lemon/bits/graph_extender.h
author alpar
Wed, 01 Feb 2006 12:55:38 +0000
changeset 1938 c339ade3ffc3
parent 1909 2d806130e700
child 1956 a055123339d5
permissions -rw-r--r--
Fix g++-3.4 executable's name
     1 /* -*- C++ -*-
     2  * lemon/graph_extender.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2006 Egervary Jeno Kombinatorikus Optimalizalasi
     5  * Kutatocsoport (Egervary Research Groin on Combinatorial Optimization,
     6  * EGRES).
     7  *
     8  * Permission to use, modify and distribute this software is granted
     9  * provided that this copyright notice appears in all copies. For
    10  * precise terms see the accompanying LICENSE file.
    11  *
    12  * This software is provided "AS IS" with no warranty of any kind,
    13  * express or implied, and with no claim as to its suitability for any
    14  * purpose.
    15  *
    16  */
    17 
    18 #ifndef LEMON_GRAPH_EXTENDER_H
    19 #define LEMON_GRAPH_EXTENDER_H
    20 
    21 #include <lemon/invalid.h>
    22 #include <lemon/error.h>
    23 
    24 namespace lemon {
    25 
    26   template <typename _Base>
    27   class GraphExtender : public _Base {
    28   public:
    29 
    30     typedef _Base Parent;
    31     typedef GraphExtender Graph;
    32 
    33     typedef typename Parent::Node Node;
    34     typedef typename Parent::Edge Edge;
    35 
    36     int maxId(Node) const {
    37       return Parent::maxNodeId();
    38     }
    39 
    40     int maxId(Edge) const {
    41       return Parent::maxEdgeId();
    42     }
    43 
    44     Node fromId(int id, Node) const {
    45       return Parent::nodeFromId(id);
    46     }
    47 
    48     Edge fromId(int id, Edge) const {
    49       return Parent::edgeFromId(id);
    50     }
    51 
    52     Node oppositeNode(const Node &n, const Edge &e) const {
    53       if (n == Parent::source(e))
    54 	return Parent::target(e);
    55       else if(n==Parent::target(e))
    56 	return Parent::source(e);
    57       else
    58 	return INVALID;
    59     }
    60 
    61   };
    62 
    63   template <typename _Base>
    64   class UGraphExtender : public _Base {
    65     typedef _Base Parent;
    66     typedef UGraphExtender Graph;
    67 
    68   public:
    69 
    70     typedef typename Parent::Edge UEdge;
    71     typedef typename Parent::Node Node;
    72 
    73     class Edge : public UEdge {
    74       friend class UGraphExtender;
    75 
    76     protected:
    77       // FIXME: Marci use opposite logic in his graph adaptors. It would
    78       // be reasonable to syncronize...
    79       bool forward;
    80 
    81       Edge(const UEdge &ue, bool _forward) :
    82         UEdge(ue), forward(_forward) {}
    83 
    84     public:
    85       Edge() {}
    86 
    87       /// Invalid edge constructor
    88       Edge(Invalid i) : UEdge(i), forward(true) {}
    89 
    90       bool operator==(const Edge &that) const {
    91 	return forward==that.forward && UEdge(*this)==UEdge(that);
    92       }
    93       bool operator!=(const Edge &that) const {
    94 	return forward!=that.forward || UEdge(*this)!=UEdge(that);
    95       }
    96       bool operator<(const Edge &that) const {
    97 	return forward<that.forward ||
    98 	  (!(that.forward<forward) && UEdge(*this)<UEdge(that));
    99       }
   100     };
   101 
   102 
   103     /// \brief Edge of opposite direction.
   104     ///
   105     /// Returns the Edge of opposite direction.
   106     Edge oppositeEdge(const Edge &e) const {
   107       return Edge(e,!e.forward);
   108     }
   109 
   110   public:
   111     /// \todo Shouldn't the "source" of an undirected edge be called "aNode"
   112     /// or something???
   113     using Parent::source;
   114 
   115     /// Source of the given Edge.
   116     Node source(const Edge &e) const {
   117       return e.forward ? Parent::source(e) : Parent::target(e);
   118     }
   119 
   120     /// \todo Shouldn't the "target" of an undirected edge be called "bNode"
   121     /// or something???
   122     using Parent::target;
   123 
   124     /// Target of the given Edge.
   125     Node target(const Edge &e) const {
   126       return e.forward ? Parent::target(e) : Parent::source(e);
   127     }
   128 
   129     Node oppositeNode(const Node &n, const UEdge &e) const {
   130       if( n == Parent::source(e))
   131 	return Parent::target(e);
   132       else if( n == Parent::target(e))
   133 	return Parent::source(e);
   134       else
   135 	return INVALID;
   136     }
   137 
   138     /// \brief Directed edge from an undirected edge and a source node.
   139     ///
   140     /// Returns a (directed) Edge corresponding to the specified UEdge
   141     /// and source Node.
   142     ///
   143     Edge direct(const UEdge &ue, const Node &s) const {
   144       return Edge(ue, s == source(ue));
   145     }
   146 
   147     /// \brief Directed edge from an undirected edge.
   148     ///
   149     /// Returns a directed edge corresponding to the specified UEdge.
   150     /// If the given bool is true the given undirected edge and the
   151     /// returned edge have the same source node.
   152     Edge direct(const UEdge &ue, bool d) const {
   153       return Edge(ue, d);
   154     }
   155 
   156     /// Returns whether the given directed edge is same orientation as the
   157     /// corresponding undirected edge.
   158     ///
   159     /// \todo reference to the corresponding point of the undirected graph
   160     /// concept. "What does the direction of an undirected edge mean?"
   161     bool direction(const Edge &e) const { return e.forward; }
   162 
   163 
   164     using Parent::first;
   165     void first(Edge &e) const {
   166       Parent::first(e);
   167       e.forward=true;
   168     }
   169 
   170     using Parent::next;
   171     void next(Edge &e) const {
   172       if( e.forward ) {
   173 	e.forward = false;
   174       }
   175       else {
   176 	Parent::next(e);
   177 	e.forward = true;
   178       }
   179     }
   180 
   181   public:
   182 
   183     void firstOut(Edge &e, const Node &n) const {
   184       Parent::firstIn(e,n);
   185       if( UEdge(e) != INVALID ) {
   186 	e.forward = false;
   187       }
   188       else {
   189 	Parent::firstOut(e,n);
   190 	e.forward = true;
   191       }
   192     }
   193     void nextOut(Edge &e) const {
   194       if( ! e.forward ) {
   195 	Node n = Parent::target(e);
   196 	Parent::nextIn(e);
   197 	if( UEdge(e) == INVALID ) {
   198 	  Parent::firstOut(e, n);
   199 	  e.forward = true;
   200 	}
   201       }
   202       else {
   203 	Parent::nextOut(e);
   204       }
   205     }
   206 
   207     void firstIn(Edge &e, const Node &n) const {
   208       Parent::firstOut(e,n);
   209       if( UEdge(e) != INVALID ) {
   210 	e.forward = false;
   211       }
   212       else {
   213 	Parent::firstIn(e,n);
   214 	e.forward = true;
   215       }
   216     }
   217     void nextIn(Edge &e) const {
   218       if( ! e.forward ) {
   219 	Node n = Parent::source(e);
   220 	Parent::nextOut(e);
   221 	if( UEdge(e) == INVALID ) {
   222 	  Parent::firstIn(e, n);
   223 	  e.forward = true;
   224 	}
   225       }
   226       else {
   227 	Parent::nextIn(e);
   228       }
   229     }
   230 
   231     void firstInc(UEdge &e, const Node &n) const {
   232       Parent::firstOut(e, n);
   233       if (e != INVALID) return;
   234       Parent::firstIn(e, n);
   235     }
   236     void nextInc(UEdge &e, const Node &n) const {
   237       if (Parent::source(e) == n) {
   238 	Parent::nextOut(e);
   239 	if (e != INVALID) return;
   240 	Parent::firstIn(e, n);
   241       } else {
   242 	Parent::nextIn(e);
   243       }
   244     }
   245 
   246     void firstInc(UEdge &e, bool &d, const Node &n) const {
   247       d = true;
   248       Parent::firstOut(e, n);
   249       if (e != INVALID) return;
   250       d = false;
   251       Parent::firstIn(e, n);
   252     }
   253     void nextInc(UEdge &e, bool &d) const {
   254       if (d) {
   255 	Node s = Parent::source(e);
   256 	Parent::nextOut(e);
   257 	if (e != INVALID) return;
   258 	d = false;
   259 	Parent::firstIn(e, s);
   260       } else {
   261 	Parent::nextIn(e);
   262       }
   263     }
   264 
   265     // Miscellaneous stuff:
   266 
   267     /// \todo these methods (id, maxEdgeId) should be moved into separate
   268     /// Extender
   269 
   270     // using Parent::id;
   271     // Using "using" is not a good idea, cause it could be that there is
   272     // no "id" in Parent...
   273 
   274     int id(const Node &n) const {
   275       return Parent::id(n);
   276     }
   277 
   278     int id(const UEdge &e) const {
   279       return Parent::id(e);
   280     }
   281 
   282     int id(const Edge &e) const {
   283       return 2 * Parent::id(e) + int(e.forward);
   284     }
   285 
   286     int maxNodeId() const {
   287       return Parent::maxNodeId();
   288     }
   289 
   290     int maxEdgeId() const {
   291       return 2 * Parent::maxEdgeId() + 1;
   292     }
   293 
   294     int maxUEdgeId() const {
   295       return Parent::maxEdgeId();
   296     }
   297 
   298     int maxId(Node) const {
   299       return maxNodeId();
   300     }
   301 
   302     int maxId(Edge) const {
   303       return maxEdgeId();
   304     }
   305     int maxId(UEdge) const {
   306       return maxUEdgeId();
   307     }
   308 
   309     int edgeNum() const {
   310       return 2 * Parent::edgeNum();
   311     }
   312 
   313     int uEdgeNum() const {
   314       return Parent::edgeNum();
   315     }
   316 
   317     Node nodeFromId(int id) const {
   318       return Parent::nodeFromId(id);
   319     }
   320 
   321     Edge edgeFromId(int id) const {
   322       return direct(Parent::edgeFromId(id >> 1), bool(id & 1));
   323     }
   324 
   325     UEdge uEdgeFromId(int id) const {
   326       return Parent::edgeFromId(id >> 1);
   327     }
   328 
   329     Node fromId(int id, Node) const {
   330       return nodeFromId(id);
   331     }
   332 
   333     Edge fromId(int id, Edge) const {
   334       return edgeFromId(id);
   335     }
   336 
   337     UEdge fromId(int id, UEdge) const {
   338       return uEdgeFromId(id);
   339     }
   340 
   341 
   342     Edge findEdge(Node source, Node target, Edge prev) const {
   343       if (prev == INVALID) {
   344 	UEdge edge = Parent::findEdge(source, target);
   345 	if (edge != INVALID) return direct(edge, true);
   346 	edge = Parent::findEdge(target, source);
   347 	if (edge != INVALID) return direct(edge, false);
   348       } else if (direction(prev)) {
   349 	UEdge edge = Parent::findEdge(source, target, prev);
   350 	if (edge != INVALID) return direct(edge, true);
   351 	edge = Parent::findEdge(target, source);
   352 	if (edge != INVALID) return direct(edge, false);	
   353       } else {
   354 	UEdge edge = Parent::findEdge(target, source, prev);
   355 	if (edge != INVALID) return direct(edge, false);	      
   356       }
   357       return INVALID;
   358     }
   359 
   360     UEdge findUEdge(Node source, Node target, UEdge prev) const {
   361       if (prev == INVALID) {
   362 	UEdge edge = Parent::findEdge(source, target);
   363 	if (edge != INVALID) return edge;
   364 	edge = Parent::findEdge(target, source);
   365 	if (edge != INVALID) return edge;
   366       } else if (Parent::source(prev) == source) {
   367 	UEdge edge = Parent::findEdge(source, target, prev);
   368 	if (edge != INVALID) return edge;
   369 	edge = Parent::findEdge(target, source);
   370 	if (edge != INVALID) return edge;	
   371       } else {
   372 	UEdge edge = Parent::findEdge(target, source, prev);
   373 	if (edge != INVALID) return edge;	      
   374       }
   375       return INVALID;
   376     }
   377 
   378   };
   379 
   380 
   381   template <typename _Base>
   382   class BpUGraphExtender : public _Base {
   383   public:
   384     typedef _Base Parent;
   385     typedef BpUGraphExtender Graph;
   386 
   387     typedef typename Parent::Node Node;
   388     typedef typename Parent::Edge UEdge;
   389 
   390     using Parent::first;
   391     using Parent::next;
   392 
   393     using Parent::id;
   394 
   395     Node source(const UEdge& edge) const {
   396       return aNode(edge);
   397     }
   398     Node target(const UEdge& edge) const {
   399       return bNode(edge);
   400     }
   401 
   402     void firstInc(UEdge& edge, bool& direction, const Node& node) const {
   403       if (Parent::aNode(node)) {
   404 	Parent::firstOut(edge, node);
   405 	direction = true;
   406       } else {
   407 	Parent::firstIn(edge, node);
   408 	direction = static_cast<UEdge&>(edge) == INVALID;
   409       }
   410     }
   411     void nextInc(UEdge& edge, bool& direction) const {
   412       if (direction) {
   413 	Parent::nextOut(edge);
   414       } else {
   415 	Parent::nextIn(edge);
   416 	if (edge == INVALID) direction = true;
   417       }
   418     }
   419 
   420     int maxUEdgeId() const {
   421       return Parent::maxEdgeId();
   422     }
   423 
   424     UEdge uEdgeFromId(int id) const {
   425       return Parent::edgeFromId(id);
   426     }
   427 
   428     class Edge : public UEdge {
   429       friend class BpUGraphExtender;
   430     protected:
   431       bool forward;
   432 
   433       Edge(const UEdge& edge, bool _forward)
   434 	: UEdge(edge), forward(_forward) {}
   435 
   436     public:
   437       Edge() {}
   438       Edge (Invalid) : UEdge(INVALID), forward(true) {}
   439       bool operator==(const Edge& i) const {
   440 	return UEdge::operator==(i) && forward == i.forward;
   441       }
   442       bool operator!=(const Edge& i) const {
   443 	return UEdge::operator!=(i) || forward != i.forward;
   444       }
   445       bool operator<(const Edge& i) const {
   446 	return UEdge::operator<(i) || 
   447 	  (!(i.forward<forward) && UEdge(*this)<UEdge(i));
   448       }
   449     };
   450 
   451     void first(Edge& edge) const {
   452       Parent::first(static_cast<UEdge&>(edge));
   453       edge.forward = true;
   454     }
   455 
   456     void next(Edge& edge) const {
   457       if (!edge.forward) {
   458 	Parent::next(static_cast<UEdge&>(edge));
   459       }
   460       edge.forward = !edge.forward;
   461     }
   462 
   463     void firstOut(Edge& edge, const Node& node) const {
   464       if (Parent::aNode(node)) {
   465 	Parent::firstOut(edge, node);
   466 	edge.forward = true;
   467       } else {
   468 	Parent::firstIn(edge, node);
   469 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
   470       }
   471     }
   472     void nextOut(Edge& edge) const {
   473       if (edge.forward) {
   474 	Parent::nextOut(edge);
   475       } else {
   476 	Parent::nextIn(edge);
   477         edge.forward = static_cast<UEdge&>(edge) == INVALID;
   478       }
   479     }
   480 
   481     void firstIn(Edge& edge, const Node& node) const {
   482       if (Parent::bNode(node)) {
   483 	Parent::firstIn(edge, node);
   484 	edge.forward = true;	
   485       } else {
   486 	Parent::firstOut(edge, node);
   487 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
   488       }
   489     }
   490     void nextIn(Edge& edge) const {
   491       if (edge.forward) {
   492 	Parent::nextIn(edge);
   493       } else {
   494 	Parent::nextOut(edge);
   495 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
   496       }
   497     }
   498 
   499     Node source(const Edge& edge) const {
   500       return edge.forward ? Parent::aNode(edge) : Parent::bNode(edge);
   501     }
   502     Node target(const Edge& edge) const {
   503       return edge.forward ? Parent::bNode(edge) : Parent::aNode(edge);
   504     }
   505 
   506     bool direction(const Edge& edge) const {
   507       return edge.forward;
   508     }
   509 
   510     Edge direct(const UEdge& edge, const Node& node) const {
   511       return Edge(edge, node == Parent::source(edge));
   512     }
   513 
   514     Edge direct(const UEdge& edge, bool direction) const {
   515       return Edge(edge, direction);
   516     }
   517 
   518     Node oppositeNode(const UEdge& edge, const Node& node) const {
   519       return source(edge) == node ? 
   520 	target(edge) : source(edge);
   521     }
   522 
   523     Edge oppositeEdge(const Edge& edge) const {
   524       return Edge(edge, !edge.forward);
   525     }
   526 
   527     int id(const Edge& edge) const {
   528       return (Parent::id(edge) << 1) + (edge.forward ? 0 : 1);
   529     }
   530     Edge edgeFromId(int id) const {
   531       return Edge(Parent::fromId(id >> 1, UEdge()), (id & 1) == 0);
   532     }
   533     int maxEdgeId() const {
   534       return (Parent::maxId(UEdge()) << 1) + 1;
   535     }
   536 
   537     class ANode : public Node {
   538       friend class BpUGraphExtender;
   539     public:
   540       ANode() {}
   541       ANode(const Node& node) : Node(node) {
   542 	LEMON_ASSERT(Parent::aNode(node) || node == INVALID, 
   543 		     typename Parent::NodeSetError());
   544       }
   545       ANode(Invalid) : Node(INVALID) {}
   546     };
   547 
   548     void first(ANode& node) const {
   549       Parent::firstANode(static_cast<Node&>(node));
   550     }
   551     void next(ANode& node) const {
   552       Parent::nextANode(static_cast<Node&>(node));
   553     }
   554 
   555     int id(const ANode& node) const {
   556       return Parent::aNodeId(node);
   557     }
   558 
   559     class BNode : public Node {
   560       friend class BpUGraphExtender;
   561     public:
   562       BNode() {}
   563       BNode(const Node& node) : Node(node) {
   564 	LEMON_ASSERT(Parent::bNode(node) || node == INVALID,
   565 		     typename Parent::NodeSetError());
   566       }
   567       BNode(Invalid) : Node(INVALID) {}
   568     };
   569 
   570     void first(BNode& node) const {
   571       Parent::firstBNode(static_cast<Node&>(node));
   572     }
   573     void next(BNode& node) const {
   574       Parent::nextBNode(static_cast<Node&>(node));
   575     }
   576   
   577     int id(const BNode& node) const {
   578       return Parent::aNodeId(node);
   579     }
   580 
   581 
   582 
   583     int maxId(Node) const {
   584       return Parent::maxNodeId();
   585     }
   586     int maxId(BNode) const {
   587       return Parent::maxBNodeId();
   588     }
   589     int maxId(ANode) const {
   590       return Parent::maxANodeId();
   591     }
   592     int maxId(Edge) const {
   593       return maxEdgeId();
   594     }
   595     int maxId(UEdge) const {
   596       return maxUEdgeId();
   597     }
   598 
   599 
   600     Node fromId(int id, Node) const {
   601       return Parent::nodeFromId(id);
   602     }
   603     ANode fromId(int id, ANode) const {
   604       return Parent::fromANodeId(id);
   605     }
   606     BNode fromId(int id, BNode) const {
   607       return Parent::fromBNodeId(id);
   608     }
   609     Edge fromId(int id, Edge) const {
   610       return edgeFromId(id);
   611     }
   612     UEdge fromId(int id, UEdge) const {
   613       return uEdgeFromId(id);
   614     }
   615 
   616   };
   617 
   618 }
   619 
   620 #endif // LEMON_UNDIR_GRAPH_EXTENDER_H