src/hugo/path.h
author ladanyi
Thu, 16 Sep 2004 19:51:28 +0000
changeset 875 fda944f15ca7
parent 837 2d50d1f045c5
child 900 fc7bc2dacee5
permissions -rw-r--r--
Changed to conform to the new iterator style.
     1 // -*- c++ -*- //
     2 
     3 /**
     4 @defgroup paths Path Structures
     5 @ingroup datas
     6 \brief Path structures implemented in Hugo.
     7 
     8 Hugolib provides flexible data structures
     9 to work with paths.
    10 
    11 All of them have the same interface, especially they can be built or extended
    12 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
    13 algorithm to store its result in any kind of path structure.
    14 
    15 \sa hugo::skeleton::Path
    16 
    17 */
    18 
    19 ///\ingroup paths
    20 ///\file
    21 ///\brief Classes for representing paths in graphs.
    22 
    23 #ifndef HUGO_PATH_H
    24 #define HUGO_PATH_H
    25 
    26 #include <deque>
    27 #include <vector>
    28 #include <algorithm>
    29 
    30 #include <hugo/invalid.h>
    31 
    32 namespace hugo {
    33 
    34   /// \addtogroup paths
    35   /// @{
    36 
    37 
    38   //! \brief A structure for representing directed paths in a graph.
    39   //!
    40   //! A structure for representing directed path in a graph.
    41   //! \param Graph The graph type in which the path is.
    42   //! \param DM DebugMode, defaults to DefaultDebugMode.
    43   //!
    44   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    45   //! and \c EdgeIt with the same usage. These types converts to the \c Node
    46   //! and \c Edge of the original graph.
    47   //!
    48   //! \todo Thoroughfully check all the range and consistency tests.
    49   template<typename Graph>
    50   class DirPath {
    51   public:
    52     /// Edge type of the underlying graph.
    53     typedef typename Graph::Edge GraphEdge;
    54     /// Node type of the underlying graph.
    55     typedef typename Graph::Node GraphNode;
    56     class NodeIt;
    57     class EdgeIt;
    58 
    59   protected:
    60     const Graph *gr;
    61     typedef std::vector<GraphEdge> Container;
    62     Container edges;
    63 
    64   public:
    65 
    66     /// \param _G The graph in which the path is.
    67     ///
    68     DirPath(const Graph &_G) : gr(&_G) {}
    69 
    70     /// \brief Subpath constructor.
    71     ///
    72     /// Subpath defined by two nodes.
    73     /// \warning It is an error if the two edges are not in order!
    74     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
    75       gr = P.gr;
    76       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    77     }
    78 
    79     /// \brief Subpath constructor.
    80     ///
    81     /// Subpath defined by two edges. Contains edges in [a,b)
    82     /// \warning It is an error if the two edges are not in order!
    83     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
    84       gr = P.gr;
    85       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    86     }
    87 
    88     /// Length of the path.
    89     size_t length() const { return edges.size(); }
    90     /// Returns whether the path is empty.
    91     bool empty() const { return edges.empty(); }
    92 
    93     /// Resets the path to an empty path.
    94     void clear() { edges.clear(); }
    95 
    96     /// \brief Starting point of the path.
    97     ///
    98     /// Starting point of the path.
    99     /// Returns INVALID if the path is empty.
   100     GraphNode tail() const {
   101       return empty() ? INVALID : gr->tail(edges[0]);
   102     }
   103     /// \brief End point of the path.
   104     ///
   105     /// End point of the path.
   106     /// Returns INVALID if the path is empty.
   107     GraphNode head() const {
   108       return empty() ? INVALID : gr->head(edges[length()-1]);
   109     }
   110 
   111     /// \brief Initializes node or edge iterator to point to the first
   112     /// node or edge.
   113     ///
   114     /// \sa nth
   115     template<typename It>
   116     It& first(It &i) const { return i=It(*this); }
   117 
   118     /// \brief Initializes node iterator to point to the node of a given index.
   119     NodeIt& nth(NodeIt &i, int n) const {
   120       return i=NodeIt(*this, n);
   121     }
   122 
   123     /// \brief Initializes edge iterator to point to the edge of a given index.
   124     EdgeIt& nth(EdgeIt &i, int n) const {
   125       return i=EdgeIt(*this, n);
   126     }
   127 
   128     /// \brief Returns node iterator pointing to the head node of the
   129     /// given edge iterator.
   130     NodeIt head(const EdgeIt& e) const {
   131       return NodeIt(*this, e.idx+1);
   132     }
   133 
   134     /// \brief Returns node iterator pointing to the tail node of the
   135     /// given edge iterator.
   136     NodeIt tail(const EdgeIt& e) const {
   137       return NodeIt(*this, e.idx);
   138     }
   139 
   140 
   141     /* Iterator classes */
   142 
   143     /**
   144      * \brief Iterator class to iterate on the edges of the paths
   145      *
   146      * \ingroup paths
   147      * This class is used to iterate on the edges of the paths
   148      *
   149      * Of course it converts to Graph::Edge
   150      *
   151      */
   152     class EdgeIt {
   153       friend class DirPath;
   154 
   155       int idx;
   156       const DirPath *p;
   157     public:
   158       /// Default constructor
   159       EdgeIt() {}
   160       /// Invalid constructor
   161       EdgeIt(Invalid) : idx(-1), p(0) {}
   162       /// Constructor with starting point
   163       EdgeIt(const DirPath &_p, int _idx = 0) :
   164 	idx(_idx), p(&_p) { validate(); }
   165 
   166       ///Validity check
   167       bool valid() const { return idx!=-1; }
   168 
   169       ///Conversion to Graph::Edge
   170       operator GraphEdge () const {
   171 	return valid() ? p->edges[idx] : INVALID;
   172       }
   173 
   174       /// Next edge
   175       EdgeIt& operator++() { ++idx; validate(); return *this; }
   176 
   177       /// Comparison operator
   178       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   179       /// Comparison operator
   180       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   181       /// Comparison operator
   182       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   183 
   184     private:
   185       // FIXME: comparison between signed and unsigned...
   186       // Jo ez igy? Vagy esetleg legyen a length() int?
   187       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   188     };
   189 
   190     /**
   191      * \brief Iterator class to iterate on the nodes of the paths
   192      *
   193      * \ingroup paths
   194      * This class is used to iterate on the nodes of the paths
   195      *
   196      * Of course it converts to Graph::Node
   197      *
   198      */
   199     class NodeIt {
   200       friend class DirPath;
   201 
   202       int idx;
   203       const DirPath *p;
   204     public:
   205       /// Default constructor
   206       NodeIt() {}
   207       /// Invalid constructor
   208       NodeIt(Invalid) : idx(-1), p(0) {}
   209       /// Constructor with starting point
   210       NodeIt(const DirPath &_p, int _idx = 0) :
   211 	idx(_idx), p(&_p) { validate(); }
   212 
   213       ///Validity check
   214       bool valid() const { return idx!=-1; }
   215 
   216       ///Conversion to Graph::Node
   217       operator const GraphNode& () const {
   218 	if(idx >= p->length())
   219 	  return p->head();
   220 	else if(idx >= 0)
   221 	  return p->gr->tail(p->edges[idx]);
   222 	else
   223 	  return INVALID;
   224       }
   225       /// Next node
   226       NodeIt& operator++() { ++idx; validate(); return *this; }
   227 
   228       /// Comparison operator
   229       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   230       /// Comparison operator
   231       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   232       /// Comparison operator
   233       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   234 
   235     private:
   236       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   237     };
   238 
   239     friend class Builder;
   240 
   241     /**
   242      * \brief Class to build paths
   243      *
   244      * \ingroup paths
   245      * This class is used to fill a path with edges.
   246      *
   247      * You can push new edges to the front and to the back of the path in
   248      * arbitrary order then you should commit these changes to the graph.
   249      *
   250      * Fundamentally, for most "Paths" (classes fulfilling the
   251      * PathConcept) while the builder is active (after the first modifying
   252      * operation and until the commit()) the original Path is in a
   253      * "transitional" state (operations on it have undefined result). But
   254      * in the case of DirPath the original path remains unchanged until the
   255      * commit. However we don't recomend that you use this feature.
   256      */
   257     class Builder {
   258       DirPath &P;
   259       Container front, back;
   260 
   261     public:
   262       ///\param _P the path you want to fill in.
   263       ///
   264       Builder(DirPath &_P) : P(_P) {}
   265 
   266       /// Sets the starting node of the path.
   267 
   268       /// Sets the starting node of the path. Edge added to the path
   269       /// afterwards have to be incident to this node.
   270       /// It should be called iff the path is empty and before any call to
   271       /// \ref pushFront() or \ref pushBack()
   272       void setStartNode(const GraphNode &) {}
   273 
   274       ///Push a new edge to the front of the path
   275 
   276       ///Push a new edge to the front of the path.
   277       ///\sa setStartNode
   278       void pushFront(const GraphEdge& e) {
   279 	front.push_back(e);
   280       }
   281 
   282       ///Push a new edge to the back of the path
   283 
   284       ///Push a new edge to the back of the path.
   285       ///\sa setStartNode
   286       void pushBack(const GraphEdge& e) {
   287 	back.push_back(e);
   288       }
   289 
   290       ///Commit the changes to the path.
   291       void commit() {
   292 	if( !front.empty() || !back.empty() ) {
   293 	  Container tmp;
   294 	  tmp.reserve(front.size()+back.size()+P.length());
   295 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   296 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   297 	  tmp.insert(tmp.end(), back.begin(), back.end());
   298 	  P.edges.swap(tmp);
   299 	  front.clear();
   300 	  back.clear();
   301 	}
   302       }
   303 
   304       ///Reserve storage for the builder in advance.
   305 
   306       ///If you know a reasonable upper bound of the number of the edges
   307       ///to add to the front, using this function you can speed up the building.
   308 
   309       void reserveFront(size_t r) {front.reserve(r);}
   310 
   311       ///Reserve storage for the builder in advance.
   312 
   313       ///If you know a reasonable upper bound of the number of the edges
   314       ///to add to the back, using this function you can speed up the building.
   315 
   316       void reserveBack(size_t r) {back.reserve(r);}
   317 
   318     private:
   319       bool empty() {
   320 	return front.empty() && back.empty() && P.empty();
   321       }
   322 
   323       GraphNode tail() const {
   324 	if( ! front.empty() )
   325 	  return P.gr->tail(front[front.size()-1]);
   326 	else if( ! P.empty() )
   327 	  return P.gr->tail(P.edges[0]);
   328 	else if( ! back.empty() )
   329 	  return P.gr->tail(back[0]);
   330 	else
   331 	  return INVALID;
   332       }
   333       GraphNode head() const {
   334 	if( ! back.empty() )
   335 	  return P.gr->head(back[back.size()-1]);
   336 	else if( ! P.empty() )
   337 	  return P.gr->head(P.edges[P.length()-1]);
   338 	else if( ! front.empty() )
   339 	  return P.gr->head(front[0]);
   340 	else
   341 	  return INVALID;
   342       }
   343 
   344     };
   345 
   346   };
   347 
   348 
   349 
   350 
   351 
   352 
   353 
   354 
   355 
   356 
   357   /**********************************************************************/
   358 
   359 
   360   //! \brief A structure for representing undirected path in a graph.
   361   //!
   362   //! A structure for representing undirected path in a graph. Ie. this is
   363   //! a path in a \e directed graph but the edges should not be directed
   364   //! forward.
   365   //!
   366   //! \param Graph The graph type in which the path is.
   367   //! \param DM DebugMode, defaults to DefaultDebugMode.
   368   //!
   369   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
   370   //! and \c EdgeIt with the same usage. These types converts to the \c Node
   371   //! and \c Edge of the original graph.
   372   //!
   373   //! \todo Thoroughfully check all the range and consistency tests.
   374   template<typename Graph>
   375   class UndirPath {
   376   public:
   377     /// Edge type of the underlying graph.
   378     typedef typename Graph::Edge GraphEdge;
   379      /// Node type of the underlying graph.
   380    typedef typename Graph::Node GraphNode;
   381     class NodeIt;
   382     class EdgeIt;
   383 
   384   protected:
   385     const Graph *gr;
   386     typedef std::vector<GraphEdge> Container;
   387     Container edges;
   388 
   389   public:
   390 
   391     /// \param _G The graph in which the path is.
   392     ///
   393     UndirPath(const Graph &_G) : gr(&_G) {}
   394 
   395     /// \brief Subpath constructor.
   396     ///
   397     /// Subpath defined by two nodes.
   398     /// \warning It is an error if the two edges are not in order!
   399     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
   400       gr = P.gr;
   401       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   402     }
   403 
   404     /// \brief Subpath constructor.
   405     ///
   406     /// Subpath defined by two edges. Contains edges in [a,b)
   407     /// \warning It is an error if the two edges are not in order!
   408     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
   409       gr = P.gr;
   410       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   411     }
   412 
   413     /// Length of the path.
   414     size_t length() const { return edges.size(); }
   415     /// Returns whether the path is empty.
   416     bool empty() const { return edges.empty(); }
   417 
   418     /// Resets the path to an empty path.
   419     void clear() { edges.clear(); }
   420 
   421     /// \brief Starting point of the path.
   422     ///
   423     /// Starting point of the path.
   424     /// Returns INVALID if the path is empty.
   425     GraphNode tail() const {
   426       return empty() ? INVALID : gr->tail(edges[0]);
   427     }
   428     /// \brief End point of the path.
   429     ///
   430     /// End point of the path.
   431     /// Returns INVALID if the path is empty.
   432     GraphNode head() const {
   433       return empty() ? INVALID : gr->head(edges[length()-1]);
   434     }
   435 
   436     /// \brief Initializes node or edge iterator to point to the first
   437     /// node or edge.
   438     ///
   439     /// \sa nth
   440     template<typename It>
   441     It& first(It &i) const { return i=It(*this); }
   442 
   443     /// \brief Initializes node iterator to point to the node of a given index.
   444     NodeIt& nth(NodeIt &i, int n) const {
   445       return i=NodeIt(*this, n);
   446     }
   447 
   448     /// \brief Initializes edge iterator to point to the edge of a given index.
   449     EdgeIt& nth(EdgeIt &i, int n) const {
   450       return i=EdgeIt(*this, n);
   451     }
   452 
   453     /// Checks validity of a node or edge iterator.
   454     template<typename It>
   455     static
   456     bool valid(const It &i) { return i.valid(); }
   457 
   458     /// Steps the given node or edge iterator.
   459     template<typename It>
   460     static
   461     It& next(It &e) {
   462       return ++e;
   463     }
   464 
   465     /// \brief Returns node iterator pointing to the head node of the
   466     /// given edge iterator.
   467     NodeIt head(const EdgeIt& e) const {
   468       return NodeIt(*this, e.idx+1);
   469     }
   470 
   471     /// \brief Returns node iterator pointing to the tail node of the
   472     /// given edge iterator.
   473     NodeIt tail(const EdgeIt& e) const {
   474       return NodeIt(*this, e.idx);
   475     }
   476 
   477 
   478 
   479     /**
   480      * \brief Iterator class to iterate on the edges of the paths
   481      *
   482      * \ingroup paths
   483      * This class is used to iterate on the edges of the paths
   484      *
   485      * Of course it converts to Graph::Edge
   486      *
   487      * \todo Its interface differs from the standard edge iterator.
   488      * Yes, it shouldn't.
   489      */
   490     class EdgeIt {
   491       friend class UndirPath;
   492 
   493       int idx;
   494       const UndirPath *p;
   495     public:
   496       /// Default constructor
   497       EdgeIt() {}
   498       /// Invalid constructor
   499       EdgeIt(Invalid) : idx(-1), p(0) {}
   500       /// Constructor with starting point
   501       EdgeIt(const UndirPath &_p, int _idx = 0) :
   502 	idx(_idx), p(&_p) { validate(); }
   503 
   504       ///Validity check
   505       bool valid() const { return idx!=-1; }
   506 
   507       ///Conversion to Graph::Edge
   508       operator GraphEdge () const {
   509 	return valid() ? p->edges[idx] : INVALID;
   510       }
   511       /// Next edge
   512      EdgeIt& operator++() { ++idx; validate(); return *this; }
   513 
   514       /// Comparison operator
   515       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   516       /// Comparison operator
   517       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   518       /// Comparison operator
   519       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   520 
   521     private:
   522       // FIXME: comparison between signed and unsigned...
   523       // Jo ez igy? Vagy esetleg legyen a length() int?
   524       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   525     };
   526 
   527     /**
   528      * \brief Iterator class to iterate on the nodes of the paths
   529      *
   530      * \ingroup paths
   531      * This class is used to iterate on the nodes of the paths
   532      *
   533      * Of course it converts to Graph::Node
   534      *
   535      * \todo Its interface differs from the standard node iterator.
   536      * Yes, it shouldn't.
   537      */
   538     class NodeIt {
   539       friend class UndirPath;
   540 
   541       int idx;
   542       const UndirPath *p;
   543     public:
   544       /// Default constructor
   545       NodeIt() {}
   546       /// Invalid constructor
   547       NodeIt(Invalid) : idx(-1), p(0) {}
   548       /// Constructor with starting point
   549       NodeIt(const UndirPath &_p, int _idx = 0) :
   550 	idx(_idx), p(&_p) { validate(); }
   551 
   552       ///Validity check
   553       bool valid() const { return idx!=-1; }
   554 
   555       ///Conversion to Graph::Node
   556       operator const GraphNode& () const {
   557 	if(idx >= p->length())
   558 	  return p->head();
   559 	else if(idx >= 0)
   560 	  return p->gr->tail(p->edges[idx]);
   561 	else
   562 	  return INVALID;
   563       }
   564       /// Next node
   565       NodeIt& operator++() { ++idx; validate(); return *this; }
   566 
   567       /// Comparison operator
   568       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   569       /// Comparison operator
   570       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   571        /// Comparison operator
   572      bool operator<(const NodeIt& e) const { return idx<e.idx; }
   573 
   574     private:
   575       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   576     };
   577 
   578     friend class Builder;
   579 
   580     /**
   581      * \brief Class to build paths
   582      *
   583      * \ingroup paths
   584      * This class is used to fill a path with edges.
   585      *
   586      * You can push new edges to the front and to the back of the path in
   587      * arbitrary order then you should commit these changes to the graph.
   588      *
   589      * Fundamentally, for most "Paths" (classes fulfilling the
   590      * PathConcept) while the builder is active (after the first modifying
   591      * operation and until the commit()) the original Path is in a
   592      * "transitional" state (operations ot it have undefined result). But
   593      * in the case of UndirPath the original path is unchanged until the
   594      * commit. However we don't recomend that you use this feature.
   595      */
   596     class Builder {
   597       UndirPath &P;
   598       Container front, back;
   599 
   600     public:
   601       ///\param _P the path you want to fill in.
   602       ///
   603       Builder(UndirPath &_P) : P(_P) {}
   604 
   605       /// Sets the starting node of the path.
   606 
   607       /// Sets the starting node of the path. Edge added to the path
   608       /// afterwards have to be incident to this node.
   609       /// It should be called iff the path is empty and before any call to
   610       /// \ref pushFront() or \ref pushBack()
   611       void setStartNode(const GraphNode &) {}
   612 
   613       ///Push a new edge to the front of the path
   614 
   615       ///Push a new edge to the front of the path.
   616       ///\sa setStartNode
   617       void pushFront(const GraphEdge& e) {
   618 	front.push_back(e);
   619       }
   620 
   621       ///Push a new edge to the back of the path
   622 
   623       ///Push a new edge to the back of the path.
   624       ///\sa setStartNode
   625       void pushBack(const GraphEdge& e) {
   626 	back.push_back(e);
   627       }
   628 
   629       ///Commit the changes to the path.
   630       void commit() {
   631 	if( !(front.empty() && back.empty()) ) {
   632 	  Container tmp;
   633 	  tmp.reserve(front.size()+back.size()+P.length());
   634 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   635 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   636 	  tmp.insert(tmp.end(), back.begin(), back.end());
   637 	  P.edges.swap(tmp);
   638 	  front.clear();
   639 	  back.clear();
   640 	}
   641       }
   642 
   643 
   644       ///Reserve storage for the builder in advance.
   645 
   646       ///If you know a reasonable upper bound of the number of the edges
   647       ///to add to the front, using this function you can speed up the building.
   648 
   649       void reserveFront(size_t r) {front.reserve(r);}
   650 
   651       ///Reserve storage for the builder in advance.
   652 
   653       ///If you know a reasonable upper bound of the number of the edges
   654       ///to add to the back, using this function you can speed up the building.
   655 
   656       void reserveBack(size_t r) {back.reserve(r);}
   657 
   658     private:
   659       bool empty() {
   660 	return front.empty() && back.empty() && P.empty();
   661       }
   662 
   663       GraphNode tail() const {
   664 	if( ! front.empty() )
   665 	  return P.gr->tail(front[front.size()-1]);
   666 	else if( ! P.empty() )
   667 	  return P.gr->tail(P.edges[0]);
   668 	else if( ! back.empty() )
   669 	  return P.gr->tail(back[0]);
   670 	else
   671 	  return INVALID;
   672       }
   673       GraphNode head() const {
   674 	if( ! back.empty() )
   675 	  return P.gr->head(back[back.size()-1]);
   676 	else if( ! P.empty() )
   677 	  return P.gr->head(P.edges[P.length()-1]);
   678 	else if( ! front.empty() )
   679 	  return P.gr->head(front[0]);
   680 	else
   681 	  return INVALID;
   682       }
   683 
   684     };
   685 
   686   };
   687 
   688 
   689   ///@}
   690 
   691 } // namespace hugo
   692 
   693 #endif // HUGO_PATH_H