diff -r a8b6524091ce -r 6a22e0dfd453 src/hugo/skeletons/sym_graph.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/hugo/skeletons/sym_graph.h Sun Sep 26 21:43:38 2004 +0000 @@ -0,0 +1,653 @@ +/* -*- C++ -*- + * src/hugo/skeletons/graph.h - Part of HUGOlib, a generic C++ optimization library + * + * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport + * (Egervary Combinatorial Optimization Research Group, EGRES). + * + * Permission to use, modify and distribute this software is granted + * provided that this copyright notice appears in all copies. For + * precise terms see the accompanying LICENSE file. + * + * This software is provided "AS IS" with no warranty of any kind, + * express or implied, and with no claim as to its suitability for any + * purpose. + * + */ + +#ifndef HUGO_SKELETON_SYM_GRAPH_H +#define HUGO_SKELETON_SYM_GRAPH_H + +///\ingroup skeletons +///\file +///\brief Declaration of SymGraph. + +#include +#include +#include + +namespace hugo { + namespace skeleton { + + /// \addtogroup skeletons + /// @{ + + /// An empty static graph class. + + /// This class provides all the common features of a symmetric + /// graph structure, however completely without implementations and + /// real data structures behind the interface. + /// All graph algorithms should compile with this class, but it will not + /// run properly, of course. + /// + /// It can be used for checking the interface compatibility, + /// or it can serve as a skeleton of a new symmetric graph structure. + /// + /// Also, you will find here the full documentation of a certain graph + /// feature, the documentation of a real symmetric graph imlementation + /// like @ref SymListGraph or + /// @ref SymSmartGraph will just refer to this structure. + class StaticSymGraph + { + public: + /// Defalult constructor. + + /// Defalult constructor. + /// + StaticSymGraph() { } + ///Copy consructor. + +// ///\todo It is not clear, what we expect from a copy constructor. +// ///E.g. How to assign the nodes/edges to each other? What about maps? +// StaticGraph(const StaticGraph& g) { } + + /// The base type of node iterators, + /// or in other words, the trivial node iterator. + + /// This is the base type of each node iterator, + /// thus each kind of node iterator converts to this. + /// More precisely each kind of node iterator should be inherited + /// from the trivial node iterator. + class Node { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + Node() { } + /// Copy constructor. + + /// Copy constructor. + /// + Node(const Node&) { } + + /// Invalid constructor \& conversion. + + /// This constructor initializes the iterator to be invalid. + /// \sa Invalid for more details. + Node(Invalid) { } + /// Equality operator + + /// Two iterators are equal if and only if they point to the + /// same object or both are invalid. + bool operator==(Node) const { return true; } + + /// Inequality operator + + /// \sa \ref operator==(Node n) + /// + bool operator!=(Node) const { return true; } + + ///Comparison operator. + + ///This is a strict ordering between the nodes. + /// + ///This ordering can be different from the order in which NodeIt + ///goes through the nodes. + ///\todo Possibly we don't need it. + bool operator<(Node) const { return true; } + }; + + /// This iterator goes through each node. + + /// This iterator goes through each node. + /// Its usage is quite simple, for example you can count the number + /// of nodes in graph \c g of type \c Graph like this: + /// \code + /// int count=0; + /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; + /// \endcode + class NodeIt : public Node { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + NodeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + NodeIt(const NodeIt&) { } + /// Invalid constructor \& conversion. + + /// Initialize the iterator to be invalid. + /// \sa Invalid for more details. + NodeIt(Invalid) { } + /// Sets the iterator to the first node. + + /// Sets the iterator to the first node of \c g. + /// + NodeIt(const StaticSymGraph& g) { } + /// Node -> NodeIt conversion. + + /// Sets the iterator to the node of \c g pointed by the trivial + /// iterator n. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + NodeIt(const StaticSymGraph& g, const Node& n) { } + /// Next node. + + /// Assign the iterator to the next node. + /// + NodeIt& operator++() { return *this; } + }; + + + /// The base type of the symmetric edge iterators. + + /// The base type of the symmetric edge iterators. + /// + class SymEdge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + SymEdge() { } + /// Copy constructor. + + /// Copy constructor. + /// + SymEdge(const SymEdge&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + SymEdge(Invalid) { } + /// Equality operator + + /// Two iterators are equal if and only if they point to the + /// same object or both are invalid. + bool operator==(SymEdge) const { return true; } + /// Inequality operator + + /// \sa \ref operator==(Node n) + /// + bool operator!=(SymEdge) const { return true; } + ///Comparison operator. + + ///This is a strict ordering between the nodes. + /// + ///This ordering can be different from the order in which NodeIt + ///goes through the nodes. + ///\todo Possibly we don't need it. + bool operator<(SymEdge) const { return true; } + }; + + + /// The base type of the edge iterators. + + /// The base type of the edge iterators. + /// + class Edge : public SymEdge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + Edge() { } + /// Copy constructor. + + /// Copy constructor. + /// + Edge(const Edge&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + Edge(Invalid) { } + /// Equality operator + + /// Two iterators are equal if and only if they point to the + /// same object or both are invalid. + bool operator==(Edge) const { return true; } + /// Inequality operator + + /// \sa \ref operator==(Node n) + /// + bool operator!=(Edge) const { return true; } + ///Comparison operator. + + ///This is a strict ordering between the nodes. + /// + ///This ordering can be different from the order in which NodeIt + ///goes through the nodes. + ///\todo Possibly we don't need it. + bool operator<(Edge) const { return true; } + }; + + /// This iterator goes trough the outgoing edges of a node. + + /// This iterator goes trough the \e outgoing edges of a certain node + /// of a graph. + /// Its usage is quite simple, for example you can count the number + /// of outgoing edges of a node \c n + /// in graph \c g of type \c Graph as follows. + /// \code + /// int count=0; + /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; + /// \endcode + + class OutEdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + OutEdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + OutEdgeIt(const OutEdgeIt&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + OutEdgeIt(Invalid) { } + /// This constructor sets the iterator to first outgoing edge. + + /// This constructor set the iterator to the first outgoing edge of + /// node + ///@param n the node + ///@param g the graph + OutEdgeIt(const StaticSymGraph& g, const Node& n) { } + /// Edge -> OutEdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + OutEdgeIt(const StaticSymGraph& g, const Edge& e) { } + ///Next outgoing edge + + /// Assign the iterator to the next + /// outgoing edge of the corresponding node. + OutEdgeIt& operator++() { return *this; } + }; + + /// This iterator goes trough the incoming edges of a node. + + /// This iterator goes trough the \e incoming edges of a certain node + /// of a graph. + /// Its usage is quite simple, for example you can count the number + /// of outgoing edges of a node \c n + /// in graph \c g of type \c Graph as follows. + /// \code + /// int count=0; + /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; + /// \endcode + + class InEdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + InEdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + InEdgeIt(const InEdgeIt&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + InEdgeIt(Invalid) { } + /// This constructor sets the iterator to first incoming edge. + + /// This constructor set the iterator to the first incoming edge of + /// node + ///@param n the node + ///@param g the graph + InEdgeIt(const StaticSymGraph& g, const Node& n) { } + /// Edge -> InEdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + InEdgeIt(const StaticSymGraph& g, const Edge& n) { } + /// Next incoming edge + + /// Assign the iterator to the next inedge of the corresponding node. + /// + InEdgeIt& operator++() { return *this; } + }; + /// This iterator goes through each symmetric edge. + + /// This iterator goes through each symmetric edge of a graph. + /// Its usage is quite simple, for example you can count the number + /// of symmetric edges in a graph \c g of type \c Graph as follows: + /// \code + /// int count=0; + /// for(Graph::SymEdgeIt e(g); e!=INVALID; ++e) ++count; + /// \endcode + class SymEdgeIt : public SymEdge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + SymEdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + SymEdgeIt(const SymEdgeIt&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + SymEdgeIt(Invalid) { } + /// This constructor sets the iterator to first edge. + + /// This constructor set the iterator to the first edge of + /// node + ///@param g the graph + SymEdgeIt(const StaticSymGraph& g) { } + /// Edge -> EdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + SymEdgeIt(const StaticSymGraph&, const SymEdge&) { } + ///Next edge + + /// Assign the iterator to the next + /// edge of the corresponding node. + SymEdgeIt& operator++() { return *this; } + }; + /// This iterator goes through each edge. + + /// This iterator goes through each edge of a graph. + /// Its usage is quite simple, for example you can count the number + /// of edges in a graph \c g of type \c Graph as follows: + /// \code + /// int count=0; + /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; + /// \endcode + class EdgeIt : public Edge { + public: + /// Default constructor + + /// @warning The default constructor sets the iterator + /// to an undefined value. + EdgeIt() { } + /// Copy constructor. + + /// Copy constructor. + /// + EdgeIt(const EdgeIt&) { } + /// Initialize the iterator to be invalid. + + /// Initialize the iterator to be invalid. + /// + EdgeIt(Invalid) { } + /// This constructor sets the iterator to first edge. + + /// This constructor set the iterator to the first edge of + /// node + ///@param g the graph + EdgeIt(const StaticSymGraph& g) { } + /// Edge -> EdgeIt conversion + + /// Sets the iterator to the value of the trivial iterator \c e. + /// This feature necessitates that each time we + /// iterate the edge-set, the iteration order is the same. + EdgeIt(const StaticSymGraph&, const Edge&) { } + ///Next edge + + /// Assign the iterator to the next + /// edge of the corresponding node. + EdgeIt& operator++() { return *this; } + }; + + /// First node of the graph. + + /// \retval i the first node. + /// \return the first node. + /// + NodeIt& first(NodeIt& i) const { return i; } + + /// The first incoming edge. + + /// The first incoming edge. + /// + InEdgeIt& first(InEdgeIt &i, Node) const { return i; } + /// The first outgoing edge. + + /// The first outgoing edge. + /// + OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } + /// The first edge of the Graph. + + /// The first edge of the Graph. + /// + EdgeIt& first(EdgeIt& i) const { return i; } + /// The first symmetric edge of the Graph. + + /// The first symmetric edge of the Graph. + /// + SymEdgeIt& first(SymEdgeIt& i) const { return i; } + + ///Gives back the head node of an edge. + + ///Gives back the head node of an edge. + /// + Node head(Edge) const { return INVALID; } + ///Gives back the tail node of an edge. + + ///Gives back the tail node of an edge. + /// + Node tail(Edge) const { return INVALID; } + + ///Gives back the first node of an symmetric edge. + + ///Gives back the first node of an symmetric edge. + /// + Node head(SymEdge) const { return INVALID; } + ///Gives back the second node of an symmetric edge. + + ///Gives back the second node of an symmetric edge. + /// + Node tail(SymEdge) const { return INVALID; } + ///Gives back the \e id of a node. + + ///\warning Not all graph structures provide this feature. + /// + ///\todo Should each graph provide \c id? + int id(const Node&) const { return 0; } + ///Gives back the \e id of an edge. + + ///\warning Not all graph structures provide this feature. + /// + ///\todo Should each graph provide \c id? + int id(const Edge&) const { return 0; } + + ///\warning Not all graph structures provide this feature. + /// + ///\todo Should each graph provide \c id? + int id(const SymEdge&) const { return 0; } + + /// . + + ///\todo Should it be in the concept? + /// + int nodeNum() const { return 0; } + /// . + + ///\todo Should it be in the concept? + /// + int edgeNum() const { return 0; } + + ///\todo Should it be in the concept? + /// + int symEdgeNum() const { return 0; } + + + /// Gives back the forward directed edge of the symmetric edge. + Edge forward(SymEdge) const {return INVALID;} + + /// Gives back the backward directed edge of the symmetric edge. + Edge backward(SymEdge) const {return INVALID;}; + + /// Gives back the opposite of the edge. + Edge opposite(Edge) const {return INVALID;} + + ///Reference map of the nodes to type \c T. + /// \ingroup skeletons + ///Reference map of the nodes to type \c T. + /// \sa Reference + /// \warning Making maps that can handle bool type (NodeMap) + /// needs some extra attention! + template class NodeMap : public ReferenceMap< Node, T > + { + public: + + /// . + NodeMap(const StaticSymGraph&) { } + /// . + NodeMap(const StaticSymGraph&, T) { } + + ///Copy constructor + template NodeMap(const NodeMap&) { } + ///Assignment operator + template NodeMap& operator=(const NodeMap&) + { return *this; } + }; + + ///Reference map of the edges to type \c T. + + /// \ingroup skeletons + ///Reference map of the edges to type \c T. + /// \sa Reference + /// \warning Making maps that can handle bool type (EdgeMap) + /// needs some extra attention! + template class EdgeMap + : public ReferenceMap + { + public: + + /// . + EdgeMap(const StaticSymGraph&) { } + /// . + EdgeMap(const StaticSymGraph&, T) { } + + ///Copy constructor + template EdgeMap(const EdgeMap&) { } + ///Assignment operator + template EdgeMap &operator=(const EdgeMap&) + { return *this; } + }; + + ///Reference map of the edges to type \c T. + + /// \ingroup skeletons + ///Reference map of the symmetric edges to type \c T. + /// \sa Reference + /// \warning Making maps that can handle bool type (EdgeMap) + /// needs some extra attention! + template class SymEdgeMap + : public ReferenceMap + { + public: + + /// . + SymEdgeMap(const StaticSymGraph&) { } + /// . + SymEdgeMap(const StaticSymGraph&, T) { } + + ///Copy constructor + template SymEdgeMap(const SymEdgeMap&) { } + ///Assignment operator + template SymEdgeMap &operator=(const SymEdgeMap&) + { return *this; } + }; + }; + + + + /// An empty non-static graph class. + + /// This class provides everything that \ref StaticGraph + /// with additional functionality which enables to build a + /// graph from scratch. + class ExtendableSymGraph : public StaticSymGraph + { + public: + /// Defalult constructor. + + /// Defalult constructor. + /// + ExtendableSymGraph() { } + ///Add a new node to the graph. + + /// \return the new node. + /// + Node addNode() { return INVALID; } + ///Add a new edge to the graph. + + ///Add a new symmetric edge to the graph with tail node \c t + ///and head node \c h. + ///\return the new edge. + SymEdge addEdge(Node h, Node t) { return INVALID; } + + /// Resets the graph. + + /// This function deletes all edges and nodes of the graph. + /// It also frees the memory allocated to store them. + /// \todo It might belong to \ref ErasableGraph. + void clear() { } + }; + + /// An empty erasable graph class. + + /// This class is an extension of \ref ExtendableGraph. It also makes it + /// possible to erase edges or nodes. + class ErasableSymGraph : public ExtendableSymGraph + { + public: + /// Defalult constructor. + + /// Defalult constructor. + /// + ErasableSymGraph() { } + /// Deletes a node. + + /// Deletes node \c n node. + /// + void erase(Node n) { } + /// Deletes an edge. + + /// Deletes edge \c e edge. + /// + void erase(SymEdge e) { } + }; + + // @} + } //namespace skeleton +} //namespace hugo + + + +#endif // HUGO_SKELETON_GRAPH_H