src/hugo/skeletons/graph.h
author alpar
Tue, 28 Sep 2004 07:00:58 +0000
changeset 911 89a4fbb99cad
parent 906 17f31d280385
permissions -rw-r--r--
Fix many doxygen command bugs.
     1 /* -*- C++ -*-
     2  * src/hugo/skeletons/graph.h - Part of HUGOlib, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef HUGO_SKELETON_GRAPH_H
    18 #define HUGO_SKELETON_GRAPH_H
    19 
    20 ///\ingroup skeletons
    21 ///\file
    22 ///\brief Declaration of Graph.
    23 
    24 #include <hugo/invalid.h>
    25 #include <hugo/skeletons/maps.h>
    26 
    27 namespace hugo {
    28   namespace skeleton {
    29     
    30     /// \addtogroup skeletons
    31     /// @{
    32 
    33     /// An empty static graph class.
    34   
    35     /// This class provides all the common features of a graph structure,
    36     /// however completely without implementations and real data structures
    37     /// behind the interface.
    38     /// All graph algorithms should compile with this class, but it will not
    39     /// run properly, of course.
    40     ///
    41     /// It can be used for checking the interface compatibility,
    42     /// or it can serve as a skeleton of a new graph structure.
    43     /// 
    44     /// Also, you will find here the full documentation of a certain graph
    45     /// feature, the documentation of a real graph imlementation
    46     /// like @ref ListGraph or
    47     /// @ref SmartGraph will just refer to this structure.
    48     class StaticGraph
    49     {
    50     public:
    51       /// Defalult constructor.
    52 
    53       /// Defalult constructor.
    54       ///
    55       StaticGraph() { }
    56       ///Copy consructor.
    57 
    58 //       ///\todo It is not clear, what we expect from a copy constructor.
    59 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
    60 //       StaticGraph(const StaticGraph& g) { }
    61 
    62       /// The base type of node iterators, 
    63       /// or in other words, the trivial node iterator.
    64 
    65       /// This is the base type of each node iterator,
    66       /// thus each kind of node iterator converts to this.
    67       /// More precisely each kind of node iterator should be inherited 
    68       /// from the trivial node iterator.
    69       class Node {
    70       public:
    71 	/// Default constructor
    72 
    73 	/// @warning The default constructor sets the iterator
    74 	/// to an undefined value.
    75 	Node() { }
    76 	/// Copy constructor.
    77 
    78 	/// Copy constructor.
    79 	///
    80 	Node(const Node&) { }
    81 
    82 	/// Invalid constructor \& conversion.
    83 
    84 	/// This constructor initializes the iterator to be invalid.
    85 	/// \sa Invalid for more details.
    86 	Node(Invalid) { }
    87 	/// Equality operator
    88 
    89 	/// Two iterators are equal if and only if they point to the
    90 	/// same object or both are invalid.
    91 	bool operator==(Node) const { return true; }
    92 
    93 	/// Inequality operator
    94 	
    95 	/// \sa operator==(Node n)
    96 	///
    97 	bool operator!=(Node) const { return true; }
    98 
    99  	///Comparison operator.
   100 
   101 	///This is a strict ordering between the nodes.
   102 	///
   103 	///This ordering can be different from the order in which NodeIt
   104 	///goes through the nodes.
   105 	///\todo Possibly we don't need it.
   106 	bool operator<(Node) const { return true; }
   107       };
   108     
   109       /// This iterator goes through each node.
   110 
   111       /// This iterator goes through each node.
   112       /// Its usage is quite simple, for example you can count the number
   113       /// of nodes in graph \c g of type \c Graph like this:
   114       /// \code
   115       /// int count=0;
   116       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   117       /// \endcode
   118       class NodeIt : public Node {
   119       public:
   120 	/// Default constructor
   121 
   122 	/// @warning The default constructor sets the iterator
   123 	/// to an undefined value.
   124 	NodeIt() { }
   125 	/// Copy constructor.
   126 	
   127 	/// Copy constructor.
   128 	///
   129 	NodeIt(const NodeIt&) { }
   130 	/// Invalid constructor \& conversion.
   131 
   132 	/// Initialize the iterator to be invalid.
   133 	/// \sa Invalid for more details.
   134 	NodeIt(Invalid) { }
   135 	/// Sets the iterator to the first node.
   136 
   137 	/// Sets the iterator to the first node of \c g.
   138 	///
   139 	NodeIt(const StaticGraph& g) { }
   140 	/// Node -> NodeIt conversion.
   141 
   142 	/// Sets the iterator to the node of \c g pointed by the trivial 
   143 	/// iterator n.
   144 	/// This feature necessitates that each time we 
   145 	/// iterate the edge-set, the iteration order is the same.
   146 	NodeIt(const StaticGraph& g, const Node& n) { }
   147 	/// Next node.
   148 
   149 	/// Assign the iterator to the next node.
   150 	///
   151 	NodeIt& operator++() { return *this; }
   152       };
   153     
   154     
   155       /// The base type of the edge iterators.
   156 
   157       /// The base type of the edge iterators.
   158       ///
   159       class Edge {
   160       public:
   161 	/// Default constructor
   162 
   163 	/// @warning The default constructor sets the iterator
   164 	/// to an undefined value.
   165 	Edge() { }
   166 	/// Copy constructor.
   167 
   168 	/// Copy constructor.
   169 	///
   170 	Edge(const Edge&) { }
   171 	/// Initialize the iterator to be invalid.
   172 
   173 	/// Initialize the iterator to be invalid.
   174 	///
   175 	Edge(Invalid) { }
   176 	/// Equality operator
   177 
   178 	/// Two iterators are equal if and only if they point to the
   179 	/// same object or both are invalid.
   180 	bool operator==(Edge) const { return true; }
   181 	/// Inequality operator
   182 
   183 	/// \sa operator==(Node n)
   184 	///
   185 	bool operator!=(Edge) const { return true; }
   186  	///Comparison operator.
   187 
   188 	///This is a strict ordering between the nodes.
   189 	///
   190 	///This ordering can be different from the order in which NodeIt
   191 	///goes through the nodes.
   192 	///\todo Possibly we don't need it.
   193  	bool operator<(Edge) const { return true; }
   194       };
   195     
   196       /// This iterator goes trough the outgoing edges of a node.
   197 
   198       /// This iterator goes trough the \e outgoing edges of a certain node
   199       /// of a graph.
   200       /// Its usage is quite simple, for example you can count the number
   201       /// of outgoing edges of a node \c n
   202       /// in graph \c g of type \c Graph as follows.
   203       /// \code
   204       /// int count=0;
   205       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   206       /// \endcode
   207     
   208       class OutEdgeIt : public Edge {
   209       public:
   210 	/// Default constructor
   211 
   212 	/// @warning The default constructor sets the iterator
   213 	/// to an undefined value.
   214 	OutEdgeIt() { }
   215 	/// Copy constructor.
   216 
   217 	/// Copy constructor.
   218 	///
   219 	OutEdgeIt(const OutEdgeIt&) { }
   220 	/// Initialize the iterator to be invalid.
   221 
   222 	/// Initialize the iterator to be invalid.
   223 	///
   224 	OutEdgeIt(Invalid) { }
   225 	/// This constructor sets the iterator to first outgoing edge.
   226     
   227 	/// This constructor set the iterator to the first outgoing edge of
   228 	/// node
   229 	///@param n the node
   230 	///@param g the graph
   231 	OutEdgeIt(const StaticGraph& g, const Node& n) { }
   232 	/// Edge -> OutEdgeIt conversion
   233 
   234 	/// Sets the iterator to the value of the trivial iterator \c e.
   235 	/// This feature necessitates that each time we 
   236 	/// iterate the edge-set, the iteration order is the same.
   237 	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   238 	///Next outgoing edge
   239 	
   240 	/// Assign the iterator to the next 
   241 	/// outgoing edge of the corresponding node.
   242 	OutEdgeIt& operator++() { return *this; }
   243       };
   244 
   245       /// This iterator goes trough the incoming edges of a node.
   246 
   247       /// This iterator goes trough the \e incoming edges of a certain node
   248       /// of a graph.
   249       /// Its usage is quite simple, for example you can count the number
   250       /// of outgoing edges of a node \c n
   251       /// in graph \c g of type \c Graph as follows.
   252       /// \code
   253       /// int count=0;
   254       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   255       /// \endcode
   256 
   257       class InEdgeIt : public Edge {
   258       public:
   259 	/// Default constructor
   260 
   261 	/// @warning The default constructor sets the iterator
   262 	/// to an undefined value.
   263 	InEdgeIt() { }
   264 	/// Copy constructor.
   265 
   266 	/// Copy constructor.
   267 	///
   268 	InEdgeIt(const InEdgeIt&) { }
   269 	/// Initialize the iterator to be invalid.
   270 
   271 	/// Initialize the iterator to be invalid.
   272 	///
   273 	InEdgeIt(Invalid) { }
   274 	/// This constructor sets the iterator to first incoming edge.
   275     
   276 	/// This constructor set the iterator to the first incoming edge of
   277 	/// node
   278 	///@param n the node
   279 	///@param g the graph
   280 	InEdgeIt(const StaticGraph& g, const Node& n) { }
   281 	/// Edge -> InEdgeIt conversion
   282 
   283 	/// Sets the iterator to the value of the trivial iterator \c e.
   284 	/// This feature necessitates that each time we 
   285 	/// iterate the edge-set, the iteration order is the same.
   286 	InEdgeIt(const StaticGraph& g, const Edge& n) { }
   287 	/// Next incoming edge
   288 
   289 	/// Assign the iterator to the next inedge of the corresponding node.
   290 	///
   291 	InEdgeIt& operator++() { return *this; }
   292       };
   293       /// This iterator goes through each edge.
   294 
   295       /// This iterator goes through each edge of a graph.
   296       /// Its usage is quite simple, for example you can count the number
   297       /// of edges in a graph \c g of type \c Graph as follows:
   298       /// \code
   299       /// int count=0;
   300       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   301       /// \endcode
   302       class EdgeIt : public Edge {
   303       public:
   304 	/// Default constructor
   305 
   306 	/// @warning The default constructor sets the iterator
   307 	/// to an undefined value.
   308 	EdgeIt() { }
   309 	/// Copy constructor.
   310 
   311 	/// Copy constructor.
   312 	///
   313 	EdgeIt(const EdgeIt&) { }
   314 	/// Initialize the iterator to be invalid.
   315 
   316 	/// Initialize the iterator to be invalid.
   317 	///
   318 	EdgeIt(Invalid) { }
   319 	/// This constructor sets the iterator to first edge.
   320     
   321 	/// This constructor set the iterator to the first edge of
   322 	/// node
   323 	///@param g the graph
   324 	EdgeIt(const StaticGraph& g) { }
   325 	/// Edge -> EdgeIt conversion
   326 
   327 	/// Sets the iterator to the value of the trivial iterator \c e.
   328 	/// This feature necessitates that each time we 
   329 	/// iterate the edge-set, the iteration order is the same.
   330 	EdgeIt(const StaticGraph&, const Edge&) { } 
   331     	///Next edge
   332 	
   333 	/// Assign the iterator to the next 
   334 	/// edge of the corresponding node.
   335 	EdgeIt& operator++() { return *this; }
   336       };
   337 
   338       /// First node of the graph.
   339 
   340       /// \retval i the first node.
   341       /// \return the first node.
   342       ///
   343       NodeIt& first(NodeIt& i) const { return i; }
   344 
   345       /// The first incoming edge.
   346 
   347       /// The first incoming edge.
   348       ///
   349       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   350       /// The first outgoing edge.
   351 
   352       /// The first outgoing edge.
   353       ///
   354       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   355       /// The first edge of the Graph.
   356 
   357       /// The first edge of the Graph.
   358       ///
   359       EdgeIt& first(EdgeIt& i) const { return i; }
   360 
   361       ///Gives back the head node of an edge.
   362 
   363       ///Gives back the head node of an edge.
   364       ///
   365       Node head(Edge) const { return INVALID; }
   366       ///Gives back the tail node of an edge.
   367 
   368       ///Gives back the tail node of an edge.
   369       ///
   370       Node tail(Edge) const { return INVALID; }
   371   
   372       ///Gives back the \e id of a node.
   373 
   374       ///\warning Not all graph structures provide this feature.
   375       ///
   376       ///\todo Should each graph provide \c id?
   377       int id(const Node&) const { return 0; }
   378       ///Gives back the \e id of an edge.
   379 
   380       ///\warning Not all graph structures provide this feature.
   381       ///
   382       ///\todo Should each graph provide \c id?
   383       int id(const Edge&) const { return 0; }
   384 
   385       ///\e
   386       
   387       ///\todo Should it be in the concept?
   388       ///
   389       int nodeNum() const { return 0; }
   390       ///\e
   391 
   392       ///\todo Should it be in the concept?
   393       ///
   394       int edgeNum() const { return 0; }
   395 
   396 
   397       ///Reference map of the nodes to type \c T.
   398 
   399       /// \ingroup skeletons
   400       ///Reference map of the nodes to type \c T.
   401       /// \sa Reference
   402       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   403       /// needs some extra attention!
   404       template<class T> class NodeMap : public ReferenceMap< Node, T >
   405       {
   406       public:
   407 
   408 	///\e
   409 	NodeMap(const StaticGraph&) { }
   410 	///\e
   411 	NodeMap(const StaticGraph&, T) { }
   412 
   413 	///Copy constructor
   414 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   415 	///Assignment operator
   416 	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
   417 	{ return *this; }
   418       };
   419 
   420       ///Reference map of the edges to type \c T.
   421 
   422       /// \ingroup skeletons
   423       ///Reference map of the edges to type \c T.
   424       /// \sa Reference
   425       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   426       /// needs some extra attention!
   427       template<class T> class EdgeMap
   428 	: public ReferenceMap<Edge,T>
   429       {
   430       public:
   431 
   432 	///\e
   433 	EdgeMap(const StaticGraph&) { }
   434 	///\e
   435 	EdgeMap(const StaticGraph&, T) { }
   436     
   437 	///Copy constructor
   438 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   439 	///Assignment operator
   440 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
   441 	{ return *this; }
   442       };
   443     };
   444 
   445 
   446   
   447     /// An empty non-static graph class.
   448 
   449     /// This class provides everything that \ref StaticGraph
   450     /// with additional functionality which enables to build a
   451     /// graph from scratch.
   452     class ExtendableGraph : public StaticGraph
   453     {
   454     public:
   455       /// Defalult constructor.
   456 
   457       /// Defalult constructor.
   458       ///
   459       ExtendableGraph() { }
   460       ///Add a new node to the graph.
   461 
   462       /// \return the new node.
   463       ///
   464       Node addNode() { return INVALID; }
   465       ///Add a new edge to the graph.
   466 
   467       ///Add a new edge to the graph with tail node \c t
   468       ///and head node \c h.
   469       ///\return the new edge.
   470       Edge addEdge(Node h, Node t) { return INVALID; }
   471     
   472       /// Resets the graph.
   473 
   474       /// This function deletes all edges and nodes of the graph.
   475       /// It also frees the memory allocated to store them.
   476       /// \todo It might belong to \ref ErasableGraph.
   477       void clear() { }
   478     };
   479 
   480     /// An empty erasable graph class.
   481   
   482     /// This class is an extension of \ref ExtendableGraph. It also makes it
   483     /// possible to erase edges or nodes.
   484     class ErasableGraph : public ExtendableGraph
   485     {
   486     public:
   487       /// Defalult constructor.
   488 
   489       /// Defalult constructor.
   490       ///
   491       ErasableGraph() { }
   492       /// Deletes a node.
   493 
   494       /// Deletes node \c n node.
   495       ///
   496       void erase(Node n) { }
   497       /// Deletes an edge.
   498 
   499       /// Deletes edge \c e edge.
   500       ///
   501       void erase(Edge e) { }
   502     };
   503 
   504     // @}
   505   } //namespace skeleton  
   506 } //namespace hugo
   507 
   508 
   509 
   510 #endif // HUGO_SKELETON_GRAPH_H