# HG changeset patch # User alpar # Date 1094415228 0 # Node ID c3d832275e69bddbe978565892036335afc84549 # Parent bc0c74eeb15136c56fbcaed837997f29c343634b - Clarified Path skeleton. - setStart() changed to setStartNode() diff -r bc0c74eeb151 -r c3d832275e69 src/hugo/skeletons/path.h --- a/src/hugo/skeletons/path.h Sun Sep 05 20:11:47 2004 +0000 +++ b/src/hugo/skeletons/path.h Sun Sep 05 20:13:48 2004 +0000 @@ -30,1143 +30,210 @@ #include namespace hugo { + namespace skeleton { + /// \addtogroup skeletons + /// @{ + + + //! \brief A structure for representing directed path in a graph. + //! + //! A structure for representing directed path in a graph. + //! \param GR The graph type in which the path is. + //! + //! In a sense, the path can be treated as a graph, for is has \c NodeIt + //! and \c EdgeIt with the same usage. These types converts to the \c Node + //! and \c Edge of the original graph. + template + class Path { + public: + + /// Type of the underlying graph. + typedef typename GR Graph; + /// Edge type of the underlying graph. + typedef typename Graph::Edge GraphEdge; + /// Node type of the underlying graph. + typedef typename Graph::Node GraphNode; + class NodeIt; + class EdgeIt; + + /// \param _G The graph in which the path is. + /// + Path(const Graph &_G) {} + + /// Length of the path. + size_t length() const {} + /// Returns whether the path is empty. + bool empty() const {} + + /// Resets the path to an empty path. + void clear() {} - /// \addtogroup paths - /// @{ + /// \brief Starting point of the path. + /// + /// Starting point of the path. + /// Returns INVALID if the path is empty. + NodeIt head() const {} + /// \brief End point of the path. + /// + /// End point of the path. + /// Returns INVALID if the path is empty. + NodeIt tail() const {} + /// \brief First NodeIt/EdgeIt. + /// + /// Initializes node or edge iterator to point to the first + /// node or edge. + template + It& first(It &i) const { return i=It(*this); } - //! \brief A structure for representing directed path in a graph. - //! - //! A structure for representing directed path in a graph. - //! \param Graph The graph type in which the path is. - //! \param DM DebugMode, defaults to DefaultDebugMode. - //! - //! In a sense, the path can be treated as a graph, for is has \c NodeIt - //! and \c EdgeIt with the same usage. These types converts to the \c Node - //! and \c Edge of the original graph. - //! - //! \todo Thoroughfully check all the range and consistency tests. - template - class DirPath { - public: - /// Edge type of the underlying graph. - typedef typename Graph::Edge GraphEdge; - /// Node type of the underlying graph. - typedef typename Graph::Node GraphNode; - class NodeIt; - class EdgeIt; + /// \brief The head of an edge. + /// + /// Returns node iterator pointing to the head node of the + /// given edge iterator. + NodeIt head(const EdgeIt& e) const {} - protected: - const Graph *gr; - typedef std::vector Container; - Container edges; + /// \brief The tail of an edge. + /// + /// Returns node iterator pointing to the tail node of the + /// given edge iterator. + NodeIt tail(const EdgeIt& e) const {} - public: - /// \param _G The graph in which the path is. - /// - DirPath(const Graph &_G) : gr(&_G) {} + /* Iterator classes */ - /// \brief Subpath constructor. - /// - /// Subpath defined by two nodes. - /// \warning It is an error if the two edges are not in order! - DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) { - if( DM::range_check && (!a.valid() || !b.valid) ) { - // FIXME: this check should be more elaborate... - fault("DirPath, subpath ctor: invalid bounding nodes"); - } - gr = P.gr; - edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); - } + /** + * \brief Iterator class to iterate on the edges of the paths + * + * \ingroup skeletons + * This class is used to iterate on the edges of the paths + * + * Of course it converts to Graph::Edge + * + */ + class EdgeIt { + public: + /// Default constructor + EdgeIt() {} + /// Invalid constructor + EdgeIt(Invalid) {} + /// Constructor with starting point + EdgeIt(const Path &_p) {} - /// \brief Subpath constructor. - /// - /// Subpath defined by two edges. Contains edges in [a,b) - /// \warning It is an error if the two edges are not in order! - DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) { - if( DM::range_check && (!a.valid() || !b.valid) ) { - // FIXME: this check should be more elaborate... - fault("DirPath, subpath ctor: invalid bounding nodes"); - } - gr = P.gr; - edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); - } + operator GraphEdge () const {} - /// Length of the path. - size_t length() const { return edges.size(); } - /// Returns whether the path is empty. - bool empty() const { return edges.empty(); } + /// Next edge + EdgeIt& operator++() {} - /// Resets the path to an empty path. - void clear() { edges.clear(); } + /// Comparison operator + bool operator==(const EdgeIt& e) const {} + /// Comparison operator + bool operator!=(const EdgeIt& e) const {} +// /// Comparison operator +// /// \todo It is not clear what is the "natural" ordering. +// bool operator<(const EdgeIt& e) const {} - /// \brief Starting point of the path. - /// - /// Starting point of the path. - /// Returns INVALID if the path is empty. - GraphNode from() const { - return empty() ? INVALID : gr->tail(edges[0]); - } - /// \brief End point of the path. - /// - /// End point of the path. - /// Returns INVALID if the path is empty. - GraphNode to() const { - return empty() ? INVALID : gr->head(edges[length()-1]); - } + }; - /// \brief Initializes node or edge iterator to point to the first - /// node or edge. - /// - /// \sa nth - template - It& first(It &i) const { return i=It(*this); } + /** + * \brief Iterator class to iterate on the nodes of the paths + * + * \ingroup skeletons + * This class is used to iterate on the nodes of the paths + * + * Of course it converts to Graph::Node. + * + */ + class NodeIt { + public: + /// Default constructor + NodeIt() {} + /// Invalid constructor + NodeIt(Invalid) {} + /// Constructor with starting point + NodeIt(const Path &_p) {} - /// \brief Initializes node iterator to point to the node of a given index. - NodeIt& nth(NodeIt &i, int n) const { - if( DM::range_check && (n<0 || n>int(length())) ) - fault("DirPath::nth: index out of range"); - return i=NodeIt(*this, n); - } + ///Conversion to Graph::Node + operator const GraphNode& () const {} + /// Next node + NodeIt& operator++() {} - /// \brief Initializes edge iterator to point to the edge of a given index. - EdgeIt& nth(EdgeIt &i, int n) const { - if( DM::range_check && (n<0 || n>=int(length())) ) - fault("DirPath::nth: index out of range"); - return i=EdgeIt(*this, n); - } + /// Comparison operator + bool operator==(const NodeIt& e) const {} + /// Comparison operator + bool operator!=(const NodeIt& e) const {} +// /// Comparison operator +// /// \todo It is not clear what is the "natural" ordering. +// bool operator<(const NodeIt& e) const {} - /// Checks validity of a node or edge iterator. - template - static - bool valid(const It &i) { return i.valid(); } + }; - /// Steps the given node or edge iterator. - template - static - It& next(It &e) { - if( DM::range_check && !e.valid() ) - fault("DirPath::next() on invalid iterator"); - return ++e; - } + friend class Builder; - /// \brief Returns node iterator pointing to the head node of the - /// given edge iterator. - NodeIt head(const EdgeIt& e) const { - if( DM::range_check && !e.valid() ) - fault("DirPath::head() on invalid iterator"); - return NodeIt(*this, e.idx+1); - } + /** + * \brief Class to build paths + * + * \ingroup skeletons + * This class is used to fill a path with edges. + * + * You can push new edges to the front and to the back of the path in + * arbitrary order then you should commit these changes to the graph. + * + * While the builder is active (after the first modifying + * operation and until the call of \ref commit()) + * the underlining Path is in a + * "transitional" state (operations on it have undefined result). + */ + class Builder { + public: + ///\param _P the path you want to fill in. + /// + Builder(Path &_P) : P(_P) {} - /// \brief Returns node iterator pointing to the tail node of the - /// given edge iterator. - NodeIt tail(const EdgeIt& e) const { - if( DM::range_check && !e.valid() ) - fault("DirPath::tail() on invalid iterator"); - return NodeIt(*this, e.idx); - } + /// Sets the starting node of the path. + + /// Sets the starting node of the path. Edge added to the path + /// afterwards have to be incident to this node. + /// You \em must start building an empry path with this functions. + /// (And you \em must \em not use it later). + /// \sa pushFront() + /// \sa pushBack() + void setStartNode(const GraphNode &) {} + ///Push a new edge to the front of the path - /* Iterator classes */ + ///Push a new edge to the front of the path. + ///If the path is empty, you \em must call \ref setStartNode() before + ///the first use of \ref pushFront(). + void pushFront(const GraphEdge& e) {} - /** - * \brief Iterator class to iterate on the edges of the paths - * - * \ingroup paths - * This class is used to iterate on the edges of the paths - * - * Of course it converts to Graph::Edge - * - * \todo Its interface differs from the standard edge iterator. - * Yes, it shouldn't. - */ - class EdgeIt { - friend class DirPath; + ///Push a new edge to the back of the path - int idx; - const DirPath *p; - public: - /// Default constructor - EdgeIt() {} - /// Invalid constructor - EdgeIt(Invalid) : idx(-1), p(0) {} - /// Constructor with starting point - EdgeIt(const DirPath &_p, int _idx = 0) : - idx(_idx), p(&_p) { validate(); } + ///Push a new edge to the back of the path. + ///If the path is empty, you \em must call \ref setStartNode() before + ///the first use of \ref pushBack(). + void pushBack(const GraphEdge& e) {} - ///Validity check - bool valid() const { return idx!=-1; } + ///Commit the changes to the path. + void commit() {} - ///Conversion to Graph::Edge - operator GraphEdge () const { - return valid() ? p->edges[idx] : INVALID; - } + ///Reserve (front) storage for the builder in advance. - /// Next edge - EdgeIt& operator++() { ++idx; validate(); return *this; } + ///If you know an reasonable upper bound of the number of the edges + ///to add to the front of the path, + ///using this function you may speed up the building. + void reserveFront(size_t r) {} + ///Reserve (back) storage for the builder in advance. - /// Comparison operator - bool operator==(const EdgeIt& e) const { return idx==e.idx; } - /// Comparison operator - bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } - /// Comparison operator - bool operator<(const EdgeIt& e) const { return idx= p->length() ) idx=-1; } + ///If you know an reasonable upper bound of the number of the edges + ///to add to the back of the path, + ///using this function you may speed up the building. + void reserveBack(size_t r) {} + }; }; - /** - * \brief Iterator class to iterate on the nodes of the paths - * - * \ingroup paths - * This class is used to iterate on the nodes of the paths - * - * Of course it converts to Graph::Node - * - * \todo Its interface differs from the standard node iterator. - * Yes, it shouldn't. - */ - class NodeIt { - friend class DirPath; - - int idx; - const DirPath *p; - public: - /// Default constructor - NodeIt() {} - /// Invalid constructor - NodeIt(Invalid) : idx(-1), p(0) {} - /// Constructor with starting point - NodeIt(const DirPath &_p, int _idx = 0) : - idx(_idx), p(&_p) { validate(); } - - ///Validity check - bool valid() const { return idx!=-1; } - - ///Conversion to Graph::Node - operator const GraphNode& () const { - if(idx >= p->length()) - return p->to(); - else if(idx >= 0) - return p->gr->tail(p->edges[idx]); - else - return INVALID; - } - /// Next node - NodeIt& operator++() { ++idx; validate(); return *this; } - - /// Comparison operator - bool operator==(const NodeIt& e) const { return idx==e.idx; } - /// Comparison operator - bool operator!=(const NodeIt& e) const { return idx!=e.idx; } - /// Comparison operator - bool operator<(const NodeIt& e) const { return idx p->length() ) idx=-1; } - }; - - friend class Builder; - - /** - * \brief Class to build paths - * - * \ingroup paths - * This class is used to fill a path with edges. - * - * You can push new edges to the front and to the back of the path in - * arbitrary order then you should commit these changes to the graph. - * - * Fundamentally, for most "Paths" (classes fulfilling the - * PathConcept) while the builder is active (after the first modifying - * operation and until the commit()) the original Path is in a - * "transitional" state (operations on it have undefined result). But - * in the case of DirPath the original path remains unchanged until the - * commit. However we don't recomend that you use this feature. - */ - class Builder { - DirPath &P; - Container front, back; - - public: - ///\param _P the path you want to fill in. - /// - Builder(DirPath &_P) : P(_P) {} - - /// Sets the starting node of the path. - - /// Sets the starting node of the path. Edge added to the path - /// afterwards have to be incident to this node. - /// It should be called iff the path is empty and before any call to - /// \ref pushFront() or \ref pushBack() - void setStart(const GraphNode &) {} - - ///Push a new edge to the front of the path - - ///Push a new edge to the front of the path. - ///\sa setStart - void pushFront(const GraphEdge& e) { - if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { - fault("DirPath::Builder::pushFront: nonincident edge"); - } - front.push_back(e); - } - - ///Push a new edge to the back of the path - - ///Push a new edge to the back of the path. - ///\sa setStart - void pushBack(const GraphEdge& e) { - if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { - fault("DirPath::Builder::pushBack: nonincident edge"); - } - back.push_back(e); - } - - ///Commit the changes to the path. - void commit() { - if( !(front.empty() && back.empty()) ) { - Container tmp; - tmp.reserve(front.size()+back.size()+P.length()); - tmp.insert(tmp.end(), front.rbegin(), front.rend()); - tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); - tmp.insert(tmp.end(), back.begin(), back.end()); - P.edges.swap(tmp); - front.clear(); - back.clear(); - } - } - - // FIXME: Hmm, pontosan hogy is kene ezt csinalni? - // Hogy kenyelmes egy ilyet hasznalni? - - ///Reserve storage in advance for the builder - - ///If you know an reasonable upper bound of the number of the edges - ///to add, using this function you can speed up the building. - void reserve(size_t r) { - front.reserve(r); - back.reserve(r); - } - - private: - bool empty() { - return front.empty() && back.empty() && P.empty(); - } - - GraphNode from() const { - if( ! front.empty() ) - return P.gr->tail(front[front.size()-1]); - else if( ! P.empty() ) - return P.gr->tail(P.edges[0]); - else if( ! back.empty() ) - return P.gr->tail(back[0]); - else - return INVALID; - } - GraphNode to() const { - if( ! back.empty() ) - return P.gr->head(back[back.size()-1]); - else if( ! P.empty() ) - return P.gr->head(P.edges[P.length()-1]); - else if( ! front.empty() ) - return P.gr->head(front[0]); - else - return INVALID; - } - - }; - - }; - - - - - - - - - - - /**********************************************************************/ - - - //! \brief A structure for representing undirected path in a graph. - //! - //! A structure for representing undirected path in a graph. Ie. this is - //! a path in a \e directed graph but the edges should not be directed - //! forward. - //! - //! \param Graph The graph type in which the path is. - //! \param DM DebugMode, defaults to DefaultDebugMode. - //! - //! In a sense, the path can be treated as a graph, for is has \c NodeIt - //! and \c EdgeIt with the same usage. These types converts to the \c Node - //! and \c Edge of the original graph. - //! - //! \todo Thoroughfully check all the range and consistency tests. - template - class UndirPath { - public: - /// Edge type of the underlying graph. - typedef typename Graph::Edge GraphEdge; - /// Node type of the underlying graph. - typedef typename Graph::Node GraphNode; - class NodeIt; - class EdgeIt; - - protected: - const Graph *gr; - typedef std::vector Container; - Container edges; - - public: - - /// \param _G The graph in which the path is. - /// - UndirPath(const Graph &_G) : gr(&_G) {} - - /// \brief Subpath constructor. - /// - /// Subpath defined by two nodes. - /// \warning It is an error if the two edges are not in order! - UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) { - if( DM::range_check && (!a.valid() || !b.valid) ) { - // FIXME: this check should be more elaborate... - fault("UndirPath, subpath ctor: invalid bounding nodes"); - } - gr = P.gr; - edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); - } - - /// \brief Subpath constructor. - /// - /// Subpath defined by two edges. Contains edges in [a,b) - /// \warning It is an error if the two edges are not in order! - UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) { - if( DM::range_check && (!a.valid() || !b.valid) ) { - // FIXME: this check should be more elaborate... - fault("UndirPath, subpath ctor: invalid bounding nodes"); - } - gr = P.gr; - edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); - } - - /// Length of the path. - size_t length() const { return edges.size(); } - /// Returns whether the path is empty. - bool empty() const { return edges.empty(); } - - /// Resets the path to an empty path. - void clear() { edges.clear(); } - - /// \brief Starting point of the path. - /// - /// Starting point of the path. - /// Returns INVALID if the path is empty. - GraphNode from() const { - return empty() ? INVALID : gr->tail(edges[0]); - } - /// \brief End point of the path. - /// - /// End point of the path. - /// Returns INVALID if the path is empty. - GraphNode to() const { - return empty() ? INVALID : gr->head(edges[length()-1]); - } - - /// \brief Initializes node or edge iterator to point to the first - /// node or edge. - /// - /// \sa nth - template - It& first(It &i) const { return i=It(*this); } - - /// \brief Initializes node iterator to point to the node of a given index. - NodeIt& nth(NodeIt &i, int n) const { - if( DM::range_check && (n<0 || n>int(length())) ) - fault("UndirPath::nth: index out of range"); - return i=NodeIt(*this, n); - } - - /// \brief Initializes edge iterator to point to the edge of a given index. - EdgeIt& nth(EdgeIt &i, int n) const { - if( DM::range_check && (n<0 || n>=int(length())) ) - fault("UndirPath::nth: index out of range"); - return i=EdgeIt(*this, n); - } - - /// Checks validity of a node or edge iterator. - template - static - bool valid(const It &i) { return i.valid(); } - - /// Steps the given node or edge iterator. - template - static - It& next(It &e) { - if( DM::range_check && !e.valid() ) - fault("UndirPath::next() on invalid iterator"); - return ++e; - } - - /// \brief Returns node iterator pointing to the head node of the - /// given edge iterator. - NodeIt head(const EdgeIt& e) const { - if( DM::range_check && !e.valid() ) - fault("UndirPath::head() on invalid iterator"); - return NodeIt(*this, e.idx+1); - } - - /// \brief Returns node iterator pointing to the tail node of the - /// given edge iterator. - NodeIt tail(const EdgeIt& e) const { - if( DM::range_check && !e.valid() ) - fault("UndirPath::tail() on invalid iterator"); - return NodeIt(*this, e.idx); - } - - - - /** - * \brief Iterator class to iterate on the edges of the paths - * - * \ingroup paths - * This class is used to iterate on the edges of the paths - * - * Of course it converts to Graph::Edge - * - * \todo Its interface differs from the standard edge iterator. - * Yes, it shouldn't. - */ - class EdgeIt { - friend class UndirPath; - - int idx; - const UndirPath *p; - public: - /// Default constructor - EdgeIt() {} - /// Invalid constructor - EdgeIt(Invalid) : idx(-1), p(0) {} - /// Constructor with starting point - EdgeIt(const UndirPath &_p, int _idx = 0) : - idx(_idx), p(&_p) { validate(); } - - ///Validity check - bool valid() const { return idx!=-1; } - - ///Conversion to Graph::Edge - operator GraphEdge () const { - return valid() ? p->edges[idx] : INVALID; - } - /// Next edge - EdgeIt& operator++() { ++idx; validate(); return *this; } - - /// Comparison operator - bool operator==(const EdgeIt& e) const { return idx==e.idx; } - /// Comparison operator - bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } - /// Comparison operator - bool operator<(const EdgeIt& e) const { return idx= p->length() ) idx=-1; } - }; - - /** - * \brief Iterator class to iterate on the nodes of the paths - * - * \ingroup paths - * This class is used to iterate on the nodes of the paths - * - * Of course it converts to Graph::Node - * - * \todo Its interface differs from the standard node iterator. - * Yes, it shouldn't. - */ - class NodeIt { - friend class UndirPath; - - int idx; - const UndirPath *p; - public: - /// Default constructor - NodeIt() {} - /// Invalid constructor - NodeIt(Invalid) : idx(-1), p(0) {} - /// Constructor with starting point - NodeIt(const UndirPath &_p, int _idx = 0) : - idx(_idx), p(&_p) { validate(); } - - ///Validity check - bool valid() const { return idx!=-1; } - - ///Conversion to Graph::Node - operator const GraphNode& () const { - if(idx >= p->length()) - return p->to(); - else if(idx >= 0) - return p->gr->tail(p->edges[idx]); - else - return INVALID; - } - /// Next node - NodeIt& operator++() { ++idx; validate(); return *this; } - - /// Comparison operator - bool operator==(const NodeIt& e) const { return idx==e.idx; } - /// Comparison operator - bool operator!=(const NodeIt& e) const { return idx!=e.idx; } - /// Comparison operator - bool operator<(const NodeIt& e) const { return idx p->length() ) idx=-1; } - }; - - friend class Builder; - - /** - * \brief Class to build paths - * - * \ingroup paths - * This class is used to fill a path with edges. - * - * You can push new edges to the front and to the back of the path in - * arbitrary order then you should commit these changes to the graph. - * - * Fundamentally, for most "Paths" (classes fulfilling the - * PathConcept) while the builder is active (after the first modifying - * operation and until the commit()) the original Path is in a - * "transitional" state (operations ot it have undefined result). But - * in the case of UndirPath the original path is unchanged until the - * commit. However we don't recomend that you use this feature. - */ - class Builder { - UndirPath &P; - Container front, back; - - public: - ///\param _P the path you want to fill in. - /// - Builder(UndirPath &_P) : P(_P) {} - - /// Sets the starting node of the path. - - /// Sets the starting node of the path. Edge added to the path - /// afterwards have to be incident to this node. - /// It should be called iff the path is empty and before any call to - /// \ref pushFront() or \ref pushBack() - void setStart(const GraphNode &) {} - - ///Push a new edge to the front of the path - - ///Push a new edge to the front of the path. - ///\sa setStart - void pushFront(const GraphEdge& e) { - if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { - fault("UndirPath::Builder::pushFront: nonincident edge"); - } - front.push_back(e); - } - - ///Push a new edge to the back of the path - - ///Push a new edge to the back of the path. - ///\sa setStart - void pushBack(const GraphEdge& e) { - if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { - fault("UndirPath::Builder::pushBack: nonincident edge"); - } - back.push_back(e); - } - - ///Commit the changes to the path. - void commit() { - if( !(front.empty() && back.empty()) ) { - Container tmp; - tmp.reserve(front.size()+back.size()+P.length()); - tmp.insert(tmp.end(), front.rbegin(), front.rend()); - tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); - tmp.insert(tmp.end(), back.begin(), back.end()); - P.edges.swap(tmp); - front.clear(); - back.clear(); - } - } - - // FIXME: Hmm, pontosan hogy is kene ezt csinalni? - // Hogy kenyelmes egy ilyet hasznalni? - - ///Reserve storage in advance for the builder - - ///If you know an reasonable upper bound of the number of the edges - ///to add, using this function you can speed up the building. - void reserve(size_t r) { - front.reserve(r); - back.reserve(r); - } - - private: - bool empty() { - return front.empty() && back.empty() && P.empty(); - } - - GraphNode from() const { - if( ! front.empty() ) - return P.gr->tail(front[front.size()-1]); - else if( ! P.empty() ) - return P.gr->tail(P.edges[0]); - else if( ! back.empty() ) - return P.gr->tail(back[0]); - else - return INVALID; - } - GraphNode to() const { - if( ! back.empty() ) - return P.gr->head(back[back.size()-1]); - else if( ! P.empty() ) - return P.gr->head(P.edges[P.length()-1]); - else if( ! front.empty() ) - return P.gr->head(front[0]); - else - return INVALID; - } - - }; - - }; - - - - - - - - - - - /**********************************************************************/ - - - /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata - elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */ - - template - class DynamicPath { - - public: - typedef typename Graph::Edge GraphEdge; - typedef typename Graph::Node GraphNode; - class NodeIt; - class EdgeIt; - - protected: - Graph& G; - // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el - // iranyitasat: - GraphNode _first, _last; - typedef std::deque Container; - Container edges; - - public: - - DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {} - - /// Subpath defined by two nodes. - /// Nodes may be in reversed order, then - /// we contstruct the reversed path. - DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b); - /// Subpath defined by two edges. Contains edges in [a,b) - /// It is an error if the two edges are not in order! - DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b); - - size_t length() const { return edges.size(); } - GraphNode from() const { return _first; } - GraphNode to() const { return _last; } - - NodeIt& first(NodeIt &n) const { return nth(n, 0); } - EdgeIt& first(EdgeIt &e) const { return nth(e, 0); } - template - It first() const { - It e; - first(e); - return e; - } - - NodeIt& nth(NodeIt &, size_t) const; - EdgeIt& nth(EdgeIt &, size_t) const; - template - It nth(size_t n) const { - It e; - nth(e, n); - return e; - } - - bool valid(const NodeIt &n) const { return n.idx <= length(); } - bool valid(const EdgeIt &e) const { return e.it < edges.end(); } - - bool isForward(const EdgeIt &e) const { return e.forw; } - - /// index of a node on the path. Returns length+2 for the invalid NodeIt - int index(const NodeIt &n) const { return n.idx; } - /// index of an edge on the path. Returns length+1 for the invalid EdgeIt - int index(const EdgeIt &e) const { return e.it - edges.begin(); } - - EdgeIt& next(EdgeIt &e) const; - NodeIt& next(NodeIt &n) const; - template - It getNext(It it) const { - It tmp(it); return next(tmp); - } - - // A path is constructed using the following four functions. - // They return false if the requested operation is inconsistent - // with the path constructed so far. - // If your path has only one edge you MUST set either "from" or "to"! - // So you probably SHOULD call it in any case to be safe (and check the - // returned value to check if your path is consistent with your idea). - bool pushFront(const GraphEdge &e); - bool pushBack(const GraphEdge &e); - bool setFrom(const GraphNode &n); - bool setTo(const GraphNode &n); - - // WARNING: these two functions return the head/tail of an edge with - // respect to the direction of the path! - // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if - // P.forward(e) is true (or the edge is a loop)! - NodeIt head(const EdgeIt& e) const; - NodeIt tail(const EdgeIt& e) const; - - // FIXME: ezeknek valami jobb nev kellene!!! - GraphEdge graphEdge(const EdgeIt& e) const; - GraphNode graphNode(const NodeIt& n) const; - - - /*** Iterator classes ***/ - class EdgeIt { - friend class DynamicPath; - - typename Container::const_iterator it; - bool forw; - public: - // FIXME: jarna neki ilyen is... - // EdgeIt(Invalid); - - bool forward() const { return forw; } - - bool operator==(const EdgeIt& e) const { return it==e.it; } - bool operator!=(const EdgeIt& e) const { return it!=e.it; } - bool operator<(const EdgeIt& e) const { return it - typename DynamicPath::EdgeIt& - DynamicPath::next(DynamicPath::EdgeIt &e) const { - if( e.it == edges.end() ) - return e; - - GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) ); - ++e.it; - - // Invalid edgeit is always forward :) - if( e.it == edges.end() ) { - e.forw = true; - return e; - } - - e.forw = ( G.tail(*e.it) == common_node ); - return e; - } - - template - typename DynamicPath::NodeIt& DynamicPath::next(NodeIt &n) const { - if( n.idx >= length() ) { - // FIXME: invalid - n.idx = length()+1; - return n; - } - - - GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) : - G.tail(edges[n.idx]) ); - ++n.idx; - if( n.idx < length() ) { - n.tail = ( next_node == G.tail(edges[n.idx]) ); - } - else { - n.tail = true; - } - - return n; - } - - template - bool DynamicPath::edgeIncident(const GraphEdge &e, const GraphNode &a, - GraphNode &b) { - if( G.tail(e) == a ) { - b=G.head(e); - return true; - } - if( G.head(e) == a ) { - b=G.tail(e); - return true; - } - return false; - } - - template - bool DynamicPath::connectTwoEdges(const GraphEdge &e, - const GraphEdge &f) { - if( edgeIncident(f, G.tail(e), _last) ) { - _first = G.head(e); - return true; - } - if( edgeIncident(f, G.head(e), _last) ) { - _first = G.tail(e); - return true; - } - return false; - } - - template - bool DynamicPath::pushFront(const GraphEdge &e) { - if( G.valid(_first) ) { - if( edgeIncident(e, _first, _first) ) { - edges.push_front(e); - return true; - } - else - return false; - } - else if( length() < 1 || connectTwoEdges(e, edges[0]) ) { - edges.push_front(e); - return true; - } - else - return false; - } - - template - bool DynamicPath::pushBack(const GraphEdge &e) { - if( G.valid(_last) ) { - if( edgeIncident(e, _last, _last) ) { - edges.push_back(e); - return true; - } - else - return false; - } - else if( length() < 1 || connectTwoEdges(edges[0], e) ) { - edges.push_back(e); - return true; - } - else - return false; - } - - - template - bool DynamicPath::setFrom(const GraphNode &n) { - if( G.valid(_first) ) { - return _first == n; - } - else { - if( length() > 0) { - if( edgeIncident(edges[0], n, _last) ) { - _first = n; - return true; - } - else return false; - } - else { - _first = _last = n; - return true; - } - } - } - - template - bool DynamicPath::setTo(const GraphNode &n) { - if( G.valid(_last) ) { - return _last == n; - } - else { - if( length() > 0) { - if( edgeIncident(edges[0], n, _first) ) { - _last = n; - return true; - } - else return false; - } - else { - _first = _last = n; - return true; - } - } - } - - - template - typename DynamicPath::NodeIt - DynamicPath::tail(const EdgeIt& e) const { - NodeIt n; - - if( e.it == edges.end() ) { - // FIXME: invalid-> invalid - n.idx = length() + 1; - n.tail = true; - return n; - } - - n.idx = e.it-edges.begin(); - n.tail = e.forw; - return n; - } - - template - typename DynamicPath::NodeIt - DynamicPath::head(const EdgeIt& e) const { - if( e.it == edges.end()-1 ) { - return _last; - } - - EdgeIt next_edge = e; - next(next_edge); - return tail(next_edge); - } - - template - typename DynamicPath::GraphEdge - DynamicPath::graphEdge(const EdgeIt& e) const { - if( e.it != edges.end() ) { - return *e.it; - } - else { - return INVALID; - } + ///@} } - template - typename DynamicPath::GraphNode - DynamicPath::graphNode(const NodeIt& n) const { - if( n.idx < length() ) { - return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]); - } - else if( n.idx == length() ) { - return _last; - } - else { - return INVALID; - } - } - - template - typename DynamicPath::EdgeIt& - DynamicPath::nth(EdgeIt &e, size_t k) const { - if( k>=length() ) { - // FIXME: invalid EdgeIt - e.it = edges.end(); - e.forw = true; - return e; - } - - e.it = edges.begin()+k; - if(k==0) { - e.forw = ( G.tail(*e.it) == _first ); - } - else { - e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) || - G.tail(*e.it) == G.head(edges[k-1]) ); - } - return e; - } - - template - typename DynamicPath::NodeIt& - DynamicPath::nth(NodeIt &n, size_t k) const { - if( k>length() ) { - // FIXME: invalid NodeIt - n.idx = length()+1; - n.tail = true; - return n; - } - if( k==length() ) { - n.idx = length(); - n.tail = true; - return n; - } - n = tail(nth(k)); - return n; - } - - // Reszut konstruktorok: - - - template - DynamicPath::DynamicPath(const DynamicPath &P, const EdgeIt &a, - const EdgeIt &b) : - G(P.G), edges(a.it, b.it) // WARNING: if b.it < a.it this will blow up! - { - if( G.valid(P._first) && a.it < P.edges.end() ) { - _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) ); - if( b.it < P.edges.end() ) { - _last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) ); - } - else { - _last = P._last; - } - } - } - - template - DynamicPath::DynamicPath(const DynamicPath &P, const NodeIt &a, - const NodeIt &b) : G(P.G) - { - if( !P.valid(a) || !P.valid(b) ) - return; - - int ai = a.idx, bi = b.idx; - if( bihead(e)!=from() ) { fault("DirPath::Builder::pushFront: nonincident edge"); @@ -319,7 +319,7 @@ ///Push a new edge to the back of the path ///Push a new edge to the back of the path. - ///\sa setStart + ///\sa setStartNode void pushBack(const GraphEdge& e) { if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { fault("DirPath::Builder::pushBack: nonincident edge"); @@ -344,7 +344,7 @@ // FIXME: Hmm, pontosan hogy is kene ezt csinalni? // Hogy kenyelmes egy ilyet hasznalni? - ///Reserve storage in advance for the builder + ///Reserve storage for the builder in advance. ///If you know an reasonable upper bound of the number of the edges ///to add, using this function you can speed up the building. @@ -664,12 +664,12 @@ /// afterwards have to be incident to this node. /// It should be called iff the path is empty and before any call to /// \ref pushFront() or \ref pushBack() - void setStart(const GraphNode &) {} + void setStartNode(const GraphNode &) {} ///Push a new edge to the front of the path ///Push a new edge to the front of the path. - ///\sa setStart + ///\sa setStartNode void pushFront(const GraphEdge& e) { if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { fault("UndirPath::Builder::pushFront: nonincident edge"); @@ -680,7 +680,7 @@ ///Push a new edge to the back of the path ///Push a new edge to the back of the path. - ///\sa setStart + ///\sa setStartNode void pushBack(const GraphEdge& e) { if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { fault("UndirPath::Builder::pushBack: nonincident edge"); @@ -705,7 +705,7 @@ // FIXME: Hmm, pontosan hogy is kene ezt csinalni? // Hogy kenyelmes egy ilyet hasznalni? - ///Reserve storage in advance for the builder + ///Reserve storage for the builder in advance. ///If you know an reasonable upper bound of the number of the edges ///to add, using this function you can speed up the building.