lemon/list_graph.h
author deba
Sun, 30 Dec 2007 18:23:32 +0000
changeset 2550 f26368148b9c
parent 2456 717a5134ddeb
child 2553 bfced05fa852
permissions -rw-r--r--
Changing degree of tournament tree
Bug fix in union find
Small efficiency improvment in bipartite matchings
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2007
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_LIST_GRAPH_H
    20 #define LEMON_LIST_GRAPH_H
    21 
    22 ///\ingroup graphs
    23 ///\file
    24 ///\brief ListGraph, ListUGraph classes.
    25 
    26 #include <lemon/bits/base_extender.h>
    27 #include <lemon/bits/graph_extender.h>
    28 
    29 #include <lemon/error.h>
    30 
    31 #include <vector>
    32 #include <list>
    33 
    34 namespace lemon {
    35 
    36   class ListGraphBase {
    37 
    38   protected:
    39     struct NodeT {
    40       int first_in, first_out;
    41       int prev, next;
    42     };
    43  
    44     struct EdgeT {
    45       int target, source;
    46       int prev_in, prev_out;
    47       int next_in, next_out;
    48     };
    49 
    50     std::vector<NodeT> nodes;
    51 
    52     int first_node;
    53 
    54     int first_free_node;
    55 
    56     std::vector<EdgeT> edges;
    57 
    58     int first_free_edge;
    59     
    60   public:
    61     
    62     typedef ListGraphBase Graph;
    63     
    64     class Node {
    65       friend class ListGraphBase;
    66     protected:
    67 
    68       int id;
    69       explicit Node(int pid) { id = pid;}
    70 
    71     public:
    72       Node() {}
    73       Node (Invalid) { id = -1; }
    74       bool operator==(const Node& node) const {return id == node.id;}
    75       bool operator!=(const Node& node) const {return id != node.id;}
    76       bool operator<(const Node& node) const {return id < node.id;}
    77     };
    78 
    79     class Edge {
    80       friend class ListGraphBase;
    81     protected:
    82 
    83       int id;
    84       explicit Edge(int pid) { id = pid;}
    85 
    86     public:
    87       Edge() {}
    88       Edge (Invalid) { id = -1; }
    89       bool operator==(const Edge& edge) const {return id == edge.id;}
    90       bool operator!=(const Edge& edge) const {return id != edge.id;}
    91       bool operator<(const Edge& edge) const {return id < edge.id;}
    92     };
    93 
    94 
    95 
    96     ListGraphBase()
    97       : nodes(), first_node(-1),
    98 	first_free_node(-1), edges(), first_free_edge(-1) {}
    99 
   100     
   101     int maxNodeId() const { return nodes.size()-1; } 
   102     int maxEdgeId() const { return edges.size()-1; }
   103 
   104     Node source(Edge e) const { return Node(edges[e.id].source); }
   105     Node target(Edge e) const { return Node(edges[e.id].target); }
   106 
   107 
   108     void first(Node& node) const { 
   109       node.id = first_node;
   110     }
   111 
   112     void next(Node& node) const {
   113       node.id = nodes[node.id].next;
   114     }
   115 
   116 
   117     void first(Edge& e) const { 
   118       int n;
   119       for(n = first_node; 
   120 	  n!=-1 && nodes[n].first_in == -1; 
   121 	  n = nodes[n].next);
   122       e.id = (n == -1) ? -1 : nodes[n].first_in;
   123     }
   124 
   125     void next(Edge& edge) const {
   126       if (edges[edge.id].next_in != -1) {
   127 	edge.id = edges[edge.id].next_in;
   128       } else {
   129 	int n;
   130 	for(n = nodes[edges[edge.id].target].next;
   131 	  n!=-1 && nodes[n].first_in == -1; 
   132 	  n = nodes[n].next);
   133 	edge.id = (n == -1) ? -1 : nodes[n].first_in;
   134       }      
   135     }
   136 
   137     void firstOut(Edge &e, const Node& v) const {
   138       e.id = nodes[v.id].first_out;
   139     }
   140     void nextOut(Edge &e) const {
   141       e.id=edges[e.id].next_out;
   142     }
   143 
   144     void firstIn(Edge &e, const Node& v) const {
   145       e.id = nodes[v.id].first_in;
   146     }
   147     void nextIn(Edge &e) const {
   148       e.id=edges[e.id].next_in;
   149     }
   150 
   151     
   152     static int id(Node v) { return v.id; }
   153     static int id(Edge e) { return e.id; }
   154 
   155     static Node nodeFromId(int id) { return Node(id);}
   156     static Edge edgeFromId(int id) { return Edge(id);}
   157 
   158     Node addNode() {     
   159       int n;
   160       
   161       if(first_free_node==-1) {
   162 	n = nodes.size();
   163 	nodes.push_back(NodeT());
   164       } else {
   165 	n = first_free_node;
   166 	first_free_node = nodes[n].next;
   167       }
   168       
   169       nodes[n].next = first_node;
   170       if(first_node != -1) nodes[first_node].prev = n;
   171       first_node = n;
   172       nodes[n].prev = -1;
   173       
   174       nodes[n].first_in = nodes[n].first_out = -1;
   175       
   176       return Node(n);
   177     }
   178     
   179     Edge addEdge(Node u, Node v) {
   180       int n;      
   181 
   182       if (first_free_edge == -1) {
   183 	n = edges.size();
   184 	edges.push_back(EdgeT());
   185       } else {
   186 	n = first_free_edge;
   187 	first_free_edge = edges[n].next_in;
   188       }
   189       
   190       edges[n].source = u.id; 
   191       edges[n].target = v.id;
   192 
   193       edges[n].next_out = nodes[u.id].first_out;
   194       if(nodes[u.id].first_out != -1) {
   195 	edges[nodes[u.id].first_out].prev_out = n;
   196       }
   197       
   198       edges[n].next_in = nodes[v.id].first_in;
   199       if(nodes[v.id].first_in != -1) {
   200 	edges[nodes[v.id].first_in].prev_in = n;
   201       }
   202       
   203       edges[n].prev_in = edges[n].prev_out = -1;
   204 	
   205       nodes[u.id].first_out = nodes[v.id].first_in = n;
   206 
   207       return Edge(n);
   208     }
   209     
   210     void erase(const Node& node) {
   211       int n = node.id;
   212       
   213       if(nodes[n].next != -1) {
   214 	nodes[nodes[n].next].prev = nodes[n].prev;
   215       }
   216       
   217       if(nodes[n].prev != -1) {
   218 	nodes[nodes[n].prev].next = nodes[n].next;
   219       } else {
   220 	first_node = nodes[n].next;
   221       }
   222       
   223       nodes[n].next = first_free_node;
   224       first_free_node = n;
   225 
   226     }
   227     
   228     void erase(const Edge& edge) {
   229       int n = edge.id;
   230       
   231       if(edges[n].next_in!=-1) {
   232 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   233       }
   234 
   235       if(edges[n].prev_in!=-1) {
   236 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   237       } else {
   238 	nodes[edges[n].target].first_in = edges[n].next_in;
   239       }
   240 
   241       
   242       if(edges[n].next_out!=-1) {
   243 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   244       } 
   245 
   246       if(edges[n].prev_out!=-1) {
   247 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   248       } else {
   249 	nodes[edges[n].source].first_out = edges[n].next_out;
   250       }
   251       
   252       edges[n].next_in = first_free_edge;
   253       first_free_edge = n;      
   254 
   255     }
   256 
   257     void clear() {
   258       edges.clear();
   259       nodes.clear();
   260       first_node = first_free_node = first_free_edge = -1;
   261     }
   262 
   263   protected:
   264     void changeTarget(Edge e, Node n) 
   265     {
   266       if(edges[e.id].next_in != -1)
   267 	edges[edges[e.id].next_in].prev_in = edges[e.id].prev_in;
   268       if(edges[e.id].prev_in != -1)
   269 	edges[edges[e.id].prev_in].next_in = edges[e.id].next_in;
   270       else nodes[edges[e.id].target].first_in = edges[e.id].next_in;
   271       if (nodes[n.id].first_in != -1) {
   272 	edges[nodes[n.id].first_in].prev_in = e.id;
   273       }
   274       edges[e.id].target = n.id;
   275       edges[e.id].prev_in = -1;
   276       edges[e.id].next_in = nodes[n.id].first_in;
   277       nodes[n.id].first_in = e.id;
   278     }
   279     void changeSource(Edge e, Node n) 
   280     {
   281       if(edges[e.id].next_out != -1)
   282 	edges[edges[e.id].next_out].prev_out = edges[e.id].prev_out;
   283       if(edges[e.id].prev_out != -1)
   284 	edges[edges[e.id].prev_out].next_out = edges[e.id].next_out;
   285       else nodes[edges[e.id].source].first_out = edges[e.id].next_out;
   286       if (nodes[n.id].first_out != -1) {
   287 	edges[nodes[n.id].first_out].prev_out = e.id;
   288       }
   289       edges[e.id].source = n.id;
   290       edges[e.id].prev_out = -1;
   291       edges[e.id].next_out = nodes[n.id].first_out;
   292       nodes[n.id].first_out = e.id;
   293     }
   294 
   295   };
   296 
   297   typedef GraphExtender<ListGraphBase> ExtendedListGraphBase;
   298 
   299   /// \addtogroup graphs
   300   /// @{
   301 
   302   ///A list graph class.
   303 
   304   ///This is a simple and fast graph implementation.
   305   ///
   306   ///It conforms to the \ref concepts::Graph "Graph concept" and it
   307   ///also provides several additional useful extra functionalities.
   308   ///The most of the member functions and nested classes are
   309   ///documented only in the concept class.
   310   ///
   311   ///An important extra feature of this graph implementation is that
   312   ///its maps are real \ref concepts::ReferenceMap "reference map"s.
   313   ///
   314   ///\sa concepts::Graph.
   315 
   316   class ListGraph : public ExtendedListGraphBase {
   317   private:
   318     ///ListGraph is \e not copy constructible. Use GraphCopy() instead.
   319     
   320     ///ListGraph is \e not copy constructible. Use GraphCopy() instead.
   321     ///
   322     ListGraph(const ListGraph &) :ExtendedListGraphBase() {};
   323     ///\brief Assignment of ListGraph to another one is \e not allowed.
   324     ///Use GraphCopy() instead.
   325 
   326     ///Assignment of ListGraph to another one is \e not allowed.
   327     ///Use GraphCopy() instead.
   328     void operator=(const ListGraph &) {}
   329   public:
   330 
   331     typedef ExtendedListGraphBase Parent;
   332 
   333     /// Constructor
   334     
   335     /// Constructor.
   336     ///
   337     ListGraph() {}
   338 
   339     ///Add a new node to the graph.
   340     
   341     /// \return the new node.
   342     ///
   343     Node addNode() { return Parent::addNode(); }
   344 
   345     ///Add a new edge to the graph.
   346     
   347     ///Add a new edge to the graph with source node \c s
   348     ///and target node \c t.
   349     ///\return the new edge.
   350     Edge addEdge(const Node& s, const Node& t) { 
   351       return Parent::addEdge(s, t); 
   352     }
   353 
   354     /// Changes the target of \c e to \c n
   355 
   356     /// Changes the target of \c e to \c n
   357     ///
   358     ///\note The <tt>EdgeIt</tt>s and <tt>OutEdgeIt</tt>s referencing
   359     ///the changed edge remain valid. However <tt>InEdgeIt</tt>s are
   360     ///invalidated.
   361     ///\warning This functionality cannot be used together with the Snapshot
   362     ///feature.
   363     void changeTarget(Edge e, Node n) { 
   364       Parent::changeTarget(e,n); 
   365     }
   366     /// Changes the source of \c e to \c n
   367 
   368     /// Changes the source of \c e to \c n
   369     ///
   370     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s referencing
   371     ///the changed edge remain valid. However <tt>OutEdgeIt</tt>s are
   372     ///invalidated.
   373     ///\warning This functionality cannot be used together with the Snapshot
   374     ///feature.
   375     void changeSource(Edge e, Node n) { 
   376       Parent::changeSource(e,n);
   377     }
   378 
   379     /// Invert the direction of an edge.
   380 
   381     ///\note The <tt>EdgeIt</tt>s referencing the changed edge remain
   382     ///valid. However <tt>OutEdgeIt</tt>s and <tt>InEdgeIt</tt>s are
   383     ///invalidated.
   384     ///\warning This functionality cannot be used together with the Snapshot
   385     ///feature.
   386     void reverseEdge(Edge e) {
   387       Node t=target(e);
   388       changeTarget(e,source(e));
   389       changeSource(e,t);
   390     }
   391 
   392     /// Using this it is possible to avoid the superfluous memory
   393     /// allocation: if you know that the graph you want to build will
   394     /// be very large (e.g. it will contain millions of nodes and/or edges)
   395     /// then it is worth reserving space for this amount before starting
   396     /// to build the graph.
   397     /// \sa reserveEdge
   398     void reserveNode(int n) { nodes.reserve(n); };
   399 
   400     /// \brief Using this it is possible to avoid the superfluous memory
   401     /// allocation.
   402 
   403     /// Using this it is possible to avoid the superfluous memory
   404     /// allocation: if you know that the graph you want to build will
   405     /// be very large (e.g. it will contain millions of nodes and/or edges)
   406     /// then it is worth reserving space for this amount before starting
   407     /// to build the graph.
   408     /// \sa reserveNode
   409     void reserveEdge(int m) { edges.reserve(m); };
   410 
   411     ///Contract two nodes.
   412 
   413     ///This function contracts two nodes.
   414     ///
   415     ///Node \p b will be removed but instead of deleting
   416     ///incident edges, they will be joined to \p a.
   417     ///The last parameter \p r controls whether to remove loops. \c true
   418     ///means that loops will be removed.
   419     ///
   420     ///\note The <tt>EdgeIt</tt>s
   421     ///referencing a moved edge remain
   422     ///valid. However <tt>InEdgeIt</tt>s and <tt>OutEdgeIt</tt>s
   423     ///may be invalidated.
   424     ///\warning This functionality cannot be used together with the Snapshot
   425     ///feature.
   426     void contract(Node a, Node b, bool r = true) 
   427     {
   428       for(OutEdgeIt e(*this,b);e!=INVALID;) {
   429 	OutEdgeIt f=e;
   430 	++f;
   431 	if(r && target(e)==a) erase(e);
   432 	else changeSource(e,a);
   433 	e=f;
   434       }
   435       for(InEdgeIt e(*this,b);e!=INVALID;) {
   436 	InEdgeIt f=e;
   437 	++f;
   438 	if(r && source(e)==a) erase(e);
   439 	else changeTarget(e,a);
   440 	e=f;
   441       }
   442       erase(b);
   443     }
   444 
   445     ///Split a node.
   446 
   447     ///This function splits a node. First a new node is added to the graph,
   448     ///then the source of each outgoing edge of \c n is moved to this new node.
   449     ///If \c connect is \c true (this is the default value), then a new edge
   450     ///from \c n to the newly created node is also added.
   451     ///\return The newly created node.
   452     ///
   453     ///\note The <tt>EdgeIt</tt>s referencing a moved edge remain
   454     ///valid. However <tt>InEdgeIt</tt>s and <tt>OutEdgeIt</tt>s may
   455     ///be invalidated.  
   456     ///
   457     ///\warning This functionality cannot be used together with the
   458     ///Snapshot feature.  \todo It could be implemented in a bit
   459     ///faster way.
   460     Node split(Node n, bool connect = true) {
   461       Node b = addNode();
   462       for(OutEdgeIt e(*this,n);e!=INVALID;) {
   463  	OutEdgeIt f=e;
   464 	++f;
   465 	changeSource(e,b);
   466 	e=f;
   467       }
   468       if (connect) addEdge(n,b);
   469       return b;
   470     }
   471       
   472     ///Split an edge.
   473 
   474     ///This function splits an edge. First a new node \c b is added to
   475     ///the graph, then the original edge is re-targeted to \c
   476     ///b. Finally an edge from \c b to the original target is added.
   477     ///\return The newly created node.  
   478     ///\warning This functionality
   479     ///cannot be used together with the Snapshot feature.
   480     Node split(Edge e) {
   481       Node b = addNode();
   482       addEdge(b,target(e));
   483       changeTarget(e,b);
   484       return b;
   485     }
   486       
   487     /// \brief Class to make a snapshot of the graph and restore
   488     /// to it later.
   489     ///
   490     /// Class to make a snapshot of the graph and to restore it
   491     /// later.
   492     ///
   493     /// The newly added nodes and edges can be removed using the
   494     /// restore() function.
   495     ///
   496     /// \warning Edge and node deletions cannot be restored. This
   497     /// events invalidate the snapshot. 
   498     class Snapshot {
   499     protected:
   500 
   501       typedef Parent::NodeNotifier NodeNotifier;
   502 
   503       class NodeObserverProxy : public NodeNotifier::ObserverBase {
   504       public:
   505 
   506         NodeObserverProxy(Snapshot& _snapshot)
   507           : snapshot(_snapshot) {}
   508 
   509         using NodeNotifier::ObserverBase::attach;
   510         using NodeNotifier::ObserverBase::detach;
   511         using NodeNotifier::ObserverBase::attached;
   512         
   513       protected:
   514         
   515         virtual void add(const Node& node) {
   516           snapshot.addNode(node);
   517         }
   518         virtual void add(const std::vector<Node>& nodes) {
   519           for (int i = nodes.size() - 1; i >= 0; ++i) {
   520             snapshot.addNode(nodes[i]);
   521           }
   522         }
   523         virtual void erase(const Node& node) {
   524           snapshot.eraseNode(node);
   525         }
   526         virtual void erase(const std::vector<Node>& nodes) {
   527           for (int i = 0; i < int(nodes.size()); ++i) {
   528             snapshot.eraseNode(nodes[i]);
   529           }
   530         }
   531         virtual void build() {
   532           Node node;
   533           std::vector<Node> nodes;
   534           for (notifier()->first(node); node != INVALID; 
   535                notifier()->next(node)) {
   536             nodes.push_back(node);
   537           }
   538           for (int i = nodes.size() - 1; i >= 0; --i) {
   539             snapshot.addNode(nodes[i]);
   540           }
   541         }
   542         virtual void clear() {
   543           Node node;
   544           for (notifier()->first(node); node != INVALID; 
   545                notifier()->next(node)) {
   546             snapshot.eraseNode(node);
   547           }
   548         }
   549 
   550         Snapshot& snapshot;
   551       };
   552 
   553       class EdgeObserverProxy : public EdgeNotifier::ObserverBase {
   554       public:
   555 
   556         EdgeObserverProxy(Snapshot& _snapshot)
   557           : snapshot(_snapshot) {}
   558 
   559         using EdgeNotifier::ObserverBase::attach;
   560         using EdgeNotifier::ObserverBase::detach;
   561         using EdgeNotifier::ObserverBase::attached;
   562         
   563       protected:
   564 
   565         virtual void add(const Edge& edge) {
   566           snapshot.addEdge(edge);
   567         }
   568         virtual void add(const std::vector<Edge>& edges) {
   569           for (int i = edges.size() - 1; i >= 0; ++i) {
   570             snapshot.addEdge(edges[i]);
   571           }
   572         }
   573         virtual void erase(const Edge& edge) {
   574           snapshot.eraseEdge(edge);
   575         }
   576         virtual void erase(const std::vector<Edge>& edges) {
   577           for (int i = 0; i < int(edges.size()); ++i) {
   578             snapshot.eraseEdge(edges[i]);
   579           }
   580         }
   581         virtual void build() {
   582           Edge edge;
   583           std::vector<Edge> edges;
   584           for (notifier()->first(edge); edge != INVALID; 
   585                notifier()->next(edge)) {
   586             edges.push_back(edge);
   587           }
   588           for (int i = edges.size() - 1; i >= 0; --i) {
   589             snapshot.addEdge(edges[i]);
   590           }
   591         }
   592         virtual void clear() {
   593           Edge edge;
   594           for (notifier()->first(edge); edge != INVALID; 
   595                notifier()->next(edge)) {
   596             snapshot.eraseEdge(edge);
   597           }
   598         }
   599 
   600         Snapshot& snapshot;
   601       };
   602       
   603       ListGraph *graph;
   604 
   605       NodeObserverProxy node_observer_proxy;
   606       EdgeObserverProxy edge_observer_proxy;
   607 
   608       std::list<Node> added_nodes;
   609       std::list<Edge> added_edges;
   610 
   611 
   612       void addNode(const Node& node) {
   613         added_nodes.push_front(node);        
   614       }
   615       void eraseNode(const Node& node) {
   616         std::list<Node>::iterator it = 
   617           std::find(added_nodes.begin(), added_nodes.end(), node);
   618         if (it == added_nodes.end()) {
   619           clear();
   620           edge_observer_proxy.detach();
   621           throw NodeNotifier::ImmediateDetach();
   622         } else {
   623           added_nodes.erase(it);
   624         }
   625       }
   626 
   627       void addEdge(const Edge& edge) {
   628         added_edges.push_front(edge);        
   629       }
   630       void eraseEdge(const Edge& edge) {
   631         std::list<Edge>::iterator it = 
   632           std::find(added_edges.begin(), added_edges.end(), edge);
   633         if (it == added_edges.end()) {
   634           clear();
   635           node_observer_proxy.detach(); 
   636           throw EdgeNotifier::ImmediateDetach();
   637         } else {
   638           added_edges.erase(it);
   639         }        
   640       }
   641 
   642       void attach(ListGraph &_graph) {
   643 	graph = &_graph;
   644 	node_observer_proxy.attach(graph->notifier(Node()));
   645         edge_observer_proxy.attach(graph->notifier(Edge()));
   646       }
   647             
   648       void detach() {
   649 	node_observer_proxy.detach();
   650 	edge_observer_proxy.detach();
   651       }
   652 
   653       bool attached() const {
   654         return node_observer_proxy.attached();
   655       }
   656 
   657       void clear() {
   658         added_nodes.clear();
   659         added_edges.clear();        
   660       }
   661 
   662     public:
   663 
   664       /// \brief Default constructor.
   665       ///
   666       /// Default constructor.
   667       /// To actually make a snapshot you must call save().
   668       Snapshot() 
   669         : graph(0), node_observer_proxy(*this), 
   670           edge_observer_proxy(*this) {}
   671       
   672       /// \brief Constructor that immediately makes a snapshot.
   673       ///      
   674       /// This constructor immediately makes a snapshot of the graph.
   675       /// \param _graph The graph we make a snapshot of.
   676       Snapshot(ListGraph &_graph) 
   677         : node_observer_proxy(*this), 
   678           edge_observer_proxy(*this) {
   679 	attach(_graph);
   680       }
   681       
   682       /// \brief Make a snapshot.
   683       ///
   684       /// Make a snapshot of the graph.
   685       ///
   686       /// This function can be called more than once. In case of a repeated
   687       /// call, the previous snapshot gets lost.
   688       /// \param _graph The graph we make the snapshot of.
   689       void save(ListGraph &_graph) {
   690         if (attached()) {
   691           detach();
   692           clear();
   693         }
   694         attach(_graph);
   695       }
   696       
   697       /// \brief Undo the changes until the last snapshot.
   698       // 
   699       /// Undo the changes until the last snapshot created by save().
   700       void restore() {
   701 	detach();
   702 	for(std::list<Edge>::iterator it = added_edges.begin(); 
   703             it != added_edges.end(); ++it) {
   704 	  graph->erase(*it);
   705 	}
   706 	for(std::list<Node>::iterator it = added_nodes.begin(); 
   707             it != added_nodes.end(); ++it) {
   708 	  graph->erase(*it);
   709 	}
   710         clear();
   711       }
   712 
   713       /// \brief Gives back true when the snapshot is valid.
   714       ///
   715       /// Gives back true when the snapshot is valid.
   716       bool valid() const {
   717         return attached();
   718       }
   719     };
   720     
   721   };
   722 
   723   ///@}
   724 
   725   class ListUGraphBase {
   726 
   727   protected:
   728 
   729     struct NodeT {
   730       int first_out;
   731       int prev, next;
   732     };
   733  
   734     struct EdgeT {
   735       int target;
   736       int prev_out, next_out;
   737     };
   738 
   739     std::vector<NodeT> nodes;
   740 
   741     int first_node;
   742 
   743     int first_free_node;
   744 
   745     std::vector<EdgeT> edges;
   746 
   747     int first_free_edge;
   748     
   749   public:
   750     
   751     typedef ListUGraphBase Graph;
   752 
   753     class Node;
   754     class Edge;
   755     class UEdge;
   756     
   757     class Node {
   758       friend class ListUGraphBase;
   759     protected:
   760 
   761       int id;
   762       explicit Node(int pid) { id = pid;}
   763 
   764     public:
   765       Node() {}
   766       Node (Invalid) { id = -1; }
   767       bool operator==(const Node& node) const {return id == node.id;}
   768       bool operator!=(const Node& node) const {return id != node.id;}
   769       bool operator<(const Node& node) const {return id < node.id;}
   770     };
   771 
   772     class UEdge {
   773       friend class ListUGraphBase;
   774     protected:
   775 
   776       int id;
   777       explicit UEdge(int pid) { id = pid;}
   778 
   779     public:
   780       UEdge() {}
   781       UEdge (Invalid) { id = -1; }
   782       bool operator==(const UEdge& edge) const {return id == edge.id;}
   783       bool operator!=(const UEdge& edge) const {return id != edge.id;}
   784       bool operator<(const UEdge& edge) const {return id < edge.id;}
   785     };
   786 
   787     class Edge {
   788       friend class ListUGraphBase;
   789     protected:
   790 
   791       int id;
   792       explicit Edge(int pid) { id = pid;}
   793 
   794     public:
   795       operator UEdge() const { return uEdgeFromId(id / 2); }
   796 
   797       Edge() {}
   798       Edge (Invalid) { id = -1; }
   799       bool operator==(const Edge& edge) const {return id == edge.id;}
   800       bool operator!=(const Edge& edge) const {return id != edge.id;}
   801       bool operator<(const Edge& edge) const {return id < edge.id;}
   802     };
   803 
   804 
   805 
   806     ListUGraphBase()
   807       : nodes(), first_node(-1),
   808 	first_free_node(-1), edges(), first_free_edge(-1) {}
   809 
   810     
   811     int maxNodeId() const { return nodes.size()-1; } 
   812     int maxUEdgeId() const { return edges.size() / 2 - 1; }
   813     int maxEdgeId() const { return edges.size()-1; }
   814 
   815     Node source(Edge e) const { return Node(edges[e.id ^ 1].target); }
   816     Node target(Edge e) const { return Node(edges[e.id].target); }
   817 
   818     Node source(UEdge e) const { return Node(edges[2 * e.id].target); }
   819     Node target(UEdge e) const { return Node(edges[2 * e.id + 1].target); }
   820 
   821     static bool direction(Edge e) {
   822       return (e.id & 1) == 1;
   823     }
   824 
   825     static Edge direct(UEdge e, bool d) {
   826       return Edge(e.id * 2 + (d ? 1 : 0));
   827     }
   828 
   829     void first(Node& node) const { 
   830       node.id = first_node;
   831     }
   832 
   833     void next(Node& node) const {
   834       node.id = nodes[node.id].next;
   835     }
   836 
   837     void first(Edge& e) const { 
   838       int n = first_node;
   839       while (n != -1 && nodes[n].first_out == -1) {
   840         n = nodes[n].next;
   841       }
   842       e.id = (n == -1) ? -1 : nodes[n].first_out;
   843     }
   844 
   845     void next(Edge& e) const {
   846       if (edges[e.id].next_out != -1) {
   847 	e.id = edges[e.id].next_out;
   848       } else {
   849 	int n = nodes[edges[e.id ^ 1].target].next;
   850         while(n != -1 && nodes[n].first_out == -1) {
   851           n = nodes[n].next;
   852         }
   853 	e.id = (n == -1) ? -1 : nodes[n].first_out;
   854       }      
   855     }
   856 
   857     void first(UEdge& e) const { 
   858       int n = first_node;
   859       while (n != -1) {
   860         e.id = nodes[n].first_out;
   861         while ((e.id & 1) != 1) {
   862           e.id = edges[e.id].next_out;
   863         }
   864         if (e.id != -1) {
   865           e.id /= 2;
   866           return;
   867         } 
   868         n = nodes[n].next;
   869       }
   870       e.id = -1;
   871     }
   872 
   873     void next(UEdge& e) const {
   874       int n = edges[e.id * 2].target;
   875       e.id = edges[(e.id * 2) | 1].next_out;
   876       while ((e.id & 1) != 1) {
   877         e.id = edges[e.id].next_out;
   878       }
   879       if (e.id != -1) {
   880         e.id /= 2;
   881         return;
   882       } 
   883       n = nodes[n].next;
   884       while (n != -1) {
   885         e.id = nodes[n].first_out;
   886         while ((e.id & 1) != 1) {
   887           e.id = edges[e.id].next_out;
   888         }
   889         if (e.id != -1) {
   890           e.id /= 2;
   891           return;
   892         } 
   893         n = nodes[n].next;
   894       }
   895       e.id = -1;
   896     }
   897 
   898     void firstOut(Edge &e, const Node& v) const {
   899       e.id = nodes[v.id].first_out;
   900     }
   901     void nextOut(Edge &e) const {
   902       e.id = edges[e.id].next_out;
   903     }
   904 
   905     void firstIn(Edge &e, const Node& v) const {
   906       e.id = ((nodes[v.id].first_out) ^ 1);
   907       if (e.id == -2) e.id = -1;
   908     }
   909     void nextIn(Edge &e) const {
   910       e.id = ((edges[e.id ^ 1].next_out) ^ 1);
   911       if (e.id == -2) e.id = -1;
   912     }
   913 
   914     void firstInc(UEdge &e, bool& d, const Node& v) const {
   915       int de = nodes[v.id].first_out;
   916       if (de != -1 ) {
   917         e.id = de / 2;
   918         d = ((de & 1) == 1);
   919       } else {
   920         e.id = -1;
   921         d = true;
   922       }
   923     }
   924     void nextInc(UEdge &e, bool& d) const {
   925       int de = (edges[(e.id * 2) | (d ? 1 : 0)].next_out);
   926       if (de != -1 ) {
   927         e.id = de / 2;
   928         d = ((de & 1) == 1);
   929       } else {
   930         e.id = -1;
   931         d = true;
   932       }
   933     }
   934     
   935     static int id(Node v) { return v.id; }
   936     static int id(Edge e) { return e.id; }
   937     static int id(UEdge e) { return e.id; }
   938 
   939     static Node nodeFromId(int id) { return Node(id);}
   940     static Edge edgeFromId(int id) { return Edge(id);}
   941     static UEdge uEdgeFromId(int id) { return UEdge(id);}
   942 
   943     Node addNode() {     
   944       int n;
   945       
   946       if(first_free_node==-1) {
   947 	n = nodes.size();
   948 	nodes.push_back(NodeT());
   949       } else {
   950 	n = first_free_node;
   951 	first_free_node = nodes[n].next;
   952       }
   953       
   954       nodes[n].next = first_node;
   955       if (first_node != -1) nodes[first_node].prev = n;
   956       first_node = n;
   957       nodes[n].prev = -1;
   958       
   959       nodes[n].first_out = -1;
   960       
   961       return Node(n);
   962     }
   963     
   964     UEdge addEdge(Node u, Node v) {
   965       int n;      
   966 
   967       if (first_free_edge == -1) {
   968 	n = edges.size();
   969 	edges.push_back(EdgeT());
   970 	edges.push_back(EdgeT());
   971       } else {
   972 	n = first_free_edge;
   973 	first_free_edge = edges[n].next_out;
   974       }
   975       
   976       edges[n].target = u.id;
   977       edges[n | 1].target = v.id;
   978 
   979       edges[n].next_out = nodes[v.id].first_out;
   980       if (nodes[v.id].first_out != -1) {
   981 	edges[nodes[v.id].first_out].prev_out = n;
   982       }      
   983       edges[n].prev_out = -1;
   984       nodes[v.id].first_out = n;
   985       
   986       edges[n | 1].next_out = nodes[u.id].first_out;
   987       if (nodes[u.id].first_out != -1) {
   988 	edges[nodes[u.id].first_out].prev_out = (n | 1);
   989       }
   990       edges[n | 1].prev_out = -1;      
   991       nodes[u.id].first_out = (n | 1);
   992 
   993       return UEdge(n / 2);
   994     }
   995     
   996     void erase(const Node& node) {
   997       int n = node.id;
   998       
   999       if(nodes[n].next != -1) {
  1000 	nodes[nodes[n].next].prev = nodes[n].prev;
  1001       }
  1002       
  1003       if(nodes[n].prev != -1) {
  1004 	nodes[nodes[n].prev].next = nodes[n].next;
  1005       } else {
  1006 	first_node = nodes[n].next;
  1007       }
  1008       
  1009       nodes[n].next = first_free_node;
  1010       first_free_node = n;
  1011 
  1012     }
  1013     
  1014     void erase(const UEdge& edge) {
  1015       int n = edge.id * 2;
  1016       
  1017       if (edges[n].next_out != -1) {
  1018 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1019       } 
  1020 
  1021       if (edges[n].prev_out != -1) {
  1022 	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1023       } else {
  1024 	nodes[edges[n | 1].target].first_out = edges[n].next_out;
  1025       }
  1026 
  1027       if (edges[n | 1].next_out != -1) {
  1028 	edges[edges[n | 1].next_out].prev_out = edges[n | 1].prev_out;
  1029       } 
  1030 
  1031       if (edges[n | 1].prev_out != -1) {
  1032 	edges[edges[n | 1].prev_out].next_out = edges[n | 1].next_out;
  1033       } else {
  1034 	nodes[edges[n].target].first_out = edges[n | 1].next_out;
  1035       }
  1036       
  1037       edges[n].next_out = first_free_edge;
  1038       first_free_edge = n;      
  1039 
  1040     }
  1041 
  1042     void clear() {
  1043       edges.clear();
  1044       nodes.clear();
  1045       first_node = first_free_node = first_free_edge = -1;
  1046     }
  1047 
  1048   protected:
  1049 
  1050     void changeTarget(UEdge e, Node n) {
  1051       if(edges[2 * e.id].next_out != -1) {
  1052 	edges[edges[2 * e.id].next_out].prev_out = edges[2 * e.id].prev_out;
  1053       }
  1054       if(edges[2 * e.id].prev_out != -1) {
  1055 	edges[edges[2 * e.id].prev_out].next_out = 
  1056           edges[2 * e.id].next_out;
  1057       } else {
  1058         nodes[edges[(2 * e.id) | 1].target].first_out = 
  1059           edges[2 * e.id].next_out;
  1060       }
  1061 
  1062       if (nodes[n.id].first_out != -1) {
  1063 	edges[nodes[n.id].first_out].prev_out = 2 * e.id;
  1064       }
  1065       edges[(2 * e.id) | 1].target = n.id;
  1066       edges[2 * e.id].prev_out = -1;
  1067       edges[2 * e.id].next_out = nodes[n.id].first_out;
  1068       nodes[n.id].first_out = 2 * e.id;
  1069     }
  1070 
  1071     void changeSource(UEdge e, Node n) {
  1072       if(edges[(2 * e.id) | 1].next_out != -1) {
  1073 	edges[edges[(2 * e.id) | 1].next_out].prev_out = 
  1074           edges[(2 * e.id) | 1].prev_out;
  1075       }
  1076       if(edges[(2 * e.id) | 1].prev_out != -1) {
  1077 	edges[edges[(2 * e.id) | 1].prev_out].next_out = 
  1078           edges[(2 * e.id) | 1].next_out;
  1079       } else {
  1080         nodes[edges[2 * e.id].target].first_out = 
  1081           edges[(2 * e.id) | 1].next_out;
  1082       }
  1083 
  1084       if (nodes[n.id].first_out != -1) {
  1085 	edges[nodes[n.id].first_out].prev_out = ((2 * e.id) | 1);
  1086       }
  1087       edges[2 * e.id].target = n.id;
  1088       edges[(2 * e.id) | 1].prev_out = -1;
  1089       edges[(2 * e.id) | 1].next_out = nodes[n.id].first_out;
  1090       nodes[n.id].first_out = ((2 * e.id) | 1);
  1091     }
  1092 
  1093   };
  1094 
  1095 //   typedef UGraphExtender<UndirGraphExtender<ListGraphBase> > 
  1096 //   ExtendedListUGraphBase;
  1097 
  1098   typedef UGraphExtender<ListUGraphBase> ExtendedListUGraphBase;
  1099 
  1100 
  1101 
  1102   /// \addtogroup graphs
  1103   /// @{
  1104 
  1105   ///An undirected list graph class.
  1106 
  1107   ///This is a simple and fast undirected graph implementation.
  1108   ///
  1109   ///An important extra feature of this graph implementation is that
  1110   ///its maps are real \ref concepts::ReferenceMap "reference map"s.
  1111   ///
  1112   ///It conforms to the
  1113   ///\ref concepts::UGraph "UGraph concept".
  1114   ///
  1115   ///\sa concepts::UGraph.
  1116   ///
  1117   class ListUGraph : public ExtendedListUGraphBase {
  1118   private:
  1119     ///ListUGraph is \e not copy constructible. Use UGraphCopy() instead.
  1120 
  1121     ///ListUGraph is \e not copy constructible. Use UGraphCopy() instead.
  1122     ///
  1123     ListUGraph(const ListUGraph &) :ExtendedListUGraphBase()  {};
  1124     ///\brief Assignment of ListUGraph to another one is \e not allowed.
  1125     ///Use UGraphCopy() instead.
  1126 
  1127     ///Assignment of ListUGraph to another one is \e not allowed.
  1128     ///Use UGraphCopy() instead.
  1129     void operator=(const ListUGraph &) {}
  1130   public:
  1131     /// Constructor
  1132     
  1133     /// Constructor.
  1134     ///
  1135     ListUGraph() {}
  1136 
  1137     typedef ExtendedListUGraphBase Parent;
  1138 
  1139     typedef Parent::OutEdgeIt IncEdgeIt;
  1140 
  1141     /// \brief Add a new node to the graph.
  1142     ///
  1143     /// \return the new node.
  1144     ///
  1145     Node addNode() { return Parent::addNode(); }
  1146 
  1147     /// \brief Add a new edge to the graph.
  1148     ///
  1149     /// Add a new edge to the graph with source node \c s
  1150     /// and target node \c t.
  1151     /// \return the new undirected edge.
  1152     UEdge addEdge(const Node& s, const Node& t) { 
  1153       return Parent::addEdge(s, t); 
  1154     }
  1155     /// \brief Changes the source of \c e to \c n
  1156     ///
  1157     /// Changes the source of \c e to \c n
  1158     ///
  1159     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s
  1160     ///referencing the changed edge remain
  1161     ///valid. However <tt>OutEdgeIt</tt>s are invalidated.
  1162     void changeSource(UEdge e, Node n) { 
  1163       Parent::changeSource(e,n); 
  1164     }    
  1165     /// \brief Changes the target of \c e to \c n
  1166     ///
  1167     /// Changes the target of \c e to \c n
  1168     ///
  1169     /// \note The <tt>EdgeIt</tt>s referencing the changed edge remain
  1170     /// valid. However the other iterators may be invalidated.
  1171     void changeTarget(UEdge e, Node n) { 
  1172       Parent::changeTarget(e,n); 
  1173     }
  1174     /// \brief Changes the source of \c e to \c n
  1175     ///
  1176     /// Changes the source of \c e to \c n. It changes the proper
  1177     /// node of the represented undirected edge.
  1178     ///
  1179     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s
  1180     ///referencing the changed edge remain
  1181     ///valid. However <tt>OutEdgeIt</tt>s are invalidated.
  1182     void changeSource(Edge e, Node n) { 
  1183       if (Parent::direction(e)) {
  1184         Parent::changeSource(e,n);
  1185       } else {
  1186         Parent::changeTarget(e,n);
  1187       } 
  1188     }
  1189     /// \brief Changes the target of \c e to \c n
  1190     ///
  1191     /// Changes the target of \c e to \c n. It changes the proper
  1192     /// node of the represented undirected edge.
  1193     ///
  1194     ///\note The <tt>EdgeIt</tt>s and <tt>OutEdgeIt</tt>s
  1195     ///referencing the changed edge remain
  1196     ///valid. However <tt>InEdgeIt</tt>s are invalidated.
  1197     void changeTarget(Edge e, Node n) { 
  1198       if (Parent::direction(e)) {
  1199         Parent::changeTarget(e,n);
  1200       } else {
  1201         Parent::changeSource(e,n);
  1202       } 
  1203     }
  1204     /// \brief Contract two nodes.
  1205     ///
  1206     /// This function contracts two nodes.
  1207     ///
  1208     /// Node \p b will be removed but instead of deleting
  1209     /// its neighboring edges, they will be joined to \p a.
  1210     /// The last parameter \p r controls whether to remove loops. \c true
  1211     /// means that loops will be removed.
  1212     ///
  1213     /// \note The <tt>EdgeIt</tt>s referencing a moved edge remain
  1214     /// valid.
  1215     void contract(Node a, Node b, bool r = true) {
  1216       for(IncEdgeIt e(*this, b); e!=INVALID;) {
  1217 	IncEdgeIt f = e; ++f;
  1218 	if (r && runningNode(e) == a) {
  1219 	  erase(e);
  1220 	} else if (source(e) == b) {
  1221 	  changeSource(e, a);
  1222 	} else {
  1223 	  changeTarget(e, a);
  1224 	}
  1225 	e = f;
  1226       }
  1227       erase(b);
  1228     }
  1229 
  1230 
  1231     /// \brief Class to make a snapshot of the graph and restore
  1232     /// to it later.
  1233     ///
  1234     /// Class to make a snapshot of the graph and to restore it
  1235     /// later.
  1236     ///
  1237     /// The newly added nodes and undirected edges can be removed
  1238     /// using the restore() function.
  1239     ///
  1240     /// \warning Edge and node deletions cannot be restored. This
  1241     /// events invalidate the snapshot. 
  1242     class Snapshot {
  1243     protected:
  1244 
  1245       typedef Parent::NodeNotifier NodeNotifier;
  1246 
  1247       class NodeObserverProxy : public NodeNotifier::ObserverBase {
  1248       public:
  1249 
  1250         NodeObserverProxy(Snapshot& _snapshot)
  1251           : snapshot(_snapshot) {}
  1252 
  1253         using NodeNotifier::ObserverBase::attach;
  1254         using NodeNotifier::ObserverBase::detach;
  1255         using NodeNotifier::ObserverBase::attached;
  1256         
  1257       protected:
  1258         
  1259         virtual void add(const Node& node) {
  1260           snapshot.addNode(node);
  1261         }
  1262         virtual void add(const std::vector<Node>& nodes) {
  1263           for (int i = nodes.size() - 1; i >= 0; ++i) {
  1264             snapshot.addNode(nodes[i]);
  1265           }
  1266         }
  1267         virtual void erase(const Node& node) {
  1268           snapshot.eraseNode(node);
  1269         }
  1270         virtual void erase(const std::vector<Node>& nodes) {
  1271           for (int i = 0; i < int(nodes.size()); ++i) {
  1272             snapshot.eraseNode(nodes[i]);
  1273           }
  1274         }
  1275         virtual void build() {
  1276           Node node;
  1277           std::vector<Node> nodes;
  1278           for (notifier()->first(node); node != INVALID; 
  1279                notifier()->next(node)) {
  1280             nodes.push_back(node);
  1281           }
  1282           for (int i = nodes.size() - 1; i >= 0; --i) {
  1283             snapshot.addNode(nodes[i]);
  1284           }
  1285         }
  1286         virtual void clear() {
  1287           Node node;
  1288           for (notifier()->first(node); node != INVALID; 
  1289                notifier()->next(node)) {
  1290             snapshot.eraseNode(node);
  1291           }
  1292         }
  1293 
  1294         Snapshot& snapshot;
  1295       };
  1296 
  1297       class UEdgeObserverProxy : public UEdgeNotifier::ObserverBase {
  1298       public:
  1299 
  1300         UEdgeObserverProxy(Snapshot& _snapshot)
  1301           : snapshot(_snapshot) {}
  1302 
  1303         using UEdgeNotifier::ObserverBase::attach;
  1304         using UEdgeNotifier::ObserverBase::detach;
  1305         using UEdgeNotifier::ObserverBase::attached;
  1306         
  1307       protected:
  1308 
  1309         virtual void add(const UEdge& edge) {
  1310           snapshot.addUEdge(edge);
  1311         }
  1312         virtual void add(const std::vector<UEdge>& edges) {
  1313           for (int i = edges.size() - 1; i >= 0; ++i) {
  1314             snapshot.addUEdge(edges[i]);
  1315           }
  1316         }
  1317         virtual void erase(const UEdge& edge) {
  1318           snapshot.eraseUEdge(edge);
  1319         }
  1320         virtual void erase(const std::vector<UEdge>& edges) {
  1321           for (int i = 0; i < int(edges.size()); ++i) {
  1322             snapshot.eraseUEdge(edges[i]);
  1323           }
  1324         }
  1325         virtual void build() {
  1326           UEdge edge;
  1327           std::vector<UEdge> edges;
  1328           for (notifier()->first(edge); edge != INVALID; 
  1329                notifier()->next(edge)) {
  1330             edges.push_back(edge);
  1331           }
  1332           for (int i = edges.size() - 1; i >= 0; --i) {
  1333             snapshot.addUEdge(edges[i]);
  1334           }
  1335         }
  1336         virtual void clear() {
  1337           UEdge edge;
  1338           for (notifier()->first(edge); edge != INVALID; 
  1339                notifier()->next(edge)) {
  1340             snapshot.eraseUEdge(edge);
  1341           }
  1342         }
  1343 
  1344         Snapshot& snapshot;
  1345       };
  1346       
  1347       ListUGraph *graph;
  1348 
  1349       NodeObserverProxy node_observer_proxy;
  1350       UEdgeObserverProxy edge_observer_proxy;
  1351 
  1352       std::list<Node> added_nodes;
  1353       std::list<UEdge> added_edges;
  1354 
  1355 
  1356       void addNode(const Node& node) {
  1357         added_nodes.push_front(node);        
  1358       }
  1359       void eraseNode(const Node& node) {
  1360         std::list<Node>::iterator it = 
  1361           std::find(added_nodes.begin(), added_nodes.end(), node);
  1362         if (it == added_nodes.end()) {
  1363           clear();
  1364           edge_observer_proxy.detach();
  1365           throw NodeNotifier::ImmediateDetach();
  1366         } else {
  1367           added_nodes.erase(it);
  1368         }
  1369       }
  1370 
  1371       void addUEdge(const UEdge& edge) {
  1372         added_edges.push_front(edge);        
  1373       }
  1374       void eraseUEdge(const UEdge& edge) {
  1375         std::list<UEdge>::iterator it = 
  1376           std::find(added_edges.begin(), added_edges.end(), edge);
  1377         if (it == added_edges.end()) {
  1378           clear();
  1379           node_observer_proxy.detach();
  1380           throw UEdgeNotifier::ImmediateDetach();
  1381         } else {
  1382           added_edges.erase(it);
  1383         }        
  1384       }
  1385 
  1386       void attach(ListUGraph &_graph) {
  1387 	graph = &_graph;
  1388 	node_observer_proxy.attach(graph->notifier(Node()));
  1389         edge_observer_proxy.attach(graph->notifier(UEdge()));
  1390       }
  1391             
  1392       void detach() {
  1393 	node_observer_proxy.detach();
  1394 	edge_observer_proxy.detach();
  1395       }
  1396 
  1397       bool attached() const {
  1398         return node_observer_proxy.attached();
  1399       }
  1400 
  1401       void clear() {
  1402         added_nodes.clear();
  1403         added_edges.clear();        
  1404       }
  1405 
  1406     public:
  1407 
  1408       /// \brief Default constructor.
  1409       ///
  1410       /// Default constructor.
  1411       /// To actually make a snapshot you must call save().
  1412       Snapshot() 
  1413         : graph(0), node_observer_proxy(*this), 
  1414           edge_observer_proxy(*this) {}
  1415       
  1416       /// \brief Constructor that immediately makes a snapshot.
  1417       ///      
  1418       /// This constructor immediately makes a snapshot of the graph.
  1419       /// \param _graph The graph we make a snapshot of.
  1420       Snapshot(ListUGraph &_graph) 
  1421         : node_observer_proxy(*this), 
  1422           edge_observer_proxy(*this) {
  1423 	attach(_graph);
  1424       }
  1425       
  1426       /// \brief Make a snapshot.
  1427       ///
  1428       /// Make a snapshot of the graph.
  1429       ///
  1430       /// This function can be called more than once. In case of a repeated
  1431       /// call, the previous snapshot gets lost.
  1432       /// \param _graph The graph we make the snapshot of.
  1433       void save(ListUGraph &_graph) {
  1434         if (attached()) {
  1435           detach();
  1436           clear();
  1437         }
  1438         attach(_graph);
  1439       }
  1440       
  1441       /// \brief Undo the changes until the last snapshot.
  1442       // 
  1443       /// Undo the changes until the last snapshot created by save().
  1444       void restore() {
  1445 	detach();
  1446 	for(std::list<UEdge>::iterator it = added_edges.begin(); 
  1447             it != added_edges.end(); ++it) {
  1448 	  graph->erase(*it);
  1449 	}
  1450 	for(std::list<Node>::iterator it = added_nodes.begin(); 
  1451             it != added_nodes.end(); ++it) {
  1452 	  graph->erase(*it);
  1453 	}
  1454         clear();
  1455       }
  1456 
  1457       /// \brief Gives back true when the snapshot is valid.
  1458       ///
  1459       /// Gives back true when the snapshot is valid.
  1460       bool valid() const {
  1461         return attached();
  1462       }
  1463     };
  1464   };
  1465 
  1466 
  1467   class ListBpUGraphBase {
  1468   public:
  1469 
  1470     class NodeSetError : public LogicError {
  1471     public:
  1472       virtual const char* what() const throw() { 
  1473 	return "lemon::ListBpUGraph::NodeSetError";
  1474       }
  1475     };
  1476 
  1477   protected:
  1478 
  1479     struct NodeT {
  1480       int first_edge, prev, next;
  1481     };
  1482 
  1483     struct UEdgeT {
  1484       int aNode, prev_out, next_out;
  1485       int bNode, prev_in, next_in;
  1486     };
  1487 
  1488     std::vector<NodeT> aNodes;
  1489     std::vector<NodeT> bNodes;
  1490 
  1491     std::vector<UEdgeT> edges;
  1492 
  1493     int first_anode;
  1494     int first_free_anode;
  1495 
  1496     int first_bnode;
  1497     int first_free_bnode;
  1498 
  1499     int first_free_edge;
  1500 
  1501   public:
  1502   
  1503     class Node {
  1504       friend class ListBpUGraphBase;
  1505     protected:
  1506       int id;
  1507 
  1508       explicit Node(int _id) : id(_id) {}
  1509     public:
  1510       Node() {}
  1511       Node(Invalid) { id = -1; }
  1512       bool operator==(const Node i) const {return id==i.id;}
  1513       bool operator!=(const Node i) const {return id!=i.id;}
  1514       bool operator<(const Node i) const {return id<i.id;}
  1515     };
  1516 
  1517     class UEdge {
  1518       friend class ListBpUGraphBase;
  1519     protected:
  1520       int id;
  1521 
  1522       explicit UEdge(int _id) { id = _id;}
  1523     public:
  1524       UEdge() {}
  1525       UEdge (Invalid) { id = -1; }
  1526       bool operator==(const UEdge i) const {return id==i.id;}
  1527       bool operator!=(const UEdge i) const {return id!=i.id;}
  1528       bool operator<(const UEdge i) const {return id<i.id;}
  1529     };
  1530 
  1531     ListBpUGraphBase()
  1532       : first_anode(-1), first_free_anode(-1),
  1533         first_bnode(-1), first_free_bnode(-1),
  1534         first_free_edge(-1) {}
  1535 
  1536     void firstANode(Node& node) const {
  1537       node.id = first_anode != -1 ? (first_anode << 1) : -1;
  1538     }
  1539     void nextANode(Node& node) const {
  1540       node.id = aNodes[node.id >> 1].next;
  1541     }
  1542 
  1543     void firstBNode(Node& node) const {
  1544       node.id = first_bnode != -1 ? (first_bnode << 1) + 1 : -1;
  1545     }
  1546     void nextBNode(Node& node) const {
  1547       node.id = bNodes[node.id >> 1].next;
  1548     }
  1549 
  1550     void first(Node& node) const {
  1551       if (first_anode != -1) {
  1552         node.id = (first_anode << 1);
  1553       } else if (first_bnode != -1) {
  1554         node.id = (first_bnode << 1) + 1;
  1555       } else {
  1556         node.id = -1;
  1557       }
  1558     }
  1559     void next(Node& node) const {
  1560       if (aNode(node)) {
  1561         node.id = aNodes[node.id >> 1].next;
  1562         if (node.id == -1) {
  1563           if (first_bnode != -1) {
  1564             node.id = (first_bnode << 1) + 1;
  1565           }
  1566         }
  1567       } else {
  1568         node.id = bNodes[node.id >> 1].next;
  1569       }
  1570     }
  1571   
  1572     void first(UEdge& edge) const {
  1573       int aid = first_anode;
  1574       while (aid != -1 && aNodes[aid].first_edge == -1) {
  1575         aid = aNodes[aid].next != -1 ? 
  1576           aNodes[aid].next >> 1 : -1;
  1577       }
  1578       if (aid != -1) {
  1579         edge.id = aNodes[aid].first_edge;
  1580       } else {
  1581         edge.id = -1;
  1582       }
  1583     }
  1584     void next(UEdge& edge) const {
  1585       int aid = edges[edge.id].aNode >> 1;
  1586       edge.id = edges[edge.id].next_out;
  1587       if (edge.id == -1) {
  1588         aid = aNodes[aid].next != -1 ? 
  1589           aNodes[aid].next >> 1 : -1;
  1590         while (aid != -1 && aNodes[aid].first_edge == -1) {
  1591           aid = aNodes[aid].next != -1 ? 
  1592           aNodes[aid].next >> 1 : -1;
  1593         }
  1594         if (aid != -1) {
  1595           edge.id = aNodes[aid].first_edge;
  1596         } else {
  1597           edge.id = -1;
  1598         }
  1599       }
  1600     }
  1601 
  1602     void firstFromANode(UEdge& edge, const Node& node) const {
  1603       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
  1604       edge.id = aNodes[node.id >> 1].first_edge;
  1605     }
  1606     void nextFromANode(UEdge& edge) const {
  1607       edge.id = edges[edge.id].next_out;
  1608     }
  1609 
  1610     void firstFromBNode(UEdge& edge, const Node& node) const {
  1611       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
  1612       edge.id = bNodes[node.id >> 1].first_edge;
  1613     }
  1614     void nextFromBNode(UEdge& edge) const {
  1615       edge.id = edges[edge.id].next_in;
  1616     }
  1617 
  1618     static int id(const Node& node) {
  1619       return node.id;
  1620     }
  1621     static Node nodeFromId(int id) {
  1622       return Node(id);
  1623     }
  1624     int maxNodeId() const {
  1625       return aNodes.size() > bNodes.size() ?
  1626 	aNodes.size() * 2 - 2 : bNodes.size() * 2 - 1;
  1627     }
  1628   
  1629     static int id(const UEdge& edge) {
  1630       return edge.id;
  1631     }
  1632     static UEdge uEdgeFromId(int id) {
  1633       return UEdge(id);
  1634     }
  1635     int maxUEdgeId() const {
  1636       return edges.size();
  1637     }
  1638   
  1639     static int aNodeId(const Node& node) {
  1640       return node.id >> 1;
  1641     }
  1642     static Node nodeFromANodeId(int id) {
  1643       return Node(id << 1);
  1644     }
  1645     int maxANodeId() const {
  1646       return aNodes.size();
  1647     }
  1648 
  1649     static int bNodeId(const Node& node) {
  1650       return node.id >> 1;
  1651     }
  1652     static Node nodeFromBNodeId(int id) {
  1653       return Node((id << 1) + 1);
  1654     }
  1655     int maxBNodeId() const {
  1656       return bNodes.size();
  1657     }
  1658 
  1659     Node aNode(const UEdge& edge) const {
  1660       return Node(edges[edge.id].aNode);
  1661     }
  1662     Node bNode(const UEdge& edge) const {
  1663       return Node(edges[edge.id].bNode);
  1664     }
  1665 
  1666     static bool aNode(const Node& node) {
  1667       return (node.id & 1) == 0;
  1668     }
  1669 
  1670     static bool bNode(const Node& node) {
  1671       return (node.id & 1) == 1;
  1672     }
  1673 
  1674     Node addANode() {
  1675       int aid;
  1676       if (first_free_anode == -1) {
  1677         aid = aNodes.size();
  1678         aNodes.push_back(NodeT());
  1679       } else {
  1680         aid = first_free_anode;
  1681         first_free_anode = aNodes[first_free_anode].next;
  1682       }
  1683       if (first_anode != -1) {
  1684         aNodes[aid].next = first_anode << 1;
  1685         aNodes[first_anode].prev = aid << 1;
  1686       } else {
  1687         aNodes[aid].next = -1;
  1688       }
  1689       aNodes[aid].prev = -1;
  1690       first_anode = aid;
  1691       aNodes[aid].first_edge = -1;
  1692       return Node(aid << 1);
  1693     }
  1694 
  1695     Node addBNode() {
  1696       int bid;
  1697       if (first_free_bnode == -1) {
  1698         bid = bNodes.size();
  1699         bNodes.push_back(NodeT());
  1700       } else {
  1701         bid = first_free_bnode;
  1702         first_free_bnode = bNodes[first_free_bnode].next;
  1703       }
  1704       if (first_bnode != -1) {
  1705         bNodes[bid].next = (first_bnode << 1) + 1;
  1706         bNodes[first_bnode].prev = (bid << 1) + 1;
  1707       } else {
  1708         bNodes[bid].next = -1;
  1709       }
  1710       bNodes[bid].prev = -1;
  1711       first_bnode = bid;
  1712       bNodes[bid].first_edge = -1;
  1713       return Node((bid << 1) + 1);
  1714     }
  1715 
  1716     UEdge addEdge(const Node& source, const Node& target) {
  1717       LEMON_ASSERT(((source.id ^ target.id) & 1) == 1, NodeSetError());
  1718       int edgeId;
  1719       if (first_free_edge != -1) {
  1720         edgeId = first_free_edge;
  1721         first_free_edge = edges[edgeId].next_out;
  1722       } else {
  1723         edgeId = edges.size();
  1724         edges.push_back(UEdgeT());
  1725       }
  1726       if ((source.id & 1) == 0) {
  1727 	edges[edgeId].aNode = source.id;
  1728 	edges[edgeId].bNode = target.id;
  1729       } else {
  1730 	edges[edgeId].aNode = target.id;
  1731 	edges[edgeId].bNode = source.id;
  1732       }
  1733       edges[edgeId].next_out = aNodes[edges[edgeId].aNode >> 1].first_edge;
  1734       edges[edgeId].prev_out = -1;
  1735       if (aNodes[edges[edgeId].aNode >> 1].first_edge != -1) {
  1736         edges[aNodes[edges[edgeId].aNode >> 1].first_edge].prev_out = edgeId;
  1737       }
  1738       aNodes[edges[edgeId].aNode >> 1].first_edge = edgeId;
  1739       edges[edgeId].next_in = bNodes[edges[edgeId].bNode >> 1].first_edge;
  1740       edges[edgeId].prev_in = -1;
  1741       if (bNodes[edges[edgeId].bNode >> 1].first_edge != -1) {
  1742         edges[bNodes[edges[edgeId].bNode >> 1].first_edge].prev_in = edgeId;
  1743       }
  1744       bNodes[edges[edgeId].bNode >> 1].first_edge = edgeId;
  1745       return UEdge(edgeId);
  1746     }
  1747 
  1748     void erase(const Node& node) {
  1749       if (aNode(node)) {
  1750         int aid = node.id >> 1;
  1751         if (aNodes[aid].prev != -1) {
  1752           aNodes[aNodes[aid].prev >> 1].next = aNodes[aid].next;
  1753         } else {
  1754           first_anode = 
  1755             aNodes[aid].next != -1 ? aNodes[aid].next >> 1 : -1;
  1756         }
  1757         if (aNodes[aid].next != -1) {
  1758           aNodes[aNodes[aid].next >> 1].prev = aNodes[aid].prev;
  1759         }
  1760         aNodes[aid].next = first_free_anode;
  1761         first_free_anode = aid;
  1762       } else {
  1763         int bid = node.id >> 1;
  1764         if (bNodes[bid].prev != -1) {
  1765           bNodes[bNodes[bid].prev >> 1].next = bNodes[bid].next;
  1766         } else {
  1767           first_bnode = 
  1768             bNodes[bid].next != -1 ? bNodes[bid].next >> 1 : -1;
  1769         }
  1770         if (bNodes[bid].next != -1) {
  1771           bNodes[bNodes[bid].next >> 1].prev = bNodes[bid].prev;
  1772         }
  1773         bNodes[bid].next = first_free_bnode;
  1774         first_free_bnode = bid;
  1775       }
  1776     }
  1777 
  1778     void erase(const UEdge& edge) {
  1779 
  1780       if (edges[edge.id].prev_out != -1) {
  1781         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
  1782       } else {
  1783         aNodes[edges[edge.id].aNode >> 1].first_edge = edges[edge.id].next_out;
  1784       }
  1785       if (edges[edge.id].next_out != -1) {
  1786         edges[edges[edge.id].next_out].prev_out = edges[edge.id].prev_out;
  1787       }
  1788 
  1789       if (edges[edge.id].prev_in != -1) {
  1790         edges[edges[edge.id].prev_in].next_in = edges[edge.id].next_in;
  1791       } else {
  1792         bNodes[edges[edge.id].bNode >> 1].first_edge = edges[edge.id].next_in;
  1793       }
  1794       if (edges[edge.id].next_in != -1) {
  1795         edges[edges[edge.id].next_in].prev_in = edges[edge.id].prev_in;
  1796       }
  1797 
  1798       edges[edge.id].next_out = first_free_edge;
  1799       first_free_edge = edge.id;
  1800     }
  1801  
  1802     void clear() {
  1803       aNodes.clear();
  1804       bNodes.clear();
  1805       edges.clear();
  1806       first_anode = -1;
  1807       first_free_anode = -1;
  1808       first_bnode = -1;
  1809       first_free_bnode = -1;
  1810       first_free_edge = -1;
  1811     }
  1812 
  1813     void changeANode(const UEdge& edge, const Node& node) {
  1814       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
  1815       if (edges[edge.id].prev_out != -1) {
  1816         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
  1817       } else {
  1818         aNodes[edges[edge.id].aNode >> 1].first_edge = edges[edge.id].next_out;
  1819       }
  1820       if (edges[edge.id].next_out != -1) {
  1821         edges[edges[edge.id].next_out].prev_out = edges[edge.id].prev_out;  
  1822       }
  1823       if (aNodes[node.id >> 1].first_edge != -1) {
  1824         edges[aNodes[node.id >> 1].first_edge].prev_out = edge.id;
  1825       }
  1826       edges[edge.id].prev_out = -1;
  1827       edges[edge.id].next_out = aNodes[node.id >> 1].first_edge;
  1828       aNodes[node.id >> 1].first_edge = edge.id;
  1829       edges[edge.id].aNode = node.id;
  1830     } 
  1831 
  1832     void changeBNode(const UEdge& edge, const Node& node) {
  1833       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
  1834       if (edges[edge.id].prev_in != -1) {
  1835         edges[edges[edge.id].prev_in].next_in = edges[edge.id].next_in;
  1836       } else {
  1837         bNodes[edges[edge.id].bNode >> 1].first_edge = edges[edge.id].next_in;
  1838       }
  1839       if (edges[edge.id].next_in != -1) {
  1840         edges[edges[edge.id].next_in].prev_in = edges[edge.id].prev_in;  
  1841       }
  1842       if (bNodes[node.id >> 1].first_edge != -1) {
  1843         edges[bNodes[node.id >> 1].first_edge].prev_in = edge.id;
  1844       }
  1845       edges[edge.id].prev_in = -1;
  1846       edges[edge.id].next_in = bNodes[node.id >> 1].first_edge;
  1847       bNodes[node.id >> 1].first_edge = edge.id;
  1848       edges[edge.id].bNode = node.id;
  1849     } 
  1850 
  1851   };
  1852 
  1853 
  1854   typedef BpUGraphExtender<BidirBpUGraphExtender<ListBpUGraphBase> > 
  1855   ExtendedListBpUGraphBase;
  1856 
  1857   /// \ingroup graphs
  1858   ///
  1859   /// \brief A smart bipartite undirected graph class.
  1860   ///
  1861   /// This is a bipartite undirected graph implementation.
  1862   /// It is conforms to the \ref concepts::BpUGraph "BpUGraph concept".
  1863   ///
  1864   ///An important extra feature of this graph implementation is that
  1865   ///its maps are real \ref concepts::ReferenceMap "reference map"s.
  1866   ///
  1867   /// \sa concepts::BpUGraph.
  1868   ///
  1869   class ListBpUGraph : public ExtendedListBpUGraphBase {
  1870     /// \brief ListBpUGraph is \e not copy constructible.
  1871     ///
  1872     ///ListBpUGraph is \e not copy constructible.
  1873     ListBpUGraph(const ListBpUGraph &) :ExtendedListBpUGraphBase()  {};
  1874     /// \brief Assignment of ListBpUGraph to another one is \e not
  1875     /// allowed.
  1876     ///
  1877     /// Assignment of ListBpUGraph to another one is \e not allowed.
  1878     void operator=(const ListBpUGraph &) {}
  1879   public:
  1880     /// \brief Constructor
  1881     ///    
  1882     /// Constructor.
  1883     ///
  1884     ListBpUGraph() {}
  1885 
  1886     typedef ExtendedListBpUGraphBase Parent;
  1887     /// \brief Add a new ANode to the graph.
  1888     ///
  1889     /// \return the new node.
  1890     ///
  1891     Node addANode() { return Parent::addANode(); }
  1892 
  1893     /// \brief Add a new BNode to the graph.
  1894     ///
  1895     /// \return the new node.
  1896     ///
  1897     Node addBNode() { return Parent::addBNode(); }
  1898 
  1899     /// \brief Add a new edge to the graph.
  1900     ///
  1901     /// Add a new edge to the graph with an ANode and a BNode.
  1902     /// \return the new undirected edge.
  1903     UEdge addEdge(const Node& s, const Node& t) { 
  1904       return Parent::addEdge(s, t); 
  1905     }
  1906 
  1907     /// \brief Changes the ANode of \c e to \c n
  1908     ///
  1909     /// Changes the ANode of \c e to \c n
  1910     ///
  1911     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s referencing
  1912     ///the changed edge remain valid. However <tt>OutEdgeIt</tt>s are
  1913     ///invalidated.
  1914     void changeANode(UEdge e, Node n) { 
  1915       Parent::changeANode(e,n); 
  1916     }
  1917 
  1918     /// \brief Changes the BNode of \c e to \c n
  1919     ///
  1920     /// Changes the BNode of \c e to \c n
  1921     ///
  1922     /// \note The <tt>EdgeIt</tt>s and <tt>OutEdgeIt</tt>s
  1923     /// referencing the changed edge remain
  1924     /// valid. However <tt>InEdgeIt</tt>s are invalidated.
  1925     void changeBNode(UEdge e, Node n) { 
  1926       Parent::changeBNode(e,n); 
  1927     }
  1928 
  1929     /// \brief Changes the source(ANode) of \c e to \c n
  1930     ///
  1931     /// Changes the source(ANode) of \c e to \c n
  1932     ///
  1933     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s referencing
  1934     ///the changed edge remain valid. However <tt>OutEdgeIt</tt>s are
  1935     ///invalidated.
  1936     void changeSource(UEdge e, Node n) { 
  1937       Parent::changeANode(e,n); 
  1938     }
  1939 
  1940     /// \brief Changes the target(BNode) of \c e to \c n
  1941     ///
  1942     /// Changes the target(BNode) of \c e to \c n
  1943     ///
  1944     /// \note The <tt>EdgeIt</tt>s and <tt>OutEdgeIt</tt>s
  1945     /// referencing the changed edge remain
  1946     /// valid. However <tt>InEdgeIt</tt>s are invalidated.
  1947     void changeTarget(UEdge e, Node n) { 
  1948       Parent::changeBNode(e,n); 
  1949     }
  1950 
  1951     /// \brief Changes the source of \c e to \c n
  1952     ///
  1953     /// Changes the source of \c e to \c n. It changes the proper
  1954     /// node of the represented undirected edge.
  1955     ///
  1956     ///\note The <tt>EdgeIt</tt>s and <tt>InEdgeIt</tt>s
  1957     ///referencing the changed edge remain
  1958     ///valid. However <tt>OutEdgeIt</tt>s are invalidated.
  1959     void changeSource(Edge e, Node n) { 
  1960       if (Parent::direction(e)) {
  1961         Parent::changeANode(e,n);
  1962       } else {
  1963         Parent::changeBNode(e,n);
  1964       } 
  1965     }
  1966     /// \brief Changes the target of \c e to \c n
  1967     ///
  1968     /// Changes the target of \c e to \c n. It changes the proper
  1969     /// node of the represented undirected edge.
  1970     ///
  1971     ///\note The <tt>EdgeIt</tt>s and <tt>OutEdgeIt</tt>s
  1972     ///referencing the changed edge remain
  1973     ///valid. However <tt>InEdgeIt</tt>s are invalidated.
  1974     void changeTarget(Edge e, Node n) { 
  1975       if (Parent::direction(e)) {
  1976         Parent::changeBNode(e,n);
  1977       } else {
  1978         Parent::changeANode(e,n);
  1979       } 
  1980     }
  1981     /// \brief Contract two nodes.
  1982     ///
  1983     /// This function contracts two nodes.
  1984     ///
  1985     /// Node \p b will be removed but instead of deleting its
  1986     /// neighboring edges, they will be joined to \p a.  The two nodes
  1987     /// should be from the same nodeset, of course.
  1988     ///
  1989     /// \note The <tt>EdgeIt</tt>s referencing a moved edge remain
  1990     /// valid.
  1991     void contract(const Node& a, const Node& b) {
  1992       LEMON_ASSERT(Parent::aNode(a) == Parent::aNode(b), NodeSetError());
  1993       if (Parent::aNode(a)) {
  1994         for (IncEdgeIt e(*this, b); e!=INVALID;) {
  1995           IncEdgeIt f = e; ++f;
  1996           changeSource(e, a);
  1997           e = f;
  1998         }
  1999       } else {
  2000         for (IncEdgeIt e(*this, b); e!=INVALID;) {
  2001           IncEdgeIt f = e; ++f;
  2002           changeTarget(e, a);
  2003           e = f;
  2004         }
  2005       }
  2006       erase(b);
  2007     }
  2008 
  2009     /// \brief Class to make a snapshot of the graph and restore
  2010     /// to it later.
  2011     ///
  2012     /// Class to make a snapshot of the graph and to restore it
  2013     /// later.
  2014     ///
  2015     /// The newly added nodes and undirected edges can be removed
  2016     /// using the restore() function.
  2017     ///
  2018     /// \warning Edge and node deletions cannot be restored. This
  2019     /// events invalidate the snapshot. 
  2020     class Snapshot {
  2021     protected:
  2022 
  2023       typedef Parent::NodeNotifier NodeNotifier;
  2024 
  2025       class NodeObserverProxy : public NodeNotifier::ObserverBase {
  2026       public:
  2027 
  2028         NodeObserverProxy(Snapshot& _snapshot)
  2029           : snapshot(_snapshot) {}
  2030 
  2031         using NodeNotifier::ObserverBase::attach;
  2032         using NodeNotifier::ObserverBase::detach;
  2033         using NodeNotifier::ObserverBase::attached;
  2034         
  2035       protected:
  2036         
  2037         virtual void add(const Node& node) {
  2038           snapshot.addNode(node);
  2039         }
  2040         virtual void add(const std::vector<Node>& nodes) {
  2041           for (int i = nodes.size() - 1; i >= 0; ++i) {
  2042             snapshot.addNode(nodes[i]);
  2043           }
  2044         }
  2045         virtual void erase(const Node& node) {
  2046           snapshot.eraseNode(node);
  2047         }
  2048         virtual void erase(const std::vector<Node>& nodes) {
  2049           for (int i = 0; i < int(nodes.size()); ++i) {
  2050             snapshot.eraseNode(nodes[i]);
  2051           }
  2052         }
  2053         virtual void build() {
  2054           Node node;
  2055           std::vector<Node> nodes;
  2056           for (notifier()->first(node); node != INVALID; 
  2057                notifier()->next(node)) {
  2058             nodes.push_back(node);
  2059           }
  2060           for (int i = nodes.size() - 1; i >= 0; --i) {
  2061             snapshot.addNode(nodes[i]);
  2062           }
  2063         }
  2064         virtual void clear() {
  2065           Node node;
  2066           for (notifier()->first(node); node != INVALID; 
  2067                notifier()->next(node)) {
  2068             snapshot.eraseNode(node);
  2069           }
  2070         }
  2071 
  2072         Snapshot& snapshot;
  2073       };
  2074 
  2075       class UEdgeObserverProxy : public UEdgeNotifier::ObserverBase {
  2076       public:
  2077 
  2078         UEdgeObserverProxy(Snapshot& _snapshot)
  2079           : snapshot(_snapshot) {}
  2080 
  2081         using UEdgeNotifier::ObserverBase::attach;
  2082         using UEdgeNotifier::ObserverBase::detach;
  2083         using UEdgeNotifier::ObserverBase::attached;
  2084         
  2085       protected:
  2086 
  2087         virtual void add(const UEdge& edge) {
  2088           snapshot.addUEdge(edge);
  2089         }
  2090         virtual void add(const std::vector<UEdge>& edges) {
  2091           for (int i = edges.size() - 1; i >= 0; ++i) {
  2092             snapshot.addUEdge(edges[i]);
  2093           }
  2094         }
  2095         virtual void erase(const UEdge& edge) {
  2096           snapshot.eraseUEdge(edge);
  2097         }
  2098         virtual void erase(const std::vector<UEdge>& edges) {
  2099           for (int i = 0; i < int(edges.size()); ++i) {
  2100             snapshot.eraseUEdge(edges[i]);
  2101           }
  2102         }
  2103         virtual void build() {
  2104           UEdge edge;
  2105           std::vector<UEdge> edges;
  2106           for (notifier()->first(edge); edge != INVALID; 
  2107                notifier()->next(edge)) {
  2108             edges.push_back(edge);
  2109           }
  2110           for (int i = edges.size() - 1; i >= 0; --i) {
  2111             snapshot.addUEdge(edges[i]);
  2112           }
  2113         }
  2114         virtual void clear() {
  2115           UEdge edge;
  2116           for (notifier()->first(edge); edge != INVALID; 
  2117                notifier()->next(edge)) {
  2118             snapshot.eraseUEdge(edge);
  2119           }
  2120         }
  2121 
  2122         Snapshot& snapshot;
  2123       };
  2124       
  2125       ListBpUGraph *graph;
  2126 
  2127       NodeObserverProxy node_observer_proxy;
  2128       UEdgeObserverProxy edge_observer_proxy;
  2129 
  2130       std::list<Node> added_nodes;
  2131       std::list<UEdge> added_edges;
  2132 
  2133 
  2134       void addNode(const Node& node) {
  2135         added_nodes.push_front(node);        
  2136       }
  2137       void eraseNode(const Node& node) {
  2138         std::list<Node>::iterator it = 
  2139           std::find(added_nodes.begin(), added_nodes.end(), node);
  2140         if (it == added_nodes.end()) {
  2141           clear();
  2142           edge_observer_proxy.detach();
  2143           throw NodeNotifier::ImmediateDetach();
  2144         } else {
  2145           added_nodes.erase(it);
  2146         }
  2147       }
  2148 
  2149       void addUEdge(const UEdge& edge) {
  2150         added_edges.push_front(edge);        
  2151       }
  2152       void eraseUEdge(const UEdge& edge) {
  2153         std::list<UEdge>::iterator it = 
  2154           std::find(added_edges.begin(), added_edges.end(), edge);
  2155         if (it == added_edges.end()) {
  2156           clear();
  2157           node_observer_proxy.detach();
  2158           throw UEdgeNotifier::ImmediateDetach();
  2159         } else {
  2160           added_edges.erase(it);
  2161         }        
  2162       }
  2163 
  2164       void attach(ListBpUGraph &_graph) {
  2165 	graph = &_graph;
  2166 	node_observer_proxy.attach(graph->notifier(Node()));
  2167         edge_observer_proxy.attach(graph->notifier(UEdge()));
  2168       }
  2169             
  2170       void detach() {
  2171 	node_observer_proxy.detach();
  2172 	edge_observer_proxy.detach();
  2173       }
  2174 
  2175       bool attached() const {
  2176         return node_observer_proxy.attached();
  2177       }
  2178 
  2179       void clear() {
  2180         added_nodes.clear();
  2181         added_edges.clear();        
  2182       }
  2183 
  2184     public:
  2185 
  2186       /// \brief Default constructor.
  2187       ///
  2188       /// Default constructor.
  2189       /// To actually make a snapshot you must call save().
  2190       Snapshot() 
  2191         : graph(0), node_observer_proxy(*this), 
  2192           edge_observer_proxy(*this) {}
  2193       
  2194       /// \brief Constructor that immediately makes a snapshot.
  2195       ///      
  2196       /// This constructor immediately makes a snapshot of the graph.
  2197       /// \param _graph The graph we make a snapshot of.
  2198       Snapshot(ListBpUGraph &_graph) 
  2199         : node_observer_proxy(*this), 
  2200           edge_observer_proxy(*this) {
  2201 	attach(_graph);
  2202       }
  2203       
  2204       /// \brief Make a snapshot.
  2205       ///
  2206       /// Make a snapshot of the graph.
  2207       ///
  2208       /// This function can be called more than once. In case of a repeated
  2209       /// call, the previous snapshot gets lost.
  2210       /// \param _graph The graph we make the snapshot of.
  2211       void save(ListBpUGraph &_graph) {
  2212         if (attached()) {
  2213           detach();
  2214           clear();
  2215         }
  2216         attach(_graph);
  2217       }
  2218       
  2219       /// \brief Undo the changes until the last snapshot.
  2220       // 
  2221       /// Undo the changes until the last snapshot created by save().
  2222       void restore() {
  2223 	detach();
  2224 	for(std::list<UEdge>::iterator it = added_edges.begin(); 
  2225             it != added_edges.end(); ++it) {
  2226 	  graph->erase(*it);
  2227 	}
  2228 	for(std::list<Node>::iterator it = added_nodes.begin(); 
  2229             it != added_nodes.end(); ++it) {
  2230 	  graph->erase(*it);
  2231 	}
  2232         clear();
  2233       }
  2234 
  2235       /// \brief Gives back true when the snapshot is valid.
  2236       ///
  2237       /// Gives back true when the snapshot is valid.
  2238       bool valid() const {
  2239         return attached();
  2240       }
  2241     };
  2242   };
  2243 
  2244   
  2245   /// @}  
  2246 } //namespace lemon
  2247   
  2248 
  2249 #endif