src/work/jacint/j_graph.h
author marci
Wed, 31 Mar 2004 16:38:38 +0000
changeset 270 e4811faaaa75
permissions -rw-r--r--
Ment-e a dereferalasok sporolasaval elobbre a vilag?
     1 // -*- mode:C++ -*-
     2 
     3 #ifndef J_GRAPH_H
     4 #define J_GRAPH_H
     5 
     6 #include <iostream>
     7 #include <vector>
     8 
     9 namespace hugo {
    10 
    11   class JGraph {
    12 
    13     struct NodeT 
    14     {
    15       int in, out;      
    16       NodeT() : in(), out() {}
    17     };
    18    
    19     struct EdgeT 
    20     {
    21       int head, tail, in, out;      
    22     };
    23 
    24 
    25     std::vector<NodeT> nodes;
    26     std::vector<EdgeT> edges;
    27     
    28 
    29     /*    template <typename Key> class DynMapBase
    30     {
    31     protected:
    32       SmartGraph* G; 
    33     public:
    34       virtual void add(const Key k) = NULL;
    35       virtual void erase(const Key k) = NULL;
    36       DynMapBase(SmartGraph &_G) : G(&_G) {}
    37       virtual ~DynMapBase() {}
    38       friend class SmartGraph;
    39       };
    40 
    41     template <typename T> class DynEdgeMap;
    42     template <typename T> class DynEdgeMap;
    43     */
    44 
    45   public:
    46   
    47     class TrivNodeIt;
    48     class TrivEdgeIt;
    49     class NodeIt;
    50     class EdgeIt;
    51     class OutEdgeIt;
    52     class InEdgeIt;
    53     
    54     /*  protected:
    55     std::vector<DynMapBase<NodeIt> * > dyn_node_maps;
    56     std::vector<DynMapBase<EdgeIt> * > dyn_edge_maps;
    57     */
    58 
    59     template <typename T> class NodeMap;
    60     template <typename T> class EdgeMap;
    61     
    62   public:
    63 
    64     JGraph() : nodes(1), edges(1) {
    65       edges[0].head=0; 
    66       edges[0].tail=0; 
    67       edges[0].in=0; //numEdges (numNodes is maintained in nodes[0].in)
    68       edges[0].out=0; 
    69     }    
    70 
    71 
    72     /*    ~SmartGraph()
    73     {
    74       for(std::vector<DynMapBase<NodeIt> * >::iterator i=dyn_node_maps.begin();
    75 	  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
    76       for(std::vector<DynMapBase<EdgeIt> * >::iterator i=dyn_edge_maps.begin();
    77 	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
    78 	  }*/
    79 
    80     int numNodes() const { return nodes[0].in; }
    81     int numEdges() const { return edges[0].in; } 
    82 
    83     TrivNodeIt tail(TrivEdgeIt e) const { return edges[e.n].tail; }
    84     TrivNodeIt head(TrivEdgeIt e) const { return edges[e.n].head; }
    85 
    86     /*    EachNodeIt& getFirst(EachNodeIt& v) const { 
    87       v=EachNodeIt(*this); return v; }
    88     EachEdgeIt& getFirst(EachEdgeIt& e) const { 
    89       e=EachEdgeIt(*this); return e; }
    90     OutEdgeIt& getFirst(OutEdgeIt& e, const NodeIt v) const { 
    91       e=OutEdgeIt(*this,v); return e; }
    92     InEdgeIt& getFirst(InEdgeIt& e, const NodeIt v) const { 
    93       e=InEdgeIt(*this,v); return e; }
    94     */
    95 
    96     NodeIt firstNode() const { 
    97       return NodeIt( numNodes() );
    98     }
    99     EdgeIt firstEdge() const { 
   100       return EdgeIt( numEdges() );
   101     }
   102     InEdgeIt firstIn(TrivNodeIt v) const { 
   103       return InEdgeIt(nodes[v.n].in);
   104     }
   105     OutEdgeIt firstOut(TrivNodeIt v) const { 
   106       return OutEdgeIt(nodes[v.n].out);
   107     }
   108 
   109 
   110    
   111     void next(NodeIt& it) const {--it.n;}
   112     void next(OutEdgeIt& it) const { it.n=edges[it.n].out; }
   113     void next(InEdgeIt& it) const { it.n=edges[it.n].in; }
   114     void next(EdgeIt& it) const {--it.n;}
   115     
   116     int id(TrivNodeIt v) const { return v.n; }
   117     int id(TrivEdgeIt e) const { return e.n; }
   118 
   119     TrivNodeIt addNode() {
   120       TrivNodeIt n; 
   121       n.n=++nodes[0].in;
   122       nodes.push_back(NodeT()); //FIXME
   123 
   124       /*      for(std::vector<DynMapBase<NodeIt> * >::iterator i=dyn_node_maps.begin();
   125 	      i!=dyn_node_maps.end(); ++i) (**i).add(n.n);*/
   126 
   127       return n;
   128     }
   129     
   130 
   131     TrivEdgeIt addEdge(TrivNodeIt u, TrivNodeIt v) {
   132       if ( u && v ) {
   133       TrivEdgeIt e; 
   134       e.n=++edges[0].in;
   135       edges.push_back(EdgeT()); //FIXME: Hmmm...
   136       edges[e.n].tail=u.n;   edges[e.n].head=v.n;
   137       edges[e.n].out=nodes[u.n].out;
   138       edges[e.n].in=nodes[v.n].in;
   139       nodes[u.n].out=nodes[v.n].in=e.n;
   140       return e;
   141       } 
   142       else return TrivEdgeIt();
   143 
   144 	       /*      for(std::vector<DynMapBase<EdgeIt> * >::iterator i=dyn_edge_maps.begin();
   145 		       i!=dyn_edge_maps.end(); ++i) (**i).add(e.n);*/
   146 
   147       
   148     }
   149 
   150 
   151     void clear() {
   152       nodes.resize(1);
   153       edges.resize(1); edges[0].in=0;
   154     }
   155 
   156 
   157     class TrivNodeIt {
   158       friend class JGraph;
   159       template <typename T> friend class NodeMap;
   160       
   161       friend class TrivEdgeIt;
   162       friend class OutEdgeIt;
   163       friend class InEdgeIt;
   164 
   165     protected:
   166       int n;
   167     public:
   168       TrivNodeIt() : n() {}
   169       TrivNodeIt(int number) {n=number;}
   170       bool operator==(const TrivNodeIt i) const {return n==i.n;}
   171       bool operator!=(const TrivNodeIt i) const {return n!=i.n;}
   172    
   173       operator bool() const  { return n!=0; }
   174    
   175  };
   176     
   177 
   178     class NodeIt : public TrivNodeIt {
   179       friend class JGraph;
   180     public:
   181       NodeIt() : TrivNodeIt() { }
   182       NodeIt(int i) : TrivNodeIt(i) { }
   183       operator bool() const  { return n!=0; }
   184     };
   185 
   186 
   187     class TrivEdgeIt {
   188       friend class JGraph;
   189       template <typename T> friend class EdgeMap;
   190       
   191       friend class TrivNodeIt;
   192       friend class NodeIt;
   193     protected:
   194       int n;
   195     public:
   196       TrivEdgeIt() : n() { }
   197       TrivEdgeIt(int number) {n=number;}
   198       bool operator==(const TrivEdgeIt i) const {return n==i.n;}
   199       bool operator!=(const TrivEdgeIt i) const {return n!=i.n;}
   200       operator bool() const { return n!=0; }
   201     
   202  };
   203     
   204 
   205     class EdgeIt : public TrivEdgeIt {
   206       friend class JGraph;
   207     public:
   208       EdgeIt() : TrivEdgeIt() { }
   209       EdgeIt(int i) : TrivEdgeIt(i) { }
   210       operator bool() const { return n!=0; } 
   211  };
   212     
   213 
   214     class OutEdgeIt : public TrivEdgeIt {
   215       friend class JGraph;
   216     public: 
   217       OutEdgeIt() : TrivEdgeIt() { }
   218       OutEdgeIt(int i) : TrivEdgeIt(i) { }
   219     };
   220     
   221 
   222     class InEdgeIt : public TrivEdgeIt {
   223       friend class JGraph;
   224     public: 
   225       InEdgeIt() : TrivEdgeIt() { }
   226       InEdgeIt(int i) : TrivEdgeIt(i) { }
   227     };
   228 
   229 
   230     // Map types
   231     
   232     template <typename T>
   233     class NodeMap {
   234       const JGraph& G; 
   235       std::vector<T> container;
   236     public:
   237       NodeMap(const JGraph& _G) : G(_G), container( G.numNodes()+1  ) { }
   238       NodeMap(const JGraph& _G, T a) : 
   239 	G(_G), container(G.numNodes()+1, a) { }
   240       void set(TrivNodeIt n, T a) { container[n.n]=a; }
   241       T get(TrivNodeIt n) const { return container[n.n]; }
   242       /*T& operator[](NodeIt n) { return container[n.n]; }
   243 	const T& operator[](NodeIt n) const { return container[n.n]; }*/
   244       void update() { container.resize(G.numNodes()+1); }
   245       void update(T a) { container.resize(G.numNodes()+1, a); }
   246     };
   247 
   248     template <typename T>
   249     class EdgeMap {
   250       const JGraph& G; 
   251       std::vector<T> container;
   252     public:
   253       EdgeMap(const JGraph& _G) : G(_G), container(G.numEdges()+1) { }
   254       EdgeMap(const JGraph& _G, T a) : 
   255 	G(_G), container(G.numEdges()+1, a) { }
   256       void set(TrivEdgeIt e, T a) { container[e.n]=a; }
   257       T get(TrivEdgeIt e) const { return container[e.n]; }
   258       /*T& operator[](EdgeIt e) { return container[e.n]; } 
   259 	const T& operator[](EdgeIt e) const { return container[e.n]; } */
   260       void update() { container.resize(G.numEdges()+1); }
   261       void update(T a) { container.resize(G.numEdges()+1, a); }
   262     };
   263 
   264     /*template <typename T> class DynNodeMap : public DynMapBase<NodeIt>
   265     {
   266       std::vector<T> container;
   267 
   268     public:
   269       typedef T ValueType;
   270       typedef NodeIt KeyType;
   271 
   272       DynNodeMap(JGraph &_G) :
   273 	DynMapBase<NodeIt>(_G), container(_G.maxNodeId())
   274       {
   275 	//FIXME: What if there are empty Id's?
   276 	//FIXME: Can I use 'this' in a constructor?
   277 	G->dyn_node_maps.push_back(this);
   278       }
   279       ~DynNodeMap()
   280       {
   281 	if(G) {
   282 	  std::vector<DynMapBase<NodeIt>* >::iterator i;
   283 	  for(i=G->dyn_node_maps.begin();
   284 	      i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
   285 	  //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
   286 	  //A better way to do that: (Is this really important?)
   287 	  if(*i==this) {
   288 	    *i=G->dyn_node_maps.back();
   289 	    G->dyn_node_maps.pop_back();
   290 	  }
   291 	}
   292       }
   293 
   294       void add(const NodeIt k) 
   295       {
   296 	if(k.n>=container.size()) container.resize(k.n+1);
   297       }
   298       void erase(const NodeIt k)
   299       {
   300 	//FIXME: Please implement me.
   301       }
   302       
   303       void set(NodeIt n, T a) { container[n.n]=a; }
   304       T get(NodeIt n) const { return container[n.n]; }
   305       T& operator[](NodeIt n) { return container[n.n]; }
   306       const T& operator[](NodeIt n) const { return container[n.n]; }
   307 
   308       void update() {}    //Useless for DynMaps
   309       void update(T a) {}  //Useless for DynMaps
   310     };
   311     
   312     template <typename T> class DynEdgeMap : public DynMapBase<EdgeIt>
   313     {
   314       std::vector<T> container;
   315 
   316     public:
   317       typedef T ValueType;
   318       typedef EdgeIt KeyType;
   319 
   320       DynEdgeMap(JGraph &_G) :
   321 	DynMapBase<EdgeIt>(_G), container(_G.maxEdgeId())
   322       {
   323 	//FIXME: What if there are empty Id's?
   324 	//FIXME: Can I use 'this' in a constructor?
   325 	G->dyn_edge_maps.push_back(this);
   326       }
   327       ~DynEdgeMap()
   328       {
   329 	if(G) {
   330 	  std::vector<DynMapBase<EdgeIt>* >::iterator i;
   331 	  for(i=G->dyn_edge_maps.begin();
   332 	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
   333 	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
   334 	  //A better way to do that: (Is this really important?)
   335 	  if(*i==this) {
   336 	    *i=G->dyn_edge_maps.back();
   337 	    G->dyn_edge_maps.pop_back();
   338 	  }
   339 	}
   340       }
   341       
   342       void add(const EdgeIt k) 
   343       {
   344 	if(k.n>=int(container.size())) container.resize(k.n+1);
   345       }
   346       void erase(const EdgeIt k)
   347       {
   348 	//FIXME: Please implement me.
   349       }
   350       
   351       void set(EdgeIt n, T a) { container[n.n]=a; }
   352       T get(EdgeIt n) const { return container[n.n]; }
   353       T& operator[](EdgeIt n) { return container[n.n]; }
   354       const T& operator[](EdgeIt n) const { return container[n.n]; }
   355 
   356       void update() {}    //Useless for DynMaps
   357       void update(T a) {}  //Useless for DynMaps
   358       };*/
   359         
   360   };
   361 } //namespace hugo
   362 
   363 #endif //J_GRAPH_H