getPath() added to Bfs/Dfs/Dijkstra.
3 @defgroup datas Data Structures
4 This group describes the several graph structures implemented in LEMON.
8 @defgroup graphs Graph Structures
10 \brief Graph structures implemented in LEMON.
12 The implementation of combinatorial algorithms heavily relies on
13 efficient graph implementations. LEMON offers data structures which are
14 planned to be easily used in an experimental phase of implementation studies,
15 and thereafter the program code can be made efficient by small modifications.
17 The most efficient implementation of diverse applications require the usage of different physical graph implementations. These differences appear in the size of
18 graph we require to handle, memory or time usage limitations or in
19 the set of operations through which the graph can be accessed.
20 LEMON provides several physical graph structures to meet the
21 diverging requirements of the possible users.
22 In order to save on running time or on memory usage, some structures may
23 fail to provide some graph features like edge or node deletion.
25 Alteration of standard containers need a very limited number of
26 operations, these together satisfy the everyday requirements.
27 In the case of graph strutures, different operations are needed which do
28 not alter the physical graph, but gives an other view. If some nodes or
29 edges have to be hidden or the reverse oriented graph have to be used, then
30 this is the case. It also may happen that in a flow implemenation
31 the residual graph can be accessed by an other algorithm, or a node-set
32 is to be shrunk for an other algorithm.
33 LEMON also provides a variety of graphs for these requirements called
34 \ref gwrappers "graph wrappers". Wrappers cannot be used alone but only
35 in conjunction with other graph representation.
37 You are free to use the graph structure that fit your requirements
38 the best, most graph algorithms and auxiliary data structures can be used
39 with any graph structures.
45 \brief Some special purpose map to make life easier.
47 LEMON provides several special maps that e.g. combine
48 new maps from existing ones.
52 @defgroup auxdat Auxiliary Data Structures
54 \brief Some data structures implemented in LEMON.
56 This group describes the data structures implemented in LEMON in
57 order to make it easier to implement combinatorial algorithms.
61 @defgroup graphmapfactory Tools to Make It Easier to Make Graph Maps
63 \brief Tools to Make It Easier to Make Graph Maps.
65 This group describes the tools that makes it easier to make graph maps that
66 dynamically update with the graph changes.
70 @defgroup galgs Graph Algorithms
71 \brief This group describes the several graph algorithms
74 This group describes the several graph algorithms
79 @defgroup gutils General Graph Utilities
80 \brief This group describes some simple general graph utilities.
83 This group describes some simple general graph utilities.
87 @defgroup flowalgs Path and Flow Algorithms
89 \brief This group describes the algorithms
90 for finding paths and flows in graphs.
94 @defgroup exceptions Exceptions
95 This group contains the exceptions thrown by LEMON library
99 @defgroup misc Miscellaneous Tools
100 Here you can find several useful tools for development,
101 debugging and testing.
105 @defgroup concept Concepts
106 \brief Skeleton classes and concept checking classes
108 This group describes the data/algorithm skeletons and concept checking
109 classes implemented in LEMON.
111 One aim of these classes is to make it easier to check if a certain
112 class or template function is correctly implemented.
114 The other (sometimes even more important) aim is to document the concepts.
119 @defgroup graph_concepts Graph Structure Concepts
121 \brief Skeleton and concept checking classes for graph structures
123 This group contains the skeletons and concept checking classes of LEMON's
124 graph structures and helper classes used to implement these.
128 @defgroup experimental Experimental Structures and Algorithms
129 This group contains some Experimental structures and algorithms.
130 The stuff here is subject to change.