lemon/bucket_heap.h
author alpar
Fri, 20 Oct 2006 12:05:54 +0000
changeset 2256 b22dfb6c5ff3
parent 2089 fce8db723736
child 2263 9273fe7d850c
permissions -rw-r--r--
Graph imlementations actually provide ReferenceMaps.
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BUCKET_HEAP_H
    20 #define LEMON_BUCKET_HEAP_H
    21 
    22 ///\ingroup auxdat
    23 ///\file
    24 ///\brief Bucket Heap implementation.
    25 
    26 #include <vector>
    27 #include <utility>
    28 #include <functional>
    29 
    30 namespace lemon {
    31 
    32   /// \ingroup auxdat
    33   ///
    34   /// \brief A Bucket Heap implementation.
    35   ///
    36   /// This class implements the \e bucket \e heap data structure. A \e heap
    37   /// is a data structure for storing items with specified values called \e
    38   /// priorities in such a way that finding the item with minimum priority is
    39   /// efficient. The bucket heap is very simple implementation, it can store
    40   /// only integer priorities and it stores for each priority in the 
    41   /// \f$ [0..C) \f$ range a list of items. So it should be used only when 
    42   /// the priorities are small. It is not intended to use as dijkstra heap.
    43   ///
    44   /// \param _Item Type of the items to be stored.  
    45   /// \param _ItemIntMap A read and writable Item int map, used internally
    46   /// to handle the cross references.
    47   /// \param minimize If the given parameter is true then the heap gives back
    48   /// the lowest priority. 
    49   template <typename _Item, typename _ItemIntMap, bool minimize = true >
    50   class BucketHeap {
    51 
    52   public:
    53     typedef _Item Item;
    54     typedef int Prio;
    55     typedef std::pair<Item, Prio> Pair;
    56     typedef _ItemIntMap ItemIntMap;
    57 
    58     /// \brief Type to represent the items states.
    59     ///
    60     /// Each Item element have a state associated to it. It may be "in heap",
    61     /// "pre heap" or "post heap". The latter two are indifferent from the
    62     /// heap's point of view, but may be useful to the user.
    63     ///
    64     /// The ItemIntMap \e should be initialized in such way that it maps
    65     /// PRE_HEAP (-1) to any element to be put in the heap...
    66     enum state_enum {
    67       IN_HEAP = 0,
    68       PRE_HEAP = -1,
    69       POST_HEAP = -2
    70     };
    71 
    72   public:
    73     /// \brief The constructor.
    74     ///
    75     /// The constructor.
    76     /// \param _index should be given to the constructor, since it is used
    77     /// internally to handle the cross references. The value of the map
    78     /// should be PRE_HEAP (-1) for each element.
    79     explicit BucketHeap(ItemIntMap &_index) : index(_index), minimal(0) {}
    80     
    81     /// The number of items stored in the heap.
    82     ///
    83     /// \brief Returns the number of items stored in the heap.
    84     int size() const { return data.size(); }
    85     
    86     /// \brief Checks if the heap stores no items.
    87     ///
    88     /// Returns \c true if and only if the heap stores no items.
    89     bool empty() const { return data.empty(); }
    90 
    91     /// \brief Make empty this heap.
    92     /// 
    93     /// Make empty this heap. It does not change the cross reference
    94     /// map.  If you want to reuse a heap what is not surely empty you
    95     /// should first clear the heap and after that you should set the
    96     /// cross reference map for each item to \c PRE_HEAP.
    97     void clear() { 
    98       data.clear(); first.clear(); minimal = 0;
    99     }
   100 
   101   private:
   102 
   103     void relocate_last(int idx) {
   104       if (idx + 1 < (int)data.size()) {
   105 	data[idx] = data.back();
   106 	if (data[idx].prev != -1) {
   107 	  data[data[idx].prev].next = idx;
   108 	} else {
   109 	  first[data[idx].value] = idx;
   110 	}
   111 	if (data[idx].next != -1) {
   112 	  data[data[idx].next].prev = idx;
   113 	}
   114 	index[data[idx].item] = idx;
   115       }
   116       data.pop_back();
   117     }
   118 
   119     void unlace(int idx) {
   120       if (data[idx].prev != -1) {
   121 	data[data[idx].prev].next = data[idx].next;
   122       } else {
   123 	first[data[idx].value] = data[idx].next;
   124       }
   125       if (data[idx].next != -1) {
   126 	data[data[idx].next].prev = data[idx].prev;
   127       }
   128     }
   129 
   130     void lace(int idx) {
   131       if ((int)first.size() <= data[idx].value) {
   132 	first.resize(data[idx].value + 1, -1);
   133       }
   134       data[idx].next = first[data[idx].value];
   135       if (data[idx].next != -1) {
   136 	data[data[idx].next].prev = idx;
   137       }
   138       first[data[idx].value] = idx;
   139       data[idx].prev = -1;
   140     }
   141 
   142   public:
   143     /// \brief Insert a pair of item and priority into the heap.
   144     ///
   145     /// Adds \c p.first to the heap with priority \c p.second.
   146     /// \param p The pair to insert.
   147     void push(const Pair& p) {
   148       push(p.first, p.second);
   149     }
   150 
   151     /// \brief Insert an item into the heap with the given priority.
   152     ///    
   153     /// Adds \c i to the heap with priority \c p. 
   154     /// \param i The item to insert.
   155     /// \param p The priority of the item.
   156     void push(const Item &i, const Prio &p) { 
   157       int idx = data.size();
   158       index[i] = idx;
   159       data.push_back(BucketItem(i, p));
   160       lace(idx);
   161       if (p < minimal) {
   162 	minimal = p;
   163       }
   164     }
   165 
   166     /// \brief Returns the item with minimum priority.
   167     ///
   168     /// This method returns the item with minimum priority.
   169     /// \pre The heap must be nonempty.  
   170     Item top() const {
   171       while (first[minimal] == -1) {
   172 	++minimal;
   173       }
   174       return data[first[minimal]].item;
   175     }
   176 
   177     /// \brief Returns the minimum priority.
   178     ///
   179     /// It returns the minimum priority.
   180     /// \pre The heap must be nonempty.
   181     Prio prio() const {
   182       while (first[minimal] == -1) {
   183 	++minimal;
   184       }
   185       return minimal;
   186     }
   187 
   188     /// \brief Deletes the item with minimum priority.
   189     ///
   190     /// This method deletes the item with minimum priority from the heap.  
   191     /// \pre The heap must be non-empty.  
   192     void pop() {
   193       while (first[minimal] == -1) {
   194 	++minimal;
   195       }
   196       int idx = first[minimal];
   197       index[data[idx].item] = -2;
   198       unlace(idx);
   199       relocate_last(idx);
   200     }
   201 
   202     /// \brief Deletes \c i from the heap.
   203     ///
   204     /// This method deletes item \c i from the heap, if \c i was
   205     /// already stored in the heap.
   206     /// \param i The item to erase. 
   207     void erase(const Item &i) {
   208       int idx = index[i];
   209       index[data[idx].item] = -2;
   210       unlace(idx);
   211       relocate_last(idx);
   212     }
   213 
   214     
   215     /// \brief Returns the priority of \c i.
   216     ///
   217     /// This function returns the priority of item \c i.  
   218     /// \pre \c i must be in the heap.
   219     /// \param i The item.
   220     Prio operator[](const Item &i) const {
   221       int idx = index[i];
   222       return data[idx].value;
   223     }
   224 
   225     /// \brief \c i gets to the heap with priority \c p independently 
   226     /// if \c i was already there.
   227     ///
   228     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   229     /// in the heap and sets the priority of \c i to \c p otherwise.
   230     /// \param i The item.
   231     /// \param p The priority.
   232     void set(const Item &i, const Prio &p) {
   233       int idx = index[i];
   234       if (idx < 0) {
   235 	push(i,p);
   236       } else if (p > data[idx].value) {
   237 	increase(i, p);
   238       } else {
   239 	decrease(i, p);
   240       }
   241     }
   242 
   243     /// \brief Decreases the priority of \c i to \c p.
   244     ///
   245     /// This method decreases the priority of item \c i to \c p.
   246     /// \pre \c i must be stored in the heap with priority at least \c
   247     /// p relative to \c Compare.
   248     /// \param i The item.
   249     /// \param p The priority.
   250     void decrease(const Item &i, const Prio &p) {
   251       int idx = index[i];
   252       unlace(idx);
   253       data[idx].value = p;
   254       if (p < minimal) {
   255 	minimal = p;
   256       }
   257       lace(idx);
   258     }
   259     
   260     /// \brief Increases the priority of \c i to \c p.
   261     ///
   262     /// This method sets the priority of item \c i to \c p. 
   263     /// \pre \c i must be stored in the heap with priority at most \c
   264     /// p relative to \c Compare.
   265     /// \param i The item.
   266     /// \param p The priority.
   267     void increase(const Item &i, const Prio &p) {
   268       int idx = index[i];
   269       unlace(idx);
   270       data[idx].value = p;
   271       lace(idx);
   272     }
   273 
   274     /// \brief Returns if \c item is in, has already been in, or has 
   275     /// never been in the heap.
   276     ///
   277     /// This method returns PRE_HEAP if \c item has never been in the
   278     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   279     /// otherwise. In the latter case it is possible that \c item will
   280     /// get back to the heap again.
   281     /// \param i The item.
   282     state_enum state(const Item &i) const {
   283       int idx = index[i];
   284       if (idx >= 0) idx = 0;
   285       return state_enum(idx);
   286     }
   287 
   288     /// \brief Sets the state of the \c item in the heap.
   289     ///
   290     /// Sets the state of the \c item in the heap. It can be used to
   291     /// manually clear the heap when it is important to achive the
   292     /// better time complexity.
   293     /// \param i The item.
   294     /// \param st The state. It should not be \c IN_HEAP. 
   295     void state(const Item& i, state_enum st) {
   296       switch (st) {
   297       case POST_HEAP:
   298       case PRE_HEAP:
   299         if (state(i) == IN_HEAP) {
   300           erase(i);
   301         }
   302         index[i] = st;
   303         break;
   304       case IN_HEAP:
   305         break;
   306       }
   307     }
   308 
   309   private:
   310 
   311     struct BucketItem {
   312       BucketItem(const Item& _item, int _value) 
   313 	: item(_item), value(_value) {}
   314 
   315       Item item;
   316       int value;
   317 
   318       int prev, next;
   319     };
   320 
   321     ItemIntMap& index;
   322     std::vector<int> first;
   323     std::vector<BucketItem> data;
   324     mutable int minimal;
   325 
   326   }; // class BucketHeap
   327 
   328 
   329   template <typename _Item, typename _ItemIntMap>
   330   class BucketHeap<_Item, _ItemIntMap, false> {
   331 
   332   public:
   333     typedef _Item Item;
   334     typedef int Prio;
   335     typedef std::pair<Item, Prio> Pair;
   336     typedef _ItemIntMap ItemIntMap;
   337 
   338     enum state_enum {
   339       IN_HEAP = 0,
   340       PRE_HEAP = -1,
   341       POST_HEAP = -2
   342     };
   343 
   344   public:
   345 
   346     explicit BucketHeap(ItemIntMap &_index) : index(_index), maximal(-1) {}
   347 
   348     int size() const { return data.size(); }
   349     bool empty() const { return data.empty(); }
   350 
   351     void clear() { 
   352       data.clear(); first.clear(); maximal = -1; 
   353     }
   354 
   355   private:
   356 
   357     void relocate_last(int idx) {
   358       if (idx + 1 != (int)data.size()) {
   359 	data[idx] = data.back();
   360 	if (data[idx].prev != -1) {
   361 	  data[data[idx].prev].next = idx;
   362 	} else {
   363 	  first[data[idx].value] = idx;
   364 	}
   365 	if (data[idx].next != -1) {
   366 	  data[data[idx].next].prev = idx;
   367 	}
   368 	index[data[idx].item] = idx;
   369       }
   370       data.pop_back();
   371     }
   372 
   373     void unlace(int idx) {
   374       if (data[idx].prev != -1) {
   375 	data[data[idx].prev].next = data[idx].next;
   376       } else {
   377 	first[data[idx].value] = data[idx].next;
   378       }
   379       if (data[idx].next != -1) {
   380 	data[data[idx].next].prev = data[idx].prev;
   381       }
   382     }
   383 
   384     void lace(int idx) {
   385       if ((int)first.size() <= data[idx].value) {
   386 	first.resize(data[idx].value + 1, -1);
   387       }
   388       data[idx].next = first[data[idx].value];
   389       if (data[idx].next != -1) {
   390 	data[data[idx].next].prev = idx;
   391       }
   392       first[data[idx].value] = idx;
   393       data[idx].prev = -1;
   394     }
   395 
   396   public:
   397 
   398     void push(const Pair& p) {
   399       push(p.first, p.second);
   400     }
   401 
   402     void push(const Item &i, const Prio &p) { 
   403       int idx = data.size();
   404       index[i] = idx;
   405       data.push_back(BucketItem(i, p));
   406       lace(idx);
   407       if (data[idx].value > maximal) {
   408 	maximal = data[idx].value;
   409       }
   410     }
   411 
   412     Item top() const {
   413       while (first[maximal] == -1) {
   414 	--maximal;
   415       }
   416       return data[first[maximal]].item;
   417     }
   418 
   419     Prio prio() const {
   420       while (first[maximal] == -1) {
   421 	--maximal;
   422       }
   423       return maximal;
   424     }
   425 
   426     void pop() {
   427       while (first[maximal] == -1) {
   428 	--maximal;
   429       }
   430       int idx = first[maximal];
   431       index[data[idx].item] = -2;
   432       unlace(idx);
   433       relocate_last(idx);
   434     }
   435 
   436     void erase(const Item &i) {
   437       int idx = index[i];
   438       index[data[idx].item] = -2;
   439       unlace(idx);
   440       relocate_last(idx);
   441     }
   442 
   443     Prio operator[](const Item &i) const {
   444       int idx = index[i];
   445       return data[idx].value;
   446     }
   447 
   448     void set(const Item &i, const Prio &p) {
   449       int idx = index[i];
   450       if (idx < 0) {
   451 	push(i,p);
   452       } else if (p > data[idx].value) {
   453 	decrease(i, p);
   454       } else {
   455 	increase(i, p);
   456       }
   457     }
   458 
   459     void decrease(const Item &i, const Prio &p) {
   460       int idx = index[i];
   461       unlace(idx);
   462       data[idx].value = p;
   463       if (p > maximal) {
   464 	maximal = p;
   465       }
   466       lace(idx);
   467     }
   468     
   469     void increase(const Item &i, const Prio &p) {
   470       int idx = index[i];
   471       unlace(idx);
   472       data[idx].value = p;
   473       lace(idx);
   474     }
   475 
   476     state_enum state(const Item &i) const {
   477       int idx = index[i];
   478       if (idx >= 0) idx = 0;
   479       return state_enum(idx);
   480     }
   481 
   482     void state(const Item& i, state_enum st) {
   483       switch (st) {
   484       case POST_HEAP:
   485       case PRE_HEAP:
   486         if (state(i) == IN_HEAP) {
   487           erase(i);
   488         }
   489         index[i] = st;
   490         break;
   491       case IN_HEAP:
   492         break;
   493       }
   494     }
   495 
   496   private:
   497 
   498     struct BucketItem {
   499       BucketItem(const Item& _item, int _value) 
   500 	: item(_item), value(_value) {}
   501 
   502       Item item;
   503       int value;
   504 
   505       int prev, next;
   506     };
   507 
   508     ItemIntMap& index;
   509     std::vector<int> first;
   510     std::vector<BucketItem> data;
   511     mutable int maximal;
   512 
   513   }; // class BucketHeap
   514 
   515   /// \ingroup auxdat
   516   ///
   517   /// \brief A Simplified Bucket Heap implementation.
   518   ///
   519   /// This class implements a simplified \e bucket \e heap data
   520   /// structure.  It does not provide some functionality but it faster
   521   /// and simplier data structure than the BucketHeap. The main
   522   /// difference is that the BucketHeap stores for every key a double
   523   /// linked list while this class stores just simple lists. In the
   524   /// other way it does not supports erasing each elements just the
   525   /// minimal and it does not supports key increasing, decreasing.
   526   ///
   527   /// \param _Item Type of the items to be stored.  
   528   /// \param _ItemIntMap A read and writable Item int map, used internally
   529   /// to handle the cross references.
   530   /// \param minimize If the given parameter is true then the heap gives back
   531   /// the lowest priority.
   532   ///
   533   /// \sa BucketHeap 
   534   template <typename _Item, typename _ItemIntMap, bool minimize = true >
   535   class SimpleBucketHeap {
   536 
   537   public:
   538     typedef _Item Item;
   539     typedef int Prio;
   540     typedef std::pair<Item, Prio> Pair;
   541     typedef _ItemIntMap ItemIntMap;
   542 
   543     /// \brief Type to represent the items states.
   544     ///
   545     /// Each Item element have a state associated to it. It may be "in heap",
   546     /// "pre heap" or "post heap". The latter two are indifferent from the
   547     /// heap's point of view, but may be useful to the user.
   548     ///
   549     /// The ItemIntMap \e should be initialized in such way that it maps
   550     /// PRE_HEAP (-1) to any element to be put in the heap...
   551     enum state_enum {
   552       IN_HEAP = 0,
   553       PRE_HEAP = -1,
   554       POST_HEAP = -2
   555     };
   556 
   557   public:
   558 
   559     /// \brief The constructor.
   560     ///
   561     /// The constructor.
   562     /// \param _index should be given to the constructor, since it is used
   563     /// internally to handle the cross references. The value of the map
   564     /// should be PRE_HEAP (-1) for each element.
   565     explicit SimpleBucketHeap(ItemIntMap &_index) 
   566       : index(_index), free(-1), num(0), minimal(0) {}
   567     
   568     /// \brief Returns the number of items stored in the heap.
   569     ///
   570     /// The number of items stored in the heap.
   571     int size() const { return num; }
   572     
   573     /// \brief Checks if the heap stores no items.
   574     ///
   575     /// Returns \c true if and only if the heap stores no items.
   576     bool empty() const { return num == 0; }
   577 
   578     /// \brief Make empty this heap.
   579     /// 
   580     /// Make empty this heap. It does not change the cross reference
   581     /// map.  If you want to reuse a heap what is not surely empty you
   582     /// should first clear the heap and after that you should set the
   583     /// cross reference map for each item to \c PRE_HEAP.
   584     void clear() { 
   585       data.clear(); first.clear(); free = -1; num = 0; minimal = 0;
   586     }
   587 
   588     /// \brief Insert a pair of item and priority into the heap.
   589     ///
   590     /// Adds \c p.first to the heap with priority \c p.second.
   591     /// \param p The pair to insert.
   592     void push(const Pair& p) {
   593       push(p.first, p.second);
   594     }
   595 
   596     /// \brief Insert an item into the heap with the given priority.
   597     ///    
   598     /// Adds \c i to the heap with priority \c p. 
   599     /// \param i The item to insert.
   600     /// \param p The priority of the item.
   601     void push(const Item &i, const Prio &p) {
   602       int idx;
   603       if (free == -1) {
   604         idx = data.size();
   605         data.push_back(BucketItem(i));
   606       } else {
   607         idx = free;
   608         free = data[idx].next;
   609         data[idx].item = i;
   610       }
   611       index[i] = idx;
   612       if (p >= (int)first.size()) first.resize(p + 1, -1);
   613       data[idx].next = first[p];
   614       first[p] = idx;
   615       if (p < minimal) {
   616 	minimal = p;
   617       }
   618       ++num;
   619     }
   620 
   621     /// \brief Returns the item with minimum priority.
   622     ///
   623     /// This method returns the item with minimum priority.
   624     /// \pre The heap must be nonempty.  
   625     Item top() const {
   626       while (first[minimal] == -1) {
   627 	++minimal;
   628       }
   629       return data[first[minimal]].item;
   630     }
   631 
   632     /// \brief Returns the minimum priority.
   633     ///
   634     /// It returns the minimum priority.
   635     /// \pre The heap must be nonempty.
   636     Prio prio() const {
   637       while (first[minimal] == -1) {
   638 	++minimal;
   639       }
   640       return minimal;
   641     }
   642 
   643     /// \brief Deletes the item with minimum priority.
   644     ///
   645     /// This method deletes the item with minimum priority from the heap.  
   646     /// \pre The heap must be non-empty.  
   647     void pop() {
   648       while (first[minimal] == -1) {
   649 	++minimal;
   650       }
   651       int idx = first[minimal];
   652       index[data[idx].item] = -2;
   653       first[minimal] = data[idx].next;
   654       data[idx].next = free;
   655       free = idx;
   656       --num;
   657     }
   658     
   659     /// \brief Returns the priority of \c i.
   660     ///
   661     /// This function returns the priority of item \c i.
   662     /// \warning This operator is not a constant time function
   663     /// because it scans the whole data structure to find the proper
   664     /// value.  
   665     /// \pre \c i must be in the heap.
   666     /// \param i The item.
   667     Prio operator[](const Item &i) const {
   668       for (int k = 0; k < first.size(); ++k) {
   669         int idx = first[k];
   670         while (idx != -1) {
   671           if (data[idx].item == i) {
   672             return k;
   673           }
   674           idx = data[idx].next;
   675         }
   676       }
   677       return -1;
   678     }
   679 
   680     /// \brief Returns if \c item is in, has already been in, or has 
   681     /// never been in the heap.
   682     ///
   683     /// This method returns PRE_HEAP if \c item has never been in the
   684     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   685     /// otherwise. In the latter case it is possible that \c item will
   686     /// get back to the heap again.
   687     /// \param i The item.
   688     state_enum state(const Item &i) const {
   689       int idx = index[i];
   690       if (idx >= 0) idx = 0;
   691       return state_enum(idx);
   692     }
   693 
   694   private:
   695 
   696     struct BucketItem {
   697       BucketItem(const Item& _item) 
   698 	: item(_item) {}
   699 
   700       Item item;
   701       int next;
   702     };
   703 
   704     ItemIntMap& index;
   705     std::vector<int> first;
   706     std::vector<BucketItem> data;
   707     int free, num;
   708     mutable int minimal;
   709 
   710   }; // class SimpleBucketHeap
   711 
   712   template <typename _Item, typename _ItemIntMap>
   713   class SimpleBucketHeap<_Item, _ItemIntMap, false> {
   714 
   715   public:
   716     typedef _Item Item;
   717     typedef int Prio;
   718     typedef std::pair<Item, Prio> Pair;
   719     typedef _ItemIntMap ItemIntMap;
   720 
   721     enum state_enum {
   722       IN_HEAP = 0,
   723       PRE_HEAP = -1,
   724       POST_HEAP = -2
   725     };
   726 
   727   public:
   728 
   729     explicit SimpleBucketHeap(ItemIntMap &_index) 
   730       : index(_index), free(-1), num(0), maximal(0) {}
   731     
   732     int size() const { return num; }
   733     
   734     bool empty() const { return num == 0; }
   735 
   736     void clear() { 
   737       data.clear(); first.clear(); free = -1; num = 0; maximal = 0;
   738     }
   739 
   740     void push(const Pair& p) {
   741       push(p.first, p.second);
   742     }
   743 
   744     void push(const Item &i, const Prio &p) {
   745       int idx;
   746       if (free == -1) {
   747         idx = data.size();
   748         data.push_back(BucketItem(i));
   749       } else {
   750         idx = free;
   751         free = data[idx].next;
   752         data[idx].item = i;
   753       }
   754       index[i] = idx;
   755       if (p >= (int)first.size()) first.resize(p + 1, -1);
   756       data[idx].next = first[p];
   757       first[p] = idx;
   758       if (p > maximal) {
   759 	maximal = p;
   760       }
   761       ++num;
   762     }
   763 
   764     Item top() const {
   765       while (first[maximal] == -1) {
   766 	--maximal;
   767       }
   768       return data[first[maximal]].item;
   769     }
   770 
   771     Prio prio() const {
   772       while (first[maximal] == -1) {
   773 	--maximal;
   774       }
   775       return maximal;
   776     }
   777 
   778     void pop() {
   779       while (first[maximal] == -1) {
   780 	--maximal;
   781       }
   782       int idx = first[maximal];
   783       index[data[idx].item] = -2;
   784       first[maximal] = data[idx].next;
   785       data[idx].next = free;
   786       free = idx;
   787       --num;
   788     }
   789     
   790     Prio operator[](const Item &i) const {
   791       for (int k = 0; k < first.size(); ++k) {
   792         int idx = first[k];
   793         while (idx != -1) {
   794           if (data[idx].item == i) {
   795             return k;
   796           }
   797           idx = data[idx].next;
   798         }
   799       }
   800       return -1;
   801     }
   802 
   803     state_enum state(const Item &i) const {
   804       int idx = index[i];
   805       if (idx >= 0) idx = 0;
   806       return state_enum(idx);
   807     }
   808 
   809   private:
   810 
   811     struct BucketItem {
   812       BucketItem(const Item& _item) : item(_item) {}
   813 
   814       Item item;
   815 
   816       int next;
   817     };
   818 
   819     ItemIntMap& index;
   820     std::vector<int> first;
   821     std::vector<BucketItem> data;
   822     int free, num;
   823     mutable int maximal;
   824 
   825   };
   826 
   827 }
   828   
   829 #endif