diff -r da142c310d02 -r 4274224f8a7d lemon/concepts/graph.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lemon/concepts/graph.h Tue Oct 24 17:19:16 2006 +0000 @@ -0,0 +1,455 @@ +/* -*- C++ -*- + * + * This file is a part of LEMON, a generic C++ optimization library + * + * Copyright (C) 2003-2006 + * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport + * (Egervary Research Group on Combinatorial Optimization, EGRES). + * + * Permission to use, modify and distribute this software is granted + * provided that this copyright notice appears in all copies. For + * precise terms see the accompanying LICENSE file. + * + * This software is provided "AS IS" with no warranty of any kind, + * express or implied, and with no claim as to its suitability for any + * purpose. + * + */ + +#ifndef LEMON_CONCEPT_GRAPH_H +#define LEMON_CONCEPT_GRAPH_H + +///\ingroup graph_concepts +///\file +///\brief Declaration of Graph. + +#include +#include +#include +#include +#include + +namespace lemon { + namespace concepts { + + /// \addtogroup graph_concepts + /// @{ + + /// The directed graph concept + + /// This class describes the \ref concept "concept" of the + /// immutable directed graphs. + /// + /// Note that actual graph implementation like @ref ListGraph or + /// @ref SmartGraph may have several additional functionality. + /// + /// \sa concept + class Graph { + private: + ///Graphs are \e not copy constructible. Use GraphCopy() instead. + + ///Graphs are \e not copy constructible. Use GraphCopy() instead. + /// + Graph(const Graph &) {}; + ///\brief Assignment of \ref Graph "Graph"s to another ones are + ///\e not allowed. Use GraphCopy() instead. + + ///Assignment of \ref Graph "Graph"s to another ones are + ///\e not allowed. Use GraphCopy() instead. + + void operator=(const Graph &) {} + public: + ///\e + + /// Defalult constructor. + + /// Defalult constructor. + /// + Graph() { } + /// Class for identifying a node of the graph + + /// This class identifies a node of the graph. It also serves + /// as a base class of the node iterators, + /// thus they will convert to this type. + class Node { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + Node() { } + /// Copy constructor. + + /// Copy constructor. + /// + Node(const Node&) { } + + /// Invalid constructor \& conversion. + + /// This constructor initializes the iterator to be invalid. + /// \sa Invalid for more details. + Node(Invalid) { } + /// Equality operator + + /// Two iterators are equal if and only if they point to the + /// same object or both are invalid. + bool operator==(Node) const { return true; } + + /// Inequality operator + + /// \sa operator==(Node n) + /// + bool operator!=(Node) const { return true; } + + /// Artificial ordering operator. + + /// To allow the use of graph descriptors as key type in std::map or + /// similar associative container we require this. + /// + /// \note This operator only have to define some strict ordering of + /// the items; this order has nothing to do with the iteration + /// ordering of the items. + bool operator<(Node) const { return false; } + + }; + + /// This iterator goes through each node. + + /// This iterator goes through each node. + /// Its usage is quite simple, for example you can count the number + /// of nodes in graph \c g of type \c Graph like this: + ///\code + /// int count=0; + /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; + ///\endcode + class NodeIt : public Node { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + NodeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + NodeIt(const NodeIt& n) : Node(n) { } + /// Invalid constructor \& conversion. + + /// Initialize the iterator to be invalid. + /// \sa Invalid for more details. + NodeIt(Invalid) { } + /// Sets the iterator to the first node. + + /// Sets the iterator to the first node of \c g. + /// + NodeIt(const Graph&) { } + /// Node -> NodeIt conversion. + + /// Sets the iterator to the node of \c the graph pointed by + /// the trivial iterator. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + NodeIt(const Graph&, const Node&) { } + /// Next node. + + /// Assign the iterator to the next node. + /// + NodeIt& operator++() { return *this; } + }; + + + /// Class for identifying an edge of the graph + + /// This class identifies an edge of the graph. It also serves + /// as a base class of the edge iterators, + /// thus they will convert to this type. + class Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + Edge() { } + /// Copy constructor. + + /// Copy constructor. + /// + Edge(const Edge&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + Edge(Invalid) { } + /// Equality operator + + /// Two iterators are equal if and only if they point to the + /// same object or both are invalid. + bool operator==(Edge) const { return true; } + /// Inequality operator + + /// \sa operator==(Edge n) + /// + bool operator!=(Edge) const { return true; } + + /// Artificial ordering operator. + + /// To allow the use of graph descriptors as key type in std::map or + /// similar associative container we require this. + /// + /// \note This operator only have to define some strict ordering of + /// the items; this order has nothing to do with the iteration + /// ordering of the items. + bool operator<(Edge) const { return false; } + }; + + /// This iterator goes trough the outgoing edges of a node. + + /// This iterator goes trough the \e outgoing edges of a certain node + /// of a graph. + /// Its usage is quite simple, for example you can count the number + /// of outgoing edges of a node \c n + /// in graph \c g of type \c Graph as follows. + ///\code + /// int count=0; + /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; + ///\endcode + + class OutEdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + OutEdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + OutEdgeIt(const OutEdgeIt& e) : Edge(e) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + OutEdgeIt(Invalid) { } + /// This constructor sets the iterator to the first outgoing edge. + + /// This constructor sets the iterator to the first outgoing edge of + /// the node. + OutEdgeIt(const Graph&, const Node&) { } + /// Edge -> OutEdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + OutEdgeIt(const Graph&, const Edge&) { } + ///Next outgoing edge + + /// Assign the iterator to the next + /// outgoing edge of the corresponding node. + OutEdgeIt& operator++() { return *this; } + }; + + /// This iterator goes trough the incoming edges of a node. + + /// This iterator goes trough the \e incoming edges of a certain node + /// of a graph. + /// Its usage is quite simple, for example you can count the number + /// of outgoing edges of a node \c n + /// in graph \c g of type \c Graph as follows. + ///\code + /// int count=0; + /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; + ///\endcode + + class InEdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + InEdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + InEdgeIt(const InEdgeIt& e) : Edge(e) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + InEdgeIt(Invalid) { } + /// This constructor sets the iterator to first incoming edge. + + /// This constructor set the iterator to the first incoming edge of + /// the node. + InEdgeIt(const Graph&, const Node&) { } + /// Edge -> InEdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + InEdgeIt(const Graph&, const Edge&) { } + /// Next incoming edge + + /// Assign the iterator to the next inedge of the corresponding node. + /// + InEdgeIt& operator++() { return *this; } + }; + /// This iterator goes through each edge. + + /// This iterator goes through each edge of a graph. + /// Its usage is quite simple, for example you can count the number + /// of edges in a graph \c g of type \c Graph as follows: + ///\code + /// int count=0; + /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; + ///\endcode + class EdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + EdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + EdgeIt(const EdgeIt& e) : Edge(e) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + EdgeIt(Invalid) { } + /// This constructor sets the iterator to the first edge. + + /// This constructor sets the iterator to the first edge of \c g. + ///@param g the graph + EdgeIt(const Graph& g) { ignore_unused_variable_warning(g); } + /// Edge -> EdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + EdgeIt(const Graph&, const Edge&) { } + ///Next edge + + /// Assign the iterator to the next edge. + EdgeIt& operator++() { return *this; } + }; + ///Gives back the target node of an edge. + + ///Gives back the target node of an edge. + /// + Node target(Edge) const { return INVALID; } + ///Gives back the source node of an edge. + + ///Gives back the source node of an edge. + /// + Node source(Edge) const { return INVALID; } + + void first(Node&) const {} + void next(Node&) const {} + + void first(Edge&) const {} + void next(Edge&) const {} + + + void firstIn(Edge&, const Node&) const {} + void nextIn(Edge&) const {} + + void firstOut(Edge&, const Node&) const {} + void nextOut(Edge&) const {} + + /// \brief The base node of the iterator. + /// + /// Gives back the base node of the iterator. + /// It is always the target of the pointed edge. + Node baseNode(const InEdgeIt&) const { return INVALID; } + + /// \brief The running node of the iterator. + /// + /// Gives back the running node of the iterator. + /// It is always the source of the pointed edge. + Node runningNode(const InEdgeIt&) const { return INVALID; } + + /// \brief The base node of the iterator. + /// + /// Gives back the base node of the iterator. + /// It is always the source of the pointed edge. + Node baseNode(const OutEdgeIt&) const { return INVALID; } + + /// \brief The running node of the iterator. + /// + /// Gives back the running node of the iterator. + /// It is always the target of the pointed edge. + Node runningNode(const OutEdgeIt&) const { return INVALID; } + + /// \brief The opposite node on the given edge. + /// + /// Gives back the opposite node on the given edge. + Node oppositeNode(const Node&, const Edge&) const { return INVALID; } + + /// \brief Read write map of the nodes to type \c T. + /// + /// ReadWrite map of the nodes to type \c T. + /// \sa Reference + template + class NodeMap : public ReadWriteMap< Node, T > { + public: + + ///\e + NodeMap(const Graph&) { } + ///\e + NodeMap(const Graph&, T) { } + + ///Copy constructor + NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } + ///Assignment operator + template + NodeMap& operator=(const CMap&) { + checkConcept, CMap>(); + return *this; + } + }; + + /// \brief Read write map of the edges to type \c T. + /// + /// Reference map of the edges to type \c T. + /// \sa Reference + template + class EdgeMap : public ReadWriteMap { + public: + + ///\e + EdgeMap(const Graph&) { } + ///\e + EdgeMap(const Graph&, T) { } + ///Copy constructor + EdgeMap(const EdgeMap& em) : ReadWriteMap(em) { } + ///Assignment operator + template + EdgeMap& operator=(const CMap&) { + checkConcept, CMap>(); + return *this; + } + }; + + template + struct Constraints { + void constraints() { + checkConcept, Graph>(); + checkConcept, Graph>(); + } + }; + + }; + + // @} + } //namespace concepts +} //namespace lemon + + + +#endif // LEMON_CONCEPT_GRAPH_H