src/hugo/full_graph.h
author alpar
Wed, 04 Aug 2004 19:04:42 +0000
changeset 755 a8c2e828ce0b
parent 722 be8712e1fe07
child 774 4297098d9677
permissions -rw-r--r--
- 'KruskalPairVec' is changed to 'KruskalMapInput'.
- Changes in KruskalMapVec. Still does not work.
     1 // -*- c++ -*-
     2 
     3 #ifndef HUGO_FULL_GRAPH_H
     4 #define HUGO_FULL_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief FullGraph and SymFullGraph classes.
     9 
    10 #include <vector>
    11 #include <limits.h>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 namespace hugo {
    16 
    17 /// \addtogroup graphs
    18 /// @{
    19 
    20   ///A full graph class.
    21 
    22   ///This is a simple and fast directed full graph implementation.
    23   ///It is completely static, so you can neither add nor delete either
    24   ///edges or nodes.
    25   ///Otherwise it conforms to the graph interface documented under
    26   ///the description of \ref GraphSkeleton.
    27   ///\sa \ref GraphSkeleton.
    28   ///\todo What about loops?
    29   ///\todo Don't we need SymEdgeMap?
    30   ///
    31   ///\author Alpar Juttner
    32   class FullGraph {
    33     int NodeNum;
    34     int EdgeNum;
    35   public:
    36     template <typename T> class EdgeMap;
    37     template <typename T> class NodeMap;
    38 
    39     class Node;
    40     class Edge;
    41     class NodeIt;
    42     class EdgeIt;
    43     class OutEdgeIt;
    44     class InEdgeIt;
    45     
    46     template <typename T> class NodeMap;
    47     template <typename T> class EdgeMap;
    48     
    49   public:
    50 
    51     ///Creates a full graph with \c n nodes.
    52     FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
    53     ///
    54     FullGraph(const FullGraph &_g)
    55       : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
    56     
    57     int nodeNum() const { return NodeNum; }  //FIXME: What is this?
    58     int edgeNum() const { return EdgeNum; }  //FIXME: What is this?
    59 
    60     int maxNodeId() const { return NodeNum; }  //FIXME: What is this?
    61     int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this?
    62 
    63     Node tail(Edge e) const { return e.n%NodeNum; }
    64     Node head(Edge e) const { return e.n/NodeNum; }
    65 
    66     Node aNode(OutEdgeIt e) const { return tail(e); }
    67     Node aNode(InEdgeIt e) const { return head(e); }
    68 
    69     Node bNode(OutEdgeIt e) const { return head(e); }
    70     Node bNode(InEdgeIt e) const { return tail(e); }
    71 
    72     NodeIt& first(NodeIt& v) const {
    73       v=NodeIt(*this); return v; }
    74     EdgeIt& first(EdgeIt& e) const { 
    75       e=EdgeIt(*this); return e; }
    76     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
    77       e=OutEdgeIt(*this,v); return e; }
    78     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
    79       e=InEdgeIt(*this,v); return e; }
    80 
    81     static bool valid(Edge e) { return e.n!=-1; }
    82     static bool valid(Node n) { return n.n!=-1; }
    83     
    84     template <typename It> It getNext(It it) const
    85     { It tmp(it); return next(tmp); }
    86 
    87     NodeIt& next(NodeIt& it) const { 
    88       it.n=(it.n+2)%(NodeNum+1)-1; 
    89       return it; 
    90     }
    91     OutEdgeIt& next(OutEdgeIt& it) const
    92     { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; }
    93     InEdgeIt& next(InEdgeIt& it) const
    94     { if(!((++it.n)%NodeNum)) it.n=-1; return it; }
    95     static EdgeIt& next(EdgeIt& it) { --it.n; return it; }
    96 
    97     static int id(Node v) { return v.n; }
    98     static int id(Edge e) { return e.n; }
    99 
   100     class Node {
   101       friend class FullGraph;
   102       template <typename T> friend class NodeMap;
   103 
   104       friend class Edge;
   105       friend class OutEdgeIt;
   106       friend class InEdgeIt;
   107       friend class SymEdge;
   108 
   109     protected:
   110       int n;
   111       friend int FullGraph::id(Node v); 
   112       Node(int nn) {n=nn;}
   113     public:
   114       Node() {}
   115       Node (Invalid) { n=-1; }
   116       bool operator==(const Node i) const {return n==i.n;}
   117       bool operator!=(const Node i) const {return n!=i.n;}
   118       bool operator<(const Node i) const {return n<i.n;}
   119     };
   120     
   121     class NodeIt : public Node {
   122       friend class FullGraph;
   123     public:
   124       NodeIt() : Node() { }
   125       NodeIt(Invalid i) : Node(i) { }
   126       NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { }
   127       ///\todo Undocumented conversion Node -\> NodeIt.
   128       NodeIt(const FullGraph& G, const Node &n) : Node(n) { }
   129     };
   130 
   131     class Edge {
   132       friend class FullGraph;
   133       template <typename T> friend class EdgeMap;
   134       
   135       friend class Node;
   136       friend class NodeIt;
   137     protected:
   138       int n; //NodeNum*head+tail;
   139       friend int FullGraph::id(Edge e);
   140 
   141       Edge(int nn) {n=nn;}
   142     public:
   143       Edge() { }
   144       Edge (Invalid) { n=-1; }
   145       bool operator==(const Edge i) const {return n==i.n;}
   146       bool operator!=(const Edge i) const {return n!=i.n;}
   147       bool operator<(const Edge i) const {return n<i.n;}
   148       ///\bug This is a workaround until somebody tells me how to
   149       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   150       int &idref() {return n;}
   151       const int &idref() const {return n;}
   152     };
   153     
   154     class EdgeIt : public Edge {
   155       friend class FullGraph;
   156     public:
   157       EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { }
   158       EdgeIt (Invalid i) : Edge(i) { }
   159       EdgeIt() : Edge() { }
   160       ///\bug This is a workaround until somebody tells me how to
   161       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   162       int &idref() {return n;}
   163     };
   164     
   165     class OutEdgeIt : public Edge {
   166       friend class FullGraph;
   167     public: 
   168       OutEdgeIt() : Edge() { }
   169       OutEdgeIt (Invalid i) : Edge(i) { }
   170 
   171       OutEdgeIt(const FullGraph& G,const Node v)
   172 	: Edge(v.n) {}
   173     };
   174     
   175     class InEdgeIt : public Edge {
   176       friend class FullGraph;
   177     public: 
   178       InEdgeIt() : Edge() { }
   179       InEdgeIt (Invalid i) : Edge(i) { }
   180       InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){}
   181     };
   182 
   183     template <typename T> class NodeMap
   184     {
   185       std::vector<T> container;
   186 
   187     public:
   188       typedef T ValueType;
   189       typedef Node KeyType;
   190 
   191       NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
   192       NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
   193       NodeMap(const NodeMap<T> &m) : container(m.container) { }
   194 
   195       template<typename TT> friend class NodeMap;
   196       ///\todo It can copy between different types.
   197       template<typename TT> NodeMap(const NodeMap<TT> &m)
   198 	: container(m.container.size())
   199       {
   200 	typename std::vector<TT>::const_iterator i;
   201 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   202 	    i!=m.container.end();
   203 	    i++)
   204 	  container.push_back(*i);
   205       }
   206       void set(Node n, T a) { container[n.n]=a; }
   207       //'T& operator[](Node n)' would be wrong here
   208       typename std::vector<T>::reference
   209       operator[](Node n) { return container[n.n]; }
   210       //'const T& operator[](Node n)' would be wrong here
   211       typename std::vector<T>::const_reference 
   212       operator[](Node n) const { return container[n.n]; }
   213 
   214       ///\warning There is no safety check at all!
   215       ///Using operator = between maps attached to different graph may
   216       ///cause serious problem.
   217       ///\todo Is this really so?
   218       ///\todo It can copy between different types.
   219       const NodeMap<T>& operator=(const NodeMap<T> &m)
   220       {
   221 	container = m.container;
   222 	return *this;
   223       }
   224       template<typename TT>
   225       const NodeMap<T>& operator=(const NodeMap<TT> &m)
   226       {
   227 	std::copy(m.container.begin(), m.container.end(), container.begin());
   228 	return *this;
   229       }
   230       
   231       void update() {}    //Useless for Dynamic Maps
   232       void update(T a) {}  //Useless for Dynamic Maps
   233     };
   234     
   235     template <typename T> class EdgeMap
   236     {
   237       std::vector<T> container;
   238 
   239     public:
   240       typedef T ValueType;
   241       typedef Edge KeyType;
   242 
   243       EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
   244       EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } 
   245       EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
   246 
   247       template<typename TT> friend class EdgeMap;
   248       ///\todo It can copy between different types. 
   249       ///\todo We could use 'copy'
   250       template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
   251 	container(m.container.size())
   252       {
   253 	typename std::vector<TT>::const_iterator i;
   254 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   255 	    i!=m.container.end();
   256 	    i++)
   257 	  container.push_back(*i);
   258       }
   259       void set(Edge n, T a) { container[n.n]=a; }
   260       //T get(Edge n) const { return container[n.n]; }
   261       typename std::vector<T>::reference
   262       operator[](Edge n) { return container[n.n]; }
   263       typename std::vector<T>::const_reference
   264       operator[](Edge n) const { return container[n.n]; }
   265 
   266       ///\warning There is no safety check at all!
   267       ///Using operator = between maps attached to different graph may
   268       ///cause serious problem.
   269       ///\todo Is this really so?
   270       ///\todo It can copy between different types.
   271       const EdgeMap<T>& operator=(const EdgeMap<T> &m)
   272       {
   273 	container = m.container;
   274 	return *this;
   275       }
   276       template<typename TT>
   277       const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
   278       {
   279 	std::copy(m.container.begin(), m.container.end(), container.begin());
   280 	return *this;
   281       }
   282       
   283       void update() {}
   284       void update(T a) {}
   285     };
   286 
   287   };
   288 
   289   /// @}  
   290 
   291 } //namespace hugo
   292 
   293 
   294 
   295 
   296 #endif //HUGO_FULL_GRAPH_H