doc/graph_orientation.dox
author deba
Fri, 02 Mar 2007 18:04:28 +0000
changeset 2386 81b47fc5c444
parent 2172 4b25e7003868
child 2391 14a343be7a5a
permissions -rw-r--r--
Hard Warning checking
- based on the remark of the ZIB user
- we do not use -Winline
     1 namespace lemon {
     2 /**
     3 
     4 \ingroup demos
     5 \file graph_orientation.cc
     6 \brief Graph orientation with lower bound requirement on the
     7 in-degree of the nodes.
     8 
     9 This demo shows an adaptation of the well-known "preflow push" algorithm to
    10 a simple graph orientation problem.
    11 
    12 The input of the problem is a(n undirected) graph and an integer value
    13 <i>f(n)</i> assigned to each node \e n. The task is to find an orientation
    14 of the edges for which the number of edge arriving at each node \e n is at
    15 least least <i>f(n)</i>.
    16 
    17 In fact, the algorithm reads a directed graph and computes a set of edges to
    18 be reversed in order to achieve the in-degree requirement.
    19 This input is given using 
    20 \ref graph-io-page ".lgf (Lemon Graph Format)" file. It should contain
    21 three node maps. The one called "f" contains the in-degree requirements, while
    22 "coordinate_x" and "coordinate_y" indicate the position of the nodes. These
    23 latter ones are used to generate the output, which is a <tt>.eps</tt> file.
    24 
    25 
    26 \section go-alg-dec The C++ source file
    27 
    28 Here you find how to solve the problem above using lemon.
    29 
    30 \subsection go-alg-head Headers and convenience typedefs
    31 
    32 First we include some important headers.
    33 
    34 The first one defines \ref lemon::ListGraph "ListGraph",
    35 the "Swiss army knife" graph implementation.
    36 \dontinclude graph_orientation.cc
    37 \skipline list_graph
    38 
    39 The next is  to read a \ref graph-io-page ".lgf" (Lemon Graph Format) file.
    40 \skipline reader
    41 
    42 This provides us with some special purpose graph \ref maps "maps".
    43 \skipline iterable
    44 
    45 The following header defines a simple data structure to store and manipulate
    46 planar coordinates. It will be used to draw the result.
    47 \skipline dim2
    48 
    49 And finally, this header contains a simple graph drawing utility.
    50 \skipline eps
    51 
    52 As we don't want to type in \ref lemon "lemon::" million times, the
    53 following line seems to be useful.
    54 \skipline namespace
    55 
    56 The following macro will also save a lot of typing by defining some
    57 convenience <tt>typedef</tt>s.
    58 
    59 \skipline TYPEDEF
    60 
    61 Actually, the macro above would be equivalent with the following
    62 <tt>typedef</tt>s.
    63 
    64 \code
    65 typedef ListGraph::Node Node;
    66 typedef ListGraph::NodeIt NodeIt;
    67 typedef ListGraph::Edge Edge;
    68 typedef ListGraph::EdgeIt EdgeIt;
    69 typedef ListGraph::OutEdgeIt OutEdgeIt;
    70 typedef ListGraph::InEdgeIt InEdgeIt;
    71 \endcode
    72 
    73 \subsection go-alg-main The main() function
    74 
    75 Well, we are ready to start <tt>main()</tt>.
    76 \skip main
    77 \until {
    78 
    79 First we check whether the program is called with exactly one parameter.
    80 If it isn't, we print a short help message end exit.
    81 The vast majority of people would probably skip this block.
    82 \skip if
    83 \until }
    84 
    85 Now, we read a graph \c g, and a map \c f containing
    86 the in-deg requirements from a \ref graph-io-page ".lgf (Lemon Graph Format)"
    87 file. To generate the output picture, we also read the node titles (\c label)
    88 and
    89 coordinates (\c coords).
    90 So, first we create the graph
    91 \skipline ListGraph
    92 and the corresponding NodeMaps.
    93 \skipline NodeMap
    94 \until coords
    95 \note The graph must be given to the maps' constructor.
    96 
    97 Then, the following block will read these data from the file, or exit if
    98 the file is missing or corrupt.
    99 \skip try
   100 \until }
   101 \until }
   102 
   103 The algorithm needs an integer value assigned to each node. We call this "level" and the nodes are on level 0 at the
   104 beginning of the execution.
   105 
   106 \skipline level
   107 
   108 The deficiency (\c def) of a node is the in-degree requirement minus the 
   109 actual in-degree.
   110 
   111 \skip def
   112 \until subMap
   113 
   114 A node is \e active if its deficiency is positive (i.e. if it doesn't meet
   115 the degree requirement).
   116 \skip active
   117 \until def
   118 
   119 We also store in a bool map indicating which edges are reverted.
   120 Actually this map called \c rev is only
   121 used to draw these edges with different color in the output picture. The
   122 algorithm updates this map, but will not use it otherwise.
   123 \skip rev
   124 \until reversed
   125 
   126 The variable \c nodeNum will refer to the number of nodes.
   127 \skipline nodeNum
   128 
   129 Here comes the algorithm itself. 
   130 In each iteration we choose an active node (\c act will do it for us).
   131 If there is
   132 no such a node, then the orientation is feasible so we are done.
   133 \skip act
   134 \until while
   135 
   136 Then we check if there exists an edge leaving this node and
   137 stepping down exactly
   138 one level.
   139 \skip OutEdge
   140 \until while
   141 
   142 If there exists, we decrease the "activity" of the node \c act by reverting
   143 this egde.
   144 Fortunately, \ref lemon::ListGraph "ListGraph"
   145 has a special function \ref lemon::ListGraph::reverseEdge() "reverseEdge()"
   146 that makes this easy.
   147 We also have to update the maps \c def and
   148 \c rev.
   149 \skipline if
   150 \skip if
   151 \until }
   152 Otherwise (i.e. if there is no edge stepping down one level). We lift up the
   153 current active node \c act. If it reaches level \c nodeNum, then there
   154 exists no appropriate orientation so we stop.
   155 \skipline else
   156 \skipline if
   157 \skipline return
   158 \until }
   159 \until }
   160 \until }
   161 
   162 Believe it or not, this algorithm works and runs fast.
   163 
   164 Finally, we print the obtained orientation. Note, how the different
   165 \c bool values of
   166 \c rev are transformed into different \ref lemon::Color "RGB color"s
   167 using the class
   168 \ref lemon::Palette "Palette"
   169 and the \ref map_adaptors "map adaptor" called
   170 \ref lemon::ComposeMap "composeMap".
   171 
   172 \skip graphToEps
   173 \until run
   174 
   175 
   176 \until end of main
   177 
   178 Finally here are again the list of the used include files (because I can't turn
   179 this section off.)
   180 
   181 */
   182 
   183 }