src/work/jacint/dijkstra.h
author marci
Fri, 23 Apr 2004 07:41:48 +0000
changeset 379 a5bff2813c4d
parent 220 7deda4d6a07a
permissions -rw-r--r--
.
     1 // -*- C++ -*-
     2 
     3 /* 
     4  *template <Graph, T, Heap=FibHeap, LengthMap=Graph::EdgeMap<T> >
     5  *
     6  *Constructor: 
     7  *
     8  *Dijkstra(Graph G, LengthMap length)
     9  *
    10  *
    11  *Methods:
    12  *
    13  *void run(Node s)
    14  *
    15  *T dist(Node v) : After run(s) was run, it returns the distance from s to v. 
    16  *   Returns T() if v is not reachable from s.
    17  *
    18  *Edge pred(Node v) : After run(s) was run, it returns the last 
    19  *   edge of a shortest s-v path. It is INVALID for s and for 
    20  *   the nodes not reachable from s.
    21  *
    22  *bool reached(Node v) : After run(s) was run, it is true iff v is 
    23  *   reachable from s
    24  *
    25  */
    26 
    27 #ifndef HUGO_DIJKSTRA_H
    28 #define HUGO_DIJKSTRA_H
    29 
    30 ///\file
    31 ///\brief Dijkstra algorithm.
    32 
    33 #include <fib_heap.h>
    34 #include <bin_heap.h>
    35 #include <invalid.h>
    36 
    37 namespace hugo {
    38   
    39   //Alpar: Changed the order of the parameters
    40   
    41   ///%Dijkstra algorithm class.
    42 
    43   ///This class provides an efficient implementation of %Dijkstra algorithm.
    44   ///The edge lengths are passed to the algorithm using a
    45   ///\ref ReadMapSkeleton "readable map",
    46   ///so it is easy to change it to any kind of length.
    47   ///
    48   ///The type of the length is determined by the \c ValueType of the length map.
    49   ///
    50   ///It is also possible to change the underlying priority heap.
    51   ///
    52   ///\param Graph The graph type the algorithm runs on.
    53   ///\param LengthMap This read-only
    54   ///EdgeMap
    55   ///determines the
    56   ///lengths of the edges. It is read once for each edge, so the map
    57   ///may involve in relatively time consuming process to compute the edge
    58   ///length if it is necessary. The default map type is
    59   ///\ref GraphSkeleton::EdgeMap "Graph::EdgeMap<int>"
    60   ///\param Heap The heap type used by the %Dijkstra
    61   ///algorithm. The default
    62   ///is using \ref BinHeap "binary heap".
    63   
    64 #ifdef DOXYGEN
    65   template <typename Graph,
    66 	    typename LengthMap,
    67 	    typename Heap>
    68 #else
    69   template <typename Graph,
    70 	    typename LengthMap=typename Graph::EdgeMap<int>,
    71 	    template <class,class,class> class Heap = BinHeap >
    72 #endif
    73   class Dijkstra{
    74   public:
    75     typedef typename Graph::Node Node;
    76     typedef typename Graph::NodeIt NodeIt;
    77     typedef typename Graph::Edge Edge;
    78     typedef typename Graph::OutEdgeIt OutEdgeIt;
    79     
    80     typedef typename LengthMap::ValueType ValueType;
    81     typedef typename Graph::NodeMap<Edge> PredMap;
    82     typedef typename Graph::NodeMap<Node> PredNodeMap;
    83     typedef typename Graph::NodeMap<ValueType> DistMap;
    84 
    85   private:
    86     const Graph& G;
    87     const LengthMap& length;
    88     PredMap predecessor;
    89     PredNodeMap pred_node;
    90     DistMap distance;
    91     
    92   public :
    93     
    94     Dijkstra(Graph& _G, LengthMap& _length) :
    95       G(_G), length(_length), predecessor(_G), pred_node(_G), distance(_G) { }
    96     
    97     void run(Node s);
    98     
    99     ///The distance of a node from the source.
   100 
   101     ///Returns the distance of a node from the source.
   102     ///\pre \ref run() must be called before using this function.
   103     ///\warning If node \c v in unreachable from the source the return value
   104     ///of this funcion is undefined.
   105     ValueType dist(Node v) const { return distance[v]; }
   106     ///Returns the edges of the shortest path tree.
   107 
   108     ///For a node \c v it returns the last edge of the shortest path
   109     ///from the source to \c v or INVALID if \c v is unreachable
   110     ///from the source.
   111     ///\pre \ref run() must be called before using this function.
   112     Edge pred(Node v) const { return predecessor[v]; }
   113     ///Returns the nodes of the shortest paths.
   114 
   115     ///For a node \c v it returns the last but one node of the shortest path
   116     ///from the source to \c v or INVALID if \c v is unreachable
   117     ///from the source.
   118     ///\pre \ref run() must be called before using this function.
   119     Node predNode(Node v) const { return pred_node[v]; }
   120     
   121     ///Returns a reference to the NodeMap of distances.
   122 
   123     ///\pre \ref run() must be called before using this function.
   124     ///
   125     const DistMap &distMap() const { return distance;}
   126     ///Returns a reference to the shortest path tree map.
   127 
   128     ///Returns a reference to the NodeMap of the edges of the
   129     ///shortest path tree.
   130     ///\pre \ref run() must be called before using this function.
   131     const PredMap &predMap() const { return predecessor;}
   132     ///Returns a reference to the map of nodes of  shortest paths.
   133 
   134     ///Returns a reference to the NodeMap of the last but one nodes of the
   135     ///shortest paths.
   136     ///\pre \ref run() must be called before using this function.
   137     const PredNodeMap &predNodeMap() const { return pred_node;}
   138 
   139     ///Checks if a node is reachable from the source.
   140 
   141     ///Returns \c true if \c v is reachable from the source.
   142     ///\warning the source node is reported to be unreached!
   143     ///\todo Is this what we want?
   144     ///\pre \ref run() must be called before using this function.
   145     ///
   146     bool reached(Node v) { return G.valid(predecessor[v]); }
   147     
   148   };
   149   
   150 
   151   // **********************************************************************
   152   //  IMPLEMENTATIONS
   153   // **********************************************************************
   154 
   155   ///Runs %Dijkstra algorithm from node the source.
   156 
   157   ///This method runs the %Dijkstra algorithm from a source node \c s
   158   ///in order to
   159   ///compute the
   160   ///shortest path to each node. The algorithm computes
   161   ///- The shortest path tree.
   162   ///- The distance of each node from the source.
   163   template <typename Graph, typename LengthMap,
   164 	    template<class,class,class> class Heap >
   165   void Dijkstra<Graph,LengthMap,Heap>::run(Node s) {
   166     
   167     NodeIt u;
   168     for ( G.first(u) ; G.valid(u) ; G.next(u) ) {
   169       predecessor.set(u,INVALID);
   170       pred_node.set(u,INVALID);
   171       // If a node is unreacheable, then why should be the dist=0?
   172       // distance.set(u,0);
   173       //      reach.set(u,false);
   174     }
   175     
   176     typename Graph::NodeMap<int> heap_map(G,-1);
   177     
   178     Heap<Node,ValueType,typename Graph::NodeMap<int> > heap(heap_map);
   179     
   180     heap.push(s,0); 
   181     
   182       while ( !heap.empty() ) {
   183 	
   184 	Node v=heap.top(); 
   185 	ValueType oldvalue=heap[v];
   186 	heap.pop();
   187 	distance.set(v, oldvalue);
   188 	
   189 	{ //FIXME this bracket is for e to be local
   190 	  OutEdgeIt e;
   191 	for(G.first(e, v);
   192 	    G.valid(e); G.next(e)) {
   193 	  Node w=G.head(e); 
   194 	  
   195 	  switch(heap.state(w)) {
   196 	  case heap.PRE_HEAP:
   197 	    heap.push(w,oldvalue+length[e]); 
   198 	    predecessor.set(w,e);
   199 	    pred_node.set(w,v);
   200 	    break;
   201 	  case heap.IN_HEAP:
   202 	    if ( oldvalue+length[e] < heap[w] ) {
   203 	      heap.decrease(w, oldvalue+length[e]); 
   204 	      predecessor.set(w,e);
   205 	      pred_node.set(w,v);
   206 	    }
   207 	    break;
   208 	  case heap.POST_HEAP:
   209 	    break;
   210 	  }
   211 	}
   212       } //FIXME tis bracket
   213       }
   214   }
   215   
   216 } //END OF NAMESPACE HUGO
   217 
   218 #endif
   219 
   220