hegyi@815: // -*- c++ -*- // hegyi@815: hegyi@815: /** hegyi@815: @defgroup paths Path Structures hegyi@815: @ingroup datas alpar@921: \brief Path structures implemented in LEMON. hegyi@815: alpar@921: LEMON provides flexible data structures hegyi@815: to work with paths. hegyi@815: hegyi@815: All of them have the same interface, especially they can be built or extended hegyi@815: using a standard Builder subclass. This make is easy to have e.g. the Dijkstra hegyi@815: algorithm to store its result in any kind of path structure. hegyi@815: alpar@921: \sa lemon::skeleton::Path hegyi@815: hegyi@815: */ hegyi@815: hegyi@815: ///\ingroup paths hegyi@815: ///\file hegyi@815: ///\brief Classes for representing paths in graphs. hegyi@815: alpar@921: #ifndef LEMON_PATH_H alpar@921: #define LEMON_PATH_H hegyi@815: hegyi@815: #include hegyi@815: #include hegyi@815: #include hegyi@815: alpar@921: #include alpar@921: #include hegyi@815: #include hegyi@815: alpar@921: namespace lemon { hegyi@815: hegyi@815: /// \addtogroup paths hegyi@815: /// @{ hegyi@815: hegyi@815: hegyi@815: //! \brief A structure for representing directed paths in a graph. hegyi@815: //! hegyi@815: //! A structure for representing directed path in a graph. hegyi@815: //! \param Graph The graph type in which the path is. hegyi@815: //! \param DM DebugMode, defaults to DefaultDebugMode. hegyi@815: //! hegyi@815: //! In a sense, the path can be treated as a graph, for is has \c NodeIt hegyi@815: //! and \c EdgeIt with the same usage. These types converts to the \c Node hegyi@815: //! and \c Edge of the original graph. hegyi@815: //! hegyi@815: //! \todo Thoroughfully check all the range and consistency tests. hegyi@815: template hegyi@815: class DirPath { hegyi@815: public: hegyi@815: /// Edge type of the underlying graph. hegyi@815: typedef typename Graph::Edge GraphEdge; hegyi@815: /// Node type of the underlying graph. hegyi@815: typedef typename Graph::Node GraphNode; hegyi@815: class NodeIt; hegyi@815: class EdgeIt; hegyi@815: hegyi@815: protected: hegyi@815: const Graph *gr; hegyi@815: typedef std::vector Container; hegyi@815: Container edges; hegyi@815: hegyi@815: public: hegyi@815: hegyi@815: /// \param _G The graph in which the path is. hegyi@815: /// hegyi@815: DirPath(const Graph &_G) : gr(&_G) {} hegyi@815: hegyi@815: /// \brief Subpath constructor. hegyi@815: /// hegyi@815: /// Subpath defined by two nodes. hegyi@815: /// \warning It is an error if the two edges are not in order! hegyi@815: DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) { hegyi@815: if( DM::range_check && (!a.valid() || !b.valid) ) { hegyi@815: // FIXME: this check should be more elaborate... hegyi@815: fault("DirPath, subpath ctor: invalid bounding nodes"); hegyi@815: } hegyi@815: gr = P.gr; hegyi@815: edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); hegyi@815: } hegyi@815: hegyi@815: /// \brief Subpath constructor. hegyi@815: /// hegyi@815: /// Subpath defined by two edges. Contains edges in [a,b) hegyi@815: /// \warning It is an error if the two edges are not in order! hegyi@815: DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) { hegyi@815: if( DM::range_check && (!a.valid() || !b.valid) ) { hegyi@815: // FIXME: this check should be more elaborate... hegyi@815: fault("DirPath, subpath ctor: invalid bounding nodes"); hegyi@815: } hegyi@815: gr = P.gr; hegyi@815: edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); hegyi@815: } hegyi@815: hegyi@815: /// Length of the path. hegyi@815: size_t length() const { return edges.size(); } hegyi@815: /// Returns whether the path is empty. hegyi@815: bool empty() const { return edges.empty(); } hegyi@815: hegyi@815: /// Resets the path to an empty path. hegyi@815: void clear() { edges.clear(); } hegyi@815: hegyi@815: /// \brief Starting point of the path. hegyi@815: /// hegyi@815: /// Starting point of the path. hegyi@815: /// Returns INVALID if the path is empty. hegyi@815: GraphNode from() const { hegyi@815: return empty() ? INVALID : gr->tail(edges[0]); hegyi@815: } hegyi@815: /// \brief End point of the path. hegyi@815: /// hegyi@815: /// End point of the path. hegyi@815: /// Returns INVALID if the path is empty. hegyi@815: GraphNode to() const { hegyi@815: return empty() ? INVALID : gr->head(edges[length()-1]); hegyi@815: } hegyi@815: hegyi@815: /// \brief Initializes node or edge iterator to point to the first hegyi@815: /// node or edge. hegyi@815: /// hegyi@815: /// \sa nth hegyi@815: template hegyi@815: It& first(It &i) const { return i=It(*this); } hegyi@815: hegyi@815: /// \brief Initializes node iterator to point to the node of a given index. hegyi@815: NodeIt& nth(NodeIt &i, int n) const { hegyi@815: if( DM::range_check && (n<0 || n>int(length())) ) hegyi@815: fault("DirPath::nth: index out of range"); hegyi@815: return i=NodeIt(*this, n); hegyi@815: } hegyi@815: hegyi@815: /// \brief Initializes edge iterator to point to the edge of a given index. hegyi@815: EdgeIt& nth(EdgeIt &i, int n) const { hegyi@815: if( DM::range_check && (n<0 || n>=int(length())) ) hegyi@815: fault("DirPath::nth: index out of range"); hegyi@815: return i=EdgeIt(*this, n); hegyi@815: } hegyi@815: hegyi@815: /// Checks validity of a node or edge iterator. hegyi@815: template hegyi@815: static hegyi@815: bool valid(const It &i) { return i.valid(); } hegyi@815: hegyi@815: /// Steps the given node or edge iterator. hegyi@815: template hegyi@815: static hegyi@815: It& next(It &e) { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("DirPath::next() on invalid iterator"); hegyi@815: return ++e; hegyi@815: } hegyi@815: hegyi@815: /// \brief Returns node iterator pointing to the head node of the hegyi@815: /// given edge iterator. hegyi@815: NodeIt head(const EdgeIt& e) const { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("DirPath::head() on invalid iterator"); hegyi@815: return NodeIt(*this, e.idx+1); hegyi@815: } hegyi@815: hegyi@815: /// \brief Returns node iterator pointing to the tail node of the hegyi@815: /// given edge iterator. hegyi@815: NodeIt tail(const EdgeIt& e) const { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("DirPath::tail() on invalid iterator"); hegyi@815: return NodeIt(*this, e.idx); hegyi@815: } hegyi@815: hegyi@815: hegyi@815: /* Iterator classes */ hegyi@815: hegyi@815: /** hegyi@815: * \brief Iterator class to iterate on the edges of the paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to iterate on the edges of the paths hegyi@815: * hegyi@815: * Of course it converts to Graph::Edge hegyi@815: * hegyi@815: * \todo Its interface differs from the standard edge iterator. hegyi@815: * Yes, it shouldn't. hegyi@815: */ hegyi@815: class EdgeIt { hegyi@815: friend class DirPath; hegyi@815: hegyi@815: int idx; hegyi@815: const DirPath *p; hegyi@815: public: hegyi@815: /// Default constructor hegyi@815: EdgeIt() {} hegyi@815: /// Invalid constructor hegyi@815: EdgeIt(Invalid) : idx(-1), p(0) {} hegyi@815: /// Constructor with starting point hegyi@815: EdgeIt(const DirPath &_p, int _idx = 0) : hegyi@815: idx(_idx), p(&_p) { validate(); } hegyi@815: hegyi@815: ///Validity check hegyi@815: bool valid() const { return idx!=-1; } hegyi@815: hegyi@815: ///Conversion to Graph::Edge hegyi@815: operator GraphEdge () const { hegyi@815: return valid() ? p->edges[idx] : INVALID; hegyi@815: } hegyi@815: hegyi@815: /// Next edge hegyi@815: EdgeIt& operator++() { ++idx; validate(); return *this; } hegyi@815: hegyi@815: /// Comparison operator hegyi@815: bool operator==(const EdgeIt& e) const { return idx==e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator<(const EdgeIt& e) const { return idx= p->length() ) idx=-1; } hegyi@815: }; hegyi@815: hegyi@815: /** hegyi@815: * \brief Iterator class to iterate on the nodes of the paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to iterate on the nodes of the paths hegyi@815: * hegyi@815: * Of course it converts to Graph::Node hegyi@815: * hegyi@815: * \todo Its interface differs from the standard node iterator. hegyi@815: * Yes, it shouldn't. hegyi@815: */ hegyi@815: class NodeIt { hegyi@815: friend class DirPath; hegyi@815: hegyi@815: int idx; hegyi@815: const DirPath *p; hegyi@815: public: hegyi@815: /// Default constructor hegyi@815: NodeIt() {} hegyi@815: /// Invalid constructor hegyi@815: NodeIt(Invalid) : idx(-1), p(0) {} hegyi@815: /// Constructor with starting point hegyi@815: NodeIt(const DirPath &_p, int _idx = 0) : hegyi@815: idx(_idx), p(&_p) { validate(); } hegyi@815: hegyi@815: ///Validity check hegyi@815: bool valid() const { return idx!=-1; } hegyi@815: hegyi@815: ///Conversion to Graph::Node hegyi@815: operator const GraphNode& () const { hegyi@815: if(idx >= p->length()) hegyi@815: return p->to(); hegyi@815: else if(idx >= 0) hegyi@815: return p->gr->tail(p->edges[idx]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: /// Next node hegyi@815: NodeIt& operator++() { ++idx; validate(); return *this; } hegyi@815: hegyi@815: /// Comparison operator hegyi@815: bool operator==(const NodeIt& e) const { return idx==e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator!=(const NodeIt& e) const { return idx!=e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator<(const NodeIt& e) const { return idx p->length() ) idx=-1; } hegyi@815: }; hegyi@815: hegyi@815: friend class Builder; hegyi@815: hegyi@815: /** hegyi@815: * \brief Class to build paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to fill a path with edges. hegyi@815: * hegyi@815: * You can push new edges to the front and to the back of the path in hegyi@815: * arbitrary order then you should commit these changes to the graph. hegyi@815: * hegyi@815: * Fundamentally, for most "Paths" (classes fulfilling the hegyi@815: * PathConcept) while the builder is active (after the first modifying hegyi@815: * operation and until the commit()) the original Path is in a hegyi@815: * "transitional" state (operations on it have undefined result). But hegyi@815: * in the case of DirPath the original path remains unchanged until the hegyi@815: * commit. However we don't recomend that you use this feature. hegyi@815: */ hegyi@815: class Builder { hegyi@815: DirPath &P; hegyi@815: Container front, back; hegyi@815: hegyi@815: public: hegyi@815: ///\param _P the path you want to fill in. hegyi@815: /// hegyi@815: Builder(DirPath &_P) : P(_P) {} hegyi@815: hegyi@815: /// Sets the starting node of the path. hegyi@815: hegyi@815: /// Sets the starting node of the path. Edge added to the path hegyi@815: /// afterwards have to be incident to this node. hegyi@815: /// It should be called iff the path is empty and before any call to hegyi@815: /// \ref pushFront() or \ref pushBack() hegyi@815: void setStartNode(const GraphNode &) {} hegyi@815: hegyi@815: ///Push a new edge to the front of the path hegyi@815: hegyi@815: ///Push a new edge to the front of the path. hegyi@815: ///\sa setStartNode hegyi@815: void pushFront(const GraphEdge& e) { hegyi@815: if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { hegyi@815: fault("DirPath::Builder::pushFront: nonincident edge"); hegyi@815: } hegyi@815: front.push_back(e); hegyi@815: } hegyi@815: hegyi@815: ///Push a new edge to the back of the path hegyi@815: hegyi@815: ///Push a new edge to the back of the path. hegyi@815: ///\sa setStartNode hegyi@815: void pushBack(const GraphEdge& e) { hegyi@815: if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { hegyi@815: fault("DirPath::Builder::pushBack: nonincident edge"); hegyi@815: } hegyi@815: back.push_back(e); hegyi@815: } hegyi@815: hegyi@815: ///Commit the changes to the path. hegyi@815: void commit() { hegyi@815: if( !(front.empty() && back.empty()) ) { hegyi@815: Container tmp; hegyi@815: tmp.reserve(front.size()+back.size()+P.length()); hegyi@815: tmp.insert(tmp.end(), front.rbegin(), front.rend()); hegyi@815: tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); hegyi@815: tmp.insert(tmp.end(), back.begin(), back.end()); hegyi@815: P.edges.swap(tmp); hegyi@815: front.clear(); hegyi@815: back.clear(); hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: // FIXME: Hmm, pontosan hogy is kene ezt csinalni? hegyi@815: // Hogy kenyelmes egy ilyet hasznalni? hegyi@815: hegyi@815: ///Reserve storage for the builder in advance. hegyi@815: hegyi@815: ///If you know an reasonable upper bound of the number of the edges hegyi@815: ///to add, using this function you can speed up the building. hegyi@815: void reserve(size_t r) { hegyi@815: front.reserve(r); hegyi@815: back.reserve(r); hegyi@815: } hegyi@815: hegyi@815: private: hegyi@815: bool empty() { hegyi@815: return front.empty() && back.empty() && P.empty(); hegyi@815: } hegyi@815: hegyi@815: GraphNode from() const { hegyi@815: if( ! front.empty() ) hegyi@815: return P.gr->tail(front[front.size()-1]); hegyi@815: else if( ! P.empty() ) hegyi@815: return P.gr->tail(P.edges[0]); hegyi@815: else if( ! back.empty() ) hegyi@815: return P.gr->tail(back[0]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: GraphNode to() const { hegyi@815: if( ! back.empty() ) hegyi@815: return P.gr->head(back[back.size()-1]); hegyi@815: else if( ! P.empty() ) hegyi@815: return P.gr->head(P.edges[P.length()-1]); hegyi@815: else if( ! front.empty() ) hegyi@815: return P.gr->head(front[0]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: hegyi@815: }; hegyi@815: hegyi@815: }; hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: /**********************************************************************/ hegyi@815: hegyi@815: hegyi@815: //! \brief A structure for representing undirected path in a graph. hegyi@815: //! hegyi@815: //! A structure for representing undirected path in a graph. Ie. this is hegyi@815: //! a path in a \e directed graph but the edges should not be directed hegyi@815: //! forward. hegyi@815: //! hegyi@815: //! \param Graph The graph type in which the path is. hegyi@815: //! \param DM DebugMode, defaults to DefaultDebugMode. hegyi@815: //! hegyi@815: //! In a sense, the path can be treated as a graph, for is has \c NodeIt hegyi@815: //! and \c EdgeIt with the same usage. These types converts to the \c Node hegyi@815: //! and \c Edge of the original graph. hegyi@815: //! hegyi@815: //! \todo Thoroughfully check all the range and consistency tests. hegyi@815: template hegyi@815: class UndirPath { hegyi@815: public: hegyi@815: /// Edge type of the underlying graph. hegyi@815: typedef typename Graph::Edge GraphEdge; hegyi@815: /// Node type of the underlying graph. hegyi@815: typedef typename Graph::Node GraphNode; hegyi@815: class NodeIt; hegyi@815: class EdgeIt; hegyi@815: hegyi@815: protected: hegyi@815: const Graph *gr; hegyi@815: typedef std::vector Container; hegyi@815: Container edges; hegyi@815: hegyi@815: public: hegyi@815: hegyi@815: /// \param _G The graph in which the path is. hegyi@815: /// hegyi@815: UndirPath(const Graph &_G) : gr(&_G) {} hegyi@815: hegyi@815: /// \brief Subpath constructor. hegyi@815: /// hegyi@815: /// Subpath defined by two nodes. hegyi@815: /// \warning It is an error if the two edges are not in order! hegyi@815: UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) { hegyi@815: if( DM::range_check && (!a.valid() || !b.valid) ) { hegyi@815: // FIXME: this check should be more elaborate... hegyi@815: fault("UndirPath, subpath ctor: invalid bounding nodes"); hegyi@815: } hegyi@815: gr = P.gr; hegyi@815: edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); hegyi@815: } hegyi@815: hegyi@815: /// \brief Subpath constructor. hegyi@815: /// hegyi@815: /// Subpath defined by two edges. Contains edges in [a,b) hegyi@815: /// \warning It is an error if the two edges are not in order! hegyi@815: UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) { hegyi@815: if( DM::range_check && (!a.valid() || !b.valid) ) { hegyi@815: // FIXME: this check should be more elaborate... hegyi@815: fault("UndirPath, subpath ctor: invalid bounding nodes"); hegyi@815: } hegyi@815: gr = P.gr; hegyi@815: edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); hegyi@815: } hegyi@815: hegyi@815: /// Length of the path. hegyi@815: size_t length() const { return edges.size(); } hegyi@815: /// Returns whether the path is empty. hegyi@815: bool empty() const { return edges.empty(); } hegyi@815: hegyi@815: /// Resets the path to an empty path. hegyi@815: void clear() { edges.clear(); } hegyi@815: hegyi@815: /// \brief Starting point of the path. hegyi@815: /// hegyi@815: /// Starting point of the path. hegyi@815: /// Returns INVALID if the path is empty. hegyi@815: GraphNode from() const { hegyi@815: return empty() ? INVALID : gr->tail(edges[0]); hegyi@815: } hegyi@815: /// \brief End point of the path. hegyi@815: /// hegyi@815: /// End point of the path. hegyi@815: /// Returns INVALID if the path is empty. hegyi@815: GraphNode to() const { hegyi@815: return empty() ? INVALID : gr->head(edges[length()-1]); hegyi@815: } hegyi@815: hegyi@815: /// \brief Initializes node or edge iterator to point to the first hegyi@815: /// node or edge. hegyi@815: /// hegyi@815: /// \sa nth hegyi@815: template hegyi@815: It& first(It &i) const { return i=It(*this); } hegyi@815: hegyi@815: /// \brief Initializes node iterator to point to the node of a given index. hegyi@815: NodeIt& nth(NodeIt &i, int n) const { hegyi@815: if( DM::range_check && (n<0 || n>int(length())) ) hegyi@815: fault("UndirPath::nth: index out of range"); hegyi@815: return i=NodeIt(*this, n); hegyi@815: } hegyi@815: hegyi@815: /// \brief Initializes edge iterator to point to the edge of a given index. hegyi@815: EdgeIt& nth(EdgeIt &i, int n) const { hegyi@815: if( DM::range_check && (n<0 || n>=int(length())) ) hegyi@815: fault("UndirPath::nth: index out of range"); hegyi@815: return i=EdgeIt(*this, n); hegyi@815: } hegyi@815: hegyi@815: /// Checks validity of a node or edge iterator. hegyi@815: template hegyi@815: static hegyi@815: bool valid(const It &i) { return i.valid(); } hegyi@815: hegyi@815: /// Steps the given node or edge iterator. hegyi@815: template hegyi@815: static hegyi@815: It& next(It &e) { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("UndirPath::next() on invalid iterator"); hegyi@815: return ++e; hegyi@815: } hegyi@815: hegyi@815: /// \brief Returns node iterator pointing to the head node of the hegyi@815: /// given edge iterator. hegyi@815: NodeIt head(const EdgeIt& e) const { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("UndirPath::head() on invalid iterator"); hegyi@815: return NodeIt(*this, e.idx+1); hegyi@815: } hegyi@815: hegyi@815: /// \brief Returns node iterator pointing to the tail node of the hegyi@815: /// given edge iterator. hegyi@815: NodeIt tail(const EdgeIt& e) const { hegyi@815: if( DM::range_check && !e.valid() ) hegyi@815: fault("UndirPath::tail() on invalid iterator"); hegyi@815: return NodeIt(*this, e.idx); hegyi@815: } hegyi@815: hegyi@815: hegyi@815: hegyi@815: /** hegyi@815: * \brief Iterator class to iterate on the edges of the paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to iterate on the edges of the paths hegyi@815: * hegyi@815: * Of course it converts to Graph::Edge hegyi@815: * hegyi@815: * \todo Its interface differs from the standard edge iterator. hegyi@815: * Yes, it shouldn't. hegyi@815: */ hegyi@815: class EdgeIt { hegyi@815: friend class UndirPath; hegyi@815: hegyi@815: int idx; hegyi@815: const UndirPath *p; hegyi@815: public: hegyi@815: /// Default constructor hegyi@815: EdgeIt() {} hegyi@815: /// Invalid constructor hegyi@815: EdgeIt(Invalid) : idx(-1), p(0) {} hegyi@815: /// Constructor with starting point hegyi@815: EdgeIt(const UndirPath &_p, int _idx = 0) : hegyi@815: idx(_idx), p(&_p) { validate(); } hegyi@815: hegyi@815: ///Validity check hegyi@815: bool valid() const { return idx!=-1; } hegyi@815: hegyi@815: ///Conversion to Graph::Edge hegyi@815: operator GraphEdge () const { hegyi@815: return valid() ? p->edges[idx] : INVALID; hegyi@815: } hegyi@815: /// Next edge hegyi@815: EdgeIt& operator++() { ++idx; validate(); return *this; } hegyi@815: hegyi@815: /// Comparison operator hegyi@815: bool operator==(const EdgeIt& e) const { return idx==e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator<(const EdgeIt& e) const { return idx= p->length() ) idx=-1; } hegyi@815: }; hegyi@815: hegyi@815: /** hegyi@815: * \brief Iterator class to iterate on the nodes of the paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to iterate on the nodes of the paths hegyi@815: * hegyi@815: * Of course it converts to Graph::Node hegyi@815: * hegyi@815: * \todo Its interface differs from the standard node iterator. hegyi@815: * Yes, it shouldn't. hegyi@815: */ hegyi@815: class NodeIt { hegyi@815: friend class UndirPath; hegyi@815: hegyi@815: int idx; hegyi@815: const UndirPath *p; hegyi@815: public: hegyi@815: /// Default constructor hegyi@815: NodeIt() {} hegyi@815: /// Invalid constructor hegyi@815: NodeIt(Invalid) : idx(-1), p(0) {} hegyi@815: /// Constructor with starting point hegyi@815: NodeIt(const UndirPath &_p, int _idx = 0) : hegyi@815: idx(_idx), p(&_p) { validate(); } hegyi@815: hegyi@815: ///Validity check hegyi@815: bool valid() const { return idx!=-1; } hegyi@815: hegyi@815: ///Conversion to Graph::Node hegyi@815: operator const GraphNode& () const { hegyi@815: if(idx >= p->length()) hegyi@815: return p->to(); hegyi@815: else if(idx >= 0) hegyi@815: return p->gr->tail(p->edges[idx]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: /// Next node hegyi@815: NodeIt& operator++() { ++idx; validate(); return *this; } hegyi@815: hegyi@815: /// Comparison operator hegyi@815: bool operator==(const NodeIt& e) const { return idx==e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator!=(const NodeIt& e) const { return idx!=e.idx; } hegyi@815: /// Comparison operator hegyi@815: bool operator<(const NodeIt& e) const { return idx p->length() ) idx=-1; } hegyi@815: }; hegyi@815: hegyi@815: friend class Builder; hegyi@815: hegyi@815: /** hegyi@815: * \brief Class to build paths hegyi@815: * hegyi@815: * \ingroup paths hegyi@815: * This class is used to fill a path with edges. hegyi@815: * hegyi@815: * You can push new edges to the front and to the back of the path in hegyi@815: * arbitrary order then you should commit these changes to the graph. hegyi@815: * hegyi@815: * Fundamentally, for most "Paths" (classes fulfilling the hegyi@815: * PathConcept) while the builder is active (after the first modifying hegyi@815: * operation and until the commit()) the original Path is in a hegyi@815: * "transitional" state (operations ot it have undefined result). But hegyi@815: * in the case of UndirPath the original path is unchanged until the hegyi@815: * commit. However we don't recomend that you use this feature. hegyi@815: */ hegyi@815: class Builder { hegyi@815: UndirPath &P; hegyi@815: Container front, back; hegyi@815: hegyi@815: public: hegyi@815: ///\param _P the path you want to fill in. hegyi@815: /// hegyi@815: Builder(UndirPath &_P) : P(_P) {} hegyi@815: hegyi@815: /// Sets the starting node of the path. hegyi@815: hegyi@815: /// Sets the starting node of the path. Edge added to the path hegyi@815: /// afterwards have to be incident to this node. hegyi@815: /// It should be called iff the path is empty and before any call to hegyi@815: /// \ref pushFront() or \ref pushBack() hegyi@815: void setStartNode(const GraphNode &) {} hegyi@815: hegyi@815: ///Push a new edge to the front of the path hegyi@815: hegyi@815: ///Push a new edge to the front of the path. hegyi@815: ///\sa setStartNode hegyi@815: void pushFront(const GraphEdge& e) { hegyi@815: if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { hegyi@815: fault("UndirPath::Builder::pushFront: nonincident edge"); hegyi@815: } hegyi@815: front.push_back(e); hegyi@815: } hegyi@815: hegyi@815: ///Push a new edge to the back of the path hegyi@815: hegyi@815: ///Push a new edge to the back of the path. hegyi@815: ///\sa setStartNode hegyi@815: void pushBack(const GraphEdge& e) { hegyi@815: if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { hegyi@815: fault("UndirPath::Builder::pushBack: nonincident edge"); hegyi@815: } hegyi@815: back.push_back(e); hegyi@815: } hegyi@815: hegyi@815: ///Commit the changes to the path. hegyi@815: void commit() { hegyi@815: if( !(front.empty() && back.empty()) ) { hegyi@815: Container tmp; hegyi@815: tmp.reserve(front.size()+back.size()+P.length()); hegyi@815: tmp.insert(tmp.end(), front.rbegin(), front.rend()); hegyi@815: tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); hegyi@815: tmp.insert(tmp.end(), back.begin(), back.end()); hegyi@815: P.edges.swap(tmp); hegyi@815: front.clear(); hegyi@815: back.clear(); hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: // FIXME: Hmm, pontosan hogy is kene ezt csinalni? hegyi@815: // Hogy kenyelmes egy ilyet hasznalni? hegyi@815: hegyi@815: ///Reserve storage for the builder in advance. hegyi@815: hegyi@815: ///If you know an reasonable upper bound of the number of the edges hegyi@815: ///to add, using this function you can speed up the building. hegyi@815: void reserve(size_t r) { hegyi@815: front.reserve(r); hegyi@815: back.reserve(r); hegyi@815: } hegyi@815: hegyi@815: private: hegyi@815: bool empty() { hegyi@815: return front.empty() && back.empty() && P.empty(); hegyi@815: } hegyi@815: hegyi@815: GraphNode from() const { hegyi@815: if( ! front.empty() ) hegyi@815: return P.gr->tail(front[front.size()-1]); hegyi@815: else if( ! P.empty() ) hegyi@815: return P.gr->tail(P.edges[0]); hegyi@815: else if( ! back.empty() ) hegyi@815: return P.gr->tail(back[0]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: GraphNode to() const { hegyi@815: if( ! back.empty() ) hegyi@815: return P.gr->head(back[back.size()-1]); hegyi@815: else if( ! P.empty() ) hegyi@815: return P.gr->head(P.edges[P.length()-1]); hegyi@815: else if( ! front.empty() ) hegyi@815: return P.gr->head(front[0]); hegyi@815: else hegyi@815: return INVALID; hegyi@815: } hegyi@815: hegyi@815: }; hegyi@815: hegyi@815: }; hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: hegyi@815: /**********************************************************************/ hegyi@815: hegyi@815: hegyi@815: /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata hegyi@815: elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */ hegyi@815: hegyi@815: template hegyi@815: class DynamicPath { hegyi@815: hegyi@815: public: hegyi@815: typedef typename Graph::Edge GraphEdge; hegyi@815: typedef typename Graph::Node GraphNode; hegyi@815: class NodeIt; hegyi@815: class EdgeIt; hegyi@815: hegyi@815: protected: hegyi@815: Graph& G; hegyi@815: // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el hegyi@815: // iranyitasat: hegyi@815: GraphNode _first, _last; hegyi@815: typedef std::deque Container; hegyi@815: Container edges; hegyi@815: hegyi@815: public: hegyi@815: hegyi@815: DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {} hegyi@815: hegyi@815: /// Subpath defined by two nodes. hegyi@815: /// Nodes may be in reversed order, then hegyi@815: /// we contstruct the reversed path. hegyi@815: DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b); hegyi@815: /// Subpath defined by two edges. Contains edges in [a,b) hegyi@815: /// It is an error if the two edges are not in order! hegyi@815: DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b); hegyi@815: hegyi@815: size_t length() const { return edges.size(); } hegyi@815: GraphNode from() const { return _first; } hegyi@815: GraphNode to() const { return _last; } hegyi@815: hegyi@815: NodeIt& first(NodeIt &n) const { return nth(n, 0); } hegyi@815: EdgeIt& first(EdgeIt &e) const { return nth(e, 0); } hegyi@815: template hegyi@815: It first() const { hegyi@815: It e; hegyi@815: first(e); hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: NodeIt& nth(NodeIt &, size_t) const; hegyi@815: EdgeIt& nth(EdgeIt &, size_t) const; hegyi@815: template hegyi@815: It nth(size_t n) const { hegyi@815: It e; hegyi@815: nth(e, n); hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: bool valid(const NodeIt &n) const { return n.idx <= length(); } hegyi@815: bool valid(const EdgeIt &e) const { return e.it < edges.end(); } hegyi@815: hegyi@815: bool isForward(const EdgeIt &e) const { return e.forw; } hegyi@815: hegyi@815: /// index of a node on the path. Returns length+2 for the invalid NodeIt hegyi@815: int index(const NodeIt &n) const { return n.idx; } hegyi@815: /// index of an edge on the path. Returns length+1 for the invalid EdgeIt hegyi@815: int index(const EdgeIt &e) const { return e.it - edges.begin(); } hegyi@815: hegyi@815: EdgeIt& next(EdgeIt &e) const; hegyi@815: NodeIt& next(NodeIt &n) const; hegyi@815: template hegyi@815: It getNext(It it) const { hegyi@815: It tmp(it); return next(tmp); hegyi@815: } hegyi@815: hegyi@815: // A path is constructed using the following four functions. hegyi@815: // They return false if the requested operation is inconsistent hegyi@815: // with the path constructed so far. hegyi@815: // If your path has only one edge you MUST set either "from" or "to"! hegyi@815: // So you probably SHOULD call it in any case to be safe (and check the hegyi@815: // returned value to check if your path is consistent with your idea). hegyi@815: bool pushFront(const GraphEdge &e); hegyi@815: bool pushBack(const GraphEdge &e); hegyi@815: bool setFrom(const GraphNode &n); hegyi@815: bool setTo(const GraphNode &n); hegyi@815: hegyi@815: // WARNING: these two functions return the head/tail of an edge with hegyi@815: // respect to the direction of the path! hegyi@815: // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if hegyi@815: // P.forward(e) is true (or the edge is a loop)! hegyi@815: NodeIt head(const EdgeIt& e) const; hegyi@815: NodeIt tail(const EdgeIt& e) const; hegyi@815: hegyi@815: // FIXME: ezeknek valami jobb nev kellene!!! hegyi@815: GraphEdge graphEdge(const EdgeIt& e) const; hegyi@815: GraphNode graphNode(const NodeIt& n) const; hegyi@815: hegyi@815: hegyi@815: /*** Iterator classes ***/ hegyi@815: class EdgeIt { hegyi@815: friend class DynamicPath; hegyi@815: hegyi@815: typename Container::const_iterator it; hegyi@815: bool forw; hegyi@815: public: hegyi@815: // FIXME: jarna neki ilyen is... hegyi@815: // EdgeIt(Invalid); hegyi@815: hegyi@815: bool forward() const { return forw; } hegyi@815: hegyi@815: bool operator==(const EdgeIt& e) const { return it==e.it; } hegyi@815: bool operator!=(const EdgeIt& e) const { return it!=e.it; } hegyi@815: bool operator<(const EdgeIt& e) const { return it hegyi@815: typename DynamicPath::EdgeIt& hegyi@815: DynamicPath::next(DynamicPath::EdgeIt &e) const { hegyi@815: if( e.it == edges.end() ) hegyi@815: return e; hegyi@815: hegyi@815: GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) ); hegyi@815: ++e.it; hegyi@815: hegyi@815: // Invalid edgeit is always forward :) hegyi@815: if( e.it == edges.end() ) { hegyi@815: e.forw = true; hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: e.forw = ( G.tail(*e.it) == common_node ); hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::NodeIt& DynamicPath::next(NodeIt &n) const { hegyi@815: if( n.idx >= length() ) { hegyi@815: // FIXME: invalid hegyi@815: n.idx = length()+1; hegyi@815: return n; hegyi@815: } hegyi@815: hegyi@815: hegyi@815: GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) : hegyi@815: G.tail(edges[n.idx]) ); hegyi@815: ++n.idx; hegyi@815: if( n.idx < length() ) { hegyi@815: n.tail = ( next_node == G.tail(edges[n.idx]) ); hegyi@815: } hegyi@815: else { hegyi@815: n.tail = true; hegyi@815: } hegyi@815: hegyi@815: return n; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::edgeIncident(const GraphEdge &e, const GraphNode &a, hegyi@815: GraphNode &b) { hegyi@815: if( G.tail(e) == a ) { hegyi@815: b=G.head(e); hegyi@815: return true; hegyi@815: } hegyi@815: if( G.head(e) == a ) { hegyi@815: b=G.tail(e); hegyi@815: return true; hegyi@815: } hegyi@815: return false; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::connectTwoEdges(const GraphEdge &e, hegyi@815: const GraphEdge &f) { hegyi@815: if( edgeIncident(f, G.tail(e), _last) ) { hegyi@815: _first = G.head(e); hegyi@815: return true; hegyi@815: } hegyi@815: if( edgeIncident(f, G.head(e), _last) ) { hegyi@815: _first = G.tail(e); hegyi@815: return true; hegyi@815: } hegyi@815: return false; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::pushFront(const GraphEdge &e) { hegyi@815: if( G.valid(_first) ) { hegyi@815: if( edgeIncident(e, _first, _first) ) { hegyi@815: edges.push_front(e); hegyi@815: return true; hegyi@815: } hegyi@815: else hegyi@815: return false; hegyi@815: } hegyi@815: else if( length() < 1 || connectTwoEdges(e, edges[0]) ) { hegyi@815: edges.push_front(e); hegyi@815: return true; hegyi@815: } hegyi@815: else hegyi@815: return false; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::pushBack(const GraphEdge &e) { hegyi@815: if( G.valid(_last) ) { hegyi@815: if( edgeIncident(e, _last, _last) ) { hegyi@815: edges.push_back(e); hegyi@815: return true; hegyi@815: } hegyi@815: else hegyi@815: return false; hegyi@815: } hegyi@815: else if( length() < 1 || connectTwoEdges(edges[0], e) ) { hegyi@815: edges.push_back(e); hegyi@815: return true; hegyi@815: } hegyi@815: else hegyi@815: return false; hegyi@815: } hegyi@815: hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::setFrom(const GraphNode &n) { hegyi@815: if( G.valid(_first) ) { hegyi@815: return _first == n; hegyi@815: } hegyi@815: else { hegyi@815: if( length() > 0) { hegyi@815: if( edgeIncident(edges[0], n, _last) ) { hegyi@815: _first = n; hegyi@815: return true; hegyi@815: } hegyi@815: else return false; hegyi@815: } hegyi@815: else { hegyi@815: _first = _last = n; hegyi@815: return true; hegyi@815: } hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: bool DynamicPath::setTo(const GraphNode &n) { hegyi@815: if( G.valid(_last) ) { hegyi@815: return _last == n; hegyi@815: } hegyi@815: else { hegyi@815: if( length() > 0) { hegyi@815: if( edgeIncident(edges[0], n, _first) ) { hegyi@815: _last = n; hegyi@815: return true; hegyi@815: } hegyi@815: else return false; hegyi@815: } hegyi@815: else { hegyi@815: _first = _last = n; hegyi@815: return true; hegyi@815: } hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::NodeIt hegyi@815: DynamicPath::tail(const EdgeIt& e) const { hegyi@815: NodeIt n; hegyi@815: hegyi@815: if( e.it == edges.end() ) { hegyi@815: // FIXME: invalid-> invalid hegyi@815: n.idx = length() + 1; hegyi@815: n.tail = true; hegyi@815: return n; hegyi@815: } hegyi@815: hegyi@815: n.idx = e.it-edges.begin(); hegyi@815: n.tail = e.forw; hegyi@815: return n; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::NodeIt hegyi@815: DynamicPath::head(const EdgeIt& e) const { hegyi@815: if( e.it == edges.end()-1 ) { hegyi@815: return _last; hegyi@815: } hegyi@815: hegyi@815: EdgeIt next_edge = e; hegyi@815: next(next_edge); hegyi@815: return tail(next_edge); hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::GraphEdge hegyi@815: DynamicPath::graphEdge(const EdgeIt& e) const { hegyi@815: if( e.it != edges.end() ) { hegyi@815: return *e.it; hegyi@815: } hegyi@815: else { hegyi@815: return INVALID; hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::GraphNode hegyi@815: DynamicPath::graphNode(const NodeIt& n) const { hegyi@815: if( n.idx < length() ) { hegyi@815: return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]); hegyi@815: } hegyi@815: else if( n.idx == length() ) { hegyi@815: return _last; hegyi@815: } hegyi@815: else { hegyi@815: return INVALID; hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::EdgeIt& hegyi@815: DynamicPath::nth(EdgeIt &e, size_t k) const { hegyi@815: if( k>=length() ) { hegyi@815: // FIXME: invalid EdgeIt hegyi@815: e.it = edges.end(); hegyi@815: e.forw = true; hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: e.it = edges.begin()+k; hegyi@815: if(k==0) { hegyi@815: e.forw = ( G.tail(*e.it) == _first ); hegyi@815: } hegyi@815: else { hegyi@815: e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) || hegyi@815: G.tail(*e.it) == G.head(edges[k-1]) ); hegyi@815: } hegyi@815: return e; hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: typename DynamicPath::NodeIt& hegyi@815: DynamicPath::nth(NodeIt &n, size_t k) const { hegyi@815: if( k>length() ) { hegyi@815: // FIXME: invalid NodeIt hegyi@815: n.idx = length()+1; hegyi@815: n.tail = true; hegyi@815: return n; hegyi@815: } hegyi@815: if( k==length() ) { hegyi@815: n.idx = length(); hegyi@815: n.tail = true; hegyi@815: return n; hegyi@815: } hegyi@815: n = tail(nth(k)); hegyi@815: return n; hegyi@815: } hegyi@815: hegyi@815: // Reszut konstruktorok: hegyi@815: hegyi@815: hegyi@815: template hegyi@815: DynamicPath::DynamicPath(const DynamicPath &P, const EdgeIt &a, hegyi@815: const EdgeIt &b) : hegyi@815: G(P.G), edges(a.it, b.it) // WARNING: if b.it < a.it this will blow up! hegyi@815: { hegyi@815: if( G.valid(P._first) && a.it < P.edges.end() ) { hegyi@815: _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) ); hegyi@815: if( b.it < P.edges.end() ) { hegyi@815: _last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) ); hegyi@815: } hegyi@815: else { hegyi@815: _last = P._last; hegyi@815: } hegyi@815: } hegyi@815: } hegyi@815: hegyi@815: template hegyi@815: DynamicPath::DynamicPath(const DynamicPath &P, const NodeIt &a, hegyi@815: const NodeIt &b) : G(P.G) hegyi@815: { hegyi@815: if( !P.valid(a) || !P.valid(b) ) hegyi@815: return; hegyi@815: hegyi@815: int ai = a.idx, bi = b.idx; hegyi@815: if( bi