lemon/concept/graph.h
author ladanyi
Wed, 21 Jun 2006 08:35:23 +0000
changeset 2103 a979fcdda073
parent 1993 2115143eceea
child 2111 ea1fa1bc3f6d
permissions -rw-r--r--
Exclude the gui from the build.
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_CONCEPT_GRAPH_H
    20 #define LEMON_CONCEPT_GRAPH_H
    21 
    22 ///\ingroup graph_concepts
    23 ///\file
    24 ///\brief Declaration of Graph.
    25 
    26 #include <lemon/bits/invalid.h>
    27 #include <lemon/bits/utility.h>
    28 #include <lemon/concept/maps.h>
    29 #include <lemon/concept_check.h>
    30 #include <lemon/concept/graph_component.h>
    31 
    32 namespace lemon {
    33   namespace concept {
    34 
    35     
    36     /**************** The full-featured graph concepts ****************/
    37 
    38 
    39     // \brief Modular static graph class.
    40     //     
    41     // It should be the same as the \c StaticGraph class.
    42     class _StaticGraph 
    43       :  virtual public BaseGraphComponent,
    44          public IterableGraphComponent, public MappableGraphComponent {
    45     public:
    46 
    47       typedef BaseGraphComponent::Node Node;
    48       typedef BaseGraphComponent::Edge Edge;
    49 
    50       template <typename _Graph>
    51       struct Constraints {
    52         void constraints() {
    53           checkConcept<IterableGraphComponent, _Graph>();
    54           checkConcept<MappableGraphComponent, _Graph>();
    55         }
    56       };
    57     };
    58 
    59     // \brief Modular extendable graph class.
    60     //     
    61     // It should be the same as the \c ExtendableGraph class.
    62     class _ExtendableGraph 
    63       :  virtual public BaseGraphComponent, public _StaticGraph,
    64          public ExtendableGraphComponent, public ClearableGraphComponent {
    65     public:
    66       typedef BaseGraphComponent::Node Node;
    67       typedef BaseGraphComponent::Edge Edge;
    68 
    69       template <typename _Graph>
    70       struct Constraints {
    71         void constraints() {
    72           checkConcept<_StaticGraph, _Graph >();
    73           checkConcept<ExtendableGraphComponent, _Graph >();
    74           checkConcept<ClearableGraphComponent, _Graph >();
    75         }
    76       };
    77     };
    78 
    79     // \brief Modular erasable graph class.
    80     //     
    81     // It should be the same as the \c ErasableGraph class.
    82     class _ErasableGraph 
    83       :  virtual public BaseGraphComponent, public _ExtendableGraph,
    84          public ErasableGraphComponent {
    85     public:
    86       typedef BaseGraphComponent::Node Node;
    87       typedef BaseGraphComponent::Edge Edge;
    88 
    89       template <typename _Graph>
    90       struct Constraints {
    91         void constraints() {
    92           checkConcept<_ExtendableGraph, _Graph >();
    93           checkConcept<ErasableGraphComponent, _Graph >();
    94         }
    95       };
    96     };
    97 
    98     /// \addtogroup graph_concepts
    99     /// @{
   100 
   101     /// An empty static graph class.
   102   
   103     /// This class provides all the common features of a graph structure,
   104     /// however completely without implementations and real data structures
   105     /// behind the interface.
   106     /// All graph algorithms should compile with this class, but it will not
   107     /// run properly, of course.
   108     ///
   109     /// It can be used for checking the interface compatibility,
   110     /// or it can serve as a skeleton of a new graph structure.
   111     /// 
   112     /// Also, you will find here the full documentation of a certain graph
   113     /// feature, the documentation of a real graph imlementation
   114     /// like @ref ListGraph or
   115     /// @ref SmartGraph will just refer to this structure.
   116     ///
   117     /// \todo A pages describing the concept of concept description would
   118     /// be nice.
   119     class StaticGraph
   120     {
   121 //      ///Copy consructor.
   122 
   123 //       ///\todo It is not clear, what we expect from a copy constructor.
   124 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
   125 //       StaticGraph(const StaticGraph& g) { }
   126     public:
   127       ///\e
   128 
   129       /// Defalult constructor.
   130 
   131       /// Defalult constructor.
   132       ///
   133       StaticGraph() { }
   134 
   135       /// The base type of node iterators, 
   136       /// or in other words, the trivial node iterator.
   137 
   138       /// This is the base type of each node iterator,
   139       /// thus each kind of node iterator converts to this.
   140       /// More precisely each kind of node iterator should be inherited 
   141       /// from the trivial node iterator.
   142       class Node {
   143       public:
   144         /// Default constructor
   145 
   146         /// @warning The default constructor sets the iterator
   147         /// to an undefined value.
   148         Node() { }
   149         /// Copy constructor.
   150 
   151         /// Copy constructor.
   152         ///
   153         Node(const Node&) { }
   154 
   155         /// Invalid constructor \& conversion.
   156 
   157         /// This constructor initializes the iterator to be invalid.
   158         /// \sa Invalid for more details.
   159         Node(Invalid) { }
   160         /// Equality operator
   161 
   162         /// Two iterators are equal if and only if they point to the
   163         /// same object or both are invalid.
   164         bool operator==(Node) const { return true; }
   165 
   166         /// Inequality operator
   167         
   168         /// \sa operator==(Node n)
   169         ///
   170         bool operator!=(Node) const { return true; }
   171 
   172 	/// Artificial ordering operator.
   173 	
   174 	/// To allow the use of graph descriptors as key type in std::map or
   175 	/// similar associative container we require this.
   176 	///
   177 	/// \note This operator only have to define some strict ordering of
   178 	/// the items; this order has nothing to do with the iteration
   179 	/// ordering of the items.
   180 	///
   181 	/// \bug This is a technical requirement. Do we really need this?
   182 	bool operator<(Node) const { return false; }
   183 
   184       };
   185     
   186       /// This iterator goes through each node.
   187 
   188       /// This iterator goes through each node.
   189       /// Its usage is quite simple, for example you can count the number
   190       /// of nodes in graph \c g of type \c Graph like this:
   191       ///\code
   192       /// int count=0;
   193       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   194       ///\endcode
   195       class NodeIt : public Node {
   196       public:
   197         /// Default constructor
   198 
   199         /// @warning The default constructor sets the iterator
   200         /// to an undefined value.
   201         NodeIt() { }
   202         /// Copy constructor.
   203         
   204         /// Copy constructor.
   205         ///
   206         NodeIt(const NodeIt& n) : Node(n) { }
   207         /// Invalid constructor \& conversion.
   208 
   209         /// Initialize the iterator to be invalid.
   210         /// \sa Invalid for more details.
   211         NodeIt(Invalid) { }
   212         /// Sets the iterator to the first node.
   213 
   214         /// Sets the iterator to the first node of \c g.
   215         ///
   216         NodeIt(const StaticGraph&) { }
   217         /// Node -> NodeIt conversion.
   218 
   219         /// Sets the iterator to the node of \c the graph pointed by 
   220 	/// the trivial iterator.
   221         /// This feature necessitates that each time we 
   222         /// iterate the edge-set, the iteration order is the same.
   223         NodeIt(const StaticGraph&, const Node&) { }
   224         /// Next node.
   225 
   226         /// Assign the iterator to the next node.
   227         ///
   228         NodeIt& operator++() { return *this; }
   229       };
   230     
   231     
   232       /// The base type of the edge iterators.
   233 
   234       /// The base type of the edge iterators.
   235       ///
   236       class Edge {
   237       public:
   238         /// Default constructor
   239 
   240         /// @warning The default constructor sets the iterator
   241         /// to an undefined value.
   242         Edge() { }
   243         /// Copy constructor.
   244 
   245         /// Copy constructor.
   246         ///
   247         Edge(const Edge&) { }
   248         /// Initialize the iterator to be invalid.
   249 
   250         /// Initialize the iterator to be invalid.
   251         ///
   252         Edge(Invalid) { }
   253         /// Equality operator
   254 
   255         /// Two iterators are equal if and only if they point to the
   256         /// same object or both are invalid.
   257         bool operator==(Edge) const { return true; }
   258         /// Inequality operator
   259 
   260         /// \sa operator==(Edge n)
   261         ///
   262         bool operator!=(Edge) const { return true; }
   263 
   264 	/// Artificial ordering operator.
   265 	
   266 	/// To allow the use of graph descriptors as key type in std::map or
   267 	/// similar associative container we require this.
   268 	///
   269 	/// \note This operator only have to define some strict ordering of
   270 	/// the items; this order has nothing to do with the iteration
   271 	/// ordering of the items.
   272 	///
   273 	/// \bug This is a technical requirement. Do we really need this?
   274 	bool operator<(Edge) const { return false; }
   275       };
   276     
   277       /// This iterator goes trough the outgoing edges of a node.
   278 
   279       /// This iterator goes trough the \e outgoing edges of a certain node
   280       /// of a graph.
   281       /// Its usage is quite simple, for example you can count the number
   282       /// of outgoing edges of a node \c n
   283       /// in graph \c g of type \c Graph as follows.
   284       ///\code
   285       /// int count=0;
   286       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   287       ///\endcode
   288     
   289       class OutEdgeIt : public Edge {
   290       public:
   291         /// Default constructor
   292 
   293         /// @warning The default constructor sets the iterator
   294         /// to an undefined value.
   295         OutEdgeIt() { }
   296         /// Copy constructor.
   297 
   298         /// Copy constructor.
   299         ///
   300         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   301         /// Initialize the iterator to be invalid.
   302 
   303         /// Initialize the iterator to be invalid.
   304         ///
   305         OutEdgeIt(Invalid) { }
   306         /// This constructor sets the iterator to the first outgoing edge.
   307     
   308         /// This constructor sets the iterator to the first outgoing edge of
   309         /// the node.
   310         OutEdgeIt(const StaticGraph&, const Node&) { }
   311         /// Edge -> OutEdgeIt conversion
   312 
   313         /// Sets the iterator to the value of the trivial iterator.
   314 	/// This feature necessitates that each time we 
   315         /// iterate the edge-set, the iteration order is the same.
   316         OutEdgeIt(const StaticGraph&, const Edge&) { }
   317         ///Next outgoing edge
   318         
   319         /// Assign the iterator to the next 
   320         /// outgoing edge of the corresponding node.
   321         OutEdgeIt& operator++() { return *this; }
   322       };
   323 
   324       /// This iterator goes trough the incoming edges of a node.
   325 
   326       /// This iterator goes trough the \e incoming edges of a certain node
   327       /// of a graph.
   328       /// Its usage is quite simple, for example you can count the number
   329       /// of outgoing edges of a node \c n
   330       /// in graph \c g of type \c Graph as follows.
   331       ///\code
   332       /// int count=0;
   333       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   334       ///\endcode
   335 
   336       class InEdgeIt : public Edge {
   337       public:
   338         /// Default constructor
   339 
   340         /// @warning The default constructor sets the iterator
   341         /// to an undefined value.
   342         InEdgeIt() { }
   343         /// Copy constructor.
   344 
   345         /// Copy constructor.
   346         ///
   347         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   348         /// Initialize the iterator to be invalid.
   349 
   350         /// Initialize the iterator to be invalid.
   351         ///
   352         InEdgeIt(Invalid) { }
   353         /// This constructor sets the iterator to first incoming edge.
   354     
   355         /// This constructor set the iterator to the first incoming edge of
   356         /// the node.
   357         InEdgeIt(const StaticGraph&, const Node&) { }
   358         /// Edge -> InEdgeIt conversion
   359 
   360         /// Sets the iterator to the value of the trivial iterator \c e.
   361         /// This feature necessitates that each time we 
   362         /// iterate the edge-set, the iteration order is the same.
   363         InEdgeIt(const StaticGraph&, const Edge&) { }
   364         /// Next incoming edge
   365 
   366         /// Assign the iterator to the next inedge of the corresponding node.
   367         ///
   368         InEdgeIt& operator++() { return *this; }
   369       };
   370       /// This iterator goes through each edge.
   371 
   372       /// This iterator goes through each edge of a graph.
   373       /// Its usage is quite simple, for example you can count the number
   374       /// of edges in a graph \c g of type \c Graph as follows:
   375       ///\code
   376       /// int count=0;
   377       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   378       ///\endcode
   379       class EdgeIt : public Edge {
   380       public:
   381         /// Default constructor
   382 
   383         /// @warning The default constructor sets the iterator
   384         /// to an undefined value.
   385         EdgeIt() { }
   386         /// Copy constructor.
   387 
   388         /// Copy constructor.
   389         ///
   390         EdgeIt(const EdgeIt& e) : Edge(e) { }
   391         /// Initialize the iterator to be invalid.
   392 
   393         /// Initialize the iterator to be invalid.
   394         ///
   395         EdgeIt(Invalid) { }
   396         /// This constructor sets the iterator to the first edge.
   397     
   398         /// This constructor sets the iterator to the first edge of \c g.
   399         ///@param g the graph
   400         EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
   401         /// Edge -> EdgeIt conversion
   402 
   403         /// Sets the iterator to the value of the trivial iterator \c e.
   404         /// This feature necessitates that each time we 
   405         /// iterate the edge-set, the iteration order is the same.
   406         EdgeIt(const StaticGraph&, const Edge&) { } 
   407         ///Next edge
   408         
   409         /// Assign the iterator to the next edge.
   410         EdgeIt& operator++() { return *this; }
   411       };
   412       ///Gives back the target node of an edge.
   413 
   414       ///Gives back the target node of an edge.
   415       ///
   416       Node target(Edge) const { return INVALID; }
   417       ///Gives back the source node of an edge.
   418 
   419       ///Gives back the source node of an edge.
   420       ///
   421       Node source(Edge) const { return INVALID; }
   422 
   423 //       /// Gives back the first Node in the iterating order.
   424       
   425 //       /// Gives back the first Node in the iterating order.
   426 //       ///     
   427       void first(Node&) const {}
   428 
   429 //       /// Gives back the next Node in the iterating order.
   430       
   431 //       /// Gives back the next Node in the iterating order.
   432 //       ///     
   433       void next(Node&) const {}
   434 
   435 //       /// Gives back the first Edge in the iterating order.
   436       
   437 //       /// Gives back the first Edge in the iterating order.
   438 //       ///     
   439       void first(Edge&) const {}
   440 //       /// Gives back the next Edge in the iterating order.
   441       
   442 //       /// Gives back the next Edge in the iterating order.
   443 //       ///     
   444       void next(Edge&) const {}
   445 
   446 
   447 //       /// Gives back the first of the Edges point to the given Node.
   448       
   449 //       /// Gives back the first of the Edges point to the given Node.
   450 //       ///     
   451       void firstIn(Edge&, const Node&) const {}
   452 
   453 //       /// Gives back the next of the Edges points to the given Node.
   454 
   455 
   456 //       /// Gives back the next of the Edges points to the given Node.
   457 //       ///
   458       void nextIn(Edge&) const {}
   459 
   460 //       /// Gives back the first of the Edges start from the given Node.
   461       
   462 //       /// Gives back the first of the Edges start from the given Node.
   463 //       ///     
   464       void firstOut(Edge&, const Node&) const {}
   465 
   466 //       /// Gives back the next of the Edges start from the given Node.
   467       
   468 //       /// Gives back the next of the Edges start from the given Node.
   469 //       ///     
   470       void nextOut(Edge&) const {}
   471 
   472       /// \brief The base node of the iterator.
   473       ///
   474       /// Gives back the base node of the iterator.
   475       /// It is always the target of the pointed edge.
   476       Node baseNode(const InEdgeIt&) const { return INVALID; }
   477 
   478       /// \brief The running node of the iterator.
   479       ///
   480       /// Gives back the running node of the iterator.
   481       /// It is always the source of the pointed edge.
   482       Node runningNode(const InEdgeIt&) const { return INVALID; }
   483 
   484       /// \brief The base node of the iterator.
   485       ///
   486       /// Gives back the base node of the iterator.
   487       /// It is always the source of the pointed edge.
   488       Node baseNode(const OutEdgeIt&) const { return INVALID; }
   489 
   490       /// \brief The running node of the iterator.
   491       ///
   492       /// Gives back the running node of the iterator.
   493       /// It is always the target of the pointed edge.
   494       Node runningNode(const OutEdgeIt&) const { return INVALID; }
   495 
   496       /// \brief The opposite node on the given edge.
   497       ///
   498       /// Gives back the opposite node on the given edge.
   499       Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
   500 
   501       /// \brief Read write map of the nodes to type \c T.
   502       /// 
   503       /// ReadWrite map of the nodes to type \c T.
   504       /// \sa Reference
   505       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   506       /// needs some extra attention!
   507       /// \todo Wrong documentation
   508       template<class T> 
   509       class NodeMap : public ReadWriteMap< Node, T >
   510       {
   511       public:
   512 
   513         ///\e
   514         NodeMap(const StaticGraph&) { }
   515         ///\e
   516         NodeMap(const StaticGraph&, T) { }
   517 
   518         ///Copy constructor
   519         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   520         ///Assignment operator
   521         NodeMap& operator=(const NodeMap&) { return *this; }
   522         // \todo fix this concept
   523       };
   524 
   525       /// \brief Read write map of the edges to type \c T.
   526       ///
   527       /// Reference map of the edges to type \c T.
   528       /// \sa Reference
   529       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   530       /// needs some extra attention!
   531       /// \todo Wrong documentation
   532       template<class T> 
   533       class EdgeMap : public ReadWriteMap<Edge,T>
   534       {
   535       public:
   536 
   537         ///\e
   538         EdgeMap(const StaticGraph&) { }
   539         ///\e
   540         EdgeMap(const StaticGraph&, T) { }
   541         ///Copy constructor
   542         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   543         ///Assignment operator
   544         EdgeMap& operator=(const EdgeMap&) { return *this; }
   545         // \todo fix this concept    
   546       };
   547 
   548       template <typename _Graph>
   549       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   550 
   551     };
   552 
   553     /// An empty non-static graph class.
   554     
   555     /// This class provides everything that \ref StaticGraph does.
   556     /// Additionally it enables building graphs from scratch.
   557     class ExtendableGraph : public StaticGraph
   558     {
   559     public:
   560       /// Defalult constructor.
   561 
   562       /// Defalult constructor.
   563       ///
   564       ExtendableGraph() { }
   565       ///Add a new node to the graph.
   566 
   567       /// \return the new node.
   568       ///
   569       Node addNode() { return INVALID; }
   570       ///Add a new edge to the graph.
   571 
   572       ///Add a new edge to the graph with source node \c s
   573       ///and target node \c t.
   574       ///\return the new edge.
   575       Edge addEdge(Node, Node) { return INVALID; }
   576     
   577       /// Resets the graph.
   578 
   579       /// This function deletes all edges and nodes of the graph.
   580       /// It also frees the memory allocated to store them.
   581       /// \todo It might belong to \ref ErasableGraph.
   582       void clear() { }
   583 
   584       template <typename _Graph>
   585       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   586 
   587     };
   588 
   589     /// An empty erasable graph class.
   590   
   591     /// This class is an extension of \ref ExtendableGraph. It makes it
   592     /// possible to erase edges or nodes.
   593     class ErasableGraph : public ExtendableGraph
   594     {
   595     public:
   596       /// Defalult constructor.
   597 
   598       /// Defalult constructor.
   599       ///
   600       ErasableGraph() { }
   601       /// Deletes a node.
   602 
   603       /// Deletes node \c n node.
   604       ///
   605       void erase(Node) { }
   606       /// Deletes an edge.
   607 
   608       /// Deletes edge \c e edge.
   609       ///
   610       void erase(Edge) { }
   611 
   612       template <typename _Graph>
   613       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   614 
   615     };
   616     
   617     // @}
   618   } //namespace concept  
   619 } //namespace lemon
   620 
   621 
   622 
   623 #endif // LEMON_CONCEPT_GRAPH_H