doc/basic_concepts.dox
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     1 namespace lemon {
     2 
     3 /**
     4 \page basic_concepts Basic concepts
     5 
     6 \section basic_graph The graph classes
     7 The most important classes in LEMON are the graph classes. An instance of a graph
     8 class is the representation of the mathematical graph. It holds the topology and
     9 every structural information of the graph. The structural manipulations are also
    10 provided by the graph object. There is no universal graph class instead we have
    11 different classes for different purposes. They can differ in many ways, but all
    12 have to satisfy one or more \ref concept "graph concepts" which are standardized
    13 interfaces to work with the rest of the library. The most basic concept is the
    14 \ref Graph.<br>
    15 A good example is the \ref ListGraph which we already know from Hello World and
    16 will be used in our examples as well.
    17 
    18 One main advantage of the templates are, that you can write your own graph classes.
    19 As long as they provide the interface a concept is defining all the LEMON algorithms
    20 and classes will work with it properly - no representation or implementation is
    21 written into stone.
    22 
    23 
    24 \subsection basic_node Nodes
    25 To refer to a node of a graph we need some kind of typed variable. Graph classes
    26 have the Node public type for this purpose. Stacking by the last example:
    27 \code lemon::ListGraph::Node \endcode
    28 
    29 If the graph fits the ExtendableGraphComponent concept, then you can add new nodes
    30 to the graph with the addNode() member function. It returns the newly added node
    31 (as value). So if you need the new node to do something useful with, for example
    32 create an edge, assign a value to it through \ref map1 maps.
    33 \code lemon::ListGraph::Node  new_node = graph.addNode(); \endcode
    34 
    35 If the graph fits into the ErasableGraphComponent concept you can also remove nodes
    36 from the graph with the erase() member function.
    37 \code graph.erase( new_node ); \endcode
    38 
    39 You don't have to store every node in a variable, you can access individual nodes
    40 with node iterators discussed in the next section. But how do you know which
    41 node is which?<br>
    42 The graph class has the id( Node n ) member function providing an unique identifier
    43 assigned to every node.
    44 
    45 
    46 \subsection basic_edge Edges
    47 An Edge is what you think it is. It goes from one node to another node (they can
    48 be identical if the edge is a loop). If the graph class is directed, the Edge is directed too. Otherwise
    49 the edge is considered undirected and called UEdge.
    50 \code lemon::ListUGraph::UEdge \endcode
    51 
    52 The addEdge() member function will create a new edge. It has two arguments, the
    53 source node and the target node. The graph class must be extendable.
    54 \code lemon::ListGraph::Edge  new_edge = graph.addEdge( src_node, trg_node ); \endcode
    55 You can handle edges similar as nodes. The erase() member function has an edge taking
    56 overload too.
    57 
    58 You can ask for the source or target node of the edge by the corresponding member
    59 functions:
    60 \code
    61 graph.source( new_edge );
    62 lemon::ListGraph::Node  n = graph.target( new_edge ); \endcode
    63 These functions are always legal even if the graph is undirected. UEdge has a
    64 default direction.
    65 
    66 
    67 \section basic_iterators Iterators
    68 Graphs are some kind of containers. And as you expect they have iterator types.
    69 One for nodes and a couple for edges - and special classes can have additional
    70 iterators too. An example:
    71 \code lemon::ListGraph::NodeIt \endcode
    72 This is a node iterator. Every iterator type starts with a name that refers to
    73 the iterated object, and ends with 'It'.
    74 
    75 LEMON style iterators differ from \c stl or \c boost iterators in a very tasty
    76 way. A graph has no begin or end - or at least a generic graph class has none.
    77 If by some topology you could pick a good begin node, it would be misleading and
    78 incorrect. A LEMON style iterator must be initialized at construction time.
    79 The constructor takes the needed parameters - by a node iterator it's the graph
    80 object. And will be compared to the lemon::INVALID to check if it's still valid.
    81 Every iterator can be compared to INVALID. No \c begin() or \c end() needed.<br>
    82 Let's see these things working together:
    83 \code
    84 for( ListGraph::NodeIt n(graph); n != INVALID; ++n )
    85     do_useful_things_with_node(n);
    86 \endcode
    87 Note that the function \c do_useful_things_with_node() expects a Node type argument
    88 ad we just gave him the iterator. LEMON style iterators must provide "on demand
    89 dereferencing". For example a NodeIt can be used everywhere a Node could. (In some
    90 graph classes Node is the base class of NodeIt. But in other cases this is implemented
    91 through typecast operator.)
    92 
    93 <b>Very important!</b> The iteration has no defined order. There is absolutely no
    94 warranty that the next time the iteration will give us the nodes in the same order.
    95 Don't use this order to identify nodes! Use the \c id() member function of the
    96 graph class described above. (There is a powerful technique using maps right in
    97 the next page.)
    98 
    99 The \ref EdgeIt works exactly the same - nothing more to say. But there are \ref InEdgeIt
   100 and \ref OutEdgeIt by directed graphs and \ref IncEdgeIt by undirected graphs.
   101 They take two arguments. The first is a graph, the second is certain node of the
   102 graph. InEdgeIt iterates on the incoming edges of that node and OutEdgeIt does it
   103 on the outgoing edges. The IncEdgeIt of course iterates every edge connecting to
   104 the given node.
   105 
   106 \code
   107 for( ListGraph::NodeIt n(graph); n != INVALID; ++n ) {
   108   int in = 0, out = 0;
   109   for( ListGraph::InEdgeIt e(graph,n); e != INVALID; ++e ) ++in;
   110   for( ListGraph::OutEdgeIt e(graph,n); e != INVALID; ++e ) ++out;
   111 
   112   std::cout << "#" << graph.id(n) << " node has " << in << " incoming and "
   113     << out << "outgoing edges." << std::endl;
   114 }
   115 \endcode
   116 
   117 
   118 \section basic_ListGraph ListGraph - a versatile directed graph
   119 As you see ListGraph satisfies most of the basic concepts and ideal for general
   120 graph representations. It has an undirected version too: ListUGraph.
   121 */
   122 
   123 }