeIt(*this,v); return e; }
   137     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   138       e=InEdgeIt(*this,v); return e; }
   139 
   140     /// Node ID.
   141     
   142     /// The ID of a valid Node is a nonnegative integer not greater than
   143     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   144     /// and the greatest node ID can be actually less then \ref maxNodeId().
   145     ///
   146     /// The ID of the \ref INVALID node is -1.
   147     ///\return The ID of the node \c v. 
   148     static int id(Node v) { return v.n; }
   149     /// Edge ID.
   150     
   151     /// The ID of a valid Edge is a nonnegative integer not greater than
   152     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   153     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   154     ///
   155     /// The ID of the \ref INVALID edge is -1.
   156     ///\return The ID of the edge \c e. 
   157     static int id(Edge e) { return e.n; }
   158 
   159     /// Adds a new node to the graph.
   160 
   161     /// \warning It adds the new node to the front of the list.
   162     /// (i.e. the lastly added node becomes the first.)
   163     Node addNode() {
   164       int n;
   165       
   166       if(first_free_node==-1)
   167 	{
   168 	  n = nodes.size();
   169 	  nodes.push_back(NodeT());
   170 	}
   171       else {
   172 	n = first_free_node;
   173 	first_free_node = nodes[n].next;
   174       }
   175       
   176       nodes[n].next = first_node;
   177       if(first_node != -1) nodes[first_node].prev = n;
   178       first_node = n;
   179       nodes[n].prev = -1;
   180       
   181       nodes[n].first_in = nodes[n].first_out = -1;
   182       
   183       Node nn; nn.n=n;
   184 
   185       //Update dynamic maps
   186       node_maps.add(nn);
   187 
   188       return nn;
   189     }
   190     
   191     Edge addEdge(Node u, Node v) {
   192       int n;
   193       
   194       if(first_free_edge==-1)
   195 	{
   196 	  n = edges.size();
   197 	  edges.push_back(EdgeT());
   198 	}
   199       else {
   200 	n = first_free_edge;
   201 	first_free_edge = edges[n].next_in;
   202       }
   203       
   204       edges[n].tail = u.n; edges[n].head = v.n;
   205 
   206       edges[n].next_out = nodes[u.n].first_out;
   207       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   208       edges[n].next_in = nodes[v.n].first_in;
   209       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   210       edges[n].prev_in = edges[n].prev_out = -1;
   211 	
   212       nodes[u.n].first_out = nodes[v.n].first_in = n;
   213 
   214       Edge e; e.n=n;
   215 
   216       //Update dynamic maps
   217       edge_maps.add(e);
   218 
   219       return e;
   220     }
   221     
   222     /// Finds an edge between two nodes.
   223 
   224     /// Finds an edge from node \c u to node \c v.
   225     ///
   226     /// If \c prev is \ref INVALID (this is the default value), then
   227     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   228     /// the next edge from \c u to \c v after \c prev.
   229     /// \return The found edge or INVALID if there is no such an edge.
   230     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   231     {
   232       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   233       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   234       prev.n=e;
   235       return prev;
   236     }
   237     
   238   private:
   239     void eraseEdge(int n) {
   240       
   241       if(edges[n].next_in!=-1)
   242 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   243       if(edges[n].prev_in!=-1)
   244 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   245       else nodes[edges[n].head].first_in = edges[n].next_in;
   246       
   247       if(edges[n].next_out!=-1)
   248 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   249       if(edges[n].prev_out!=-1)
   250 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   251       else nodes[edges[n].tail].first_out = edges[n].next_out;
   252       
   253       edges[n].next_in = first_free_edge;
   254       first_free_edge = n;      
   255 
   256       //Update dynamic maps
   257       Edge e; e.n=n;
   258       edge_maps.erase(e);
   259 
   260     }
   261       
   262   public:
   263 
   264     void erase(Node nn) {
   265       int n=nn.n;
   266       
   267       int m;
   268       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   269       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   270 
   271       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   272       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   273       else first_node = nodes[n].next;
   274       
   275       nodes[n].next = first_free_node;
   276       first_free_node = n;
   277 
   278       //Update dynamic maps
   279       node_maps.erase(nn);
   280 
   281     }
   282     
   283     void erase(Edge e) { eraseEdge(e.n); }
   284 
   285     void clear() {
   286       edge_maps.clear();
   287       edges.clear();
   288       node_maps.clear();
   289       nodes.clear();
   290       first_node=first_free_node=first_free_edge=-1;
   291     }
   292 
   293     class Node {
   294       friend class ListGraph;
   295       template <typename T> friend class NodeMap;
   296        
   297       friend class Edge;
   298       friend class OutEdgeIt;
   299       friend class InEdgeIt;
   300       friend class SymEdge;
   301 
   302     protected:
   303       int n;
   304       friend int ListGraph::id(Node v); 
   305       Node(int nn) {n=nn;}
   306     public:
   307       Node() {}
   308       Node (Invalid) { n=-1; }
   309       bool operator==(const Node i) const {return n==i.n;}
   310       bool operator!=(const Node i) const {return n!=i.n;}
   311       bool operator<(const Node i) const {return n<i.n;}
   312       //      ///Validity check
   313       //      operator bool() { return n!=-1; }
   314     };
   315     
   316     class NodeIt : public Node {
   317       const ListGraph *G;
   318       friend class ListGraph;
   319     public:
   320       NodeIt() : Node() { }
   321       NodeIt(Invalid i) : Node(i) { }
   322       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   323       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   324       NodeIt &operator++() {
   325 	n=G->nodes[n].next; 
   326 	return *this; 
   327       }
   328       //      ///Validity check
   329       //      operator bool() { return Node::operator bool(); }      
   330     };
   331 
   332     class Edge {
   333       friend class ListGraph;
   334       template <typename T> friend class EdgeMap;
   335 
   336       friend class SymListGraph;
   337       
   338       friend class Node;
   339       friend class NodeIt;
   340     protected:
   341       int n;
   342       friend int ListGraph::id(Edge e);
   343 
   344     public:
   345       /// An Edge with id \c n.
   346 
   347       /// \bug It should be
   348       /// obtained by a member function of the Graph.
   349       Edge(int nn) {n=nn;}
   350 
   351       Edge() { }
   352       Edge (Invalid) { n=-1; }
   353       bool operator==(const Edge i) const {return n==i.n;}
   354       bool operator!=(const Edge i) const {return n!=i.n;}
   355       bool operator<(const Edge i) const {return n<i.n;}
   356       //      ///Validity check
   357       //      operator bool() { return n!=-1; }
   358    };
   359     
   360     class EdgeIt : public Edge {
   361       const ListGraph *G;
   362       friend class ListGraph;
   363     public:
   364       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   365       	int m;
   366 	for(m=_G.first_node;
   367 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   368 	n = (m==-1)?-1:_G.nodes[m].first_in;
   369       }
   370       EdgeIt (Invalid i) : Edge(i) { }
   371       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   372       EdgeIt() : Edge() { }
   373       EdgeIt &operator++() {
   374 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   375 	else {
   376 	  int nn;
   377 	  for(nn=G->nodes[G->edges[n].head].next;
   378 	      nn!=-1 && G->nodes[nn].first_in == -1;
   379 	      nn = G->nodes[nn].next) ;
   380 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   381 	}
   382 	return *this;
   383       }
   384       //      ///Validity check
   385       //      operator bool() { return Edge::operator bool(); }      
   386     };
   387     
   388     class OutEdgeIt : public Edge {
   389       const ListGraph *G;
   390       friend class ListGraph;
   391     public: 
   392       OutEdgeIt() : Edge() { }
   393       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   394       OutEdgeIt (Invalid i) : Edge(i) { }
   395 
   396       OutEdgeIt(const ListGraph& _G,const Node v)
   397 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   398       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   399       //      ///Validity check
   400       //      operator bool() { return Edge::operator bool(); }      
   401     };
   402     
   403     class InEdgeIt : public Edge {
   404       const ListGraph *G;
   405       friend class ListGraph;
   406     public: 
   407       InEdgeIt() : Edge() { }
   408       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   409       InEdgeIt (Invalid i) : Edge(i) { }
   410       InEdgeIt(const ListGraph& _G,Node v)
   411 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   412       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   413       //      ///Validity check
   414       //      operator bool() { return Edge::operator bool(); }      
   415     };
   416   };
   417 
   418   ///Graph for bidirectional edges.
   419 
   420   ///The purpose of this graph structure is to handle graphs
   421   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   422   ///of oppositely directed edges.
   423   ///There is a new edge map type called
   424   ///\ref hugo::SymListGraph::SymEdgeMap "SymEdgeMap"
   425   ///that complements this
   426   ///feature by
   427   ///storing shared values for the edge pairs. The usual
   428   ///\ref hugo::skeleton::StaticGraph::EdgeMap "EdgeMap"
   429   ///can be used
   430   ///as well.
   431   ///
   432   ///The oppositely directed edge can also be obtained easily
   433   ///using \ref hugo::SymListGraph::opposite() "opposite()" member function.
   434   ///
   435   ///Here erase(Edge) deletes a pair of edges.
   436   ///
   437   ///\todo this date structure need some reconsiderations. Maybe it
   438   ///should be implemented independently from ListGraph.
   439   /*  
   440   class SymListGraph : public ListGraph
   441   {
   442   public:
   443 
   444     typedef SymListGraph Graph;
   445 
   446     // Create symmetric map registry.
   447     CREATE_SYM_EDGE_MAP_REGISTRY;
   448     // Create symmetric edge map.
   449     CREATE_SYM_EDGE_MAP(ArrayMap);
   450 
   451     SymListGraph() : ListGraph() { }
   452     SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   453     ///Adds a pair of oppositely directed edges to the graph.
   454     Edge addEdge(Node u, Node v)
   455     {
   456       Edge e = ListGraph::addEdge(u,v);
   457       Edge f = ListGraph::addEdge(v,u);
   458       sym_edge_maps.add(e);
   459       sym_edge_maps.add(f);
   460       
   461       return e;
   462     }
   463 
   464     void erase(Node n) { ListGraph::erase(n);}
   465     ///The oppositely directed edge.
   466 
   467     ///Returns the oppositely directed
   468     ///pair of the edge \c e.
   469     static Edge opposite(Edge e)
   470     {
   471       Edge f;
   472       f.n = e.n - 2*(e.n%2) + 1;
   473       return f;
   474     }
   475     
   476     ///Removes a pair of oppositely directed edges to the graph.
   477     void erase(Edge e) {
   478       Edge f = opposite(e);
   479       sym_edge_maps.erase(e);
   480       sym_edge_maps.erase(f);
   481       ListGraph::erase(f);
   482       ListGraph::erase(e);
   483     }    
   484     };*/
   485 
   486   class SymListGraph : public ListGraph {
   487     typedef ListGraph Parent;
   488   public:
   489 
   490     typedef SymListGraph Graph;
   491 
   492     typedef ListGraph::Node Node;
   493     typedef ListGraph::NodeIt NodeIt;
   494 
   495     class SymEdge;
   496     class SymEdgeIt;
   497 
   498     class Edge;
   499     class EdgeIt;
   500     class OutEdgeIt;
   501     class InEdgeIt;
   502 
   503     template <typename Value>
   504     class NodeMap : public Parent::NodeMap<Value> {      
   505     public:
   506       NodeMap(const SymListGraph& g) 
   507 	: SymListGraph::Parent::NodeMap<Value>(g) {}
   508       NodeMap(const SymListGraph& g, Value v) 
   509 	: SymListGraph::Parent::NodeMap<Value>(g, v) {}
   510       template<typename TT> 
   511       NodeMap(const NodeMap<TT>& copy) 
   512 	: SymListGraph::Parent::NodeMap<Value>(copy) { }            
   513     };
   514 
   515     template <typename Value>
   516     class SymEdgeMap : public Parent::EdgeMap<Value> {
   517     public:
   518       typedef SymEdge KeyType;
   519 
   520       SymEdgeMap(const SymListGraph& g) 
   521 	: SymListGraph::Parent::EdgeMap<Value>(g) {}
   522       SymEdgeMap(const SymListGraph& g, Value v) 
   523 	: SymListGraph::Parent::EdgeMap<Value>(g, v) {}
   524       template<typename TT> 
   525       SymEdgeMap(const SymEdgeMap<TT>& copy) 
   526 	: SymListGraph::Parent::EdgeMap<Value>(copy) { }
   527       
   528     };
   529 
   530     // Create edge map registry.
   531     CREATE_EDGE_MAP_REGISTRY;
   532     // Create edge maps.
   533     CREATE_EDGE_MAP(ArrayMap);
   534 
   535     class Edge {
   536       friend class SymListGraph;
   537       friend class SymListGraph::EdgeIt;
   538       friend class SymListGraph::OutEdgeIt;
   539       friend class SymListGraph::InEdgeIt;
   540       
   541     protected:
   542       int id;
   543 
   544       Edge(int pid) { id = pid; }
   545 
   546     public:
   547       /// An Edge with id \c n.
   548 
   549       Edge() { }
   550       Edge (Invalid) { id = -1; }
   551 
   552       operator SymEdge(){ return SymEdge(id >> 1);}
   553       
   554       bool operator==(const Edge i) const {return id == i.id;}
   555       bool operator!=(const Edge i) const {return id != i.id;}
   556       bool operator<(const Edge i) const {return id < i.id;}
   557       //      ///Validity check
   558       //      operator bool() { return n!=-1; }
   559     };
   560 
   561     class SymEdge : public ListGraph::Edge {
   562       friend class SymListGraph;
   563       friend class SymListGraph::Edge;
   564       typedef ListGraph::Edge Parent;
   565 
   566     protected:      
   567       SymEdge(int pid) : Parent(pid) {}
   568     public:
   569 
   570       SymEdge() { }
   571       SymEdge(const ListGraph::Edge& i) : Parent(i) {} 
   572       SymEdge (Invalid) : Parent(INVALID) {}
   573 
   574     };
   575 
   576     class OutEdgeIt {
   577       Parent::OutEdgeIt out;
   578       Parent::InEdgeIt in;      
   579     public: 
   580       OutEdgeIt() {}
   581       OutEdgeIt(const SymListGraph& g, Edge e) { 
   582 	if (e.id & 1 == 0) {	
   583 	  out = Parent::OutEdgeIt(g, SymEdge(e));
   584 	  in = Parent::InEdgeIt(g, g.tail(e));
   585 	} else {
   586 	  out = Parent::OutEdgeIt(INVALID);
   587 	  in = Parent::InEdgeIt(g, SymEdge(e));
   588 	}
   589       }
   590       OutEdgeIt (Invalid i) : out(INVALID), in(INVALID) { }
   591 
   592       OutEdgeIt(const SymListGraph& g, const Node v)
   593 	: out(g, v), in(g, v) {}
   594       OutEdgeIt &operator++() { 
   595 	if (out != INVALID) {
   596 	  ++out;
   597 	} else {
   598 	  ++in;
   599 	}
   600 	return *this; 
   601       }
   602 
   603       operator Edge() const {
   604 	if (out == INVALID && in == INVALID) return INVALID;
   605 	return out != INVALID ? forward(out) : backward(in);
   606       }
   607 
   608       bool operator==(const Edge i) const {return Edge(*this) == i;}
   609       bool operator!=(const Edge i) const {return Edge(*this) != i;}
   610       bool operator<(const Edge i) const {return Edge(*this) < i;}
   611     };
   612 
   613     class InEdgeIt {
   614       Parent::OutEdgeIt out;
   615       Parent::InEdgeIt in;      
   616     public: 
   617       InEdgeIt() {}
   618       InEdgeIt(const SymListGraph& g, Edge e) { 
   619 	if (e.id & 1 == 0) {	
   620 	  out = Parent::OutEdgeIt(g, SymEdge(e));
   621 	  in = Parent::InEdgeIt(g, g.tail(e));
   622 	} else {
   623 	  out = Parent::OutEdgeIt(INVALID);
   624 	  in = Parent::InEdgeIt(g, SymEdge(e));
   625 	}
   626       }
   627       InEdgeIt (Invalid i) : out(INVALID), in(INVALID) { }
   628 
   629       InEdgeIt(const SymListGraph& g, const Node v)
   630 	: out(g, v), in(g, v) {}
   631 
   632       InEdgeIt &operator++() { 
   633 	if (out != INVALID) {
   634 	  ++out;
   635 	} else {
   636 	  ++in;
   637 	}
   638 	return *this; 
   639       }
   640 
   641       operator Edge() const {
   642 	if (out == INVALID && in == INVALID) return INVALID;
   643 	return out != INVALID ? backward(out) : forward(in);
   644       }
   645 
   646       bool operator==(const Edge i) const {return Edge(*this) == i;}
   647       bool operator!=(const Edge i) const {return Edge(*this) != i;}
   648       bool operator<(const Edge i) const {return Edge(*this) < i;}
   649     };
   650 
   651     class SymEdgeIt : public Parent::EdgeIt {
   652 
   653     public:
   654       SymEdgeIt() {}
   655 
   656       SymEdgeIt(const SymListGraph& g) 
   657 	: SymListGraph::Parent::EdgeIt(g) {}
   658 
   659       SymEdgeIt(const SymListGraph& g, SymEdge e) 
   660 	: SymListGraph::Parent::EdgeIt(g, e) {}
   661 
   662       SymEdgeIt(Invalid i) 
   663 	: SymListGraph::Parent::EdgeIt(INVALID) {}
   664 
   665       SymEdgeIt& operator++() {
   666 	SymListGraph::Parent::EdgeIt::operator++();
   667 	return *this;
   668       }
   669 
   670       operator SymEdge() const {
   671 	return SymEdge
   672 	  (static_cast<const SymListGraph::Parent::EdgeIt&>(*this));
   673       }
   674       bool operator==(const SymEdge i) const {return SymEdge(*this) == i;}
   675       bool operator!=(const SymEdge i) const {return SymEdge(*this) != i;}
   676       bool operator<(const SymEdge i) const {return SymEdge(*this) < i;}
   677     };
   678 
   679     class EdgeIt {
   680       SymEdgeIt it;
   681       bool fw;
   682     public:
   683       EdgeIt(const SymListGraph& g) : it(g), fw(true) {}
   684       EdgeIt (Invalid i) : it(i) { }
   685       EdgeIt(const SymListGraph& g, Edge e) 
   686 	: it(g, SymEdge(e)), fw(id(e) & 1 == 0) { }
   687       EdgeIt() { }
   688       EdgeIt& operator++() {
   689 	fw = !fw;
   690 	if (fw) ++it;
   691 	return *this;
   692       }
   693       operator Edge() const {
   694 	if (it == INVALID) return INVALID;
   695 	return fw ? forward(it) : backward(it);
   696       }
   697       bool operator==(const Edge i) const {return Edge(*this) == i;}
   698       bool operator!=(const Edge i) const {return Edge(*this) != i;}
   699       bool operator<(const Edge i) const {return Edge(*this) < i;}
   700 
   701     };
   702 
   703     ///Number of nodes.
   704     int nodeNum() const { return Parent::nodeNum(); }
   705     ///Number of edges.
   706     int edgeNum() const { return 2*Parent::edgeNum(); }
   707     ///Number of symmetric edges.
   708     int symEdgeNum() const { return Parent::edgeNum(); }
   709 
   710     ///Set the expected maximum number of edges.
   711 
   712     ///With this function, it is possible to set the expected number of edges.
   713     ///The use of this fasten the building of the graph and makes
   714     ///it possible to avoid the superfluous memory allocation.
   715     void reserveSymEdge(int n) { Parent::reserveEdge(n); };
   716     
   717     /// Maximum node ID.
   718     
   719     /// Maximum node ID.
   720     ///\sa id(Node)
   721     int maxNodeId() const { return Parent::maxNodeId(); } 
   722     /// Maximum edge ID.
   723     
   724     /// Maximum edge ID.
   725     ///\sa id(Edge)
   726     int maxEdgeId() const { return 2*Parent::maxEdgeId(); }
   727     /// Maximum symmetric edge ID.
   728     
   729     /// Maximum symmetric edge ID.
   730     ///\sa id(SymEdge)
   731     int maxSymEdgeId() const { return Parent::maxEdgeId(); }
   732 
   733 
   734     Node tail(Edge e) const { 
   735       return e.id & 1 == 0 ? 
   736 	Parent::tail(SymEdge(e)) : Parent::head(SymEdge(e)); 
   737     }
   738 
   739     Node head(Edge e) const { 
   740       return e.id & 1 == 0 ? 
   741 	Parent::head(SymEdge(e)) : Parent::tail(SymEdge(e)); 
   742     }
   743 
   744     Node tail(SymEdge e) const { 
   745       return Parent::tail(e); 
   746     }
   747 
   748     Node head(SymEdge e) const { 
   749       return Parent::head(e); 
   750     }
   751 
   752     NodeIt& first(NodeIt& v) const { 
   753       v=NodeIt(*this); return v; }
   754     EdgeIt& first(EdgeIt& e) const { 
   755       e=EdgeIt(*this); return e; }
   756     SymEdgeIt& first(SymEdgeIt& e) const {
   757       e=SymEdgeIt(*this); return e; }
   758     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   759       e=OutEdgeIt(*this,v); return e; }
   760     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   761       e=InEdgeIt(*this,v); return e; }
   762 
   763     /// Node ID.
   764     
   765     /// The ID of a valid Node is a nonnegative integer not greater than
   766     /// \ref maxNodeId(). The range of the ID's is not surely continuous
   767     /// and the greatest node ID can be actually less then \ref maxNodeId().
   768     ///
   769     /// The ID of the \ref INVALID node is -1.
   770     ///\return The ID of the node \c v. 
   771     static int id(Node v) { return Parent::id(v); }
   772     /// Edge ID.
   773     
   774     /// The ID of a valid Edge is a nonnegative integer not greater than
   775     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   776     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   777     ///
   778     /// The ID of the \ref INVALID edge is -1.
   779     ///\return The ID of the edge \c e. 
   780     static int id(Edge e) { return e.id; }
   781 
   782     /// The ID of a valid SymEdge is a nonnegative integer not greater than
   783     /// \ref maxSymEdgeId(). The range of the ID's is not surely continuous
   784     /// and the greatest edge ID can be actually less then \ref maxSymEdgeId().
   785     ///
   786     /// The ID of the \ref INVALID symmetric edge is -1.
   787     ///\return The ID of the edge \c e. 
   788     static int id(SymEdge e) { return Parent::id(e); }
   789 
   790     /// Adds a new node to the graph.
   791 
   792     /// \warning It adds the new node to the front of the list.
   793     /// (i.e. the lastly added node becomes the first.)
   794     Node addNode() {
   795       return Parent::addNode();
   796     }
   797     
   798     SymEdge addEdge(Node u, Node v) {
   799       SymEdge se = Parent::addEdge(u, v);
   800       edge_maps.add(forward(se));
   801       edge_maps.add(backward(se));
   802       return se;
   803     }
   804     
   805     /// Finds an edge between two nodes.
   806 
   807     /// Finds an edge from node \c u to node \c v.
   808     ///
   809     /// If \c prev is \ref INVALID (this is the default value), then
   810     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   811     /// the next edge from \c u to \c v after \c prev.
   812     /// \return The found edge or INVALID if there is no such an edge.
   813     Edge findEdge(Node u, Node v, Edge prev = INVALID) 
   814     {     
   815       if (prev == INVALID || id(prev) & 1 == 0) {
   816 	SymEdge se = Parent::findEdge(u, v, SymEdge(prev));
   817 	if (se != INVALID) return forward(se);
   818       } else {
   819 	SymEdge se = Parent::findEdge(v, u, SymEdge(prev));
   820 	if (se != INVALID) return backward(se);	
   821       }
   822       return INVALID;
   823     }
   824 
   825     /// Finds an symmetric edge between two nodes.
   826 
   827     /// Finds an symmetric edge from node \c u to node \c v.
   828     ///
   829     /// If \c prev is \ref INVALID (this is the default value), then
   830     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   831     /// the next edge from \c u to \c v after \c prev.
   832     /// \return The found edge or INVALID if there is no such an edge.
   833 
   834 //     SymEdge findEdge(Node u, Node v, SymEdge prev = INVALID) 
   835 //     {     
   836 //       if (prev == INVALID || id(prev) & 1 == 0) {
   837 // 	SymEdge se = Parent::findEdge(u, v, SymEdge(prev));
   838 // 	if (se != INVALID) return se;
   839 //       } else {
   840 // 	SymEdge se = Parent::findEdge(v, u, SymEdge(prev));
   841 // 	if (se != INVALID) return se;	
   842 //       }
   843 //       return INVALID;
   844 //     }
   845     
   846   public:
   847 
   848     void erase(Node n) {      
   849       for (OutEdgeIt it(*this, n); it != INVALID; ++it) {
   850 	edge_maps.erase(it);
   851 	edge_maps.erase(opposite(it));
   852       }
   853       Parent::erase(n);
   854     }
   855     
   856     void erase(SymEdge e) { 
   857       edge_maps.erase(forward(e));
   858       edge_maps.erase(backward(e));
   859       Parent::erase(e); 
   860     };
   861 
   862     void clear() {
   863       edge_maps.clear();
   864       Parent::clear();
   865     }
   866 
   867     static Edge opposite(Edge e) {
   868       return Edge(id(e) ^ 1);
   869     }
   870 
   871     static Edge forward(SymEdge e) {
   872       return Edge(id(e) << 1);
   873     }
   874 
   875     static Edge backward(SymEdge e) {
   876       return Edge((id(e) << 1) & 1);
   877     }
   878 
   879   };
   880 
   881   ///A graph class containing only nodes.
   882 
   883   ///This class implements a graph structure without edges.
   884   ///The most useful application of this class is to be the node set of an
   885   ///\ref EdgeSet class.
   886   ///
   887   ///It conforms to 
   888   ///the \ref skeleton::ExtendableGraph "ExtendableGraph" concept
   889   ///with the exception that you cannot
   890   ///add (or delete) edges. The usual edge iterators are exists, but they are
   891   ///always \ref INVALID.
   892   ///\sa skeleton::ExtendableGraph
   893   ///\sa EdgeSet
   894   class NodeSet {
   895 
   896     //Nodes are double linked.
   897     //The free nodes are only single linked using the "next" field.
   898     struct NodeT 
   899     {
   900       int first_in,first_out;
   901       int prev, next;
   902       //      NodeT() {}
   903     };
   904 
   905     std::vector<NodeT> nodes;
   906     //The first node
   907     int first_node;
   908     //The first free node
   909     int first_free_node;
   910     
   911   public:
   912 
   913     typedef NodeSet Graph;
   914     
   915     class Node;
   916     class Edge;
   917 
   918   public:
   919 
   920     class NodeIt;
   921     class EdgeIt;
   922     class OutEdgeIt;
   923     class InEdgeIt;
   924     
   925     // Create node map registry.
   926     CREATE_NODE_MAP_REGISTRY;
   927     // Create node maps.
   928     CREATE_NODE_MAP(ArrayMap);
   929 
   930     /// Creating empty map structure for edges.
   931     template <typename Value>
   932     class EdgeMap {
   933     public:
   934       EdgeMap(const Graph&) {}
   935       EdgeMap(const Graph&, const Value&) {}
   936 
   937       EdgeMap(const EdgeMap&) {}
   938       template <typename CMap> EdgeMap(const CMap&) {}
   939 
   940       EdgeMap& operator=(const EdgeMap&) {}
   941       template <typename CMap> EdgeMap& operator=(const CMap&) {}
   942       
   943       class ConstIterator {
   944       public:
   945 	bool operator==(const ConstIterator&) {return true;}
   946 	bool operator!=(const ConstIterator&) {return false;}
   947       };
   948 
   949       typedef ConstIterator Iterator;
   950       
   951       Iterator begin() { return Iterator();}
   952       Iterator end() { return Iterator();}
   953 
   954       ConstIterator begin() const { return ConstIterator();}
   955       ConstIterator end() const { return ConstIterator();}
   956 
   957     };
   958     
   959   public:
   960 
   961     ///Default constructor
   962     NodeSet() 
   963       : nodes(), first_node(-1), first_free_node(-1) {}
   964     ///Copy constructor
   965     NodeSet(const NodeSet &_g) 
   966       : nodes(_g.nodes), first_node(_g.first_node),
   967 	first_free_node(_g.first_free_node) {}
   968     
   969     ///Number of nodes.
   970     int nodeNum() const { return nodes.size(); }
   971     ///Number of edges.
   972     int edgeNum() const { return 0; }
   973 
   974     /// Maximum node ID.
   975     
   976     /// Maximum node ID.
   977     ///\sa id(Node)
   978     int maxNodeId() const { return nodes.size()-1; }
   979     /// Maximum edge ID.
   980     
   981     /// Maximum edge ID.
   982     ///\sa id(Edge)
   983     int maxEdgeId() const { return 0; }
   984 
   985     Node tail(Edge e) const { return INVALID; }
   986     Node head(Edge e) const { return INVALID; }
   987 
   988     NodeIt& first(NodeIt& v) const { 
   989       v=NodeIt(*this); return v; }
   990     EdgeIt& first(EdgeIt& e) const { 
   991       e=EdgeIt(*this); return e; }
   992     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   993       e=OutEdgeIt(*this,v); return e; }
   994     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   995       e=InEdgeIt(*this,v); return e; }
   996 
   997     /// Node ID.
   998     
   999     /// The ID of a valid Node is a nonnegative integer not greater than
  1000     /// \ref maxNodeId(). The range of the ID's is not surely continuous
  1001     /// and the greatest node ID can be actually less then \ref maxNodeId().
  1002     ///
  1003     /// The ID of the \ref INVALID node is -1.
  1004     ///\return The ID of the node \c v. 
  1005     static int id(Node v) { return v.n; }
  1006     /// Edge ID.
  1007     
  1008     /// The ID of a valid Edge is a nonnegative integer not greater than
  1009     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
  1010     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
  1011     ///
  1012     /// The ID of the \ref INVALID edge is -1.
  1013     ///\return The ID of the edge \c e. 
  1014     static int id(Edge e) { return -1; }
  1015 
  1016     /// Adds a new node to the graph.
  1017 
  1018     /// \warning It adds the new node to the front of the list.
  1019     /// (i.e. the lastly added node becomes the first.)
  1020     Node addNode() {
  1021       int n;
  1022       
  1023       if(first_free_node==-1)
  1024 	{
  1025 	  n = nodes.size();
  1026 	  nodes.push_back(NodeT());
  1027 	}
  1028       else {
  1029 	n = first_free_node;
  1030 	first_free_node = nodes[n].next;
  1031       }
  1032       
  1033       nodes[n].next = first_node;
  1034       if(first_node != -1) nodes[first_node].prev = n;
  1035       first_node = n;
  1036       nodes[n].prev = -1;
  1037       
  1038       nodes[n].first_in = nodes[n].first_out = -1;
  1039       
  1040       Node nn; nn.n=n;
  1041 
  1042       //Update dynamic maps
  1043       node_maps.add(nn);
  1044 
  1045       return nn;
  1046     }
  1047     
  1048     void erase(Node nn) {
  1049       int n=nn.n;
  1050       
  1051       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
  1052       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
  1053       else first_node = nodes[n].next;
  1054       
  1055       nodes[n].next = first_free_node;
  1056       first_free_node = n;
  1057 
  1058       //Update dynamic maps
  1059       node_maps.erase(nn);
  1060     }
  1061     
  1062         
  1063     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
  1064     {
  1065       return INVALID;
  1066     }
  1067     
  1068     void clear() {
  1069       node_maps.clear();
  1070       nodes.clear();
  1071       first_node = first_free_node = -1;
  1072     }
  1073 
  1074     class Node {
  1075       friend class NodeSet;
  1076       template <typename T> friend class NodeMap;
  1077       
  1078       friend class Edge;
  1079       friend class OutEdgeIt;
  1080       friend class InEdgeIt;
  1081 
  1082     protected:
  1083       int n;
  1084       friend int NodeSet::id(Node v); 
  1085       Node(int nn) {n=nn;}
  1086     public:
  1087       Node() {}
  1088       Node (Invalid i) { n=-1; }
  1089       bool operator==(const Node i) const {return n==i.n;}
  1090       bool operator!=(const Node i) const {return n!=i.n;}
  1091       bool operator<(const Node i) const {return n<i.n;}
  1092     };
  1093     
  1094     class NodeIt : public Node {
  1095       const NodeSet *G;
  1096       friend class NodeSet;
  1097     public:
  1098       NodeIt() : Node() { }
  1099       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
  1100       NodeIt(Invalid i) : Node(i) { }
  1101       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
  1102       NodeIt &operator++() {
  1103 	n=G->nodes[n].next; 
  1104 	return *this; 
  1105       }
  1106     };
  1107 
  1108     class Edge {
  1109     public:
  1110       Edge() { }
  1111       Edge (Invalid) { }
  1112       bool operator==(const Edge i) const {return true;}
  1113       bool operator!=(const Edge i) const {return false;}
  1114       bool operator<(const Edge i) const {return false;}
  1115     };
  1116     
  1117     class EdgeIt : public Edge {
  1118     public:
  1119       EdgeIt(const NodeSet& G) : Edge() { }
  1120       EdgeIt(const NodeSet&, Edge) : Edge() { }
  1121       EdgeIt (Invalid i) : Edge(i) { }
  1122       EdgeIt() : Edge() { }
  1123       EdgeIt operator++() { return INVALID; }
  1124     };
  1125     
  1126     class OutEdgeIt : public Edge {
  1127       friend class NodeSet;
  1128     public: 
  1129       OutEdgeIt() : Edge() { }
  1130       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
  1131       OutEdgeIt (Invalid i) : Edge(i) { }
  1132       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
  1133       OutEdgeIt operator++() { return INVALID; }
  1134     };
  1135     
  1136     class InEdgeIt : public Edge {
  1137       friend class NodeSet;
  1138     public: 
  1139       InEdgeIt() : Edge() { }
  1140       InEdgeIt(const NodeSet&, Edge) : Edge() { }
  1141       InEdgeIt (Invalid i) : Edge(i) { }
  1142       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
  1143       InEdgeIt operator++() { return INVALID; }
  1144     };
  1145 
  1146   };
  1147 
  1148 
  1149 
  1150   ///Graph structure using a node set of another graph.
  1151 
  1152   ///This structure can be used to establish another graph over a node set
  1153   /// of an existing one. The node iterator will go through the nodes of the
  1154   /// original graph, and the NodeMap's of both graphs will convert to
  1155   /// each other.
  1156   ///
  1157   ///\warning Adding or deleting nodes from the graph is not safe if an
  1158   ///\ref EdgeSet is currently attached to it!
  1159   ///
  1160   ///\todo Make it possible to add/delete edges from the base graph
  1161   ///(and from \ref EdgeSet, as well)
  1162   ///
  1163   ///\param GG The type of the graph which shares its node set with this class.
  1164   ///Its interface must conform to the
  1165   ///\ref skeleton::StaticGraph "StaticGraph" concept.
  1166   ///
  1167   ///It conforms to the 
  1168   ///\ref skeleton::ExtendableGraph "ExtendableGraph" concept.
  1169   ///\sa skeleton::ExtendableGraph.
  1170   ///\sa NodeSet.
  1171   template<typename GG>
  1172   class EdgeSet {
  1173 
  1174     typedef GG NodeGraphType;
  1175 
  1176     NodeGraphType &G;
  1177 
  1178   public:
  1179 
  1180     class Node;
  1181     class Edge;
  1182     class OutEdgeIt;
  1183     class InEdgeIt;
  1184     class SymEdge;
  1185 
  1186     typedef EdgeSet Graph;
  1187 
  1188     int id(Node v) const; 
  1189 
  1190     class Node : public NodeGraphType::Node {
  1191       friend class EdgeSet;
  1192       
  1193       friend class Edge;
  1194       friend class OutEdgeIt;
  1195       friend class InEdgeIt;
  1196       friend class SymEdge;
  1197 
  1198     public:
  1199       friend int EdgeSet::id(Node v) const; 
  1200     public:
  1201       Node() : NodeGraphType::Node() {}
  1202       Node (Invalid i) : NodeGraphType::Node(i) {}
  1203       Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
  1204     };
  1205     
  1206     class NodeIt : public NodeGraphType::NodeIt {
  1207       friend class EdgeSet;
  1208     public:
  1209       NodeIt() : NodeGraphType::NodeIt() { }
  1210       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
  1211       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
  1212       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
  1213       NodeIt(const typename NodeGraphType::NodeIt &n)
  1214 	: NodeGraphType::NodeIt(n) {}
  1215 
  1216       operator Node() { return Node(*this);}
  1217       NodeIt &operator++()
  1218       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
  1219     };
  1220 
  1221   private:
  1222     //Edges are double linked.
  1223     //The free edges are only single linked using the "next_in" field.
  1224     struct NodeT 
  1225     {
  1226       int first_in,first_out;
  1227       NodeT() : first_in(-1), first_out(-1) { }
  1228     };
  1229 
  1230     struct EdgeT 
  1231     {
  1232       Node head, tail;
  1233       int prev_in, prev_out;
  1234       int next_in, next_out;
  1235     };
  1236 
  1237     
  1238     typename NodeGraphType::template NodeMap<NodeT> nodes;
  1239     
  1240     std::vector<EdgeT> edges;
  1241     //The first free edge
  1242     int first_free_edge;
  1243     
  1244   public:
  1245     
  1246     class Node;
  1247     class Edge;
  1248 
  1249     class NodeIt;
  1250     class EdgeIt;
  1251     class OutEdgeIt;
  1252     class InEdgeIt;
  1253 
  1254 
  1255     // Create edge map registry.
  1256     CREATE_EDGE_MAP_REGISTRY;
  1257     // Create edge maps.
  1258     CREATE_EDGE_MAP(ArrayMap);
  1259 
  1260     // Import node maps from the NodeGraphType.
  1261     IMPORT_NODE_MAP(NodeGraphType, graph.G, EdgeSet, graph);
  1262     
  1263     
  1264   public:
  1265 
  1266     ///Constructor
  1267     
  1268     ///Construates a new graph based on the nodeset of an existing one.
  1269     ///\param _G the base graph.
  1270     explicit EdgeSet(NodeGraphType &_G) 
  1271       : G(_G), nodes(_G), edges(),
  1272 	first_free_edge(-1) {}
  1273     ///Copy constructor
  1274 
  1275     ///Makes a copy of an EdgeSet.
  1276     ///It will be based on the same graph.
  1277     explicit EdgeSet(const EdgeSet &_g) 
  1278       : G(_g.G), nodes(_g.G), edges(_g.edges),
  1279 	first_free_edge(_g.first_free_edge) {}
  1280     
  1281     ///Number of nodes.
  1282     int nodeNum() const { return G.nodeNum(); }
  1283     ///Number of edges.
  1284     int edgeNum() const { return edges.size(); }
  1285 
  1286     /// Maximum node ID.
  1287     
  1288     /// Maximum node ID.
  1289     ///\sa id(Node)
  1290     int maxNodeId() const { return G.maxNodeId(); }
  1291     /// Maximum edge ID.
  1292     
  1293     /// Maximum edge ID.
  1294     ///\sa id(Edge)
  1295     int maxEdgeId() const { return edges.size()-1; }
  1296 
  1297     Node tail(Edge e) const { return edges[e.n].tail; }
  1298     Node head(Edge e) const { return edges[e.n].head; }
  1299 
  1300     NodeIt& first(NodeIt& v) const { 
  1301       v=NodeIt(*this); return v; }
  1302     EdgeIt& first(EdgeIt& e) const { 
  1303       e=EdgeIt(*this); return e; }
  1304     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1305       e=OutEdgeIt(*this,v); return e; }
  1306     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1307       e=InEdgeIt(*this,v); return e; }
  1308 
  1309     /// Node ID.
  1310     
  1311     /// The ID of a valid Node is a nonnegative integer not greater than
  1312     /// \ref maxNodeId(). The range of the ID's is not surely continuous
  1313     /// and the greatest node ID can be actually less then \ref maxNodeId().
  1314     ///
  1315     /// The ID of the \ref INVALID node is -1.
  1316     ///\return The ID of the node \c v. 
  1317     int id(Node v) { return G.id(v); }
  1318     /// Edge ID.
  1319     
  1320     /// The ID of a valid Edge is a nonnegative integer not greater than
  1321     /// \ref maxEdgeId(). The range of the ID's is not surely continuous
  1322     /// and the greatest edge ID can be actually less then \ref maxEdgeId().
  1323     ///
  1324     /// The ID of the \ref INVALID edge is -1.
  1325     ///\return The ID of the edge \c e. 
  1326     static int id(Edge e) { return e.n; }
  1327 
  1328     /// Adds a new node to the graph.
  1329     Node addNode() { return G.addNode(); }
  1330     
  1331     Edge addEdge(Node u, Node v) {
  1332       int n;
  1333       
  1334       if(first_free_edge==-1)
  1335 	{
  1336 	  n = edges.size();
  1337 	  edges.push_back(EdgeT());
  1338 	}
  1339       else {
  1340 	n = first_free_edge;
  1341 	first_free_edge = edges[n].next_in;
  1342       }
  1343       
  1344       edges[n].tail = u; edges[n].head = v;
  1345 
  1346       edges[n].next_out = nodes[u].first_out;
  1347       if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
  1348       edges[n].next_in = nodes[v].first_in;
  1349       if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
  1350       edges[n].prev_in = edges[n].prev_out = -1;
  1351 	
  1352       nodes[u].first_out = nodes[v].first_in = n;
  1353 
  1354       Edge e; e.n=n;
  1355 
  1356       //Update dynamic maps
  1357       edge_maps.add(e);
  1358 
  1359       return e;
  1360     }
  1361 
  1362     /// Finds an edge between two nodes.
  1363 
  1364     /// Finds an edge from node \c u to node \c v.
  1365     ///
  1366     /// If \c prev is \ref INVALID (this is the default value), then
  1367     /// It finds the first edge from \c u to \c v. Otherwise it looks for
  1368     /// the next edge from \c u to \c v after \c prev.
  1369     /// \return The found edge or INVALID if there is no such an edge.
  1370     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
  1371     {
  1372       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
  1373       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
  1374       prev.n=e;
  1375       return prev;
  1376     }
  1377     
  1378   private:
  1379     void eraseEdge(int n) {
  1380       
  1381       if(edges[n].next_in!=-1)
  1382 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1383       if(edges[n].prev_in!=-1)
  1384 	edges[edges[n].prev_in].next_in = edges[n].next_in;
  1385       else nodes[edges[n].head].first_in = edges[n].next_in;
  1386       
  1387       if(edges[n].next_out!=-1)
  1388 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1389       if(edges[n].prev_out!=-1)
  1390 	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1391       else nodes[edges[n].tail].first_out = edges[n].next_out;
  1392       
  1393       edges[n].next_in = first_free_edge;
  1394       first_free_edge = -1;      
  1395 
  1396       //Update dynamic maps
  1397       Edge e; e.n = n;
  1398       edge_maps.erase(e);
  1399     }
  1400       
  1401   public:
  1402 
  1403     void erase(Edge e) { eraseEdge(e.n); }
  1404 
  1405     ///Clear all edges. (Doesn't clear the nodes!)
  1406     void clear() {
  1407       edge_maps.clear();
  1408       edges.clear();
  1409       first_free_edge=-1;
  1410     }
  1411 
  1412 
  1413     class Edge {
  1414     public:
  1415       friend class EdgeSet;
  1416       template <typename T> friend class EdgeMap;
  1417 
  1418       friend class Node;
  1419       friend class NodeIt;
  1420     protected:
  1421       int n;
  1422       friend int EdgeSet::id(Edge e) const;
  1423 
  1424       Edge(int nn) {n=nn;}
  1425     public:
  1426       Edge() { }
  1427       Edge (Invalid) { n=-1; }
  1428       bool operator==(const Edge i) const {return n==i.n;}
  1429       bool operator!=(const Edge i) const {return n!=i.n;}
  1430       bool operator<(const Edge i) const {return n<i.n;}
  1431     };
  1432     
  1433     class EdgeIt : public Edge {
  1434       friend class EdgeSet;
  1435       template <typename T> friend class EdgeMap;
  1436     
  1437       const EdgeSet *G;
  1438     public:
  1439       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1440         NodeIt m;
  1441 	for(G->first(m);
  1442 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1443 	///\bug AJJAJ! This is a non sense!!!!!!!
  1444 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1445       }
  1446       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1447       EdgeIt (Invalid i) : Edge(i) { }
  1448       EdgeIt() : Edge() { }
  1449       ///.
  1450       
  1451       ///\bug UNIMPLEMENTED!!!!!
  1452       //
  1453       EdgeIt &operator++() {
  1454 	return *this;
  1455       }
  1456     };
  1457     
  1458     class OutEdgeIt : public Edge {
  1459       const EdgeSet *G;
  1460       friend class EdgeSet;
  1461     public: 
  1462       OutEdgeIt() : Edge() { }
  1463       OutEdgeIt (Invalid i) : Edge(i) { }
  1464       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1465 
  1466       OutEdgeIt(const EdgeSet& _G,const Node v) :
  1467 	Edge(_G.nodes[v].first_out), G(&_G) { }
  1468       OutEdgeIt &operator++() { 
  1469 	Edge::n = G->edges[Edge::n].next_out;
  1470 	return *this; 
  1471       }
  1472     };
  1473     
  1474     class InEdgeIt : public Edge {
  1475       const EdgeSet *G;
  1476       friend class EdgeSet;
  1477     public: 
  1478       InEdgeIt() : Edge() { }
  1479       InEdgeIt (Invalid i) : Edge(i) { }
  1480       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1481       InEdgeIt(const EdgeSet& _G,Node v)
  1482 	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1483       InEdgeIt &operator++() { 
  1484 	Edge::n = G->edges[Edge::n].next_in; 
  1485 	return *this; 
  1486       }
  1487     };
  1488     
  1489   };
  1490 
  1491   template<typename GG>
  1492   inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1493 
  1494 /// @}  
  1495 
  1496 } //namespace hugo
  1497 
  1498 #endif //HUGO_LIST_GRAPH_H