lemon/concept/path.h
author alpar
Wed, 12 Jul 2006 11:14:12 +0000
changeset 2134 914602e294be
parent 1956 a055123339d5
child 2247 269a0dcee70b
permissions -rw-r--r--
... and fix another one.
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 ///\ingroup concept
    20 ///\file
    21 ///\brief Classes for representing paths in graphs.
    22 ///
    23 ///\todo Iterators have obsolete style
    24 
    25 #ifndef LEMON_CONCEPT_PATH_H
    26 #define LEMON_CONCEPT_PATH_H
    27 
    28 #include <lemon/bits/invalid.h>
    29 #include <lemon/concept_check.h>
    30 
    31 namespace lemon {
    32   namespace concept {
    33     /// \addtogroup concept
    34     /// @{
    35 
    36 
    37     //! \brief A skeleton structure for representing directed paths in a graph.
    38     //!
    39     //! A skeleton structure for representing directed paths in a graph.
    40     //! \param GR The graph type in which the path is.
    41     //!
    42     //! In a sense, the path can be treated as a graph, for it has \c NodeIt
    43     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    44     //! and \c Edge of the original graph.
    45     template<typename GR>
    46     class Path {
    47     public:
    48 
    49       /// Type of the underlying graph.
    50       typedef /*typename*/ GR Graph;
    51       /// Edge type of the underlying graph.
    52       typedef typename Graph::Edge GraphEdge;
    53       /// Node type of the underlying graph.
    54      typedef typename Graph::Node GraphNode;
    55       class NodeIt;
    56       class EdgeIt;
    57 
    58       /// \param _g The graph in which the path is.
    59       ///
    60       Path(const Graph &_g) {
    61 	ignore_unused_variable_warning(_g);
    62       }
    63 
    64       /// Length of the path.
    65       int length() const {return 0;}
    66       /// Returns whether the path is empty.
    67       bool empty() const { return true;}
    68 
    69       /// Resets the path to an empty path.
    70       void clear() {}
    71 
    72       /// \brief Starting point of the path.
    73       ///
    74       /// Starting point of the path.
    75       /// Returns INVALID if the path is empty.
    76       GraphNode/*It*/ target() const {return INVALID;}
    77       /// \brief End point of the path.
    78       ///
    79       /// End point of the path.
    80       /// Returns INVALID if the path is empty.
    81       GraphNode/*It*/ source() const {return INVALID;}
    82 
    83       /// \brief First NodeIt/EdgeIt.
    84       ///
    85       /// Initializes node or edge iterator to point to the first
    86       /// node or edge.
    87       template<typename It>
    88       It& first(It &i) const { return i=It(*this); }
    89 
    90       /// \brief The target of an edge.
    91       ///
    92       /// Returns node iterator pointing to the target node of the
    93       /// given edge iterator.
    94       NodeIt target(const EdgeIt&) const {return INVALID;}
    95 
    96       /// \brief The source of an edge.
    97       ///
    98       /// Returns node iterator pointing to the source node of the
    99       /// given edge iterator.
   100       NodeIt source(const EdgeIt&) const {return INVALID;}
   101 
   102 
   103       /* Iterator classes */
   104 
   105       /**
   106        * \brief Iterator class to iterate on the edges of the paths
   107        *
   108        * This class is used to iterate on the edges of the paths
   109        *
   110        * Of course it converts to Graph::Edge
   111        *
   112        */
   113       class EdgeIt {
   114       public:
   115 	/// Default constructor
   116 	EdgeIt() {}
   117 	/// Invalid constructor
   118 	EdgeIt(Invalid) {}
   119 	/// Constructor with starting point
   120 	EdgeIt(const Path &) {}
   121 
   122 	operator GraphEdge () const {}
   123 
   124 	/// Next edge
   125 	EdgeIt& operator++() {return *this;}
   126 
   127 	/// Comparison operator
   128 	bool operator==(const EdgeIt&) const {return true;}
   129 	/// Comparison operator
   130 	bool operator!=(const EdgeIt&) const {return true;}
   131 // 	/// Comparison operator
   132 //      /// \todo It is not clear what is the "natural" ordering.
   133 // 	bool operator<(const EdgeIt& e) const {}
   134 
   135       };
   136 
   137       /**
   138        * \brief Iterator class to iterate on the nodes of the paths
   139        *
   140        * This class is used to iterate on the nodes of the paths
   141        *
   142        * Of course it converts to Graph::Node.
   143        *
   144        */
   145       class NodeIt {
   146       public:
   147 	/// Default constructor
   148 	NodeIt() {}
   149 	/// Invalid constructor
   150 	NodeIt(Invalid) {}
   151 	/// Constructor with starting point
   152 	NodeIt(const Path &) {}
   153 
   154 	///Conversion to Graph::Node
   155 	operator const GraphNode& () const {}
   156 	/// Next node
   157 	NodeIt& operator++() {return *this;}
   158 
   159 	/// Comparison operator
   160 	bool operator==(const NodeIt&) const {return true;}
   161 	/// Comparison operator
   162 	bool operator!=(const NodeIt&) const {return true;}
   163 // 	/// Comparison operator
   164 //      /// \todo It is not clear what is the "natural" ordering.
   165 // 	bool operator<(const NodeIt& e) const {}
   166 
   167       };
   168 
   169       friend class Builder;
   170 
   171       /**
   172        * \brief Class to build paths
   173        *
   174        * This class is used to fill a path with edges.
   175        *
   176        * You can push new edges to the front and to the back of the path in
   177        * arbitrary order then you should commit these changes to the graph.
   178        *
   179        * While the builder is active (after the first modifying
   180        * operation and until the call of \ref commit()) the
   181        * underlining Path is in a "transitional" state (operations on
   182        * it have undefined result).
   183        */
   184       class Builder {
   185       public:
   186 
   187         Path &P;
   188 
   189 	///\param _p the path you want to fill in.
   190 	///
   191 
   192 	Builder(Path &_p) : P(_p) {}
   193 
   194 	/// Sets the starting node of the path.
   195 
   196 	/// Sets the starting node of the path. Edge added to the path
   197 	/// afterwards have to be incident to this node.
   198 	/// You \em must start building an empty path with these functions.
   199 	/// (And you \em must \em not use it later).
   200 	/// \sa pushFront()
   201 	/// \sa pushBack()
   202 	void setStartNode(const GraphNode &) {}
   203 
   204 	///Push a new edge to the front of the path
   205 
   206 	///Push a new edge to the front of the path.
   207 	///If the path is empty, you \em must call \ref setStartNode() before
   208 	///the first use of \ref pushFront().
   209 	void pushFront(const GraphEdge&) {}
   210 
   211 	///Push a new edge to the back of the path
   212 
   213 	///Push a new edge to the back of the path.
   214 	///If the path is empty, you \em must call \ref setStartNode() before
   215 	///the first use of \ref pushBack().
   216 	void pushBack(const GraphEdge&) {}
   217 
   218 	///Commit the changes to the path.
   219 	void commit() {}
   220 
   221 	///Reserve (front) storage for the builder in advance.
   222 
   223 	///If you know a reasonable upper bound on the number of the edges
   224 	///to add to the front of the path,
   225 	///using this function you may speed up the building.
   226 	void reserveFront(size_t) {}
   227 	///Reserve (back) storage for the builder in advance.
   228 
   229 	///If you know a reasonable upper bound on the number of the edges
   230 	///to add to the back of the path,
   231 	///using this function you may speed up the building.
   232 	void reserveBack(size_t) {}
   233       };
   234     };
   235 
   236   ///@}
   237   }
   238 
   239 } // namespace lemon
   240 
   241 #endif // LEMON_CONCEPT_PATH_H