src/work/klao/path.h
author jacint
Wed, 05 May 2004 17:24:06 +0000
changeset 535 bd79aa43f299
parent 450 5caac2f7829b
child 607 327f7cf13843
permissions -rw-r--r--
(none)
     1 // -*- c++ -*- //
     2 
     3 ///\ingroup datas
     4 ///\file
     5 ///\brief Classes for representing paths in graphs.
     6 
     7 #ifndef HUGO_PATH_H
     8 #define HUGO_PATH_H
     9 
    10 #include <deque>
    11 #include <vector>
    12 #include <algorithm>
    13 
    14 #include <invalid.h>
    15 #include <error.h>
    16 #include <debug.h>
    17 
    18 namespace hugo {
    19 
    20   /// \addtogroup datas
    21   /// @{
    22 
    23 
    24   //! \brief A structure for representing directed path in a graph.
    25   //!
    26   //! \param Graph The graph type in which the path is.
    27   //! \param DM DebugMode, defaults to DefaultDebugMode.
    28   //! 
    29   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    30   //! and \c EdgeIt with the same usage. These types converts to the \c Node
    31   //! and \c Edge of the original graph.
    32   //!
    33   //! \todo Thoroughfully check all the range and consistency tests.
    34   template<typename Graph, typename DM = DefaultDebugMode>
    35   class DirPath {
    36   public:
    37     typedef typename Graph::Edge GraphEdge;
    38     typedef typename Graph::Node GraphNode;
    39     class NodeIt;
    40     class EdgeIt;
    41 
    42   protected:
    43     const Graph *gr;
    44     typedef std::vector<GraphEdge> Container;
    45     Container edges;
    46 
    47   public:
    48 
    49     /// \param _G The graph in which the path is.
    50     ///
    51     DirPath(const Graph &_G) : gr(&_G) {}
    52 
    53     /// \brief Subpath constructor.
    54     ///
    55     /// Subpath defined by two nodes.
    56     /// \warning It is an error if the two edges are not in order!
    57     /// \todo Implement!
    58     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b);
    59     /// \brief Subpath constructor.
    60     ///
    61     /// Subpath defined by two edges. Contains edges in [a,b)
    62     /// \warning It is an error if the two edges are not in order!
    63     /// \todo Implement!
    64     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b);
    65 
    66     /// Length of the path.
    67     size_t length() const { return edges.size(); }
    68     /// Returns whether the path is empty.
    69     bool empty() const { return edges.empty(); }
    70 
    71     /// Resets the path to an empty path.
    72     void clear() { edges.clear(); }
    73 
    74     /// \brief Starting point of the path.
    75     ///
    76     /// Starting point of the path.
    77     /// Returns INVALID if the path is empty.
    78     GraphNode from() const {
    79       return empty() ? INVALID : gr->tail(edges[0]);
    80     }
    81     /// \brief End point of the path.
    82     ///
    83     /// End point of the path.
    84     /// Returns INVALID if the path is empty.
    85     GraphNode to() const {
    86       return empty() ? INVALID : gr->head(edges[length()-1]);
    87     }
    88 
    89     /// \brief Initializes node or edge iterator to point to the first
    90     /// node or edge.
    91     ///
    92     /// \sa nth
    93     template<typename It>
    94     It& first(It &i) const { return i=It(*this); }
    95 
    96     /// \brief Initializes node or edge iterator to point to the node or edge
    97     /// of a given index.
    98     template<typename It>
    99     It& nth(It &i, int n) const {
   100       // FIXME: this test should be different for NodeIt and EdgeIt:
   101       if( DM::range_check && (n<0 || n>int(length())) )
   102 	fault("DirPath::nth: index out of range");
   103       return i=It(*this, n);
   104     }
   105 
   106     /// Checks validity of a node or edge iterator.
   107     template<typename It>
   108     bool valid(const It &i) const { return i.valid(); }
   109 
   110     /// Steps the given node or edge iterator.
   111     template<typename It>
   112     It& next(It &e) const {
   113       if( DM::range_check && !e.valid() )
   114 	fault("DirPath::next() on invalid iterator");
   115       return ++e;
   116     }
   117 
   118     /// \brief Returns node iterator pointing to the head node of the
   119     /// given edge iterator.
   120     NodeIt head(const EdgeIt& e) const {
   121       return NodeIt(*this, e.idx+1);
   122     }
   123 
   124     /// \brief Returns node iterator pointing to the tail node of the
   125     /// given edge iterator.
   126     NodeIt tail(const EdgeIt& e) const {
   127       return NodeIt(*this, e.idx);
   128     }
   129 
   130 
   131     /*** Iterator classes ***/
   132     class EdgeIt {
   133       friend class DirPath;
   134 
   135       int idx;
   136       const DirPath *p;
   137     public:
   138       EdgeIt() {}
   139       EdgeIt(Invalid) : idx(-1), p(0) {}
   140       EdgeIt(const DirPath &_p, int _idx = 0) :
   141 	idx(_idx), p(&_p) { validate(); }
   142 
   143       bool valid() const { return idx!=-1; }
   144 
   145       operator GraphEdge () const {
   146 	return valid() ? p->edges[idx] : INVALID;
   147       }
   148       EdgeIt& operator++() { ++idx; validate(); return *this; }
   149 
   150       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   151       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   152       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   153 
   154     private:
   155       // FIXME: comparison between signed and unsigned...
   156       // Jo ez igy? Vagy esetleg legyen a length() int?
   157       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   158     };
   159 
   160     class NodeIt {
   161       friend class DirPath;
   162 
   163       int idx;
   164       const DirPath *p;
   165     public:
   166       NodeIt() {}
   167       NodeIt(Invalid) : idx(-1), p(0) {}
   168       NodeIt(const DirPath &_p, int _idx = 0) :
   169 	idx(_idx), p(&_p) { validate(); }
   170 
   171       bool valid() const { return idx!=-1; }
   172 
   173       operator const GraphEdge& () const {
   174 	if(idx >= p->length())
   175 	  return p->to();
   176 	else if(idx >= 0)
   177 	  return p->gr->tail(p->edges[idx]);
   178 	else
   179 	  return INVALID;
   180       }
   181       NodeIt& operator++() { ++idx; validate(); return *this; }
   182 
   183       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   184       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   185       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   186 
   187     private:
   188       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   189     };
   190 
   191     friend class Builder;    
   192 
   193     /**
   194      * \brief Class to build paths
   195      * 
   196      * \ingroup datas
   197      * This class is used to fill a path with edges.
   198      *
   199      * You can push new edges to the front and to the back of the path in
   200      * arbitrary order the you can commit these changes to the graph.
   201      *
   202      * Fundamentally, for most "Paths" (classes fulfilling the
   203      * PathConcept) while the builder is active (after the first modifying
   204      * operation and until the commit()) the original Path is in a
   205      * "transitional" state (operations ot it have undefined result). But
   206      * in the case of DirPath the original path is unchanged until the
   207      * commit. However we don't recomend that you use this feature.
   208      */
   209     class Builder {
   210       DirPath &P;
   211       Container front, back;
   212 
   213     public:
   214       ///\param _P the path you want to fill in.
   215       ///
   216       Builder(DirPath &_P) : P(_P) {}
   217 
   218       ///Sets the first node of the path.
   219       
   220       ///Sets the first node of the path. If the path is empty, this
   221       ///function or setTo() have to be called before any call to \ref
   222       ///pushFront() or \ref pushBack()
   223       void setFrom(const GraphNode &) {}
   224       
   225       ///Sets the last node of the path.
   226       
   227       ///Sets the last node of the path. If the path is empty, this
   228       ///function or setFrom() have to be called before any call of \ref
   229       ///pushFront() or \ref pushBack()
   230       void setTo(const GraphNode &) {}
   231       
   232       ///Push a new edge to the front of the path
   233 
   234       ///Push a new edge to the front of the path.
   235       ///\sa setTo
   236       void pushFront(const GraphEdge& e) {
   237 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
   238 	  fault("DirPath::Builder::pushFront: nonincident edge");
   239 	}
   240 	front.push_back(e);
   241       }
   242 
   243       ///Push a new edge to the back of the path
   244 
   245       ///Push a new edge to the back of the path.
   246       ///\sa setFrom
   247       void pushBack(const GraphEdge& e) {
   248 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
   249 	  fault("DirPath::Builder::pushBack: nonincident edge");
   250 	}
   251 	back.push_back(e);
   252       }
   253 
   254       ///Commit the changes to the path.
   255       void commit() {
   256 	if( !(front.empty() && back.empty()) ) {
   257 	  Container tmp;
   258 	  tmp.reserve(front.size()+back.size()+P.length());
   259 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   260 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   261 	  tmp.insert(tmp.end(), back.begin(), back.end());
   262 	  P.edges.swap(tmp);
   263 	  front.clear();
   264 	  back.clear();
   265 	}
   266       }
   267 
   268 //       ///Desctuctor
   269 
   270 //       ///The desctuctor.
   271 //       ///It commit also commit the changes.
   272 //       ///\todo Is this what we want?
   273 //  Nope. Let's use commit() explicitly.
   274 //       ~Builder() { commit(); }
   275 
   276       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
   277       // Hogy kenyelmes egy ilyet hasznalni?
   278       void reserve(size_t r) {
   279 	front.reserve(r);
   280 	back.reserve(r);
   281       }
   282 
   283     private:
   284       bool empty() {
   285 	return front.empty() && back.empty() && P.empty();
   286       }
   287 
   288       GraphNode from() const {
   289 	if( ! front.empty() )
   290 	  return P.gr->tail(front[front.size()-1]);
   291 	else if( ! P.empty() )
   292 	  return P.gr->tail(P.edges[0]);
   293 	else if( ! back.empty() )
   294 	  return P.gr->tail(back[0]);
   295 	else
   296 	  return INVALID;
   297       }
   298       GraphNode to() const {
   299 	if( ! back.empty() )
   300 	  return P.gr->head(back[back.size()-1]);
   301 	else if( ! P.empty() )
   302 	  return P.gr->head(P.edges[P.length()-1]);
   303 	else if( ! front.empty() )
   304 	  return P.gr->head(front[0]);
   305 	else
   306 	  return INVALID;
   307       }
   308 
   309     };
   310 
   311   };
   312 
   313 
   314 
   315 
   316 
   317 
   318 
   319 
   320 
   321 
   322   /**********************************************************************/
   323 
   324 
   325   /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
   326      elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
   327 
   328   template<typename Graph>
   329   class DynamicPath {
   330 
   331   public:
   332     typedef typename Graph::Edge GraphEdge;
   333     typedef typename Graph::Node GraphNode;
   334     class NodeIt;
   335     class EdgeIt;
   336 
   337   protected:
   338     Graph& G;
   339     // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
   340     // iranyitasat:
   341     GraphNode _first, _last;
   342     typedef std::deque<GraphEdge> Container;
   343     Container edges;
   344 
   345   public:
   346 
   347     DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
   348 
   349     /// Subpath defined by two nodes.
   350     /// Nodes may be in reversed order, then
   351     /// we contstruct the reversed path.
   352     DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
   353     /// Subpath defined by two edges. Contains edges in [a,b)
   354     /// It is an error if the two edges are not in order!
   355     DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
   356     
   357     size_t length() const { return edges.size(); }
   358     GraphNode from() const { return _first; }
   359     GraphNode to() const { return _last; }
   360 
   361     NodeIt& first(NodeIt &n) const { return nth(n, 0); }
   362     EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
   363     template<typename It>
   364     It first() const { 
   365       It e;
   366       first(e);
   367       return e; 
   368     }
   369 
   370     NodeIt& nth(NodeIt &, size_t) const;
   371     EdgeIt& nth(EdgeIt &, size_t) const;
   372     template<typename It>
   373     It nth(size_t n) const { 
   374       It e;
   375       nth(e, n);
   376       return e; 
   377     }
   378 
   379     bool valid(const NodeIt &n) const { return n.idx <= length(); }
   380     bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
   381 
   382     bool isForward(const EdgeIt &e) const { return e.forw; }
   383 
   384     /// index of a node on the path. Returns length+2 for the invalid NodeIt
   385     int index(const NodeIt &n) const { return n.idx; }
   386     /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
   387     int index(const EdgeIt &e) const { return e.it - edges.begin(); }
   388 
   389     EdgeIt& next(EdgeIt &e) const;
   390     NodeIt& next(NodeIt &n) const;
   391     template <typename It>
   392     It getNext(It it) const {
   393       It tmp(it); return next(tmp);
   394     }
   395 
   396     // A path is constructed using the following four functions.
   397     // They return false if the requested operation is inconsistent
   398     // with the path constructed so far.
   399     // If your path has only one edge you MUST set either "from" or "to"!
   400     // So you probably SHOULD call it in any case to be safe (and check the
   401     // returned value to check if your path is consistent with your idea).
   402     bool pushFront(const GraphEdge &e);
   403     bool pushBack(const GraphEdge &e);
   404     bool setFrom(const GraphNode &n);
   405     bool setTo(const GraphNode &n);
   406 
   407     // WARNING: these two functions return the head/tail of an edge with
   408     // respect to the direction of the path!
   409     // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
   410     // P.forward(e) is true (or the edge is a loop)!
   411     NodeIt head(const EdgeIt& e) const;
   412     NodeIt tail(const EdgeIt& e) const;
   413 
   414     // FIXME: ezeknek valami jobb nev kellene!!!
   415     GraphEdge graphEdge(const EdgeIt& e) const;
   416     GraphNode graphNode(const NodeIt& n) const;
   417 
   418 
   419     /*** Iterator classes ***/
   420     class EdgeIt {
   421       friend class DynamicPath;
   422 
   423       typename Container::const_iterator it;
   424       bool forw;
   425     public:
   426       // FIXME: jarna neki ilyen is...
   427       // EdgeIt(Invalid);
   428 
   429       bool forward() const { return forw; }
   430 
   431       bool operator==(const EdgeIt& e) const { return it==e.it; }
   432       bool operator!=(const EdgeIt& e) const { return it!=e.it; }
   433       bool operator<(const EdgeIt& e) const { return it<e.it; }
   434     };
   435 
   436     class NodeIt {
   437       friend class DynamicPath;
   438 
   439       size_t idx;
   440       bool tail;  // Is this node the tail of the edge with same idx?
   441 
   442     public:
   443       // FIXME: jarna neki ilyen is...
   444       // NodeIt(Invalid);
   445 
   446       bool operator==(const NodeIt& n) const { return idx==n.idx; }
   447       bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
   448       bool operator<(const NodeIt& n) const { return idx<n.idx; }
   449     };
   450 
   451   private:
   452     bool edgeIncident(const GraphEdge &e, const GraphNode &a,
   453 		      GraphNode &b);
   454     bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
   455   };
   456 
   457   template<typename Gr>
   458   typename DynamicPath<Gr>::EdgeIt&
   459   DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
   460     if( e.it == edges.end() ) 
   461       return e;
   462 
   463     GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
   464     ++e.it;
   465 
   466     // Invalid edgeit is always forward :)
   467     if( e.it == edges.end() ) {
   468       e.forw = true;
   469       return e;
   470     }
   471 
   472     e.forw = ( G.tail(*e.it) == common_node );
   473     return e;
   474   }
   475 
   476   template<typename Gr>
   477   typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
   478     if( n.idx >= length() ) {
   479       // FIXME: invalid
   480       n.idx = length()+1;
   481       return n;
   482     }
   483 
   484     
   485     GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
   486 			      G.tail(edges[n.idx]) );
   487     ++n.idx;
   488     if( n.idx < length() ) {
   489       n.tail = ( next_node == G.tail(edges[n.idx]) );
   490     }
   491     else {
   492       n.tail = true;
   493     }
   494 
   495     return n;
   496   }
   497 
   498   template<typename Gr>
   499   bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
   500 			  GraphNode &b) {
   501     if( G.tail(e) == a ) {
   502       b=G.head(e);
   503       return true;
   504     }
   505     if( G.head(e) == a ) {
   506       b=G.tail(e);
   507       return true;
   508     }
   509     return false;
   510   }
   511 
   512   template<typename Gr>
   513   bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
   514 			     const GraphEdge &f) {
   515     if( edgeIncident(f, G.tail(e), _last) ) {
   516       _first = G.head(e);
   517       return true;
   518     }
   519     if( edgeIncident(f, G.head(e), _last) ) {
   520       _first = G.tail(e);
   521       return true;
   522     }
   523     return false;
   524   }
   525 
   526   template<typename Gr>
   527   bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
   528     if( G.valid(_first) ) {
   529 	if( edgeIncident(e, _first, _first) ) {
   530 	  edges.push_front(e);
   531 	  return true;
   532 	}
   533 	else
   534 	  return false;
   535     }
   536     else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
   537       edges.push_front(e);
   538       return true;
   539     }
   540     else
   541       return false;
   542   }
   543 
   544   template<typename Gr>
   545   bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
   546     if( G.valid(_last) ) {
   547 	if( edgeIncident(e, _last, _last) ) {
   548 	  edges.push_back(e);
   549 	  return true;
   550 	}
   551 	else
   552 	  return false;
   553     }
   554     else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
   555       edges.push_back(e);
   556       return true;
   557     }
   558     else
   559       return false;
   560   }
   561 
   562 
   563   template<typename Gr>
   564   bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
   565     if( G.valid(_first) ) {
   566       return _first == n;
   567     }
   568     else {
   569       if( length() > 0) {
   570 	if( edgeIncident(edges[0], n, _last) ) {
   571 	  _first = n;
   572 	  return true;
   573 	}
   574 	else return false;
   575       }
   576       else {
   577 	_first = _last = n;
   578 	return true;
   579       }
   580     }
   581   }
   582 
   583   template<typename Gr>
   584   bool DynamicPath<Gr>::setTo(const GraphNode &n) {
   585     if( G.valid(_last) ) {
   586       return _last == n;
   587     }
   588     else {
   589       if( length() > 0) {
   590 	if( edgeIncident(edges[0], n, _first) ) {
   591 	  _last = n;
   592 	  return true;
   593 	}
   594 	else return false;
   595       }
   596       else {
   597 	_first = _last = n;
   598 	return true;
   599       }
   600     }
   601   }
   602 
   603 
   604   template<typename Gr>
   605   typename DynamicPath<Gr>::NodeIt
   606   DynamicPath<Gr>::tail(const EdgeIt& e) const {
   607     NodeIt n;
   608 
   609     if( e.it == edges.end() ) {
   610       // FIXME: invalid-> invalid
   611       n.idx = length() + 1;
   612       n.tail = true;
   613       return n;
   614     }
   615 
   616     n.idx = e.it-edges.begin();
   617     n.tail = e.forw;
   618     return n;
   619   }
   620 
   621   template<typename Gr>
   622   typename DynamicPath<Gr>::NodeIt
   623   DynamicPath<Gr>::head(const EdgeIt& e) const {
   624     if( e.it == edges.end()-1 ) {
   625       return _last;
   626     }
   627 
   628     EdgeIt next_edge = e;
   629     next(next_edge);
   630     return tail(next_edge);
   631   }
   632       
   633   template<typename Gr>
   634   typename DynamicPath<Gr>::GraphEdge
   635   DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
   636     if( e.it != edges.end() ) {
   637       return *e.it;
   638     }
   639     else {
   640       return INVALID;
   641     }
   642   }
   643   
   644   template<typename Gr>
   645   typename DynamicPath<Gr>::GraphNode
   646   DynamicPath<Gr>::graphNode(const NodeIt& n) const {
   647     if( n.idx < length() ) {
   648       return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
   649     }
   650     else if( n.idx == length() ) {
   651       return _last;
   652     }
   653     else {
   654       return INVALID;
   655     }
   656   }
   657 
   658   template<typename Gr>
   659   typename DynamicPath<Gr>::EdgeIt&
   660   DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
   661     if( k>=length() ) {
   662       // FIXME: invalid EdgeIt
   663       e.it = edges.end();
   664       e.forw = true;
   665       return e;
   666     }
   667 
   668     e.it = edges.begin()+k;
   669     if(k==0) {
   670       e.forw = ( G.tail(*e.it) == _first );
   671     }
   672     else {
   673       e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
   674 		 G.tail(*e.it) == G.head(edges[k-1]) );
   675     }
   676     return e;
   677   }
   678     
   679   template<typename Gr>
   680   typename DynamicPath<Gr>::NodeIt&
   681   DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
   682     if( k>length() ) {
   683       // FIXME: invalid NodeIt
   684       n.idx = length()+1;
   685       n.tail = true;
   686       return n;
   687     }
   688     if( k==length() ) {
   689       n.idx = length();
   690       n.tail = true;
   691       return n;
   692     }
   693     n = tail(nth<EdgeIt>(k));
   694     return n;
   695   }
   696 
   697   // Reszut konstruktorok:
   698 
   699 
   700   template<typename Gr>
   701   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
   702 			       const EdgeIt &b) :
   703     G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
   704   {
   705     if( G.valid(P._first) && a.it < P.edges.end() ) {
   706       _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
   707       if( b.it < P.edges.end() ) {
   708 	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
   709       }
   710       else {
   711 	_last = P._last;
   712       }
   713     }
   714   }
   715 
   716   template<typename Gr>
   717   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
   718 			       const NodeIt &b) : G(P.G)
   719   {
   720     if( !P.valid(a) || !P.valid(b) )
   721       return;
   722 
   723     int ai = a.idx, bi = b.idx;
   724     if( bi<ai )
   725       std::swap(ai,bi);
   726     
   727     edges.resize(bi-ai);
   728     copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
   729 
   730     _first = P.graphNode(a);
   731     _last = P.graphNode(b);
   732   }
   733 
   734   ///@}
   735 
   736 } // namespace hugo
   737 
   738 #endif // HUGO_PATH_H