src/lemon/fib_heap.h
author jacint
Fri, 07 Jan 2005 08:50:38 +0000
changeset 1059 bd97feae7d90
parent 921 818510fa3d99
child 1127 2dea256cb988
permissions -rw-r--r--
(none)
     1 /* -*- C++ -*-
     2  * src/lemon/fib_heap.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_FIB_HEAP_H
    18 #define LEMON_FIB_HEAP_H
    19 
    20 ///\file
    21 ///\ingroup auxdat
    22 ///\brief Fibonacci Heap implementation.
    23 
    24 #include <vector>
    25 #include <functional>
    26 #include <math.h>
    27 
    28 namespace lemon {
    29   
    30   /// \addtogroup auxdat
    31   /// @{
    32 
    33   /// Fibonacci Heap.
    34 
    35   ///This class implements the \e Fibonacci \e heap data structure. A \e heap
    36   ///is a data structure for storing items with specified values called \e
    37   ///priorities in such a way that finding the item with minimum priority is
    38   ///efficient. \c Compare specifies the ordering of the priorities. In a heap
    39   ///one can change the priority of an item, add or erase an item, etc.
    40   ///
    41   ///The methods \ref increase and \ref erase are not efficient in a Fibonacci
    42   ///heap. In case of many calls to these operations, it is better to use a
    43   ///\e binary \e heap.
    44   ///
    45   ///\param Item Type of the items to be stored.  
    46   ///\param Prio Type of the priority of the items.
    47   ///\param ItemIntMap A read and writable Item int map, for the usage of
    48   ///the heap.
    49   ///\param Compare A class for the ordering of the priorities. The
    50   ///default is \c std::less<Prio>.
    51   ///
    52   ///\sa BinHeap
    53   ///\sa Dijkstra
    54   ///\author Jacint Szabo 
    55  
    56 #ifdef DOXYGEN
    57   template <typename Item, 
    58 	    typename Prio, 
    59 	    typename ItemIntMap, 
    60 	    typename Compare>
    61 #else
    62   template <typename Item, 
    63 	    typename Prio, 
    64 	    typename ItemIntMap, 
    65 	    typename Compare = std::less<Prio> >
    66 #endif
    67   class FibHeap {
    68   public:     
    69     typedef Prio PrioType;
    70     
    71   private:
    72     class store;
    73     
    74     std::vector<store> container;
    75     int minimum;
    76     ItemIntMap &iimap;
    77     Compare comp;
    78     int num_items;
    79     
    80   public:
    81     enum state_enum {
    82       IN_HEAP = 0,
    83       PRE_HEAP = -1,
    84       POST_HEAP = -2
    85     };
    86     
    87     FibHeap(ItemIntMap &_iimap) : minimum(0), iimap(_iimap), num_items() {} 
    88     FibHeap(ItemIntMap &_iimap, const Compare &_comp) : minimum(0), 
    89       iimap(_iimap), comp(_comp), num_items() {}
    90     
    91     ///The number of items stored in the heap.
    92 
    93     /**
    94        Returns the number of items stored in the heap.
    95     */
    96     int size() const { return num_items; }
    97 
    98     ///Checks if the heap stores no items.
    99     
   100     /**
   101        Returns \c true if and only if the heap stores no items.
   102     */
   103     bool empty() const { return num_items==0; }
   104 
   105     ///\c item gets to the heap with priority \c value independently if \c item was already there.
   106 
   107     /**
   108        This method calls \ref push(\c item, \c value) if \c item is not
   109        stored in the heap and it calls \ref decrease(\c item, \c value) or
   110        \ref increase(\c item, \c value) otherwise.
   111     */
   112     void set (Item const item, PrioType const value); 
   113     
   114     ///Adds \c item to the heap with priority \c value. 
   115     
   116     /**
   117        Adds \c item to the heap with priority \c value. 
   118        \pre \c item must not be stored in the heap. 
   119     */
   120     void push (Item const item, PrioType const value);
   121     
   122     ///Returns the item with minimum priority relative to \c Compare.
   123     
   124     /**
   125        This method returns the item with minimum priority relative to \c
   126        Compare.  
   127        \pre The heap must be nonempty.  
   128     */
   129     Item top() const { return container[minimum].name; }
   130 
   131     ///Returns the minimum priority relative to \c Compare.
   132 
   133     /**
   134        It returns the minimum priority relative to \c Compare.
   135        \pre The heap must be nonempty.
   136     */
   137     PrioType prio() const { return container[minimum].prio; }
   138     
   139     ///Returns the priority of \c item.
   140 
   141     /**
   142        This function returns the priority of \c item.
   143        \pre \c item must be in the heap.
   144     */
   145     PrioType& operator[](const Item& item) { 
   146       return container[iimap[item]].prio; 
   147     }
   148     
   149     ///Returns the priority of \c item.
   150     
   151     /**
   152        It returns the priority of \c item.
   153        \pre \c item must be in the heap.
   154     */
   155     const PrioType& operator[](const Item& item) const { 
   156       return container[iimap[item]].prio; 
   157     }
   158 
   159 
   160     ///Deletes the item with minimum priority relative to \c Compare.
   161 
   162     /**
   163     This method deletes the item with minimum priority relative to \c
   164     Compare from the heap.  
   165     \pre The heap must be non-empty.  
   166     */
   167     void pop();
   168 
   169     ///Deletes \c item from the heap.
   170 
   171     /**
   172        This method deletes \c item from the heap, if \c item was already
   173        stored in the heap. It is quite inefficient in Fibonacci heaps.
   174     */
   175     void erase (const Item& item); 
   176 
   177     ///Decreases the priority of \c item to \c value.
   178 
   179     /**
   180        This method decreases the priority of \c item to \c value.
   181        \pre \c item must be stored in the heap with priority at least \c
   182        value relative to \c Compare.
   183     */
   184     void decrease (Item item, PrioType const value); 
   185 
   186     ///Increases the priority of \c item to \c value.
   187 
   188     /**
   189        This method sets the priority of \c item to \c value. Though
   190        there is no precondition on the priority of \c item, this
   191        method should be used only if it is indeed necessary to increase
   192        (relative to \c Compare) the priority of \c item, because this
   193        method is inefficient.
   194     */
   195     void increase (Item item, PrioType const value) {
   196       erase(item);
   197       push(item, value);
   198     }
   199 
   200 
   201     ///Returns if \c item is in, has already been in, or has never been in the heap.
   202 
   203     /**
   204        This method returns PRE_HEAP if \c item has never been in the
   205        heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   206        otherwise. In the latter case it is possible that \c item will
   207        get back to the heap again.
   208     */
   209     state_enum state(const Item &item) const {
   210       int i=iimap[item];
   211       if( i>=0 ) {
   212 	if ( container[i].in ) i=0;
   213 	else i=-2; 
   214       }
   215       return state_enum(i);
   216     }    
   217     
   218   private:
   219     
   220     void balance();
   221     void makeroot(int c);
   222     void cut(int a, int b);
   223     void cascade(int a);
   224     void fuse(int a, int b);
   225     void unlace(int a);
   226 
   227 
   228     class store {
   229       friend class FibHeap;
   230       
   231       Item name;
   232       int parent;
   233       int left_neighbor;
   234       int right_neighbor;
   235       int child;
   236       int degree;  
   237       bool marked;
   238       bool in;
   239       PrioType prio;
   240       
   241       store() : parent(-1), child(-1), degree(), marked(false), in(true) {} 
   242     };
   243   };    
   244  
   245 
   246 
   247     // **********************************************************************
   248     //  IMPLEMENTATIONS
   249     // **********************************************************************
   250     
   251   template <typename Item, typename Prio, typename ItemIntMap, 
   252     typename Compare>
   253   void FibHeap<Item, Prio, ItemIntMap, Compare>::set 
   254   (Item const item, PrioType const value) 
   255   {
   256     int i=iimap[item];
   257     if ( i >= 0 && container[i].in ) {
   258       if ( comp(value, container[i].prio) ) decrease(item, value); 
   259       if ( comp(container[i].prio, value) ) increase(item, value); 
   260     } else push(item, value);
   261   }
   262     
   263   template <typename Item, typename Prio, typename ItemIntMap, 
   264     typename Compare>
   265   void FibHeap<Item, Prio, ItemIntMap, Compare>::push 
   266   (Item const item, PrioType const value) {
   267       int i=iimap[item];      
   268       if ( i < 0 ) {
   269 	int s=container.size();
   270 	iimap.set( item, s );	
   271 	store st;
   272 	st.name=item;
   273 	container.push_back(st);
   274 	i=s;
   275       } else {
   276 	container[i].parent=container[i].child=-1;
   277 	container[i].degree=0;
   278 	container[i].in=true;
   279 	container[i].marked=false;
   280       }
   281 
   282       if ( num_items ) {
   283 	container[container[minimum].right_neighbor].left_neighbor=i;
   284 	container[i].right_neighbor=container[minimum].right_neighbor;
   285 	container[minimum].right_neighbor=i;
   286 	container[i].left_neighbor=minimum;
   287 	if ( comp( value, container[minimum].prio) ) minimum=i; 
   288       } else {
   289 	container[i].right_neighbor=container[i].left_neighbor=i;
   290 	minimum=i;	
   291       }
   292       container[i].prio=value;
   293       ++num_items;
   294     }
   295     
   296   template <typename Item, typename Prio, typename ItemIntMap, 
   297     typename Compare>
   298   void FibHeap<Item, Prio, ItemIntMap, Compare>::pop() {
   299       /*The first case is that there are only one root.*/
   300       if ( container[minimum].left_neighbor==minimum ) {
   301 	container[minimum].in=false;
   302 	if ( container[minimum].degree!=0 ) { 
   303 	  makeroot(container[minimum].child);
   304 	  minimum=container[minimum].child;
   305 	  balance();
   306 	}
   307       } else {
   308 	int right=container[minimum].right_neighbor;
   309 	unlace(minimum);
   310 	container[minimum].in=false;
   311 	if ( container[minimum].degree > 0 ) {
   312 	  int left=container[minimum].left_neighbor;
   313 	  int child=container[minimum].child;
   314 	  int last_child=container[child].left_neighbor;
   315 	
   316 	  makeroot(child);
   317 	  
   318 	  container[left].right_neighbor=child;
   319 	  container[child].left_neighbor=left;
   320 	  container[right].left_neighbor=last_child;
   321 	  container[last_child].right_neighbor=right;
   322 	}
   323 	minimum=right;
   324 	balance();
   325       } // the case where there are more roots
   326       --num_items;   
   327     }
   328 
   329 
   330   template <typename Item, typename Prio, typename ItemIntMap, 
   331     typename Compare>
   332   void FibHeap<Item, Prio, ItemIntMap, Compare>::erase 
   333   (const Item& item) {
   334       int i=iimap[item];
   335       
   336       if ( i >= 0 && container[i].in ) { 	
   337 	if ( container[i].parent!=-1 ) {
   338 	  int p=container[i].parent;
   339 	  cut(i,p);	    
   340 	  cascade(p);
   341 	}
   342 	minimum=i;     //As if its prio would be -infinity
   343 	pop();
   344       }
   345   }
   346     
   347   template <typename Item, typename Prio, typename ItemIntMap, 
   348     typename Compare>
   349   void FibHeap<Item, Prio, ItemIntMap, Compare>::decrease 
   350   (Item item, PrioType const value) {
   351       int i=iimap[item];
   352       container[i].prio=value;
   353       int p=container[i].parent;
   354       
   355       if ( p!=-1 && comp(value, container[p].prio) ) {
   356 	cut(i,p);	    
   357 	cascade(p);
   358       }      
   359       if ( comp(value, container[minimum].prio) ) minimum=i; 
   360   }
   361  
   362 
   363   template <typename Item, typename Prio, typename ItemIntMap, 
   364     typename Compare>
   365   void FibHeap<Item, Prio, ItemIntMap, Compare>::balance() {      
   366 
   367     int maxdeg=int( floor( 2.08*log(double(container.size()))))+1;
   368   
   369     std::vector<int> A(maxdeg,-1); 
   370     
   371     /*
   372      *Recall that now minimum does not point to the minimum prio element.
   373      *We set minimum to this during balance().
   374      */
   375     int anchor=container[minimum].left_neighbor; 
   376     int next=minimum; 
   377     bool end=false; 
   378     	
   379        do {
   380 	int active=next;
   381 	if ( anchor==active ) end=true;
   382 	int d=container[active].degree;
   383 	next=container[active].right_neighbor;
   384 
   385 	while (A[d]!=-1) {	  
   386 	  if( comp(container[active].prio, container[A[d]].prio) ) {
   387 	    fuse(active,A[d]); 
   388 	  } else { 
   389 	    fuse(A[d],active);
   390 	    active=A[d];
   391 	  } 
   392 	  A[d]=-1;
   393 	  ++d;
   394 	}	
   395 	A[d]=active;
   396        } while ( !end );
   397 
   398 
   399        while ( container[minimum].parent >=0 ) minimum=container[minimum].parent;
   400        int s=minimum;
   401        int m=minimum;
   402        do {  
   403 	 if ( comp(container[s].prio, container[minimum].prio) ) minimum=s;
   404 	 s=container[s].right_neighbor;
   405        } while ( s != m );
   406     }
   407 
   408   template <typename Item, typename Prio, typename ItemIntMap, 
   409     typename Compare>
   410   void FibHeap<Item, Prio, ItemIntMap, Compare>::makeroot 
   411   (int c) {
   412       int s=c;
   413       do {  
   414 	container[s].parent=-1;
   415 	s=container[s].right_neighbor;
   416       } while ( s != c );
   417     }
   418   
   419   
   420   template <typename Item, typename Prio, typename ItemIntMap, 
   421     typename Compare>
   422   void FibHeap<Item, Prio, ItemIntMap, Compare>::cut 
   423   (int a, int b) {    
   424     /*
   425      *Replacing a from the children of b.
   426      */
   427     --container[b].degree;
   428     
   429     if ( container[b].degree !=0 ) {
   430       int child=container[b].child;
   431       if ( child==a ) 
   432 	container[b].child=container[child].right_neighbor;
   433       unlace(a);
   434     }
   435     
   436     
   437     /*Lacing a to the roots.*/
   438     int right=container[minimum].right_neighbor;
   439     container[minimum].right_neighbor=a;
   440     container[a].left_neighbor=minimum;
   441     container[a].right_neighbor=right;
   442     container[right].left_neighbor=a;
   443     
   444     container[a].parent=-1;
   445     container[a].marked=false;
   446   }
   447   
   448 
   449   template <typename Item, typename Prio, typename ItemIntMap, 
   450     typename Compare>
   451   void FibHeap<Item, Prio, ItemIntMap, Compare>::cascade 
   452   (int a) 
   453     {
   454       if ( container[a].parent!=-1 ) {
   455 	int p=container[a].parent;
   456 	
   457 	if ( container[a].marked==false ) container[a].marked=true;
   458 	else {
   459 	  cut(a,p);
   460 	  cascade(p);
   461 	}
   462       }
   463     }
   464 
   465 
   466   template <typename Item, typename Prio, typename ItemIntMap, 
   467     typename Compare>
   468   void FibHeap<Item, Prio, ItemIntMap, Compare>::fuse 
   469   (int a, int b) {
   470       unlace(b);
   471       
   472       /*Lacing b under a.*/
   473       container[b].parent=a;
   474 
   475       if (container[a].degree==0) {
   476 	container[b].left_neighbor=b;
   477 	container[b].right_neighbor=b;
   478 	container[a].child=b;	
   479       } else {
   480 	int child=container[a].child;
   481 	int last_child=container[child].left_neighbor;
   482 	container[child].left_neighbor=b;
   483 	container[b].right_neighbor=child;
   484 	container[last_child].right_neighbor=b;
   485 	container[b].left_neighbor=last_child;
   486       }
   487 
   488       ++container[a].degree;
   489       
   490       container[b].marked=false;
   491     }
   492 
   493   
   494   /*
   495    *It is invoked only if a has siblings.
   496    */
   497   template <typename Item, typename Prio, typename ItemIntMap, 
   498     typename Compare>
   499   void FibHeap<Item, Prio, ItemIntMap, Compare>::unlace 
   500   (int a) {      
   501       int leftn=container[a].left_neighbor;
   502       int rightn=container[a].right_neighbor;
   503       container[leftn].right_neighbor=rightn;
   504       container[rightn].left_neighbor=leftn;
   505   }
   506   
   507   ///@}
   508 
   509 } //namespace lemon
   510 
   511 #endif //LEMON_FIB_HEAP_H
   512