lemon/concept/graph.h
author athos
Mon, 27 Jun 2005 15:22:34 +0000
changeset 1517 b303c1741c9a
parent 1448 0274acee0e35
child 1563 0853ed07a677
permissions -rw-r--r--
Some modifications in this and that.
     1 /* -*- C++ -*-
     2  * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_CONCEPT_GRAPH_H
    18 #define LEMON_CONCEPT_GRAPH_H
    19 
    20 ///\ingroup graph_concepts
    21 ///\file
    22 ///\brief Declaration of Graph.
    23 
    24 #include <lemon/invalid.h>
    25 #include <lemon/utility.h>
    26 #include <lemon/concept/maps.h>
    27 #include <lemon/concept_check.h>
    28 #include <lemon/concept/graph_component.h>
    29 
    30 namespace lemon {
    31   namespace concept {
    32 
    33     
    34     /// \addtogroup graph_concepts
    35     /// @{
    36 
    37     /**************** The full-featured graph concepts ****************/
    38 
    39 
    40     /// \brief Modular static graph class.
    41     ///     
    42     /// It should be the same as the \c StaticGraph class.
    43     class _StaticGraph 
    44       :  virtual public BaseGraphComponent,
    45          public IterableGraphComponent, public MappableGraphComponent {
    46     public:
    47       ///\e
    48 
    49       ///\todo undocumented
    50       ///
    51       typedef False UndirTag;
    52       
    53       typedef BaseGraphComponent::Node Node;
    54       typedef BaseGraphComponent::Edge Edge;
    55 
    56       template <typename _Graph>
    57       struct Constraints {
    58         void constraints() {
    59           checkConcept<IterableGraphComponent, _Graph>();
    60           checkConcept<MappableGraphComponent, _Graph>();
    61         }
    62       };
    63     };
    64 
    65     /// \brief Modular extendable graph class.
    66     ///     
    67     /// It should be the same as the \c ExtendableGraph class.
    68     class _ExtendableGraph 
    69       :  virtual public BaseGraphComponent, public _StaticGraph,
    70          public ExtendableGraphComponent, public ClearableGraphComponent {
    71     public:
    72       typedef BaseGraphComponent::Node Node;
    73       typedef BaseGraphComponent::Edge Edge;
    74 
    75       template <typename _Graph>
    76       struct Constraints {
    77         void constraints() {
    78           checkConcept<_StaticGraph, _Graph >();
    79           checkConcept<ExtendableGraphComponent, _Graph >();
    80           checkConcept<ClearableGraphComponent, _Graph >();
    81         }
    82       };
    83     };
    84 
    85     /// \brief Modular erasable graph class.
    86     ///     
    87     /// It should be the same as the \c ErasableGraph class.
    88     class _ErasableGraph 
    89       :  virtual public BaseGraphComponent, public _ExtendableGraph,
    90          public ErasableGraphComponent {
    91     public:
    92       typedef BaseGraphComponent::Node Node;
    93       typedef BaseGraphComponent::Edge Edge;
    94 
    95       template <typename _Graph>
    96       struct Constraints {
    97         void constraints() {
    98           checkConcept<_ExtendableGraph, _Graph >();
    99           checkConcept<ErasableGraphComponent, _Graph >();
   100         }
   101       };
   102     };
   103 
   104     /// An empty static graph class.
   105   
   106     /// This class provides all the common features of a graph structure,
   107     /// however completely without implementations and real data structures
   108     /// behind the interface.
   109     /// All graph algorithms should compile with this class, but it will not
   110     /// run properly, of course.
   111     ///
   112     /// It can be used for checking the interface compatibility,
   113     /// or it can serve as a skeleton of a new graph structure.
   114     /// 
   115     /// Also, you will find here the full documentation of a certain graph
   116     /// feature, the documentation of a real graph imlementation
   117     /// like @ref ListGraph or
   118     /// @ref SmartGraph will just refer to this structure.
   119     ///
   120     /// \todo A pages describing the concept of concept description would
   121     /// be nice.
   122     class StaticGraph
   123     {
   124     public:
   125       ///\e
   126 
   127       ///\todo undocumented
   128       ///
   129       typedef False UndirTag;
   130 
   131       /// Defalult constructor.
   132 
   133       /// Defalult constructor.
   134       ///
   135       StaticGraph() { }
   136       ///Copy consructor.
   137 
   138 //       ///\todo It is not clear, what we expect from a copy constructor.
   139 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
   140 //       StaticGraph(const StaticGraph& g) { }
   141 
   142       /// The base type of node iterators, 
   143       /// or in other words, the trivial node iterator.
   144 
   145       /// This is the base type of each node iterator,
   146       /// thus each kind of node iterator converts to this.
   147       /// More precisely each kind of node iterator should be inherited 
   148       /// from the trivial node iterator.
   149       class Node {
   150       public:
   151         /// Default constructor
   152 
   153         /// @warning The default constructor sets the iterator
   154         /// to an undefined value.
   155         Node() { }
   156         /// Copy constructor.
   157 
   158         /// Copy constructor.
   159         ///
   160         Node(const Node&) { }
   161 
   162         /// Invalid constructor \& conversion.
   163 
   164         /// This constructor initializes the iterator to be invalid.
   165         /// \sa Invalid for more details.
   166         Node(Invalid) { }
   167         /// Equality operator
   168 
   169         /// Two iterators are equal if and only if they point to the
   170         /// same object or both are invalid.
   171         bool operator==(Node) const { return true; }
   172 
   173         /// Inequality operator
   174         
   175         /// \sa operator==(Node n)
   176         ///
   177         bool operator!=(Node) const { return true; }
   178 
   179       };
   180     
   181       /// This iterator goes through each node.
   182 
   183       /// This iterator goes through each node.
   184       /// Its usage is quite simple, for example you can count the number
   185       /// of nodes in graph \c g of type \c Graph like this:
   186       /// \code
   187       /// int count=0;
   188       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   189       /// \endcode
   190       class NodeIt : public Node {
   191       public:
   192         /// Default constructor
   193 
   194         /// @warning The default constructor sets the iterator
   195         /// to an undefined value.
   196         NodeIt() { }
   197         /// Copy constructor.
   198         
   199         /// Copy constructor.
   200         ///
   201         NodeIt(const NodeIt& n) : Node(n) { }
   202         /// Invalid constructor \& conversion.
   203 
   204         /// Initialize the iterator to be invalid.
   205         /// \sa Invalid for more details.
   206         NodeIt(Invalid) { }
   207         /// Sets the iterator to the first node.
   208 
   209         /// Sets the iterator to the first node of \c g.
   210         ///
   211         NodeIt(const StaticGraph&) { }
   212         /// Node -> NodeIt conversion.
   213 
   214         /// Sets the iterator to the node of \c the graph pointed by 
   215 	/// the trivial iterator.
   216         /// This feature necessitates that each time we 
   217         /// iterate the edge-set, the iteration order is the same.
   218         NodeIt(const StaticGraph&, const Node&) { }
   219         /// Next node.
   220 
   221         /// Assign the iterator to the next node.
   222         ///
   223         NodeIt& operator++() { return *this; }
   224       };
   225     
   226     
   227       /// The base type of the edge iterators.
   228 
   229       /// The base type of the edge iterators.
   230       ///
   231       class Edge {
   232       public:
   233         /// Default constructor
   234 
   235         /// @warning The default constructor sets the iterator
   236         /// to an undefined value.
   237         Edge() { }
   238         /// Copy constructor.
   239 
   240         /// Copy constructor.
   241         ///
   242         Edge(const Edge&) { }
   243         /// Initialize the iterator to be invalid.
   244 
   245         /// Initialize the iterator to be invalid.
   246         ///
   247         Edge(Invalid) { }
   248         /// Equality operator
   249 
   250         /// Two iterators are equal if and only if they point to the
   251         /// same object or both are invalid.
   252         bool operator==(Edge) const { return true; }
   253         /// Inequality operator
   254 
   255         /// \sa operator==(Node n)
   256         ///
   257         bool operator!=(Edge) const { return true; }
   258       };
   259     
   260       /// This iterator goes trough the outgoing edges of a node.
   261 
   262       /// This iterator goes trough the \e outgoing edges of a certain node
   263       /// of a graph.
   264       /// Its usage is quite simple, for example you can count the number
   265       /// of outgoing edges of a node \c n
   266       /// in graph \c g of type \c Graph as follows.
   267       /// \code
   268       /// int count=0;
   269       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   270       /// \endcode
   271     
   272       class OutEdgeIt : public Edge {
   273       public:
   274         /// Default constructor
   275 
   276         /// @warning The default constructor sets the iterator
   277         /// to an undefined value.
   278         OutEdgeIt() { }
   279         /// Copy constructor.
   280 
   281         /// Copy constructor.
   282         ///
   283         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   284         /// Initialize the iterator to be invalid.
   285 
   286         /// Initialize the iterator to be invalid.
   287         ///
   288         OutEdgeIt(Invalid) { }
   289         /// This constructor sets the iterator to the first outgoing edge.
   290     
   291         /// This constructor sets the iterator to the first outgoing edge of
   292         /// the node.
   293         ///@param n the node
   294         ///@param g the graph
   295         OutEdgeIt(const StaticGraph&, const Node&) { }
   296         /// Edge -> OutEdgeIt conversion
   297 
   298         /// Sets the iterator to the value of the trivial iterator.
   299 	/// This feature necessitates that each time we 
   300         /// iterate the edge-set, the iteration order is the same.
   301         OutEdgeIt(const StaticGraph&, const Edge&) { }
   302         ///Next outgoing edge
   303         
   304         /// Assign the iterator to the next 
   305         /// outgoing edge of the corresponding node.
   306         OutEdgeIt& operator++() { return *this; }
   307       };
   308 
   309       /// This iterator goes trough the incoming edges of a node.
   310 
   311       /// This iterator goes trough the \e incoming edges of a certain node
   312       /// of a graph.
   313       /// Its usage is quite simple, for example you can count the number
   314       /// of outgoing edges of a node \c n
   315       /// in graph \c g of type \c Graph as follows.
   316       /// \code
   317       /// int count=0;
   318       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   319       /// \endcode
   320 
   321       class InEdgeIt : public Edge {
   322       public:
   323         /// Default constructor
   324 
   325         /// @warning The default constructor sets the iterator
   326         /// to an undefined value.
   327         InEdgeIt() { }
   328         /// Copy constructor.
   329 
   330         /// Copy constructor.
   331         ///
   332         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   333         /// Initialize the iterator to be invalid.
   334 
   335         /// Initialize the iterator to be invalid.
   336         ///
   337         InEdgeIt(Invalid) { }
   338         /// This constructor sets the iterator to first incoming edge.
   339     
   340         /// This constructor set the iterator to the first incoming edge of
   341         /// the node.
   342         ///@param n the node
   343         ///@param g the graph
   344         InEdgeIt(const StaticGraph&, const Node&) { }
   345         /// Edge -> InEdgeIt conversion
   346 
   347         /// Sets the iterator to the value of the trivial iterator \c e.
   348         /// This feature necessitates that each time we 
   349         /// iterate the edge-set, the iteration order is the same.
   350         InEdgeIt(const StaticGraph&, const Edge&) { }
   351         /// Next incoming edge
   352 
   353         /// Assign the iterator to the next inedge of the corresponding node.
   354         ///
   355         InEdgeIt& operator++() { return *this; }
   356       };
   357       /// This iterator goes through each edge.
   358 
   359       /// This iterator goes through each edge of a graph.
   360       /// Its usage is quite simple, for example you can count the number
   361       /// of edges in a graph \c g of type \c Graph as follows:
   362       /// \code
   363       /// int count=0;
   364       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   365       /// \endcode
   366       class EdgeIt : public Edge {
   367       public:
   368         /// Default constructor
   369 
   370         /// @warning The default constructor sets the iterator
   371         /// to an undefined value.
   372         EdgeIt() { }
   373         /// Copy constructor.
   374 
   375         /// Copy constructor.
   376         ///
   377         EdgeIt(const EdgeIt& e) : Edge(e) { }
   378         /// Initialize the iterator to be invalid.
   379 
   380         /// Initialize the iterator to be invalid.
   381         ///
   382         EdgeIt(Invalid) { }
   383         /// This constructor sets the iterator to the first edge.
   384     
   385         /// This constructor sets the iterator to the first edge of \c g.
   386         ///@param g the graph
   387         EdgeIt(const StaticGraph&) { }
   388         /// Edge -> EdgeIt conversion
   389 
   390         /// Sets the iterator to the value of the trivial iterator \c e.
   391         /// This feature necessitates that each time we 
   392         /// iterate the edge-set, the iteration order is the same.
   393         EdgeIt(const StaticGraph&, const Edge&) { } 
   394         ///Next edge
   395         
   396         /// Assign the iterator to the next edge.
   397         EdgeIt& operator++() { return *this; }
   398       };
   399       ///Gives back the target node of an edge.
   400 
   401       ///Gives back the target node of an edge.
   402       ///
   403       Node target(Edge) const { return INVALID; }
   404       ///Gives back the source node of an edge.
   405 
   406       ///Gives back the source node of an edge.
   407       ///
   408       Node source(Edge) const { return INVALID; }
   409       /// Read write map of the nodes to type \c T.
   410 
   411       /// \ingroup concept
   412       /// ReadWrite map of the nodes to type \c T.
   413       /// \sa Reference
   414       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   415       /// needs some extra attention!
   416       template<class T> 
   417       class NodeMap : public ReadWriteMap< Node, T >
   418       {
   419       public:
   420 
   421         ///\e
   422         NodeMap(const StaticGraph&) { }
   423         ///\e
   424         NodeMap(const StaticGraph&, T) { }
   425 
   426         ///Copy constructor
   427         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   428         ///Assignment operator
   429         NodeMap& operator=(const NodeMap&) { return *this; }
   430         // \todo fix this concept
   431       };
   432 
   433       /// Read write map of the edges to type \c T.
   434 
   435       /// \ingroup concept
   436       ///Reference map of the edges to type \c T.
   437       /// \sa Reference
   438       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   439       /// needs some extra attention!
   440       template<class T> 
   441       class EdgeMap : public ReadWriteMap<Edge,T>
   442       {
   443       public:
   444 
   445         ///\e
   446         EdgeMap(const StaticGraph&) { }
   447         ///\e
   448         EdgeMap(const StaticGraph&, T) { }
   449         ///Copy constructor
   450         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   451         ///Assignment operator
   452         EdgeMap& operator=(const EdgeMap&) { return *this; }
   453         // \todo fix this concept    
   454       };
   455 
   456       template <typename _Graph>
   457       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   458 
   459     };
   460 
   461     /// An empty non-static graph class.
   462     
   463     /// This class provides everything that \ref StaticGraph does.
   464     /// Additionally it enables building graphs from scratch.
   465     class ExtendableGraph : public StaticGraph
   466     {
   467     public:
   468       /// Defalult constructor.
   469 
   470       /// Defalult constructor.
   471       ///
   472       ExtendableGraph() { }
   473       ///Add a new node to the graph.
   474 
   475       /// \return the new node.
   476       ///
   477       Node addNode() { return INVALID; }
   478       ///Add a new edge to the graph.
   479 
   480       ///Add a new edge to the graph with source node \c s
   481       ///and target node \c t.
   482       ///\return the new edge.
   483       Edge addEdge(Node, Node) { return INVALID; }
   484     
   485       /// Resets the graph.
   486 
   487       /// This function deletes all edges and nodes of the graph.
   488       /// It also frees the memory allocated to store them.
   489       /// \todo It might belong to \ref ErasableGraph.
   490       void clear() { }
   491 
   492       template <typename _Graph>
   493       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   494 
   495     };
   496 
   497     /// An empty erasable graph class.
   498   
   499     /// This class is an extension of \ref ExtendableGraph. It makes it
   500     /// possible to erase edges or nodes.
   501     class ErasableGraph : public ExtendableGraph
   502     {
   503     public:
   504       /// Defalult constructor.
   505 
   506       /// Defalult constructor.
   507       ///
   508       ErasableGraph() { }
   509       /// Deletes a node.
   510 
   511       /// Deletes node \c n node.
   512       ///
   513       void erase(Node) { }
   514       /// Deletes an edge.
   515 
   516       /// Deletes edge \c e edge.
   517       ///
   518       void erase(Edge) { }
   519 
   520       template <typename _Graph>
   521       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   522 
   523     };
   524 
   525     
   526     /************* New GraphBase stuff **************/
   527 
   528 
   529 //     /// A minimal GraphBase concept
   530 
   531 //     /// This class describes a minimal concept which can be extended to a
   532 //     /// full-featured graph with \ref GraphFactory.
   533 //     class GraphBase {
   534 //     public:
   535 
   536 //       GraphBase() {}
   537 
   538 //       /// \bug Should we demand that Node and Edge be subclasses of the
   539 //       /// Graph class???
   540 
   541 //       typedef GraphItem<'n'> Node;
   542 //       typedef GraphItem<'e'> Edge;
   543 
   544 // //       class Node : public BaseGraphItem<'n'> {};
   545 // //       class Edge : public BaseGraphItem<'e'> {};
   546 
   547 //       // Graph operation
   548 //       void firstNode(Node &n) const { }
   549 //       void firstEdge(Edge &e) const { }
   550 
   551 //       void firstOutEdge(Edge &e, Node) const { }
   552 //       void firstInEdge(Edge &e, Node) const { }
   553 
   554 //       void nextNode(Node &n) const { }
   555 //       void nextEdge(Edge &e) const { }
   556 
   557 
   558 //       // Question: isn't it reasonable if this methods have a Node
   559 //       // parameter? Like this:
   560 //       // Edge& nextOut(Edge &e, Node) const { return e; }
   561 //       void nextOutEdge(Edge &e) const { }
   562 //       void nextInEdge(Edge &e) const { }
   563 
   564 //       Node target(Edge) const { return Node(); }
   565 //       Node source(Edge) const { return Node(); }
   566       
   567 
   568 //       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
   569 //       // concept?
   570 
   571 
   572 //       // Maps.
   573 //       //
   574 //       // We need a special slimer concept which does not provide maps (it
   575 //       // wouldn't be strictly slimer, cause for map-factory id() & friends
   576 //       // a required...)
   577 
   578 //       template<typename T>
   579 //       class NodeMap : public GraphMap<GraphBase, Node, T> {};
   580 
   581 //       template<typename T>
   582 //       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
   583 //     };
   584 
   585     // @}
   586   } //namespace concept  
   587 } //namespace lemon
   588 
   589 
   590 
   591 #endif // LEMON_CONCEPT_GRAPH_H