lemon/concepts/path.h
author alpar
Wed, 08 Nov 2006 23:28:14 +0000
changeset 2294 abf880d78522
child 2335 27aa03cd3121
permissions -rw-r--r--
Script for automatic checking of SVN commit's consistency
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 ///\ingroup concept
    20 ///\file
    21 ///\brief Classes for representing paths in graphs.
    22 ///
    23 ///\todo Iterators have obsolete style
    24 
    25 #ifndef LEMON_CONCEPT_PATH_H
    26 #define LEMON_CONCEPT_PATH_H
    27 
    28 #include <lemon/bits/invalid.h>
    29 #include <lemon/concept_check.h>
    30 
    31 namespace lemon {
    32   namespace concepts {
    33     /// \addtogroup concept
    34     /// @{
    35 
    36 
    37     //! \brief A skeleton structure for representing directed paths in a graph.
    38     //!
    39     //! A skeleton structure for representing directed paths in a graph.
    40     //! \param _Graph The graph type in which the path is.
    41     //!
    42     //! In a sense, the path can be treated as a graph, for it has \c NodeIt
    43     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    44     //! and \c Edge of the original graph.
    45     template<typename _Graph>
    46     class Path {
    47     public:
    48 
    49       /// Type of the underlying graph.
    50       typedef _Graph Graph;
    51       /// Edge type of the underlying graph.
    52       typedef typename Graph::Edge Edge;
    53       /// Node type of the underlying graph.
    54       typedef typename Graph::Node Node;
    55 
    56       class NodeIt;
    57       class EdgeIt;
    58 
    59       /// \param _g The graph in which the path is.
    60       ///
    61       Path(const Graph &_g) {
    62 	ignore_unused_variable_warning(_g);
    63       }
    64 
    65       /// Length of the path ie. the number of edges in the path.
    66       int length() const {return 0;}
    67 
    68       /// Returns whether the path is empty.
    69       bool empty() const { return true;}
    70 
    71       /// Resets the path to an empty path.
    72       void clear() {}
    73 
    74       /// \brief Starting point of the path.
    75       ///
    76       /// Starting point of the path.
    77       /// Returns INVALID if the path is empty.
    78       Node target() const {return INVALID;}
    79       /// \brief End point of the path.
    80       ///
    81       /// End point of the path.
    82       /// Returns INVALID if the path is empty.
    83       Node source() const {return INVALID;}
    84 
    85       /// \brief The target of an edge.
    86       ///
    87       /// Returns node iterator pointing to the target node of the
    88       /// given edge iterator.
    89       NodeIt target(const EdgeIt&) const {return INVALID;}
    90 
    91       /// \brief The source of an edge.
    92       ///
    93       /// Returns node iterator pointing to the source node of the
    94       /// given edge iterator.
    95       NodeIt source(const EdgeIt&) const {return INVALID;}
    96 
    97       /// \brief Iterator class to iterate on the nodes of the paths
    98       ///
    99       /// This class is used to iterate on the nodes of the paths
   100       ///
   101       /// Of course it converts to Graph::Node.
   102       class NodeIt {
   103       public:
   104 	/// Default constructor
   105 	NodeIt() {}
   106 	/// Invalid constructor
   107 	NodeIt(Invalid) {}
   108 	/// Constructor with starting point
   109 	NodeIt(const Path &) {}
   110 
   111 	///Conversion to Graph::Node
   112 	operator Node() const { return INVALID; }
   113 	/// Next node
   114 	NodeIt& operator++() {return *this;}
   115 
   116 	/// Comparison operator
   117 	bool operator==(const NodeIt&) const {return true;}
   118 	/// Comparison operator
   119 	bool operator!=(const NodeIt&) const {return true;}
   120  	/// Comparison operator
   121  	bool operator<(const NodeIt&) const {return false;}
   122 
   123       };
   124 
   125       /// \brief Iterator class to iterate on the edges of the paths
   126       ///
   127       /// This class is used to iterate on the edges of the paths
   128       ///
   129       /// Of course it converts to Graph::Edge
   130       class EdgeIt {
   131       public:
   132 	/// Default constructor
   133 	EdgeIt() {}
   134 	/// Invalid constructor
   135 	EdgeIt(Invalid) {}
   136 	/// Constructor with starting point
   137 	EdgeIt(const Path &) {}
   138 
   139 	operator Edge() const { return INVALID; }
   140 
   141 	/// Next edge
   142 	EdgeIt& operator++() {return *this;}
   143 
   144 	/// Comparison operator
   145 	bool operator==(const EdgeIt&) const {return true;}
   146 	/// Comparison operator
   147 	bool operator!=(const EdgeIt&) const {return true;}
   148  	/// Comparison operator
   149  	bool operator<(const EdgeIt&) const {return false;}
   150 
   151       };
   152 
   153 
   154       friend class Builder;
   155 
   156       /// \brief Class to build paths
   157       ///
   158       /// This class is used to fill a path with edges.
   159       ///
   160       /// You can push new edges to the front and to the back of the path in
   161       /// arbitrary order then you should commit these changes to the graph.
   162       ///
   163       /// While the builder is active (after the first modifying
   164       /// operation and until the call of \ref commit()) the
   165       /// underlining Path is in a "transitional" state (operations on
   166       /// it have undefined result).
   167       class Builder {
   168       public:
   169 
   170         /// Constructor
   171 
   172         /// Constructor
   173 	/// \param _path the path you want to fill in.
   174 	///
   175 
   176 	Builder(Path &_path) { ignore_unused_variable_warning(_path); }
   177 
   178 	/// Sets the starting node of the path.
   179 
   180 	/// Sets the starting node of the path. Edge added to the path
   181 	/// afterwards have to be incident to this node.
   182 	/// You \em must start building an empty path with these functions.
   183 	/// (And you \em must \em not use it later).
   184 	/// \sa pushFront()
   185 	/// \sa pushBack()
   186 	void setStartNode(const Node &) {}
   187 
   188 	///Push a new edge to the front of the path
   189 
   190 	///Push a new edge to the front of the path.
   191 	///If the path is empty, you \em must call \ref setStartNode() before
   192 	///the first use of \ref pushFront().
   193 	void pushFront(const Edge&) {}
   194 
   195 	///Push a new edge to the back of the path
   196 
   197 	///Push a new edge to the back of the path.
   198 	///If the path is empty, you \em must call \ref setStartNode() before
   199 	///the first use of \ref pushBack().
   200 	void pushBack(const Edge&) {}
   201 
   202 	///Commit the changes to the path.
   203 
   204 	///Commit the changes to the path.
   205         ///
   206 	void commit() {}
   207 
   208 	///Reserve (front) storage for the builder in advance.
   209 
   210 	///If you know a reasonable upper bound on the number of the edges
   211 	///to add to the front of the path,
   212 	///using this function you may speed up the building.
   213 	void reserveFront(size_t) {}
   214 	///Reserve (back) storage for the builder in advance.
   215 
   216 	///If you know a reasonable upper bound on the number of the edges
   217 	///to add to the back of the path,
   218 	///using this function you may speed up the building.
   219 	void reserveBack(size_t) {}
   220       };
   221 
   222       template <typename _Path>
   223       struct Constraints {
   224 	void constraints() {
   225           typedef typename _Path::Node Node;
   226           typedef typename _Path::NodeIt NodeIt;
   227           typedef typename Graph::Node GraphNode;
   228 
   229           typedef typename _Path::Edge Edge;
   230           typedef typename _Path::EdgeIt EdgeIt;
   231           typedef typename Graph::Edge GraphEdge;
   232 
   233           typedef typename _Path::Builder Builder;
   234 
   235           path = _Path(graph);
   236 
   237           bool b = cpath.empty();
   238           int l = cpath.length();
   239 
   240           Node gn;
   241           Edge ge;
   242           gn = cpath.source();
   243           gn = cpath.target();
   244 
   245           NodeIt nit;
   246           EdgeIt eit(INVALID);
   247           nit = path.source(eit);
   248           nit = path.target(eit);
   249           
   250           nit = NodeIt();
   251           nit = NodeIt(cpath);
   252           nit = INVALID;
   253           gn = nit;
   254           ++nit;
   255           b = nit == nit;
   256           b = nit != nit;
   257           b = nit < nit;
   258 
   259           eit = EdgeIt();
   260           eit = EdgeIt(cpath);
   261           eit = INVALID;
   262           ge = eit;
   263           ++eit;
   264           b = eit == eit;
   265           b = eit != eit;
   266           b = eit < eit;
   267 
   268           size_t st = 0;
   269 
   270           Builder builder(path); 
   271           builder.setStartNode(gn);
   272           builder.pushFront(ge);
   273           builder.pushBack(ge);
   274           builder.commit();
   275           builder.reserveFront(st);
   276           builder.reserveBack(st);
   277           
   278           ignore_unused_variable_warning(l);
   279           ignore_unused_variable_warning(b);
   280 	}
   281 
   282         const Graph& graph;
   283         const _Path& cpath;
   284         _Path& path;
   285       };
   286 
   287     };
   288 
   289   ///@}
   290   }
   291 
   292 } // namespace lemon
   293 
   294 #endif // LEMON_CONCEPT_PATH_H