diff -r 89d97db9c927 -r 625de6f1e766 src/work/deba/list_graph.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/work/deba/list_graph.h Fri Jul 09 07:33:12 2004 +0000 @@ -0,0 +1,1305 @@ +// -*- mode:C++ -*- + +#ifndef HUGO_LIST_GRAPH_H +#define HUGO_LIST_GRAPH_H + +///\ingroup graphs +///\file +///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes. + +#include +#include + +#include "invalid.h" + +#include "vector_map_factory.h" +#include "map_registry.h" + +#include "map_defines.h" + +namespace hugo { + +/// \addtogroup graphs +/// @{ + + ///A list graph class. + + ///This is a simple and fast erasable graph implementation. + /// + ///It conforms to the graph interface documented under + ///the description of \ref GraphSkeleton. + ///\sa \ref GraphSkeleton. + class ListGraph { + + //Nodes are double linked. + //The free nodes are only single linked using the "next" field. + struct NodeT + { + int first_in,first_out; + int prev, next; + // NodeT() {} + }; + //Edges are double linked. + //The free edges are only single linked using the "next_in" field. + struct EdgeT + { + int head, tail; + int prev_in, prev_out; + int next_in, next_out; + //FIXME: is this necessary? + // EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} + }; + + std::vector nodes; + //The first node + int first_node; + //The first free node + int first_free_node; + std::vector edges; + //The first free edge + int first_free_edge; + + protected: + + public: + + class Node; + class Edge; + + typedef ListGraph Graph; + + public: + + class NodeIt; + class EdgeIt; + class OutEdgeIt; + class InEdgeIt; + + CREATE_MAP_REGISTRIES; + CREATE_MAPS(VectorMapFactory); + + public: + + ListGraph() : nodes(), first_node(-1), + first_free_node(-1), edges(), first_free_edge(-1) {} + ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node), + first_free_node(_g.first_free_node), + edges(_g.edges), + first_free_edge(_g.first_free_edge) {} + + + int nodeNum() const { return nodes.size(); } //FIXME: What is this? + int edgeNum() const { return edges.size(); } //FIXME: What is this? + + ///Set the expected number of edges + + ///With this function, it is possible to set the expected number of edges. + ///The use of this fasten the building of the graph and makes + ///it possible to avoid the superfluous memory allocation. + void reserveEdge(int n) { edges.reserve(n); }; + + ///\bug This function does something different than + ///its name would suggests... + int maxNodeId() const { return nodes.size(); } //FIXME: What is this? + ///\bug This function does something different than + ///its name would suggests... + int maxEdgeId() const { return edges.size(); } //FIXME: What is this? + + Node tail(Edge e) const { return edges[e.n].tail; } + Node head(Edge e) const { return edges[e.n].head; } + + Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } + Node aNode(InEdgeIt e) const { return edges[e.n].head; } + + Node bNode(OutEdgeIt e) const { return edges[e.n].head; } + Node bNode(InEdgeIt e) const { return edges[e.n].tail; } + + NodeIt& first(NodeIt& v) const { + v=NodeIt(*this); return v; } + EdgeIt& first(EdgeIt& e) const { + e=EdgeIt(*this); return e; } + OutEdgeIt& first(OutEdgeIt& e, const Node v) const { + e=OutEdgeIt(*this,v); return e; } + InEdgeIt& first(InEdgeIt& e, const Node v) const { + e=InEdgeIt(*this,v); return e; } + +// template< typename It > +// It first() const { It e; first(e); return e; } + +// template< typename It > +// It first(Node v) const { It e; first(e,v); return e; } + + bool valid(Edge e) const { return e.n!=-1; } + bool valid(Node n) const { return n.n!=-1; } + + void setInvalid(Edge &e) { e.n=-1; } + void setInvalid(Node &n) { n.n=-1; } + + template It getNext(It it) const + { It tmp(it); return next(tmp); } + + NodeIt& next(NodeIt& it) const { + it.n=nodes[it.n].next; + return it; + } + OutEdgeIt& next(OutEdgeIt& it) const + { it.n=edges[it.n].next_out; return it; } + InEdgeIt& next(InEdgeIt& it) const + { it.n=edges[it.n].next_in; return it; } + EdgeIt& next(EdgeIt& it) const { + if(edges[it.n].next_in!=-1) { + it.n=edges[it.n].next_in; + } + else { + int n; + for(n=nodes[edges[it.n].head].next; + n!=-1 && nodes[n].first_in == -1; + n = nodes[n].next) ; + it.n = (n==-1)?-1:nodes[n].first_in; + } + return it; + } + + int id(Node v) const { return v.n; } + int id(Edge e) const { return e.n; } + + /// Adds a new node to the graph. + + /// \todo It adds the nodes in a reversed order. + /// (i.e. the lastly added node becomes the first.) + Node addNode() { + int n; + + if(first_free_node==-1) + { + n = nodes.size(); + nodes.push_back(NodeT()); + } + else { + n = first_free_node; + first_free_node = nodes[n].next; + } + + nodes[n].next = first_node; + if(first_node != -1) nodes[first_node].prev = n; + first_node = n; + nodes[n].prev = -1; + + nodes[n].first_in = nodes[n].first_out = -1; + + Node nn; nn.n=n; + + //Update dynamic maps + node_maps.add(nn); + + return nn; + } + + Edge addEdge(Node u, Node v) { + int n; + + if(first_free_edge==-1) + { + n = edges.size(); + edges.push_back(EdgeT()); + } + else { + n = first_free_edge; + first_free_edge = edges[n].next_in; + } + + edges[n].tail = u.n; edges[n].head = v.n; + + edges[n].next_out = nodes[u.n].first_out; + if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n; + edges[n].next_in = nodes[v.n].first_in; + if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n; + edges[n].prev_in = edges[n].prev_out = -1; + + nodes[u.n].first_out = nodes[v.n].first_in = n; + + Edge e; e.n=n; + + //Update dynamic maps + edge_maps.add(e); + + return e; + } + + private: + void eraseEdge(int n) { + + if(edges[n].next_in!=-1) + edges[edges[n].next_in].prev_in = edges[n].prev_in; + if(edges[n].prev_in!=-1) + edges[edges[n].prev_in].next_in = edges[n].next_in; + else nodes[edges[n].head].first_in = edges[n].next_in; + + if(edges[n].next_out!=-1) + edges[edges[n].next_out].prev_out = edges[n].prev_out; + if(edges[n].prev_out!=-1) + edges[edges[n].prev_out].next_out = edges[n].next_out; + else nodes[edges[n].tail].first_out = edges[n].next_out; + + edges[n].next_in = first_free_edge; + first_free_edge = n; + + //Update dynamic maps + Edge e; e.n=n; + } + + public: + + void erase(Node nn) { + int n=nn.n; + + int m; + while((m=nodes[n].first_in)!=-1) eraseEdge(m); + while((m=nodes[n].first_out)!=-1) eraseEdge(m); + + if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; + if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; + else first_node = nodes[n].next; + + nodes[n].next = first_free_node; + first_free_node = n; + + //Update dynamic maps + node_maps.erase(nn); + } + + void erase(Edge e) { + edge_maps.erase(e); + eraseEdge(e.n); + } + + ///\bug Dynamic maps must be updated! + /// + void clear() { + nodes.clear();edges.clear(); + first_node=first_free_node=first_free_edge=-1; + } + + class Node { + friend class ListGraph; + template friend class NodeMap; + + friend class Edge; + friend class OutEdgeIt; + friend class InEdgeIt; + friend class SymEdge; + + protected: + int n; + friend int ListGraph::id(Node v) const; + Node(int nn) {n=nn;} + public: + Node() {} + Node (Invalid) { n=-1; } + bool operator==(const Node i) const {return n==i.n;} + bool operator!=(const Node i) const {return n!=i.n;} + bool operator<(const Node i) const {return n NodeIt. + NodeIt(const ListGraph& G, const Node &n) : Node(n) { } + }; + + class Edge { + friend class ListGraph; + template friend class EdgeMap; + + //template friend class SymListGraph::SymEdgeMap; + //friend Edge SymListGraph::opposite(Edge) const; + + friend class Node; + friend class NodeIt; + protected: + int n; + friend int ListGraph::id(Edge e) const; + + Edge(int nn) {n=nn;} + public: + Edge() { } + Edge (Invalid) { n=-1; } + bool operator==(const Edge i) const {return n==i.n;} + bool operator!=(const Edge i) const {return n!=i.n;} + bool operator<(const Edge i) const {return n nodes; + //The first node + int first_node; + //The first free node + int first_free_node; + + protected: + + template class DynMapBase + { + protected: + const NodeSet* G; + public: + virtual void add(const Key k) = 0; + virtual void erase(const Key k) = 0; + DynMapBase(const NodeSet &_G) : G(&_G) {} + virtual ~DynMapBase() {} + friend class NodeSet; + }; + + public: + template class EdgeMap; + template class NodeMap; + + class Node; + class Edge; + + // protected: + // HELPME: + protected: + ///\bug It must be public because of SymEdgeMap. + /// + mutable std::vector * > dyn_node_maps; + //mutable std::vector * > dyn_edge_maps; + + public: + + class NodeIt; + class EdgeIt; + class OutEdgeIt; + class InEdgeIt; + + template class NodeMap; + template class EdgeMap; + + public: + + ///Default constructor + NodeSet() : nodes(), first_node(-1), + first_free_node(-1) {} + ///Copy constructor + NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node), + first_free_node(_g.first_free_node) {} + + ~NodeSet() + { + for(std::vector * >::iterator i=dyn_node_maps.begin(); + i!=dyn_node_maps.end(); ++i) (**i).G=NULL; + //for(std::vector * >::iterator i=dyn_edge_maps.begin(); + // i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; + } + + int nodeNum() const { return nodes.size(); } //FIXME: What is this? + int edgeNum() const { return 0; } //FIXME: What is this? + + ///\bug This function does something different than + ///its name would suggests... + int maxNodeId() const { return nodes.size(); } //FIXME: What is this? + ///\bug This function does something different than + ///its name would suggests... + int maxEdgeId() const { return 0; } //FIXME: What is this? + + Node tail(Edge e) const { return INVALID; } + Node head(Edge e) const { return INVALID; } + + Node aNode(OutEdgeIt e) const { return INVALID; } + Node aNode(InEdgeIt e) const { return INVALID; } + + Node bNode(OutEdgeIt e) const { return INVALID; } + Node bNode(InEdgeIt e) const { return INVALID; } + + NodeIt& first(NodeIt& v) const { + v=NodeIt(*this); return v; } + EdgeIt& first(EdgeIt& e) const { + e=EdgeIt(*this); return e; } + OutEdgeIt& first(OutEdgeIt& e, const Node v) const { + e=OutEdgeIt(*this,v); return e; } + InEdgeIt& first(InEdgeIt& e, const Node v) const { + e=InEdgeIt(*this,v); return e; } + +// template< typename It > +// It first() const { It e; first(e); return e; } + +// template< typename It > +// It first(Node v) const { It e; first(e,v); return e; } + + bool valid(Edge e) const { return false; } + bool valid(Node n) const { return n.n!=-1; } + + void setInvalid(Edge &e) { } + void setInvalid(Node &n) { n.n=-1; } + + template It getNext(It it) const + { It tmp(it); return next(tmp); } + + NodeIt& next(NodeIt& it) const { + it.n=nodes[it.n].next; + return it; + } + OutEdgeIt& next(OutEdgeIt& it) const { return it; } + InEdgeIt& next(InEdgeIt& it) const { return it; } + EdgeIt& next(EdgeIt& it) const { return it; } + + int id(Node v) const { return v.n; } + int id(Edge e) const { return -1; } + + /// Adds a new node to the graph. + + /// \todo It adds the nodes in a reversed order. + /// (i.e. the lastly added node becomes the first.) + Node addNode() { + int n; + + if(first_free_node==-1) + { + n = nodes.size(); + nodes.push_back(NodeT()); + } + else { + n = first_free_node; + first_free_node = nodes[n].next; + } + + nodes[n].next = first_node; + if(first_node != -1) nodes[first_node].prev = n; + first_node = n; + nodes[n].prev = -1; + + nodes[n].first_in = nodes[n].first_out = -1; + + Node nn; nn.n=n; + + //Update dynamic maps + for(std::vector * >::iterator i=dyn_node_maps.begin(); + i!=dyn_node_maps.end(); ++i) (**i).add(nn); + + return nn; + } + + void erase(Node nn) { + int n=nn.n; + + if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; + if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; + else first_node = nodes[n].next; + + nodes[n].next = first_free_node; + first_free_node = n; + + //Update dynamic maps + for(std::vector * >::iterator i=dyn_node_maps.begin(); + i!=dyn_node_maps.end(); ++i) (**i).erase(nn); + } + + ///\bug Dynamic maps must be updated! + /// + void clear() { + nodes.clear(); + first_node = first_free_node = -1; + } + + class Node { + friend class NodeSet; + template friend class NodeMap; + + friend class Edge; + friend class OutEdgeIt; + friend class InEdgeIt; + + protected: + int n; + friend int NodeSet::id(Node v) const; + Node(int nn) {n=nn;} + public: + Node() {} + Node (Invalid i) { n=-1; } + bool operator==(const Node i) const {return n==i.n;} + bool operator!=(const Node i) const {return n!=i.n;} + bool operator<(const Node i) const {return n NodeIt. + NodeIt(const NodeSet& G, const Node &n) : Node(n) { } + + }; + + class Edge { + //friend class NodeSet; + //template friend class EdgeMap; + + //template friend class SymNodeSet::SymEdgeMap; + //friend Edge SymNodeSet::opposite(Edge) const; + + // friend class Node; + // friend class NodeIt; + protected: + //friend int NodeSet::id(Edge e) const; + // Edge(int nn) {} + public: + Edge() { } + Edge (Invalid) { } + bool operator==(const Edge i) const {return true;} + bool operator!=(const Edge i) const {return false;} + bool operator<(const Edge i) const {return false;} + ///\bug This is a workaround until somebody tells me how to + ///make class \c SymNodeSet::SymEdgeMap friend of Edge + // int idref() {return -1;} + // int idref() const {return -1;} + }; + + class EdgeIt : public Edge { + //friend class NodeSet; + public: + EdgeIt(const NodeSet& G) : Edge() { } + EdgeIt (Invalid i) : Edge(i) { } + EdgeIt() : Edge() { } + ///\bug This is a workaround until somebody tells me how to + ///make class \c SymNodeSet::SymEdgeMap friend of Edge + // int idref() {return -1;} + }; + + class OutEdgeIt : public Edge { + friend class NodeSet; + public: + OutEdgeIt() : Edge() { } + OutEdgeIt (Invalid i) : Edge(i) { } + OutEdgeIt(const NodeSet& G,const Node v) : Edge() {} + }; + + class InEdgeIt : public Edge { + friend class NodeSet; + public: + InEdgeIt() : Edge() { } + InEdgeIt (Invalid i) : Edge(i) { } + InEdgeIt(const NodeSet& G,Node v) :Edge() {} + }; + + template class NodeMap : public DynMapBase + { + std::vector container; + + public: + typedef T ValueType; + typedef Node KeyType; + + NodeMap(const NodeSet &_G) : + DynMapBase(_G), container(_G.maxNodeId()) + { + G->dyn_node_maps.push_back(this); + } + NodeMap(const NodeSet &_G,const T &t) : + DynMapBase(_G), container(_G.maxNodeId(),t) + { + G->dyn_node_maps.push_back(this); + } + + NodeMap(const NodeMap &m) : + DynMapBase(*m.G), container(m.container) + { + G->dyn_node_maps.push_back(this); + } + + template friend class NodeMap; + + ///\todo It can copy between different types. + /// + template NodeMap(const NodeMap &m) : + DynMapBase(*m.G), container(m.container.size()) + { + G->dyn_node_maps.push_back(this); + typename std::vector::const_iterator i; + for(typename std::vector::const_iterator i=m.container.begin(); + i!=m.container.end(); + i++) + container.push_back(*i); + } + ~NodeMap() + { + if(G) { + std::vector* >::iterator i; + for(i=G->dyn_node_maps.begin(); + i!=G->dyn_node_maps.end() && *i!=this; ++i) ; + //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow... + //A better way to do that: (Is this really important?) + if(*i==this) { + *i=G->dyn_node_maps.back(); + G->dyn_node_maps.pop_back(); + } + } + } + + void add(const Node k) + { + if(k.n>=int(container.size())) container.resize(k.n+1); + } + + void erase(const Node) { } + + void set(Node n, T a) { container[n.n]=a; } + //'T& operator[](Node n)' would be wrong here + typename std::vector::reference + operator[](Node n) { return container[n.n]; } + //'const T& operator[](Node n)' would be wrong here + typename std::vector::const_reference + operator[](Node n) const { return container[n.n]; } + + ///\warning There is no safety check at all! + ///Using operator = between maps attached to different graph may + ///cause serious problem. + ///\todo Is this really so? + ///\todo It can copy between different types. + const NodeMap& operator=(const NodeMap &m) + { + container = m.container; + return *this; + } + template + const NodeMap& operator=(const NodeMap &m) + { + std::copy(m.container.begin(), m.container.end(), container.begin()); + return *this; + } + + void update() {} //Useless for Dynamic Maps + void update(T a) {} //Useless for Dynamic Maps + }; + + template class EdgeMap + { + public: + typedef T ValueType; + typedef Edge KeyType; + + EdgeMap(const NodeSet &) { } + EdgeMap(const NodeSet &,const T &) { } + EdgeMap(const EdgeMap &) { } + // template friend class EdgeMap; + + ///\todo It can copy between different types. + /// + template EdgeMap(const EdgeMap &) { } + ~EdgeMap() { } + + void add(const Edge ) { } + void erase(const Edge) { } + + void set(Edge, T) { } + //T get(Edge n) const { return container[n.n]; } + ValueType &operator[](Edge) { return *((T*)(NULL)); } + const ValueType &operator[](Edge) const { return *((T*)(NULL)); } + + const EdgeMap& operator=(const EdgeMap &) { return *this; } + + template + const EdgeMap& operator=(const EdgeMap &m) { return *this; } + + void update() {} + void update(T a) {} + }; + }; + + + + ///Graph structure using a node set of another graph. + + ///This structure can be used to establish another graph over a node set + /// of an existing one. The node iterator will go through the nodes of the + /// original graph, and the NodeMap's of both graphs will convert to + /// each other. + /// + ///\warning Adding or deleting nodes from the graph is not safe if an + ///\ref EdgeSet is currently attached to it! + /// + ///\todo Make it possible to add/delete edges from the base graph + ///(and from \ref EdgeSet, as well) + /// + ///\param GG The type of the graph which shares its node set with this class. + ///Its interface must conform with \ref GraphSkeleton. + /// + ///It conforms to the graph interface documented under + ///the description of \ref GraphSkeleton. + ///\sa \ref GraphSkeleton. + ///\sa \ref NodeSet. + template + class EdgeSet { + + typedef GG NodeGraphType; + + NodeGraphType &G; + + public: + class Node; + int id(Node v) const; + + class Node : public NodeGraphType::Node { + friend class EdgeSet; + // template friend class NodeMap; + + friend class Edge; + friend class OutEdgeIt; + friend class InEdgeIt; + friend class SymEdge; + + public: + friend int EdgeSet::id(Node v) const; + // Node(int nn) {n=nn;} + public: + Node() : NodeGraphType::Node() {} + Node (Invalid i) : NodeGraphType::Node(i) {} + Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {} + }; + + class NodeIt : public NodeGraphType::NodeIt { + friend class EdgeSet; + public: + NodeIt() : NodeGraphType::NodeIt() { } + NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {} + NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { } + NodeIt(const typename NodeGraphType::NodeIt &n) + : NodeGraphType::NodeIt(n) {} + ///\todo Undocumented conversion Node -\> NodeIt. + NodeIt(const EdgeSet& _G, const Node &n) + : NodeGraphType::NodeIt(_G.G,n) { } + + operator Node() { return Node(*this);} + }; + + private: + //Edges are double linked. + //The free edges are only single linked using the "next_in" field. + struct NodeT + { + int first_in,first_out; + NodeT() : first_in(-1), first_out(-1) { } + }; + + struct EdgeT + { + Node head, tail; + int prev_in, prev_out; + int next_in, next_out; + }; + + + typename NodeGraphType::template NodeMap nodes; + + std::vector edges; + //The first free edge + int first_free_edge; + + protected: + + template class DynMapBase + { + protected: + const EdgeSet* G; + public: + virtual void add(const Key k) = 0; + virtual void erase(const Key k) = 0; + DynMapBase(const EdgeSet &_G) : G(&_G) {} + virtual ~DynMapBase() {} + friend class EdgeSet; + }; + + public: + //template class NodeMap; + template class EdgeMap; + + class Node; + class Edge; + + // protected: + // HELPME: + protected: + // mutable std::vector * > dyn_node_maps; + ///\bug It must be public because of SymEdgeMap. + /// + mutable std::vector * > dyn_edge_maps; + + public: + + class NodeIt; + class EdgeIt; + class OutEdgeIt; + class InEdgeIt; + + template class NodeMap; + template class EdgeMap; + + public: + + ///Constructor + + ///Construates a new graph based on the nodeset of an existing one. + ///\param _G the base graph. + ///\todo It looks like a copy constructor, but it isn't. + EdgeSet(NodeGraphType &_G) : G(_G), + nodes(_G), edges(), + first_free_edge(-1) { } + ///Copy constructor + + ///Makes a copy of an EdgeSet. + ///It will be based on the same graph. + EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges), + first_free_edge(_g.first_free_edge) { } + + ~EdgeSet() + { + // for(std::vector * >::iterator i=dyn_node_maps.begin(); + // i!=dyn_node_maps.end(); ++i) (**i).G=NULL; + for(typename std::vector * >::iterator + i=dyn_edge_maps.begin(); + i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; + } + + int nodeNum() const { return G.nodeNum(); } //FIXME: What is this? + int edgeNum() const { return edges.size(); } //FIXME: What is this? + + ///\bug This function does something different than + ///its name would suggests... + int maxNodeId() const { return G.maxNodeId(); } //FIXME: What is this? + ///\bug This function does something different than + ///its name would suggests... + int maxEdgeId() const { return edges.size(); } //FIXME: What is this? + + Node tail(Edge e) const { return edges[e.n].tail; } + Node head(Edge e) const { return edges[e.n].head; } + + Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } + Node aNode(InEdgeIt e) const { return edges[e.n].head; } + + Node bNode(OutEdgeIt e) const { return edges[e.n].head; } + Node bNode(InEdgeIt e) const { return edges[e.n].tail; } + + NodeIt& first(NodeIt& v) const { + v=NodeIt(*this); return v; } + EdgeIt& first(EdgeIt& e) const { + e=EdgeIt(*this); return e; } + OutEdgeIt& first(OutEdgeIt& e, const Node v) const { + e=OutEdgeIt(*this,v); return e; } + InEdgeIt& first(InEdgeIt& e, const Node v) const { + e=InEdgeIt(*this,v); return e; } + +// template< typename It > +// It first() const { It e; first(e); return e; } + +// template< typename It > +// It first(Node v) const { It e; first(e,v); return e; } + + bool valid(Edge e) const { return e.n!=-1; } + bool valid(Node n) const { return G.valid(n); } + + void setInvalid(Edge &e) { e.n=-1; } + void setInvalid(Node &n) { G.setInvalid(n); } + + template It getNext(It it) const + { It tmp(it); return next(tmp); } + + NodeIt& next(NodeIt& it) const { G.next(it); return it; } + OutEdgeIt& next(OutEdgeIt& it) const + { it.n=edges[it.n].next_out; return it; } + InEdgeIt& next(InEdgeIt& it) const + { it.n=edges[it.n].next_in; return it; } + EdgeIt& next(EdgeIt& it) const { + if(edges[it.n].next_in!=-1) { + it.n=edges[it.n].next_in; + } + else { + NodeIt n(*this,edges[it.n].head); + for(n=next(n); + valid(n) && nodes[n].first_in == -1; + next(n)) ; + it.n = (valid(n))?-1:nodes[n].first_in; + } + return it; + } + + int id(Edge e) const { return e.n; } + + /// Adds a new node to the graph. + Node addNode() { return G.addNode(); } + + Edge addEdge(Node u, Node v) { + int n; + + if(first_free_edge==-1) + { + n = edges.size(); + edges.push_back(EdgeT()); + } + else { + n = first_free_edge; + first_free_edge = edges[n].next_in; + } + + edges[n].tail = u; edges[n].head = v; + + edges[n].next_out = nodes[u].first_out; + if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n; + edges[n].next_in = nodes[v].first_in; + if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n; + edges[n].prev_in = edges[n].prev_out = -1; + + nodes[u].first_out = nodes[v].first_in = n; + + Edge e; e.n=n; + + //Update dynamic maps + for(typename std::vector * >::iterator + i=dyn_edge_maps.begin(); + i!=dyn_edge_maps.end(); ++i) (**i).add(e); + + return e; + } + + private: + void eraseEdge(int n) { + + if(edges[n].next_in!=-1) + edges[edges[n].next_in].prev_in = edges[n].prev_in; + if(edges[n].prev_in!=-1) + edges[edges[n].prev_in].next_in = edges[n].next_in; + else nodes[edges[n].head].first_in = edges[n].next_in; + + if(edges[n].next_out!=-1) + edges[edges[n].next_out].prev_out = edges[n].prev_out; + if(edges[n].prev_out!=-1) + edges[edges[n].prev_out].next_out = edges[n].next_out; + else nodes[edges[n].tail].first_out = edges[n].next_out; + + edges[n].next_in = first_free_edge; + first_free_edge = -1; + + //Update dynamic maps + Edge e; e.n=n; + for(typename std::vector * >::iterator + i=dyn_edge_maps.begin(); + i!=dyn_edge_maps.end(); ++i) (**i).erase(e); + } + + public: + +// void erase(Node nn) { +// int n=nn.n; +// int m; +// while((m=nodes[n].first_in)!=-1) eraseEdge(m); +// while((m=nodes[n].first_out)!=-1) eraseEdge(m); +// } + + void erase(Edge e) { eraseEdge(e.n); } + + ///Clear all edges. (Doesn't clear the nodes!) + void clear() { + edges.clear(); + first_free_edge=-1; + } + + +// //\bug Dynamic maps must be updated! +// // +// void clear() { +// nodes.clear();edges.clear(); +// first_node=first_free_node=first_free_edge=-1; +// } + + public: + template class EdgeMap; + + /// + class Edge { + public: + friend class EdgeSet; + template friend class EdgeMap; + + friend class Node; + friend class NodeIt; + public: + ///\bug It shoud be at least protected + /// + int n; + protected: + friend int EdgeSet::id(Edge e) const; + + Edge(int nn) {n=nn;} + public: + Edge() { } + Edge (Invalid) { n=-1; } + bool operator==(const Edge i) const {return n==i.n;} + bool operator!=(const Edge i) const {return n!=i.n;} + bool operator<(const Edge i) const {return n friend class EdgeMap; + + + public: + EdgeIt(const EdgeSet& G) : Edge() { + // typename NodeGraphType::Node m; + NodeIt m; + for(G.first(m); + G.valid(m) && G.nodes[m].first_in == -1; G.next(m)); + //AJJAJ! This is a non sense!!!!!!! + this->n = G.valid(m)?-1:G.nodes[m].first_in; + } + EdgeIt (Invalid i) : Edge(i) { } + EdgeIt() : Edge() { } + ///\bug This is a workaround until somebody tells me how to + ///make class \c SymEdgeSet::SymEdgeMap friend of Edge + int &idref() {return this->n;} + }; + + class OutEdgeIt : public Edge { + friend class EdgeSet; + public: + OutEdgeIt() : Edge() { } + OutEdgeIt (Invalid i) : Edge(i) { } + + OutEdgeIt(const EdgeSet& G,const Node v) : Edge(G.nodes[v].first_out) { } + }; + + class InEdgeIt : public Edge { + friend class EdgeSet; + public: + InEdgeIt() : Edge() { } + InEdgeIt (Invalid i) : Edge(i) { } + InEdgeIt(const EdgeSet& G,Node v) :Edge(G.nodes[v].first_in) { } + }; + + template class NodeMap : + public NodeGraphType::template NodeMap + { + //This is a must, the constructors need it. + typedef typename NodeGraphType::template NodeMap ParentNodeMap; + public: + NodeMap(const EdgeSet &_G) : ParentNodeMap(_G.G) { } + NodeMap(const EdgeSet &_G,const T &t) : ParentNodeMap(_G.G,t) { } + //It is unnecessary + NodeMap(const typename NodeGraphType::template NodeMap &m) : + ParentNodeMap(m) { } + + ///\todo It can copy between different types. + /// + template + NodeMap(const typename NodeGraphType::template NodeMap &m) + : ParentNodeMap(m) { } + }; + + /// + template class EdgeMap : public DynMapBase + { + protected: + public: + ///\bug It should be at least protected + /// + std::vector container; + + public: + typedef T ValueType; + typedef Edge KeyType; + + EdgeMap(const EdgeSet &_G) : + DynMapBase(_G), container(_G.maxEdgeId()) + { + //FIXME: What if there are empty Id's? + //FIXME: Can I use 'this' in a constructor? + G->dyn_edge_maps.push_back(this); + } + EdgeMap(const EdgeSet &_G,const T &t) : + DynMapBase(_G), container(_G.maxEdgeId(),t) + { + G->dyn_edge_maps.push_back(this); + } + EdgeMap(const EdgeMap &m) : + DynMapBase(*m.G), container(m.container) + { + G->dyn_edge_maps.push_back(this); + } + + template friend class EdgeMap; + + ///\todo It can copy between different types. + /// + template EdgeMap(const EdgeMap &m) : + DynMapBase(*m.G), container(m.container.size()) + { + G->dyn_edge_maps.push_back(this); + typename std::vector::const_iterator i; + for(typename std::vector::const_iterator i=m.container.begin(); + i!=m.container.end(); + i++) + container.push_back(*i); + } + ~EdgeMap() + { + if(G) { + typename std::vector* >::iterator i; + for(i=G->dyn_edge_maps.begin(); + i!=G->dyn_edge_maps.end() && *i!=this; ++i) ; + //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... + //A better way to do that: (Is this really important?) + if(*i==this) { + *i=G->dyn_edge_maps.back(); + G->dyn_edge_maps.pop_back(); + } + } + } + + void add(const Edge k) + { + if(k.n>=int(container.size())) container.resize(k.n+1); + } + void erase(const Edge) { } + + ///\bug This doesn't work. Why? + /// void set(Edge n, T a) { container[n.n]=a; } + void set(Edge n, T a) { container[G->id(n)]=a; } + //T get(Edge n) const { return container[n.n]; } + typename std::vector::reference + ///\bug This doesn't work. Why? + /// operator[](Edge n) { return container[n.n]; } + operator[](Edge n) { return container[G->id(n)]; } + typename std::vector::const_reference + ///\bug This doesn't work. Why? + /// operator[](Edge n) const { return container[n.n]; } + operator[](Edge n) const { return container[G->id(n)]; } + + ///\warning There is no safety check at all! + ///Using operator = between maps attached to different graph may + ///cause serious problem. + ///\todo Is this really so? + ///\todo It can copy between different types. + const EdgeMap& operator=(const EdgeMap &m) + { + container = m.container; + return *this; + } + + template friend class EdgeMap; + + template + const EdgeMap& operator=(const EdgeMap &m) + { + std::copy(m.container.begin(), m.container.end(), container.begin()); + return *this; + } + + void update() {} //Useless for DynMaps + void update(T a) {} //Useless for DynMaps + }; + + }; + + template + inline int EdgeSet::id(Node v) const { return G.id(v); } + +/// @} + +} //namespace hugo + +#endif //HUGO_LIST_GRAPH_H