src/hugo/skeletons/path.h
author marci
Mon, 20 Sep 2004 09:05:19 +0000
changeset 888 cc3590763f7f
parent 823 afba7fbbb239
child 906 17f31d280385
permissions -rw-r--r--
(none)
     1 // -*- c++ -*- //
     2 
     3 ///\ingroup skeletons
     4 ///\file
     5 ///\brief Classes for representing paths in graphs.
     6 
     7 #ifndef HUGO_SKELETON_PATH_H
     8 #define HUGO_SKELETON_PATH_H
     9 
    10 #include <hugo/invalid.h>
    11 
    12 namespace hugo {
    13   namespace skeleton {
    14     /// \addtogroup skeletons
    15     /// @{
    16 
    17 
    18     //! \brief A skeletom structure for representing directed paths in a graph.
    19     //!
    20     //! A skeleton structure for representing directed paths in a graph.
    21     //! \param GR The graph type in which the path is.
    22     //!
    23     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    24     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    25     //! and \c Edge of the original graph.
    26     template<typename GR>
    27     class Path {
    28     public:
    29 
    30       /// Type of the underlying graph.
    31       typedef /*typename*/ GR Graph;
    32       /// Edge type of the underlying graph.
    33       typedef typename Graph::Edge GraphEdge;
    34       /// Node type of the underlying graph.
    35      typedef typename Graph::Node GraphNode;
    36       class NodeIt;
    37       class EdgeIt;
    38 
    39       /// \param _G The graph in which the path is.
    40       ///
    41       Path(const Graph &_G) {}
    42 
    43       /// Length of the path.
    44       size_t length() const {return 0;}
    45       /// Returns whether the path is empty.
    46       bool empty() const { return true;}
    47 
    48       /// Resets the path to an empty path.
    49       void clear() {}
    50 
    51       /// \brief Starting point of the path.
    52       ///
    53       /// Starting point of the path.
    54       /// Returns INVALID if the path is empty.
    55       GraphNode/*It*/ head() const {return INVALID;}
    56       /// \brief End point of the path.
    57       ///
    58       /// End point of the path.
    59       /// Returns INVALID if the path is empty.
    60       GraphNode/*It*/ tail() const {return INVALID;}
    61 
    62       /// \brief First NodeIt/EdgeIt.
    63       ///
    64       /// Initializes node or edge iterator to point to the first
    65       /// node or edge.
    66       template<typename It>
    67       It& first(It &i) const { return i=It(*this); }
    68 
    69       /// \brief The head of an edge.
    70       ///
    71       /// Returns node iterator pointing to the head node of the
    72       /// given edge iterator.
    73       NodeIt head(const EdgeIt& e) const {return INVALID;}
    74 
    75       /// \brief The tail of an edge.
    76       ///
    77       /// Returns node iterator pointing to the tail node of the
    78       /// given edge iterator.
    79       NodeIt tail(const EdgeIt& e) const {return INVALID;}
    80 
    81 
    82       /* Iterator classes */
    83 
    84       /**
    85        * \brief Iterator class to iterate on the edges of the paths
    86        *
    87        * \ingroup skeletons
    88        * This class is used to iterate on the edges of the paths
    89        *
    90        * Of course it converts to Graph::Edge
    91        *
    92        */
    93       class EdgeIt {
    94       public:
    95 	/// Default constructor
    96 	EdgeIt() {}
    97 	/// Invalid constructor
    98 	EdgeIt(Invalid) {}
    99 	/// Constructor with starting point
   100 	EdgeIt(const Path &_p) {}
   101 
   102 	operator GraphEdge () const {}
   103 
   104 	/// Next edge
   105 	EdgeIt& operator++() {return *this;}
   106 
   107 	/// Comparison operator
   108 	bool operator==(const EdgeIt& e) const {return true;}
   109 	/// Comparison operator
   110 	bool operator!=(const EdgeIt& e) const {return true;}
   111 // 	/// Comparison operator
   112 //      /// \todo It is not clear what is the "natural" ordering.
   113 // 	bool operator<(const EdgeIt& e) const {}
   114 
   115       };
   116 
   117       /**
   118        * \brief Iterator class to iterate on the nodes of the paths
   119        *
   120        * \ingroup skeletons
   121        * This class is used to iterate on the nodes of the paths
   122        *
   123        * Of course it converts to Graph::Node.
   124        *
   125        */
   126       class NodeIt {
   127       public:
   128 	/// Default constructor
   129 	NodeIt() {}
   130 	/// Invalid constructor
   131 	NodeIt(Invalid) {}
   132 	/// Constructor with starting point
   133 	NodeIt(const Path &_p) {}
   134 
   135 	///Conversion to Graph::Node
   136 	operator const GraphNode& () const {}
   137 	/// Next node
   138 	NodeIt& operator++() {return *this;}
   139 
   140 	/// Comparison operator
   141 	bool operator==(const NodeIt& e) const {return true;}
   142 	/// Comparison operator
   143 	bool operator!=(const NodeIt& e) const {return true;}
   144 // 	/// Comparison operator
   145 //      /// \todo It is not clear what is the "natural" ordering.
   146 // 	bool operator<(const NodeIt& e) const {}
   147 
   148       };
   149 
   150       friend class Builder;
   151 
   152       /**
   153        * \brief Class to build paths
   154        *
   155        * \ingroup skeletons
   156        * This class is used to fill a path with edges.
   157        *
   158        * You can push new edges to the front and to the back of the path in
   159        * arbitrary order then you should commit these changes to the graph.
   160        *
   161        * While the builder is active (after the first modifying
   162        * operation and until the call of \ref commit())
   163        * the underlining Path is in a
   164        * "transitional" state (operations on it have undefined result).
   165        */
   166       class Builder {
   167       public:
   168 
   169         Path &P;
   170 
   171 	///\param _P the path you want to fill in.
   172 	///
   173 	Builder(Path &_P) : P(_P) {}
   174 
   175 	/// Sets the starting node of the path.
   176 
   177 	/// Sets the starting node of the path. Edge added to the path
   178 	/// afterwards have to be incident to this node.
   179 	/// You \em must start building an empry path with this functions.
   180 	/// (And you \em must \em not use it later).
   181 	/// \sa pushFront()
   182 	/// \sa pushBack()
   183 	void setStartNode(const GraphNode &) {}
   184 
   185 	///Push a new edge to the front of the path
   186 
   187 	///Push a new edge to the front of the path.
   188 	///If the path is empty, you \em must call \ref setStartNode() before
   189 	///the first use of \ref pushFront().
   190 	void pushFront(const GraphEdge& e) {}
   191 
   192 	///Push a new edge to the back of the path
   193 
   194 	///Push a new edge to the back of the path.
   195 	///If the path is empty, you \em must call \ref setStartNode() before
   196 	///the first use of \ref pushBack().
   197 	void pushBack(const GraphEdge& e) {}
   198 
   199 	///Commit the changes to the path.
   200 	void commit() {}
   201 
   202 	///Reserve (front) storage for the builder in advance.
   203 
   204 	///If you know an reasonable upper bound of the number of the edges
   205 	///to add to the front of the path,
   206 	///using this function you may speed up the building.
   207 	void reserveFront(size_t r) {}
   208 	///Reserve (back) storage for the builder in advance.
   209 
   210 	///If you know an reasonable upper bound of the number of the edges
   211 	///to add to the back of the path,
   212 	///using this function you may speed up the building.
   213 	void reserveBack(size_t r) {}
   214       };
   215     };
   216 
   217   ///@}
   218   }
   219 
   220 } // namespace hugo
   221 
   222 #endif // HUGO_SKELETON_PATH_H