lemon/path.h
author deba
Fri, 14 Oct 2005 10:52:15 +0000
changeset 1721 c0f5e8401373
parent 1359 1581f961cfaa
child 1730 fffa6456548a
permissions -rw-r--r--
Named parameter for heap and cross ref
It needs some redesign
     1 /* -*- C++ -*-
     2  * lemon/path.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 /**
    18 @defgroup paths Path Structures
    19 @ingroup datas
    20 \brief Path structures implemented in LEMON.
    21 
    22 LEMON provides flexible data structures
    23 to work with paths.
    24 
    25 All of them have the same interface, especially they can be built or extended
    26 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
    27 algorithm to store its result in any kind of path structure.
    28 
    29 \sa lemon::concept::Path
    30 
    31 */
    32 
    33 ///\ingroup paths
    34 ///\file
    35 ///\brief Classes for representing paths in graphs.
    36 ///
    37 ///\todo Iterators have obsolete style
    38 
    39 #ifndef LEMON_PATH_H
    40 #define LEMON_PATH_H
    41 
    42 #include <deque>
    43 #include <vector>
    44 #include <algorithm>
    45 
    46 #include <lemon/invalid.h>
    47 
    48 namespace lemon {
    49 
    50   /// \addtogroup paths
    51   /// @{
    52 
    53 
    54   //! \brief A structure for representing directed paths in a graph.
    55   //!
    56   //! A structure for representing directed path in a graph.
    57   //! \param Graph The graph type in which the path is.
    58   //! \param DM DebugMode, defaults to DefaultDebugMode.
    59   //!
    60   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    61   //! and \c EdgeIt with the same usage. These types converts to the \c Node
    62   //! and \c Edge of the original graph.
    63   //!
    64   //! \todo Thoroughfully check all the range and consistency tests.
    65   template<typename Graph>
    66   class DirPath {
    67   public:
    68     /// Edge type of the underlying graph.
    69     typedef typename Graph::Edge GraphEdge;
    70     /// Node type of the underlying graph.
    71     typedef typename Graph::Node GraphNode;
    72     class NodeIt;
    73     class EdgeIt;
    74 
    75   protected:
    76     const Graph *gr;
    77     typedef std::vector<GraphEdge> Container;
    78     Container edges;
    79 
    80   public:
    81 
    82     /// \param _G The graph in which the path is.
    83     ///
    84     DirPath(const Graph &_G) : gr(&_G) {}
    85 
    86     /// \brief Subpath constructor.
    87     ///
    88     /// Subpath defined by two nodes.
    89     /// \warning It is an error if the two edges are not in order!
    90     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
    91       gr = P.gr;
    92       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    93     }
    94 
    95     /// \brief Subpath constructor.
    96     ///
    97     /// Subpath defined by two edges. Contains edges in [a,b)
    98     /// \warning It is an error if the two edges are not in order!
    99     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
   100       gr = P.gr;
   101       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   102     }
   103 
   104     /// Length of the path.
   105     int length() const { return edges.size(); }
   106     /// Returns whether the path is empty.
   107     bool empty() const { return edges.empty(); }
   108 
   109     /// Resets the path to an empty path.
   110     void clear() { edges.clear(); }
   111 
   112     /// \brief Starting point of the path.
   113     ///
   114     /// Starting point of the path.
   115     /// Returns INVALID if the path is empty.
   116     GraphNode source() const {
   117       return empty() ? INVALID : gr->source(edges[0]);
   118     }
   119     /// \brief End point of the path.
   120     ///
   121     /// End point of the path.
   122     /// Returns INVALID if the path is empty.
   123     GraphNode target() const {
   124       return empty() ? INVALID : gr->target(edges[length()-1]);
   125     }
   126 
   127     /// \brief Initializes node or edge iterator to point to the first
   128     /// node or edge.
   129     ///
   130     /// \sa nth
   131     template<typename It>
   132     It& first(It &i) const { return i=It(*this); }
   133 
   134     /// \brief Initializes node iterator to point to the node of a given index.
   135     NodeIt& nth(NodeIt &i, int n) const {
   136       return i=NodeIt(*this, n);
   137     }
   138 
   139     /// \brief Initializes edge iterator to point to the edge of a given index.
   140     EdgeIt& nth(EdgeIt &i, int n) const {
   141       return i=EdgeIt(*this, n);
   142     }
   143 
   144     /// \brief Returns node iterator pointing to the target node of the
   145     /// given edge iterator.
   146     NodeIt target(const EdgeIt& e) const {
   147       return NodeIt(*this, e.idx+1);
   148     }
   149 
   150     /// \brief Returns node iterator pointing to the source node of the
   151     /// given edge iterator.
   152     NodeIt source(const EdgeIt& e) const {
   153       return NodeIt(*this, e.idx);
   154     }
   155 
   156 
   157     /* Iterator classes */
   158 
   159     /**
   160      * \brief Iterator class to iterate on the edges of the paths
   161      *
   162      * This class is used to iterate on the edges of the paths
   163      *
   164      * Of course it converts to Graph::Edge
   165      *
   166      */
   167     class EdgeIt {
   168       friend class DirPath;
   169 
   170       int idx;
   171       const DirPath *p;
   172     public:
   173       /// Default constructor
   174       EdgeIt() {}
   175       /// Invalid constructor
   176       EdgeIt(Invalid) : idx(-1), p(0) {}
   177       /// Constructor with starting point
   178       EdgeIt(const DirPath &_p, int _idx = 0) :
   179 	idx(_idx), p(&_p) { validate(); }
   180 
   181       ///Validity check
   182       bool valid() const { return idx!=-1; }
   183 
   184       ///Conversion to Graph::Edge
   185       operator GraphEdge () const {
   186 	return valid() ? p->edges[idx] : INVALID;
   187       }
   188 
   189       /// Next edge
   190       EdgeIt& operator++() { ++idx; validate(); return *this; }
   191 
   192       /// Comparison operator
   193       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   194       /// Comparison operator
   195       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   196       /// Comparison operator
   197       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   198 
   199     private:
   200       void validate() { if(idx >= p->length() ) idx=-1; }
   201     };
   202 
   203     /**
   204      * \brief Iterator class to iterate on the nodes of the paths
   205      *
   206      * This class is used to iterate on the nodes of the paths
   207      *
   208      * Of course it converts to Graph::Node
   209      *
   210      */
   211     class NodeIt {
   212       friend class DirPath;
   213 
   214       int idx;
   215       const DirPath *p;
   216     public:
   217       /// Default constructor
   218       NodeIt() {}
   219       /// Invalid constructor
   220       NodeIt(Invalid) : idx(-1), p(0) {}
   221       /// Constructor with starting point
   222       NodeIt(const DirPath &_p, int _idx = 0) :
   223 	idx(_idx), p(&_p) { validate(); }
   224 
   225       ///Validity check
   226       bool valid() const { return idx!=-1; }
   227 
   228       ///Conversion to Graph::Node
   229       operator const GraphNode& () const {
   230 	if(idx >= p->length())
   231 	  return p->target();
   232 	else if(idx >= 0)
   233 	  return p->gr->source(p->edges[idx]);
   234 	else
   235 	  return INVALID;
   236       }
   237       /// Next node
   238       NodeIt& operator++() { ++idx; validate(); return *this; }
   239 
   240       /// Comparison operator
   241       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   242       /// Comparison operator
   243       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   244       /// Comparison operator
   245       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   246 
   247     private:
   248       void validate() { if(idx > p->length() ) idx=-1; }
   249     };
   250 
   251     friend class Builder;
   252 
   253     /**
   254      * \brief Class to build paths
   255      *
   256      * This class is used to fill a path with edges.
   257      *
   258      * You can push new edges to the front and to the back of the path in
   259      * arbitrary order then you should commit these changes to the graph.
   260      *
   261      * Fundamentally, for most "Paths" (classes fulfilling the
   262      * PathConcept) while the builder is active (after the first modifying
   263      * operation and until the commit()) the original Path is in a
   264      * "transitional" state (operations on it have undefined result). But
   265      * in the case of DirPath the original path remains unchanged until the
   266      * commit. However we don't recomend that you use this feature.
   267      */
   268     class Builder {
   269       DirPath &P;
   270       Container front, back;
   271 
   272     public:
   273       ///\param _p the path you want to fill in.
   274       ///
   275       Builder(DirPath &_p) : P(_p) {}
   276 
   277       /// Sets the starting node of the path.
   278 
   279       /// Sets the starting node of the path. Edge added to the path
   280       /// afterwards have to be incident to this node.
   281       /// It should be called if and only if
   282       /// the path is empty and before any call to
   283       /// \ref pushFront() or \ref pushBack()
   284       void setStartNode(const GraphNode &) {}
   285 
   286       ///Push a new edge to the front of the path
   287 
   288       ///Push a new edge to the front of the path.
   289       ///\sa setStartNode
   290       void pushFront(const GraphEdge& e) {
   291 	front.push_back(e);
   292       }
   293 
   294       ///Push a new edge to the back of the path
   295 
   296       ///Push a new edge to the back of the path.
   297       ///\sa setStartNode
   298       void pushBack(const GraphEdge& e) {
   299 	back.push_back(e);
   300       }
   301 
   302       ///Commit the changes to the path.
   303       void commit() {
   304 	if( !front.empty() || !back.empty() ) {
   305 	  Container tmp;
   306 	  tmp.reserve(front.size()+back.size()+P.length());
   307 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   308 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   309 	  tmp.insert(tmp.end(), back.begin(), back.end());
   310 	  P.edges.swap(tmp);
   311 	  front.clear();
   312 	  back.clear();
   313 	}
   314       }
   315 
   316       ///Reserve storage for the builder in advance.
   317 
   318       ///If you know a reasonable upper bound of the number of the edges
   319       ///to add to the front, using this function you can speed up the building.
   320 
   321       void reserveFront(size_t r) {front.reserve(r);}
   322 
   323       ///Reserve storage for the builder in advance.
   324 
   325       ///If you know a reasonable upper bound of the number of the edges
   326       ///to add to the back, using this function you can speed up the building.
   327 
   328       void reserveBack(size_t r) {back.reserve(r);}
   329 
   330     private:
   331       bool empty() {
   332 	return front.empty() && back.empty() && P.empty();
   333       }
   334 
   335       GraphNode source() const {
   336 	if( ! front.empty() )
   337 	  return P.gr->source(front[front.size()-1]);
   338 	else if( ! P.empty() )
   339 	  return P.gr->source(P.edges[0]);
   340 	else if( ! back.empty() )
   341 	  return P.gr->source(back[0]);
   342 	else
   343 	  return INVALID;
   344       }
   345       GraphNode target() const {
   346 	if( ! back.empty() )
   347 	  return P.gr->target(back[back.size()-1]);
   348 	else if( ! P.empty() )
   349 	  return P.gr->target(P.edges[P.length()-1]);
   350 	else if( ! front.empty() )
   351 	  return P.gr->target(front[0]);
   352 	else
   353 	  return INVALID;
   354       }
   355 
   356     };
   357 
   358   };
   359 
   360 
   361 
   362 
   363 
   364 
   365 
   366 
   367 
   368 
   369   /**********************************************************************/
   370 
   371 
   372   //! \brief A structure for representing undirected path in a graph.
   373   //!
   374   //! A structure for representing undirected path in a graph. Ie. this is
   375   //! a path in a \e directed graph but the edges should not be directed
   376   //! forward.
   377   //!
   378   //! \param Graph The graph type in which the path is.
   379   //! \param DM DebugMode, defaults to DefaultDebugMode.
   380   //!
   381   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
   382   //! and \c EdgeIt with the same usage. These types converts to the \c Node
   383   //! and \c Edge of the original graph.
   384   //!
   385   //! \todo Thoroughfully check all the range and consistency tests.
   386   template<typename Graph>
   387   class UndirPath {
   388   public:
   389     /// Edge type of the underlying graph.
   390     typedef typename Graph::Edge GraphEdge;
   391      /// Node type of the underlying graph.
   392    typedef typename Graph::Node GraphNode;
   393     class NodeIt;
   394     class EdgeIt;
   395 
   396   protected:
   397     const Graph *gr;
   398     typedef std::vector<GraphEdge> Container;
   399     Container edges;
   400 
   401   public:
   402 
   403     /// \param _G The graph in which the path is.
   404     ///
   405     UndirPath(const Graph &_G) : gr(&_G) {}
   406 
   407     /// \brief Subpath constructor.
   408     ///
   409     /// Subpath defined by two nodes.
   410     /// \warning It is an error if the two edges are not in order!
   411     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
   412       gr = P.gr;
   413       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   414     }
   415 
   416     /// \brief Subpath constructor.
   417     ///
   418     /// Subpath defined by two edges. Contains edges in [a,b)
   419     /// \warning It is an error if the two edges are not in order!
   420     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
   421       gr = P.gr;
   422       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   423     }
   424 
   425     /// Length of the path.
   426     size_t length() const { return edges.size(); }
   427     /// Returns whether the path is empty.
   428     bool empty() const { return edges.empty(); }
   429 
   430     /// Resets the path to an empty path.
   431     void clear() { edges.clear(); }
   432 
   433     /// \brief Starting point of the path.
   434     ///
   435     /// Starting point of the path.
   436     /// Returns INVALID if the path is empty.
   437     GraphNode source() const {
   438       return empty() ? INVALID : gr->source(edges[0]);
   439     }
   440     /// \brief End point of the path.
   441     ///
   442     /// End point of the path.
   443     /// Returns INVALID if the path is empty.
   444     GraphNode target() const {
   445       return empty() ? INVALID : gr->target(edges[length()-1]);
   446     }
   447 
   448     /// \brief Initializes node or edge iterator to point to the first
   449     /// node or edge.
   450     ///
   451     /// \sa nth
   452     template<typename It>
   453     It& first(It &i) const { return i=It(*this); }
   454 
   455     /// \brief Initializes node iterator to point to the node of a given index.
   456     NodeIt& nth(NodeIt &i, int n) const {
   457       return i=NodeIt(*this, n);
   458     }
   459 
   460     /// \brief Initializes edge iterator to point to the edge of a given index.
   461     EdgeIt& nth(EdgeIt &i, int n) const {
   462       return i=EdgeIt(*this, n);
   463     }
   464 
   465     /// Checks validity of a node or edge iterator.
   466     template<typename It>
   467     static
   468     bool valid(const It &i) { return i.valid(); }
   469 
   470     /// Steps the given node or edge iterator.
   471     template<typename It>
   472     static
   473     It& next(It &e) {
   474       return ++e;
   475     }
   476 
   477     /// \brief Returns node iterator pointing to the target node of the
   478     /// given edge iterator.
   479     NodeIt target(const EdgeIt& e) const {
   480       return NodeIt(*this, e.idx+1);
   481     }
   482 
   483     /// \brief Returns node iterator pointing to the source node of the
   484     /// given edge iterator.
   485     NodeIt source(const EdgeIt& e) const {
   486       return NodeIt(*this, e.idx);
   487     }
   488 
   489 
   490 
   491     /**
   492      * \brief Iterator class to iterate on the edges of the paths
   493      *
   494      * This class is used to iterate on the edges of the paths
   495      *
   496      * Of course it converts to Graph::Edge
   497      *
   498      * \todo Its interface differs from the standard edge iterator.
   499      * Yes, it shouldn't.
   500      */
   501     class EdgeIt {
   502       friend class UndirPath;
   503 
   504       int idx;
   505       const UndirPath *p;
   506     public:
   507       /// Default constructor
   508       EdgeIt() {}
   509       /// Invalid constructor
   510       EdgeIt(Invalid) : idx(-1), p(0) {}
   511       /// Constructor with starting point
   512       EdgeIt(const UndirPath &_p, int _idx = 0) :
   513 	idx(_idx), p(&_p) { validate(); }
   514 
   515       ///Validity check
   516       bool valid() const { return idx!=-1; }
   517 
   518       ///Conversion to Graph::Edge
   519       operator GraphEdge () const {
   520 	return valid() ? p->edges[idx] : INVALID;
   521       }
   522       /// Next edge
   523      EdgeIt& operator++() { ++idx; validate(); return *this; }
   524 
   525       /// Comparison operator
   526       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   527       /// Comparison operator
   528       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   529       /// Comparison operator
   530       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   531 
   532     private:
   533       // FIXME: comparison between signed and unsigned...
   534       // Jo ez igy? Vagy esetleg legyen a length() int?
   535       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   536     };
   537 
   538     /**
   539      * \brief Iterator class to iterate on the nodes of the paths
   540      *
   541      * This class is used to iterate on the nodes of the paths
   542      *
   543      * Of course it converts to Graph::Node
   544      *
   545      * \todo Its interface differs from the standard node iterator.
   546      * Yes, it shouldn't.
   547      */
   548     class NodeIt {
   549       friend class UndirPath;
   550 
   551       int idx;
   552       const UndirPath *p;
   553     public:
   554       /// Default constructor
   555       NodeIt() {}
   556       /// Invalid constructor
   557       NodeIt(Invalid) : idx(-1), p(0) {}
   558       /// Constructor with starting point
   559       NodeIt(const UndirPath &_p, int _idx = 0) :
   560 	idx(_idx), p(&_p) { validate(); }
   561 
   562       ///Validity check
   563       bool valid() const { return idx!=-1; }
   564 
   565       ///Conversion to Graph::Node
   566       operator const GraphNode& () const {
   567 	if(idx >= p->length())
   568 	  return p->target();
   569 	else if(idx >= 0)
   570 	  return p->gr->source(p->edges[idx]);
   571 	else
   572 	  return INVALID;
   573       }
   574       /// Next node
   575       NodeIt& operator++() { ++idx; validate(); return *this; }
   576 
   577       /// Comparison operator
   578       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   579       /// Comparison operator
   580       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   581        /// Comparison operator
   582      bool operator<(const NodeIt& e) const { return idx<e.idx; }
   583 
   584     private:
   585       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   586     };
   587 
   588     friend class Builder;
   589 
   590     /**
   591      * \brief Class to build paths
   592      *
   593      * This class is used to fill a path with edges.
   594      *
   595      * You can push new edges to the front and to the back of the path in
   596      * arbitrary order then you should commit these changes to the graph.
   597      *
   598      * Fundamentally, for most "Paths" (classes fulfilling the
   599      * PathConcept) while the builder is active (after the first modifying
   600      * operation and until the commit()) the original Path is in a
   601      * "transitional" state (operations ot it have undefined result). But
   602      * in the case of UndirPath the original path is unchanged until the
   603      * commit. However we don't recomend that you use this feature.
   604      */
   605     class Builder {
   606       UndirPath &P;
   607       Container front, back;
   608 
   609     public:
   610       ///\param _p the path you want to fill in.
   611       ///
   612       Builder(UndirPath &_p) : P(_p) {}
   613 
   614       /// Sets the starting node of the path.
   615 
   616       /// Sets the starting node of the path. Edge added to the path
   617       /// afterwards have to be incident to this node.
   618       /// It should be called if and only if
   619       /// the path is empty and before any call to
   620       /// \ref pushFront() or \ref pushBack()
   621       void setStartNode(const GraphNode &) {}
   622 
   623       ///Push a new edge to the front of the path
   624 
   625       ///Push a new edge to the front of the path.
   626       ///\sa setStartNode
   627       void pushFront(const GraphEdge& e) {
   628 	front.push_back(e);
   629       }
   630 
   631       ///Push a new edge to the back of the path
   632 
   633       ///Push a new edge to the back of the path.
   634       ///\sa setStartNode
   635       void pushBack(const GraphEdge& e) {
   636 	back.push_back(e);
   637       }
   638 
   639       ///Commit the changes to the path.
   640       void commit() {
   641 	if( !(front.empty() && back.empty()) ) {
   642 	  Container tmp;
   643 	  tmp.reserve(front.size()+back.size()+P.length());
   644 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   645 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   646 	  tmp.insert(tmp.end(), back.begin(), back.end());
   647 	  P.edges.swap(tmp);
   648 	  front.clear();
   649 	  back.clear();
   650 	}
   651       }
   652 
   653 
   654       ///Reserve storage for the builder in advance.
   655 
   656       ///If you know a reasonable upper bound of the number of the edges
   657       ///to add to the front, using this function you can speed up the building.
   658 
   659       void reserveFront(size_t r) {front.reserve(r);}
   660 
   661       ///Reserve storage for the builder in advance.
   662 
   663       ///If you know a reasonable upper bound of the number of the edges
   664       ///to add to the back, using this function you can speed up the building.
   665 
   666       void reserveBack(size_t r) {back.reserve(r);}
   667 
   668     private:
   669       bool empty() {
   670 	return front.empty() && back.empty() && P.empty();
   671       }
   672 
   673       GraphNode source() const {
   674 	if( ! front.empty() )
   675 	  return P.gr->source(front[front.size()-1]);
   676 	else if( ! P.empty() )
   677 	  return P.gr->source(P.edges[0]);
   678 	else if( ! back.empty() )
   679 	  return P.gr->source(back[0]);
   680 	else
   681 	  return INVALID;
   682       }
   683       GraphNode target() const {
   684 	if( ! back.empty() )
   685 	  return P.gr->target(back[back.size()-1]);
   686 	else if( ! P.empty() )
   687 	  return P.gr->target(P.edges[P.length()-1]);
   688 	else if( ! front.empty() )
   689 	  return P.gr->target(front[0]);
   690 	else
   691 	  return INVALID;
   692       }
   693 
   694     };
   695 
   696   };
   697 
   698 
   699   ///@}
   700 
   701 } // namespace lemon
   702 
   703 #endif // LEMON_PATH_H