alpar@395: // -*- mode:C++ -*- alpar@395: alpar@405: #ifndef HUGO_LIST_GRAPH_H alpar@405: #define HUGO_LIST_GRAPH_H alpar@395: klao@491: ///\ingroup graphs alpar@395: ///\file alpar@405: ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes. alpar@395: alpar@395: #include deba@698: #include alpar@395: deba@698: #include "invalid.h" deba@698: deba@703: #include "array_map_factory.h" deba@698: #include "map_registry.h" deba@698: deba@698: #include "map_defines.h" alpar@395: alpar@395: namespace hugo { alpar@395: alpar@406: /// \addtogroup graphs alpar@406: /// @{ alpar@406: alpar@401: ///A list graph class. alpar@395: alpar@397: ///This is a simple and fast erasable graph implementation. alpar@397: /// alpar@395: ///It conforms to the graph interface documented under alpar@395: ///the description of \ref GraphSkeleton. alpar@395: ///\sa \ref GraphSkeleton. alpar@397: class ListGraph { alpar@395: alpar@397: //Nodes are double linked. alpar@397: //The free nodes are only single linked using the "next" field. alpar@395: struct NodeT alpar@395: { alpar@397: int first_in,first_out; alpar@397: int prev, next; alpar@397: // NodeT() {} alpar@395: }; alpar@397: //Edges are double linked. alpar@397: //The free edges are only single linked using the "next_in" field. alpar@395: struct EdgeT alpar@395: { alpar@397: int head, tail; alpar@397: int prev_in, prev_out; alpar@397: int next_in, next_out; alpar@395: //FIXME: is this necessary? alpar@397: // EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} alpar@395: }; alpar@395: alpar@395: std::vector nodes; alpar@397: //The first node alpar@397: int first_node; alpar@397: //The first free node alpar@397: int first_free_node; alpar@395: std::vector edges; alpar@397: //The first free edge alpar@397: int first_free_edge; alpar@395: alpar@397: protected: alpar@395: alpar@395: public: alpar@397: alpar@395: class Node; alpar@395: class Edge; alpar@395: deba@698: typedef ListGraph Graph; deba@698: alpar@395: public: alpar@395: alpar@395: class NodeIt; alpar@395: class EdgeIt; alpar@395: class OutEdgeIt; alpar@395: class InEdgeIt; alpar@395: deba@698: CREATE_MAP_REGISTRIES; deba@703: CREATE_MAPS(ArrayMapFactory); alpar@395: public: alpar@395: alpar@397: ListGraph() : nodes(), first_node(-1), alpar@397: first_free_node(-1), edges(), first_free_edge(-1) {} alpar@397: ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node), alpar@397: first_free_node(_g.first_free_node), alpar@397: edges(_g.edges), alpar@397: first_free_edge(_g.first_free_edge) {} alpar@395: alpar@395: alpar@395: int nodeNum() const { return nodes.size(); } //FIXME: What is this? alpar@395: int edgeNum() const { return edges.size(); } //FIXME: What is this? alpar@395: alpar@695: ///Set the expected number of edges alpar@695: alpar@695: ///With this function, it is possible to set the expected number of edges. alpar@695: ///The use of this fasten the building of the graph and makes alpar@695: ///it possible to avoid the superfluous memory allocation. alpar@695: void reserveEdge(int n) { edges.reserve(n); }; alpar@695: alpar@395: ///\bug This function does something different than alpar@395: ///its name would suggests... alpar@395: int maxNodeId() const { return nodes.size(); } //FIXME: What is this? alpar@395: ///\bug This function does something different than alpar@395: ///its name would suggests... alpar@395: int maxEdgeId() const { return edges.size(); } //FIXME: What is this? alpar@395: alpar@395: Node tail(Edge e) const { return edges[e.n].tail; } alpar@395: Node head(Edge e) const { return edges[e.n].head; } alpar@395: alpar@395: Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } alpar@395: Node aNode(InEdgeIt e) const { return edges[e.n].head; } alpar@395: alpar@395: Node bNode(OutEdgeIt e) const { return edges[e.n].head; } alpar@395: Node bNode(InEdgeIt e) const { return edges[e.n].tail; } alpar@395: alpar@395: NodeIt& first(NodeIt& v) const { alpar@395: v=NodeIt(*this); return v; } alpar@395: EdgeIt& first(EdgeIt& e) const { alpar@395: e=EdgeIt(*this); return e; } alpar@395: OutEdgeIt& first(OutEdgeIt& e, const Node v) const { alpar@395: e=OutEdgeIt(*this,v); return e; } alpar@395: InEdgeIt& first(InEdgeIt& e, const Node v) const { alpar@395: e=InEdgeIt(*this,v); return e; } alpar@395: alpar@395: // template< typename It > alpar@395: // It first() const { It e; first(e); return e; } alpar@395: alpar@395: // template< typename It > alpar@395: // It first(Node v) const { It e; first(e,v); return e; } alpar@395: alpar@395: bool valid(Edge e) const { return e.n!=-1; } alpar@395: bool valid(Node n) const { return n.n!=-1; } alpar@395: alpar@395: void setInvalid(Edge &e) { e.n=-1; } alpar@395: void setInvalid(Node &n) { n.n=-1; } alpar@395: alpar@395: template It getNext(It it) const alpar@395: { It tmp(it); return next(tmp); } alpar@395: alpar@395: NodeIt& next(NodeIt& it) const { alpar@397: it.n=nodes[it.n].next; alpar@395: return it; alpar@395: } alpar@395: OutEdgeIt& next(OutEdgeIt& it) const alpar@395: { it.n=edges[it.n].next_out; return it; } alpar@395: InEdgeIt& next(InEdgeIt& it) const alpar@395: { it.n=edges[it.n].next_in; return it; } alpar@397: EdgeIt& next(EdgeIt& it) const { alpar@397: if(edges[it.n].next_in!=-1) { alpar@397: it.n=edges[it.n].next_in; alpar@397: } alpar@397: else { alpar@397: int n; alpar@397: for(n=nodes[edges[it.n].head].next; alpar@397: n!=-1 && nodes[n].first_in == -1; alpar@397: n = nodes[n].next) ; alpar@397: it.n = (n==-1)?-1:nodes[n].first_in; alpar@397: } alpar@397: return it; alpar@397: } alpar@395: alpar@395: int id(Node v) const { return v.n; } alpar@395: int id(Edge e) const { return e.n; } alpar@395: alpar@397: /// Adds a new node to the graph. alpar@397: alpar@397: /// \todo It adds the nodes in a reversed order. alpar@397: /// (i.e. the lastly added node becomes the first.) alpar@395: Node addNode() { alpar@397: int n; alpar@397: alpar@397: if(first_free_node==-1) alpar@397: { alpar@397: n = nodes.size(); alpar@397: nodes.push_back(NodeT()); alpar@397: } alpar@397: else { alpar@397: n = first_free_node; alpar@397: first_free_node = nodes[n].next; alpar@397: } alpar@397: alpar@397: nodes[n].next = first_node; alpar@397: if(first_node != -1) nodes[first_node].prev = n; alpar@397: first_node = n; alpar@397: nodes[n].prev = -1; alpar@397: alpar@397: nodes[n].first_in = nodes[n].first_out = -1; alpar@397: alpar@397: Node nn; nn.n=n; alpar@395: alpar@397: //Update dynamic maps deba@698: node_maps.add(nn); alpar@395: alpar@397: return nn; alpar@395: } alpar@395: alpar@395: Edge addEdge(Node u, Node v) { alpar@397: int n; alpar@397: alpar@397: if(first_free_edge==-1) alpar@397: { alpar@397: n = edges.size(); alpar@397: edges.push_back(EdgeT()); alpar@397: } alpar@397: else { alpar@397: n = first_free_edge; alpar@397: first_free_edge = edges[n].next_in; alpar@397: } alpar@397: alpar@397: edges[n].tail = u.n; edges[n].head = v.n; alpar@395: alpar@397: edges[n].next_out = nodes[u.n].first_out; alpar@397: if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n; alpar@397: edges[n].next_in = nodes[v.n].first_in; alpar@397: if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n; alpar@397: edges[n].prev_in = edges[n].prev_out = -1; alpar@397: alpar@397: nodes[u.n].first_out = nodes[v.n].first_in = n; alpar@397: alpar@397: Edge e; e.n=n; alpar@397: alpar@397: //Update dynamic maps deba@698: edge_maps.add(e); alpar@395: alpar@395: return e; alpar@395: } alpar@395: alpar@397: private: alpar@397: void eraseEdge(int n) { alpar@397: alpar@397: if(edges[n].next_in!=-1) alpar@397: edges[edges[n].next_in].prev_in = edges[n].prev_in; alpar@397: if(edges[n].prev_in!=-1) alpar@397: edges[edges[n].prev_in].next_in = edges[n].next_in; alpar@397: else nodes[edges[n].head].first_in = edges[n].next_in; alpar@397: alpar@397: if(edges[n].next_out!=-1) alpar@397: edges[edges[n].next_out].prev_out = edges[n].prev_out; alpar@397: if(edges[n].prev_out!=-1) alpar@397: edges[edges[n].prev_out].next_out = edges[n].next_out; alpar@397: else nodes[edges[n].tail].first_out = edges[n].next_out; alpar@397: alpar@397: edges[n].next_in = first_free_edge; alpar@695: first_free_edge = n; alpar@397: alpar@397: //Update dynamic maps alpar@397: Edge e; e.n=n; alpar@397: } alpar@397: alpar@397: public: alpar@397: alpar@397: void erase(Node nn) { alpar@397: int n=nn.n; alpar@397: alpar@397: int m; alpar@397: while((m=nodes[n].first_in)!=-1) eraseEdge(m); alpar@397: while((m=nodes[n].first_out)!=-1) eraseEdge(m); alpar@397: alpar@397: if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; alpar@397: if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; alpar@397: else first_node = nodes[n].next; alpar@397: alpar@397: nodes[n].next = first_free_node; alpar@397: first_free_node = n; alpar@397: alpar@397: //Update dynamic maps deba@698: node_maps.erase(nn); deba@698: } deba@698: deba@698: void erase(Edge e) { deba@698: edge_maps.erase(e); deba@698: eraseEdge(e.n); alpar@397: } alpar@397: alpar@397: ///\bug Dynamic maps must be updated! alpar@397: /// alpar@397: void clear() { alpar@397: nodes.clear();edges.clear(); alpar@397: first_node=first_free_node=first_free_edge=-1; alpar@397: } alpar@395: alpar@395: class Node { alpar@397: friend class ListGraph; alpar@395: template friend class NodeMap; alpar@400: alpar@395: friend class Edge; alpar@395: friend class OutEdgeIt; alpar@395: friend class InEdgeIt; alpar@395: friend class SymEdge; alpar@395: alpar@395: protected: alpar@395: int n; alpar@397: friend int ListGraph::id(Node v) const; alpar@395: Node(int nn) {n=nn;} alpar@395: public: alpar@395: Node() {} alpar@503: Node (Invalid) { n=-1; } alpar@395: bool operator==(const Node i) const {return n==i.n;} alpar@395: bool operator!=(const Node i) const {return n!=i.n;} alpar@395: bool operator<(const Node i) const {return n NodeIt. alpar@579: NodeIt(const ListGraph& G, const Node &n) : Node(n) { } alpar@395: }; alpar@395: alpar@395: class Edge { alpar@397: friend class ListGraph; alpar@395: template friend class EdgeMap; alpar@395: alpar@397: //template friend class SymListGraph::SymEdgeMap; alpar@397: //friend Edge SymListGraph::opposite(Edge) const; alpar@395: alpar@395: friend class Node; alpar@395: friend class NodeIt; alpar@395: protected: alpar@395: int n; alpar@397: friend int ListGraph::id(Edge e) const; alpar@395: alpar@395: Edge(int nn) {n=nn;} alpar@395: public: alpar@395: Edge() { } alpar@395: Edge (Invalid) { n=-1; } alpar@395: bool operator==(const Edge i) const {return n==i.n;} alpar@395: bool operator!=(const Edge i) const {return n!=i.n;} alpar@395: bool operator<(const Edge i) const {return n