lemon/unionfind.h
author deba
Wed, 29 Nov 2006 17:32:03 +0000
changeset 2314 dbbd5c514163
parent 2205 c20b0eb92a33
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permissions -rw-r--r--
checking soplex
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_UNION_FIND_H
    20 #define LEMON_UNION_FIND_H
    21 
    22 //!\ingroup auxdat
    23 //!\file
    24 //!\brief Union-Find data structures.
    25 //!
    26 
    27 #include <vector>
    28 #include <list>
    29 #include <utility>
    30 #include <algorithm>
    31 
    32 #include <lemon/bits/invalid.h>
    33 
    34 namespace lemon {
    35 
    36   /// \ingroup auxdat
    37   ///
    38   /// \brief A \e Union-Find data structure implementation
    39   ///
    40   /// The class implements the \e Union-Find data structure. 
    41   /// The union operation uses rank heuristic, while
    42   /// the find operation uses path compression.
    43   /// This is a very simple but efficient implementation, providing 
    44   /// only four methods: join (union), find, insert and size.
    45   /// For more features see the \ref UnionFindEnum class.
    46   ///
    47   /// It is primarily used in Kruskal algorithm for finding minimal
    48   /// cost spanning tree in a graph.
    49   /// \sa kruskal()
    50   ///
    51   /// \pre You need to add all the elements by the \ref insert()
    52   /// method.  
    53   template <typename _ItemIntMap>
    54   class UnionFind {
    55   public:
    56 
    57     typedef _ItemIntMap ItemIntMap;
    58     typedef typename ItemIntMap::Key Item;
    59 
    60   private:
    61     // If the items vector stores negative value for an item then
    62     // that item is root item and it has -items[it] component size.
    63     // Else the items[it] contains the index of the parent.
    64     std::vector<int> items;
    65     ItemIntMap& index;
    66 
    67     bool rep(int idx) const {
    68       return items[idx] < 0;
    69     }
    70 
    71     int repIndex(int idx) const {
    72       int k = idx;
    73       while (!rep(k)) {
    74         k = items[k] ;
    75       }
    76       while (idx != k) {
    77         int next = items[idx];
    78         const_cast<int&>(items[idx]) = k;
    79         idx = next;
    80       }
    81       return k;
    82     }
    83 
    84   public:
    85 
    86     /// \brief Constructor
    87     ///
    88     /// Constructor of the UnionFind class. You should give an item to
    89     /// integer map which will be used from the data structure. If you
    90     /// modify directly this map that may cause segmentation fault,
    91     /// invalid data structure, or infinite loop when you use again
    92     /// the union-find.
    93     UnionFind(ItemIntMap& m) : index(m) {}
    94 
    95     /// \brief Returns the index of the element's component.
    96     ///
    97     /// The method returns the index of the element's component.
    98     /// This is an integer between zero and the number of inserted elements.
    99     ///
   100     int find(const Item& a) {
   101       return repIndex(index[a]);
   102     }
   103 
   104     /// \brief Inserts a new element into the structure.
   105     ///
   106     /// This method inserts a new element into the data structure. 
   107     ///
   108     /// The method returns the index of the new component.
   109     int insert(const Item& a) {
   110       int n = items.size();
   111       items.push_back(-1);
   112       index.set(a,n);
   113       return n;
   114     }
   115 
   116     /// \brief Joining the components of element \e a and element \e b.
   117     ///
   118     /// This is the \e union operation of the Union-Find structure. 
   119     /// Joins the component of element \e a and component of
   120     /// element \e b. If \e a and \e b are in the same component then
   121     /// it returns false otherwise it returns true.
   122     bool join(const Item& a, const Item& b) {
   123       int ka = repIndex(index[a]);
   124       int kb = repIndex(index[b]);
   125 
   126       if ( ka == kb ) 
   127 	return false;
   128 
   129       if (items[ka] < items[kb]) {
   130 	items[ka] += items[kb];
   131 	items[kb] = ka;
   132       } else {
   133 	items[kb] += items[ka];
   134 	items[ka] = kb;
   135       }
   136       return true;
   137     }
   138 
   139     /// \brief Returns the size of the component of element \e a.
   140     ///
   141     /// Returns the size of the component of element \e a.
   142     int size(const Item& a) {
   143       int k = repIndex(index[a]);
   144       return - items[k];
   145     }
   146 
   147   };
   148 
   149   /// \ingroup auxdat
   150   ///
   151   /// \brief A \e Union-Find data structure implementation which
   152   /// is able to enumerate the components.
   153   ///
   154   /// The class implements a \e Union-Find data structure
   155   /// which is able to enumerate the components and the items in
   156   /// a component. If you don't need this feature then perhaps it's
   157   /// better to use the \ref UnionFind class which is more efficient.
   158   ///
   159   /// The union operation uses rank heuristic, while
   160   /// the find operation uses path compression.
   161   ///
   162   /// \pre You need to add all the elements by the \ref insert()
   163   /// method.
   164   ///
   165   template <typename _ItemIntMap>
   166   class UnionFindEnum {
   167   public:
   168     
   169     typedef _ItemIntMap ItemIntMap;
   170     typedef typename ItemIntMap::Key Item;
   171 
   172   private:
   173     
   174     // If the parent stores negative value for an item then that item
   175     // is root item and it has -items[it].parent component size.  Else
   176     // the items[it].parent contains the index of the parent.
   177     //
   178     // The \c nextItem and \c prevItem provides the double-linked
   179     // cyclic list of one component's items. The \c prevClass and
   180     // \c nextClass gives the double linked list of the representant
   181     // items. 
   182     struct ItemT {
   183       int parent;
   184       Item item;
   185 
   186       int nextItem, prevItem;
   187       int nextClass, prevClass;
   188     };
   189 
   190     std::vector<ItemT> items;
   191     ItemIntMap& index;
   192 
   193     int firstClass;
   194 
   195 
   196     bool rep(int idx) const {
   197       return items[idx].parent < 0;
   198     }
   199 
   200     int repIndex(int idx) const {
   201       int k = idx;
   202       while (!rep(k)) {
   203         k = items[k].parent;
   204       }
   205       while (idx != k) {
   206         int next = items[idx].parent;
   207         const_cast<int&>(items[idx].parent) = k;
   208         idx = next;
   209       }
   210       return k;
   211     }
   212 
   213     void unlaceClass(int k) {
   214       if (items[k].prevClass != -1) {
   215         items[items[k].prevClass].nextClass = items[k].nextClass;
   216       } else {
   217         firstClass = items[k].nextClass;
   218       }
   219       if (items[k].nextClass != -1) {
   220         items[items[k].nextClass].prevClass = items[k].prevClass;
   221       }
   222     } 
   223 
   224     void spliceItems(int ak, int bk) {
   225       items[items[ak].prevItem].nextItem = bk;
   226       items[items[bk].prevItem].nextItem = ak;
   227       int tmp = items[ak].prevItem;
   228       items[ak].prevItem = items[bk].prevItem;
   229       items[bk].prevItem = tmp;
   230         
   231     }
   232 
   233   public:
   234 
   235     UnionFindEnum(ItemIntMap& _index) 
   236       : items(), index(_index), firstClass(-1) {}
   237     
   238     /// \brief Inserts the given element into a new component.
   239     ///
   240     /// This method creates a new component consisting only of the
   241     /// given element.
   242     ///
   243     void insert(const Item& item) {
   244       ItemT t;
   245 
   246       int idx = items.size();
   247       index.set(item, idx);
   248 
   249       t.nextItem = idx;
   250       t.prevItem = idx;
   251       t.item = item;
   252       t.parent = -1;
   253       
   254       t.nextClass = firstClass;
   255       if (firstClass != -1) {
   256         items[firstClass].prevClass = idx;
   257       }
   258       t.prevClass = -1;
   259       firstClass = idx;
   260 
   261       items.push_back(t);
   262     }
   263 
   264     /// \brief Inserts the given element into the component of the others.
   265     ///
   266     /// This methods inserts the element \e a into the component of the
   267     /// element \e comp. 
   268     void insert(const Item& item, const Item& comp) {
   269       int k = repIndex(index[comp]);
   270       ItemT t;
   271 
   272       int idx = items.size();
   273       index.set(item, idx);
   274 
   275       t.prevItem = k;
   276       t.nextItem = items[k].nextItem;
   277       items[items[k].nextItem].prevItem = idx;
   278       items[k].nextItem = idx;
   279 
   280       t.item = item;
   281       t.parent = k;
   282 
   283       --items[k].parent;
   284 
   285       items.push_back(t);
   286     }
   287 
   288     /// \brief Finds the leader of the component of the given element.
   289     ///
   290     /// The method returns the leader of the component of the given element.
   291     const Item& find(const Item &item) const {
   292       return items[repIndex(index[item])].item;
   293     }
   294 
   295     /// \brief Joining the component of element \e a and element \e b.
   296     ///
   297     /// This is the \e union operation of the Union-Find structure. 
   298     /// Joins the component of element \e a and component of
   299     /// element \e b. If \e a and \e b are in the same component then
   300     /// returns false else returns true.
   301     bool join(const Item& a, const Item& b) {
   302 
   303       int ak = repIndex(index[a]);
   304       int bk = repIndex(index[b]);
   305 
   306       if (ak == bk) {
   307 	return false;
   308       }
   309 
   310       if ( items[ak].parent < items[bk].parent ) {
   311         unlaceClass(bk);
   312         items[ak].parent += items[bk].parent;
   313 	items[bk].parent = ak;
   314       } else {
   315         unlaceClass(bk);
   316         items[bk].parent += items[ak].parent;
   317 	items[ak].parent = bk;
   318       }
   319       spliceItems(ak, bk);
   320 
   321       return true;
   322     }
   323 
   324     /// \brief Returns the size of the component of element \e a.
   325     ///
   326     /// Returns the size of the component of element \e a.
   327     int size(const Item &item) const {
   328       return - items[repIndex(index[item])].parent;
   329     }
   330 
   331     /// \brief Splits up the component of the element. 
   332     ///
   333     /// Splitting the component of the element into sigleton
   334     /// components (component of size one).
   335     void split(const Item &item) {
   336       int k = repIndex(index[item]);
   337       int idx = items[k].nextItem;
   338       while (idx != k) {
   339         int next = items[idx].nextItem;
   340         
   341         items[idx].parent = -1;
   342         items[idx].prevItem = idx;
   343         items[idx].nextItem = idx;
   344         
   345         items[idx].nextClass = firstClass;
   346         items[firstClass].prevClass = idx;
   347         firstClass = idx;
   348 
   349         idx = next;
   350       }
   351 
   352       items[idx].parent = -1;
   353       items[idx].prevItem = idx;
   354       items[idx].nextItem = idx;
   355       
   356       items[firstClass].prevClass = -1;
   357     }
   358 
   359     /// \brief Sets the given element to the leader element of its component.
   360     ///
   361     /// Sets the given element to the leader element of its component.
   362     void makeRep(const Item &item) {
   363       int nk = index[item];
   364       int k = repIndex(nk);
   365       if (nk == k) return;
   366       
   367       if (items[k].prevClass != -1) {
   368         items[items[k].prevClass].nextClass = nk;
   369       } else {
   370         firstClass = nk;
   371       }
   372       if (items[k].nextClass != -1) {
   373         items[items[k].nextClass].prevClass = nk;
   374       }
   375       
   376       int idx = items[k].nextItem;
   377       while (idx != k) {
   378         items[idx].parent = nk;
   379         idx = items[idx].nextItem;
   380       }
   381       
   382       items[nk].parent = items[k].parent;
   383       items[k].parent = nk;
   384     }
   385 
   386     /// \brief Removes the given element from the structure.
   387     ///
   388     /// Removes the element from its component and if the component becomes
   389     /// empty then removes that component from the component list.
   390     ///
   391     /// \warning It is an error to remove an element which is not in
   392     /// the structure.
   393     void erase(const Item &item) {
   394       int idx = index[item];
   395       if (rep(idx)) {
   396         int k = idx;
   397         if (items[k].parent == -1) {
   398           unlaceClass(idx);
   399           return;
   400         } else {
   401           int nk = items[k].nextItem;
   402           if (items[k].prevClass != -1) {
   403             items[items[k].prevClass].nextClass = nk;
   404           } else {
   405             firstClass = nk;
   406           }
   407           if (items[k].nextClass != -1) {
   408             items[items[k].nextClass].prevClass = nk;
   409           }
   410       
   411           int idx = items[k].nextItem;
   412           while (idx != k) {
   413             items[idx].parent = nk;
   414             idx = items[idx].nextItem;
   415           }
   416           
   417           items[nk].parent = items[k].parent + 1;
   418         }
   419       } else {
   420         
   421         int k = repIndex(idx);
   422         idx = items[k].nextItem;
   423         while (idx != k) {
   424           items[idx].parent = k;
   425           idx = items[idx].nextItem;
   426         }
   427 
   428         ++items[k].parent;
   429       }
   430 
   431       idx = index[item];      
   432       items[items[idx].prevItem].nextItem = items[idx].nextItem;
   433       items[items[idx].nextItem].prevItem = items[idx].prevItem;
   434 
   435     }    
   436 
   437     /// \brief Moves the given element to another component.
   438     ///
   439     /// This method moves the element \e a from its component
   440     /// to the component of \e comp.
   441     /// If \e a and \e comp are in the same component then
   442     /// it returns false otherwise it returns true.
   443     bool move(const Item &item, const Item &comp) {
   444       if (repIndex(index[item]) == repIndex(index[comp])) return false;
   445       erase(item);
   446       insert(item, comp);
   447       return true;
   448     }
   449 
   450 
   451     /// \brief Removes the component of the given element from the structure.
   452     ///
   453     /// Removes the component of the given element from the structure.
   454     ///
   455     /// \warning It is an error to give an element which is not in the
   456     /// structure.
   457     void eraseClass(const Item &item) {
   458       unlaceClass(repIndex(index[item]));
   459     }
   460 
   461     /// \brief Lemon style iterator for the representant items.
   462     ///
   463     /// ClassIt is a lemon style iterator for the components. It iterates
   464     /// on the representant items of the classes.
   465     class ClassIt {
   466     public:
   467       /// \brief Constructor of the iterator
   468       ///
   469       /// Constructor of the iterator
   470       ClassIt(const UnionFindEnum& ufe) : unionFind(&ufe) {
   471         idx = unionFind->firstClass;
   472       }
   473 
   474       /// \brief Constructor to get invalid iterator
   475       ///
   476       /// Constructor to get invalid iterator
   477       ClassIt(Invalid) : unionFind(0), idx(-1) {}
   478       
   479       /// \brief Increment operator
   480       ///
   481       /// It steps to the next representant item.
   482       ClassIt& operator++() {
   483         idx = unionFind->items[idx].nextClass;
   484         return *this;
   485       }
   486       
   487       /// \brief Conversion operator
   488       ///
   489       /// It converts the iterator to the current representant item.
   490       operator const Item&() const {
   491         return unionFind->items[idx].item;
   492       }
   493 
   494       /// \brief Equality operator
   495       ///
   496       /// Equality operator
   497       bool operator==(const ClassIt& i) { 
   498         return i.idx == idx;
   499       }
   500 
   501       /// \brief Inequality operator
   502       ///
   503       /// Inequality operator
   504       bool operator!=(const ClassIt& i) { 
   505         return i.idx != idx;
   506       }
   507       
   508     private:
   509       const UnionFindEnum* unionFind;
   510       int idx;
   511     };
   512 
   513     /// \brief Lemon style iterator for the items of a component.
   514     ///
   515     /// ClassIt is a lemon style iterator for the components. It iterates
   516     /// on the items of a class. By example if you want to iterate on
   517     /// each items of each classes then you may write the next code.
   518     ///\code
   519     /// for (ClassIt cit(ufe); cit != INVALID; ++cit) {
   520     ///   std::cout << "Class: ";
   521     ///   for (ItemIt iit(ufe, cit); iit != INVALID; ++iit) {
   522     ///     std::cout << toString(iit) << ' ' << std::endl;
   523     ///   }
   524     ///   std::cout << std::endl;
   525     /// }
   526     ///\endcode
   527     class ItemIt {
   528     public:
   529       /// \brief Constructor of the iterator
   530       ///
   531       /// Constructor of the iterator. The iterator iterates
   532       /// on the class of the \c item.
   533       ItemIt(const UnionFindEnum& ufe, const Item& item) : unionFind(&ufe) {
   534         idx = unionFind->repIndex(unionFind->index[item]);
   535       }
   536 
   537       /// \brief Constructor to get invalid iterator
   538       ///
   539       /// Constructor to get invalid iterator
   540       ItemIt(Invalid) : unionFind(0), idx(-1) {}
   541       
   542       /// \brief Increment operator
   543       ///
   544       /// It steps to the next item in the class.
   545       ItemIt& operator++() {
   546         idx = unionFind->items[idx].nextItem;
   547         if (unionFind->rep(idx)) idx = -1;
   548         return *this;
   549       }
   550       
   551       /// \brief Conversion operator
   552       ///
   553       /// It converts the iterator to the current item.
   554       operator const Item&() const {
   555         return unionFind->items[idx].item;
   556       }
   557 
   558       /// \brief Equality operator
   559       ///
   560       /// Equality operator
   561       bool operator==(const ItemIt& i) { 
   562         return i.idx == idx;
   563       }
   564 
   565       /// \brief Inequality operator
   566       ///
   567       /// Inequality operator
   568       bool operator!=(const ItemIt& i) { 
   569         return i.idx != idx;
   570       }
   571       
   572     private:
   573       const UnionFindEnum* unionFind;
   574       int idx;
   575     };
   576 
   577   };
   578 
   579 
   580   //! @}
   581 
   582 } //namespace lemon
   583 
   584 #endif //LEMON_UNION_FIND_H