src/work/jacint/graph_gen.h
author deba
Fri, 07 May 2004 08:18:30 +0000
changeset 571 9632ea8be6ca
parent 534 22ce98f7d0f1
child 593 b83b36ee7f10
permissions -rw-r--r--
(none)
     1 // -*- c++ -*-
     2 #include <vector>
     3 #include <cstdlib>
     4 
     5 namespace hugo {
     6 
     7 
     8   /**
     9    * Inicializalja a veletlenszamgeneratort.
    10    * Figyelem, ez nem jo igazi random szamokhoz,
    11    * erre ne bizzad a titkaidat!
    12    */
    13   void random_init()
    14   {
    15     unsigned int seed = getpid();
    16     seed |= seed << 15;
    17     seed ^= time(0);
    18 
    19     srand(seed);
    20   }
    21 
    22 
    23   /**
    24    * Egy veletlen int-et ad vissza 0 es m-1 kozott.
    25    */
    26   int random(int m)
    27   {
    28     return int( double(m) * rand() / (RAND_MAX + 1.0) );
    29   }
    30 
    31 
    32   /// Generates a random graph with n nodes and m edges.
    33   /// Before generating the random graph, \c g.clear() is called.
    34   template<typename Graph>
    35   void randomGraph(Graph& g, int n, int m) {
    36     g.clear();
    37     std::vector<typename Graph::Node> nodes;
    38     for (int i=0; i<n; ++i)
    39       nodes.push_back(g.addNode());
    40     for (int i=0; i<m; ++i) 
    41       g.addEdge(nodes[random(n)], nodes[random(n)]);
    42   }
    43 
    44   /// Generates a random bipartite graph with a and b nodes 
    45   /// in the color classes and m edges.
    46   /// According to the bipartite graph concept, the resulting 
    47   /// graph is directed from the first class to the second one.
    48   /// Before generating the random graph, \c g.clear() is called.
    49   template<typename Graph>
    50   void randomBipartiteGraph(Graph& g, int a, int b, int m) {
    51     g.clear();
    52     std::vector<typename Graph::Node> s_nodes;
    53     std::vector<typename Graph::Node> t_nodes;
    54     for (int i=0; i<a; ++i)
    55       ///\bug g.addNode(g.S_CLASS) would be better.
    56       s_nodes.push_back(g.addNode(false));
    57     for (int i=0; i<b; ++i)
    58       ///\bug g.addNode(g.T_CLASS) would be better.
    59       t_nodes.push_back(g.addNode(true));
    60     for (int i=0; i<m; ++i) 
    61       g.addEdge(s_nodes[random(a)], t_nodes[random(b)]);
    62   }
    63 
    64 } //namespace hugo