3 #ifndef HUGO_LIST_GRAPH_H
4 #define HUGO_LIST_GRAPH_H
8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
13 #include <hugo/invalid.h>
15 #include <hugo/map_registry.h>
16 #include <hugo/array_map.h>
18 #include <hugo/sym_map.h>
20 #include <hugo/map_defines.h>
25 /// \addtogroup graphs
28 ///A list graph class.
30 ///This is a simple and fast erasable graph implementation.
33 ///\ref skeleton::ErasableGraph "ErasableGraph" concept.
34 ///\sa skeleton::ErasableGraph.
37 //Nodes are double linked.
38 //The free nodes are only single linked using the "next" field.
41 int first_in,first_out;
44 //Edges are double linked.
45 //The free edges are only single linked using the "next_in" field.
49 int prev_in, prev_out;
50 int next_in, next_out;
53 std::vector<NodeT> nodes;
58 std::vector<EdgeT> edges;
64 typedef ListGraph Graph;
77 /// Creating map registries.
78 CREATE_MAP_REGISTRIES;
79 /// Creating node and edge maps.
82 /// It apears in the documentation as if it were a function definition.
83 CREATE_MAPS(ArrayMap);
88 : nodes(), first_node(-1),
89 first_free_node(-1), edges(), first_free_edge(-1) {}
91 ListGraph(const ListGraph &_g)
92 : nodes(_g.nodes), first_node(_g.first_node),
93 first_free_node(_g.first_free_node), edges(_g.edges),
94 first_free_edge(_g.first_free_edge) {}
97 int nodeNum() const { return nodes.size(); }
99 int edgeNum() const { return edges.size(); }
101 ///Set the expected maximum number of edges.
103 ///With this function, it is possible to set the expected number of edges.
104 ///The use of this fasten the building of the graph and makes
105 ///it possible to avoid the superfluous memory allocation.
106 void reserveEdge(int n) { edges.reserve(n); };
112 int maxNodeId() const { return nodes.size()-1; }
117 int maxEdgeId() const { return edges.size()-1; }
119 Node tail(Edge e) const { return edges[e.n].tail; }
120 Node head(Edge e) const { return edges[e.n].head; }
122 NodeIt& first(NodeIt& v) const {
123 v=NodeIt(*this); return v; }
124 EdgeIt& first(EdgeIt& e) const {
125 e=EdgeIt(*this); return e; }
126 OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
127 e=OutEdgeIt(*this,v); return e; }
128 InEdgeIt& first(InEdgeIt& e, const Node v) const {
129 e=InEdgeIt(*this,v); return e; }
133 /// The ID of a valid Node is a nonnegative integer not greater than
134 /// \ref maxNodeId(). The range of the ID's is not surely continuous
135 /// and the greatest node ID can be actually less then \ref maxNodeId().
137 /// The ID of the \ref INVALID node is -1.
138 ///\return The ID of the node \c v.
139 static int id(Node v) { return v.n; }
142 /// The ID of a valid Edge is a nonnegative integer not greater than
143 /// \ref maxEdgeId(). The range of the ID's is not surely continuous
144 /// and the greatest edge ID can be actually less then \ref maxEdgeId().
146 /// The ID of the \ref INVALID edge is -1.
147 ///\return The ID of the edge \c e.
148 static int id(Edge e) { return e.n; }
150 /// Adds a new node to the graph.
152 /// \warning It adds the new node to the front of the list.
153 /// (i.e. the lastly added node becomes the first.)
157 if(first_free_node==-1)
160 nodes.push_back(NodeT());
164 first_free_node = nodes[n].next;
167 nodes[n].next = first_node;
168 if(first_node != -1) nodes[first_node].prev = n;
172 nodes[n].first_in = nodes[n].first_out = -1;
176 //Update dynamic maps
182 Edge addEdge(Node u, Node v) {
185 if(first_free_edge==-1)
188 edges.push_back(EdgeT());
192 first_free_edge = edges[n].next_in;
195 edges[n].tail = u.n; edges[n].head = v.n;
197 edges[n].next_out = nodes[u.n].first_out;
198 if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
199 edges[n].next_in = nodes[v.n].first_in;
200 if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
201 edges[n].prev_in = edges[n].prev_out = -1;
203 nodes[u.n].first_out = nodes[v.n].first_in = n;
207 //Update dynamic maps
213 /// Finds an edge between two nodes.
215 /// Finds an edge from node \c u to node \c v.
217 /// If \c prev is \ref INVALID (this is the default value), then
218 /// It finds the first edge from \c u to \c v. Otherwise it looks for
219 /// the next edge from \c u to \c v after \c prev.
220 /// \return The found edge or INVALID if there is no such an edge.
221 Edge findEdge(Node u,Node v, Edge prev = INVALID)
223 int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
224 while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
230 void eraseEdge(int n) {
232 if(edges[n].next_in!=-1)
233 edges[edges[n].next_in].prev_in = edges[n].prev_in;
234 if(edges[n].prev_in!=-1)
235 edges[edges[n].prev_in].next_in = edges[n].next_in;
236 else nodes[edges[n].head].first_in = edges[n].next_in;
238 if(edges[n].next_out!=-1)
239 edges[edges[n].next_out].prev_out = edges[n].prev_out;
240 if(edges[n].prev_out!=-1)
241 edges[edges[n].prev_out].next_out = edges[n].next_out;
242 else nodes[edges[n].tail].first_out = edges[n].next_out;
244 edges[n].next_in = first_free_edge;
247 //Update dynamic maps
255 void erase(Node nn) {
259 while((m=nodes[n].first_in)!=-1) eraseEdge(m);
260 while((m=nodes[n].first_out)!=-1) eraseEdge(m);
262 if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
263 if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
264 else first_node = nodes[n].next;
266 nodes[n].next = first_free_node;
269 //Update dynamic maps
274 void erase(Edge e) { eraseEdge(e.n); }
281 first_node=first_free_node=first_free_edge=-1;
285 friend class ListGraph;
286 template <typename T> friend class NodeMap;
289 friend class OutEdgeIt;
290 friend class InEdgeIt;
291 friend class SymEdge;
295 friend int ListGraph::id(Node v);
299 Node (Invalid) { n=-1; }
300 bool operator==(const Node i) const {return n==i.n;}
301 bool operator!=(const Node i) const {return n!=i.n;}
302 bool operator<(const Node i) const {return n<i.n;}
304 // operator bool() { return n!=-1; }
307 class NodeIt : public Node {
309 friend class ListGraph;
311 NodeIt() : Node() { }
312 NodeIt(Invalid i) : Node(i) { }
313 NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
314 NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
315 NodeIt &operator++() {
320 // operator bool() { return Node::operator bool(); }
324 friend class ListGraph;
325 template <typename T> friend class EdgeMap;
327 //template <typename T> friend class SymListGraph::SymEdgeMap;
328 //friend Edge SymListGraph::opposite(Edge) const;
334 friend int ListGraph::id(Edge e);
337 /// An Edge with id \c n.
339 /// \bug It should be
340 /// obtained by a member function of the Graph.
344 Edge (Invalid) { n=-1; }
345 bool operator==(const Edge i) const {return n==i.n;}
346 bool operator!=(const Edge i) const {return n!=i.n;}
347 bool operator<(const Edge i) const {return n<i.n;}
348 ///\bug This is a workaround until somebody tells me how to
349 ///make class \c SymListGraph::SymEdgeMap friend of Edge
350 int &idref() {return n;}
351 const int &idref() const {return n;}
353 // operator bool() { return n!=-1; }
356 class EdgeIt : public Edge {
358 friend class ListGraph;
360 EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
363 m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
364 n = (m==-1)?-1:_G.nodes[m].first_in;
366 EdgeIt (Invalid i) : Edge(i) { }
367 EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
368 EdgeIt() : Edge() { }
369 ///\bug This is a workaround until somebody tells me how to
370 ///make class \c SymListGraph::SymEdgeMap friend of Edge
371 int &idref() {return n;}
372 EdgeIt &operator++() {
373 if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
376 for(nn=G->nodes[G->edges[n].head].next;
377 nn!=-1 && G->nodes[nn].first_in == -1;
378 nn = G->nodes[nn].next) ;
379 n = (nn==-1)?-1:G->nodes[nn].first_in;
384 // operator bool() { return Edge::operator bool(); }
387 class OutEdgeIt : public Edge {
389 friend class ListGraph;
391 OutEdgeIt() : Edge() { }
392 OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
393 OutEdgeIt (Invalid i) : Edge(i) { }
395 OutEdgeIt(const ListGraph& _G,const Node v)
396 : Edge(_G.nodes[v.n].first_out), G(&_G) {}
397 OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
399 // operator bool() { return Edge::operator bool(); }
402 class InEdgeIt : public Edge {
404 friend class ListGraph;
406 InEdgeIt() : Edge() { }
407 InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
408 InEdgeIt (Invalid i) : Edge(i) { }
409 InEdgeIt(const ListGraph& _G,Node v)
410 : Edge(_G.nodes[v.n].first_in), G(&_G) { }
411 InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
413 // operator bool() { return Edge::operator bool(); }
417 ///Graph for bidirectional edges.
419 ///The purpose of this graph structure is to handle graphs
420 ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
421 ///of oppositely directed edges.
422 ///There is a new edge map type called
423 ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
424 ///that complements this
426 ///storing shared values for the edge pairs. The usual
427 ///\ref Graph::EdgeMap "EdgeMap"
431 ///The oppositely directed edge can also be obtained easily
432 ///using \ref opposite.
434 ///Here erase(Edge) deletes a pair of edges.
436 ///\todo this date structure need some reconsiderations. Maybe it
437 ///should be implemented independently from ListGraph.
439 class SymListGraph : public ListGraph
443 typedef SymListGraph Graph;
445 /// Creating symmetric map registry.
446 CREATE_SYM_EDGE_MAP_REGISTRY;
447 /// Creating symmetric edge map.
448 CREATE_SYM_EDGE_MAP(ArrayMap);
450 SymListGraph() : ListGraph() { }
451 SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
452 ///Adds a pair of oppositely directed edges to the graph.
453 Edge addEdge(Node u, Node v)
455 Edge e = ListGraph::addEdge(u,v);
456 Edge f = ListGraph::addEdge(v,u);
457 sym_edge_maps.add(e);
458 sym_edge_maps.add(f);
463 void erase(Node n) { ListGraph::erase(n);}
464 ///The oppositely directed edge.
466 ///Returns the oppositely directed
467 ///pair of the edge \c e.
468 static Edge opposite(Edge e)
471 f.idref() = e.idref() - 2*(e.idref()%2) + 1;
475 ///Removes a pair of oppositely directed edges to the graph.
477 Edge f = opposite(e);
478 sym_edge_maps.erase(e);
479 sym_edge_maps.erase(f);
486 ///A graph class containing only nodes.
488 ///This class implements a graph structure without edges.
489 ///The most useful application of this class is to be the node set of an
490 ///\ref EdgeSet class.
493 ///the \ref skeleton::ExtendableGraph "ExtendableGraph" concept
494 ///with the exception that you cannot
495 ///add (or delete) edges. The usual edge iterators are exists, but they are
496 ///always \ref INVALID.
497 ///\sa skeleton::ExtendableGraph
501 //Nodes are double linked.
502 //The free nodes are only single linked using the "next" field.
505 int first_in,first_out;
510 std::vector<NodeT> nodes;
513 //The first free node
518 typedef NodeSet Graph;
530 /// Creating node map registry.
531 CREATE_NODE_MAP_REGISTRY;
532 /// Creating node maps.
533 CREATE_NODE_MAP(ArrayMap);
535 /// Creating empty map structure for edges.
536 template <typename Value>
539 EdgeMap(const Graph&) {}
540 EdgeMap(const Graph&, const Value&) {}
542 EdgeMap(const EdgeMap&) {}
543 template <typename CMap> EdgeMap(const CMap&) {}
545 EdgeMap& operator=(const EdgeMap&) {}
546 template <typename CMap> EdgeMap& operator=(const CMap&) {}
548 class ConstIterator {
550 bool operator==(const ConstIterator&) {return true;}
551 bool operator!=(const ConstIterator&) {return false;}
554 typedef ConstIterator Iterator;
556 Iterator begin() { return Iterator();}
557 Iterator end() { return Iterator();}
559 ConstIterator begin() const { return ConstIterator();}
560 ConstIterator end() const { return ConstIterator();}
566 ///Default constructor
568 : nodes(), first_node(-1), first_free_node(-1) {}
570 NodeSet(const NodeSet &_g)
571 : nodes(_g.nodes), first_node(_g.first_node),
572 first_free_node(_g.first_free_node) {}
575 int nodeNum() const { return nodes.size(); }
577 int edgeNum() const { return 0; }
583 int maxNodeId() const { return nodes.size()-1; }
588 int maxEdgeId() const { return 0; }
590 Node tail(Edge e) const { return INVALID; }
591 Node head(Edge e) const { return INVALID; }
593 NodeIt& first(NodeIt& v) const {
594 v=NodeIt(*this); return v; }
595 EdgeIt& first(EdgeIt& e) const {
596 e=EdgeIt(*this); return e; }
597 OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
598 e=OutEdgeIt(*this,v); return e; }
599 InEdgeIt& first(InEdgeIt& e, const Node v) const {
600 e=InEdgeIt(*this,v); return e; }
604 /// The ID of a valid Node is a nonnegative integer not greater than
605 /// \ref maxNodeId(). The range of the ID's is not surely continuous
606 /// and the greatest node ID can be actually less then \ref maxNodeId().
608 /// The ID of the \ref INVALID node is -1.
609 ///\return The ID of the node \c v.
610 int id(Node v) const { return v.n; }
613 /// The ID of a valid Edge is a nonnegative integer not greater than
614 /// \ref maxEdgeId(). The range of the ID's is not surely continuous
615 /// and the greatest edge ID can be actually less then \ref maxEdgeId().
617 /// The ID of the \ref INVALID edge is -1.
618 ///\return The ID of the edge \c e.
619 int id(Edge e) const { return -1; }
621 /// Adds a new node to the graph.
623 /// \warning It adds the new node to the front of the list.
624 /// (i.e. the lastly added node becomes the first.)
628 if(first_free_node==-1)
631 nodes.push_back(NodeT());
635 first_free_node = nodes[n].next;
638 nodes[n].next = first_node;
639 if(first_node != -1) nodes[first_node].prev = n;
643 nodes[n].first_in = nodes[n].first_out = -1;
647 //Update dynamic maps
653 void erase(Node nn) {
656 if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
657 if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
658 else first_node = nodes[n].next;
660 nodes[n].next = first_free_node;
663 //Update dynamic maps
668 Edge findEdge(Node u,Node v, Edge prev = INVALID)
676 first_node = first_free_node = -1;
680 friend class NodeSet;
681 template <typename T> friend class NodeMap;
684 friend class OutEdgeIt;
685 friend class InEdgeIt;
689 friend int NodeSet::id(Node v) const;
693 Node (Invalid i) { n=-1; }
694 bool operator==(const Node i) const {return n==i.n;}
695 bool operator!=(const Node i) const {return n!=i.n;}
696 bool operator<(const Node i) const {return n<i.n;}
699 class NodeIt : public Node {
701 friend class NodeSet;
703 NodeIt() : Node() { }
704 NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
705 NodeIt(Invalid i) : Node(i) { }
706 NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
707 NodeIt &operator++() {
714 //friend class NodeSet;
715 //template <typename T> friend class EdgeMap;
717 //template <typename T> friend class SymNodeSet::SymEdgeMap;
718 //friend Edge SymNodeSet::opposite(Edge) const;
720 // friend class Node;
721 // friend class NodeIt;
723 //friend int NodeSet::id(Edge e) const;
728 bool operator==(const Edge i) const {return true;}
729 bool operator!=(const Edge i) const {return false;}
730 bool operator<(const Edge i) const {return false;}
731 ///\bug This is a workaround until somebody tells me how to
732 ///make class \c SymNodeSet::SymEdgeMap friend of Edge
733 // int idref() {return -1;}
734 // int idref() const {return -1;}
737 class EdgeIt : public Edge {
738 //friend class NodeSet;
740 EdgeIt(const NodeSet& G) : Edge() { }
741 EdgeIt(const NodeSet&, Edge) : Edge() { }
742 EdgeIt (Invalid i) : Edge(i) { }
743 EdgeIt() : Edge() { }
744 ///\bug This is a workaround until somebody tells me how to
745 ///make class \c SymNodeSet::SymEdgeMap friend of Edge
746 // int idref() {return -1;}
747 EdgeIt operator++() { return INVALID; }
750 class OutEdgeIt : public Edge {
751 friend class NodeSet;
753 OutEdgeIt() : Edge() { }
754 OutEdgeIt(const NodeSet&, Edge) : Edge() { }
755 OutEdgeIt (Invalid i) : Edge(i) { }
756 OutEdgeIt(const NodeSet& G,const Node v) : Edge() {}
757 OutEdgeIt operator++() { return INVALID; }
760 class InEdgeIt : public Edge {
761 friend class NodeSet;
763 InEdgeIt() : Edge() { }
764 InEdgeIt(const NodeSet&, Edge) : Edge() { }
765 InEdgeIt (Invalid i) : Edge(i) { }
766 InEdgeIt(const NodeSet& G,Node v) :Edge() {}
767 InEdgeIt operator++() { return INVALID; }
774 ///Graph structure using a node set of another graph.
776 ///This structure can be used to establish another graph over a node set
777 /// of an existing one. The node iterator will go through the nodes of the
778 /// original graph, and the NodeMap's of both graphs will convert to
781 ///\warning Adding or deleting nodes from the graph is not safe if an
782 ///\ref EdgeSet is currently attached to it!
784 ///\todo Make it possible to add/delete edges from the base graph
785 ///(and from \ref EdgeSet, as well)
787 ///\param GG The type of the graph which shares its node set with this class.
788 ///Its interface must conform to the
789 ///\ref skeleton::StaticGraph "StaticGraph" concept.
791 ///It conforms to the
792 ///\ref skeleton::ExtendableGraph "ExtendableGraph" concept.
793 ///\sa skeleton::ExtendableGraph.
795 template<typename GG>
798 typedef GG NodeGraphType;
810 typedef EdgeSet Graph;
812 int id(Node v) const;
814 class Node : public NodeGraphType::Node {
815 friend class EdgeSet;
816 // template <typename T> friend class NodeMap;
819 friend class OutEdgeIt;
820 friend class InEdgeIt;
821 friend class SymEdge;
824 friend int EdgeSet::id(Node v) const;
825 // Node(int nn) {n=nn;}
827 Node() : NodeGraphType::Node() {}
828 Node (Invalid i) : NodeGraphType::Node(i) {}
829 Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
832 class NodeIt : public NodeGraphType::NodeIt {
833 friend class EdgeSet;
835 NodeIt() : NodeGraphType::NodeIt() { }
836 NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
837 NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
838 NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
839 NodeIt(const typename NodeGraphType::NodeIt &n)
840 : NodeGraphType::NodeIt(n) {}
842 operator Node() { return Node(*this);}
844 { this->NodeGraphType::NodeIt::operator++(); return *this;}
848 //Edges are double linked.
849 //The free edges are only single linked using the "next_in" field.
852 int first_in,first_out;
853 NodeT() : first_in(-1), first_out(-1) { }
859 int prev_in, prev_out;
860 int next_in, next_out;
864 typename NodeGraphType::template NodeMap<NodeT> nodes;
866 std::vector<EdgeT> edges;
867 //The first free edge
881 /// Creates edge map registry.
882 CREATE_EDGE_MAP_REGISTRY;
883 /// Creates edge maps.
884 CREATE_EDGE_MAP(ArrayMap);
886 /// Imports node maps from the NodeGraphType.
887 IMPORT_NODE_MAP(NodeGraphType, graph.G, EdgeSet, graph);
894 ///Construates a new graph based on the nodeset of an existing one.
895 ///\param _G the base graph.
896 explicit EdgeSet(NodeGraphType &_G)
897 : G(_G), nodes(_G), edges(),
898 first_free_edge(-1) {}
901 ///Makes a copy of an EdgeSet.
902 ///It will be based on the same graph.
903 explicit EdgeSet(const EdgeSet &_g)
904 : G(_g.G), nodes(_g.G), edges(_g.edges),
905 first_free_edge(_g.first_free_edge) {}
908 int nodeNum() const { return G.nodeNum(); }
910 int edgeNum() const { return edges.size(); }
916 int maxNodeId() const { return G.maxNodeId(); }
921 int maxEdgeId() const { return edges.size()-1; }
923 Node tail(Edge e) const { return edges[e.n].tail; }
924 Node head(Edge e) const { return edges[e.n].head; }
926 NodeIt& first(NodeIt& v) const {
927 v=NodeIt(*this); return v; }
928 EdgeIt& first(EdgeIt& e) const {
929 e=EdgeIt(*this); return e; }
930 OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
931 e=OutEdgeIt(*this,v); return e; }
932 InEdgeIt& first(InEdgeIt& e, const Node v) const {
933 e=InEdgeIt(*this,v); return e; }
937 /// The ID of a valid Node is a nonnegative integer not greater than
938 /// \ref maxNodeId(). The range of the ID's is not surely continuous
939 /// and the greatest node ID can be actually less then \ref maxNodeId().
941 /// The ID of the \ref INVALID node is -1.
942 ///\return The ID of the node \c v.
943 int id(Node v) { return G.id(v); }
946 /// The ID of a valid Edge is a nonnegative integer not greater than
947 /// \ref maxEdgeId(). The range of the ID's is not surely continuous
948 /// and the greatest edge ID can be actually less then \ref maxEdgeId().
950 /// The ID of the \ref INVALID edge is -1.
951 ///\return The ID of the edge \c e.
952 int id(Edge e) const { return e.n; }
954 /// Adds a new node to the graph.
955 Node addNode() { return G.addNode(); }
957 Edge addEdge(Node u, Node v) {
960 if(first_free_edge==-1)
963 edges.push_back(EdgeT());
967 first_free_edge = edges[n].next_in;
970 edges[n].tail = u; edges[n].head = v;
972 edges[n].next_out = nodes[u].first_out;
973 if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
974 edges[n].next_in = nodes[v].first_in;
975 if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
976 edges[n].prev_in = edges[n].prev_out = -1;
978 nodes[u].first_out = nodes[v].first_in = n;
982 //Update dynamic maps
988 /// Finds an edge between two nodes.
990 /// Finds an edge from node \c u to node \c v.
992 /// If \c prev is \ref INVALID (this is the default value), then
993 /// It finds the first edge from \c u to \c v. Otherwise it looks for
994 /// the next edge from \c u to \c v after \c prev.
995 /// \return The found edge or INVALID if there is no such an edge.
996 Edge findEdge(Node u,Node v, Edge prev = INVALID)
998 int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
999 while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
1005 void eraseEdge(int n) {
1007 if(edges[n].next_in!=-1)
1008 edges[edges[n].next_in].prev_in = edges[n].prev_in;
1009 if(edges[n].prev_in!=-1)
1010 edges[edges[n].prev_in].next_in = edges[n].next_in;
1011 else nodes[edges[n].head].first_in = edges[n].next_in;
1013 if(edges[n].next_out!=-1)
1014 edges[edges[n].next_out].prev_out = edges[n].prev_out;
1015 if(edges[n].prev_out!=-1)
1016 edges[edges[n].prev_out].next_out = edges[n].next_out;
1017 else nodes[edges[n].tail].first_out = edges[n].next_out;
1019 edges[n].next_in = first_free_edge;
1020 first_free_edge = -1;
1022 //Update dynamic maps
1029 // void erase(Node nn) {
1032 // while((m=nodes[n].first_in)!=-1) eraseEdge(m);
1033 // while((m=nodes[n].first_out)!=-1) eraseEdge(m);
1036 void erase(Edge e) { eraseEdge(e.n); }
1038 ///Clear all edges. (Doesn't clear the nodes!)
1048 friend class EdgeSet;
1049 template <typename T> friend class EdgeMap;
1052 friend class NodeIt;
1054 ///\bug It should be at least protected
1058 friend int EdgeSet::id(Edge e) const;
1060 Edge(int nn) {n=nn;}
1063 Edge (Invalid) { n=-1; }
1064 bool operator==(const Edge i) const {return n==i.n;}
1065 bool operator!=(const Edge i) const {return n!=i.n;}
1066 bool operator<(const Edge i) const {return n<i.n;}
1067 ///\bug This is a workaround until somebody tells me how to
1068 ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
1069 int &idref() {return n;}
1070 const int &idref() const {return n;}
1073 class EdgeIt : public Edge {
1074 friend class EdgeSet;
1075 template <typename T> friend class EdgeMap;
1079 EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
1080 // typename NodeGraphType::Node m;
1083 m!=INVALID && G->nodes[m].first_in == -1; ++m);
1084 ///\bug AJJAJ! This is a non sense!!!!!!!
1085 this->n = m!=INVALID?-1:G->nodes[m].first_in;
1087 EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
1088 EdgeIt (Invalid i) : Edge(i) { }
1089 EdgeIt() : Edge() { }
1092 ///\bug UNIMPLEMENTED!!!!!
1094 EdgeIt &operator++() {
1097 ///\bug This is a workaround until somebody tells me how to
1098 ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
1099 int &idref() {return this->n;}
1102 class OutEdgeIt : public Edge {
1104 friend class EdgeSet;
1106 OutEdgeIt() : Edge() { }
1107 OutEdgeIt (Invalid i) : Edge(i) { }
1108 OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
1110 OutEdgeIt(const EdgeSet& _G,const Node v) :
1111 Edge(_G.nodes[v].first_out), G(&_G) { }
1112 OutEdgeIt &operator++() {
1113 Edge::n = G->edges[Edge::n].next_out;
1118 class InEdgeIt : public Edge {
1120 friend class EdgeSet;
1122 InEdgeIt() : Edge() { }
1123 InEdgeIt (Invalid i) : Edge(i) { }
1124 InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
1125 InEdgeIt(const EdgeSet& _G,Node v)
1126 : Edge(_G.nodes[v].first_in), G(&_G) { }
1127 InEdgeIt &operator++() {
1128 Edge::n = G->edges[Edge::n].next_in;
1135 template<typename GG>
1136 inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
1142 #endif //HUGO_LIST_GRAPH_H